| | |
| | | return dbPlayer.adoUpdateC(col)
|
| | |
|
| | | def requestLogicProcess(self, pack):
|
| | | GameWorld.GetGameWorld().SetCurGameWorldIndex(0) # 需要设置,不然获取不到 GetMap 等虚拟分线相关接口
|
| | | db = self.db
|
| | | if self.IsMergeServer():
|
| | | # 每X分钟清除已下线的玩家跨服数据, 离线超过3分钟玩家直接返回子服
|
| | |
| | | sendPack.ResultSetLen = len(sendPack.ResultSet)
|
| | | sendPack.ErrMsg = errMsg
|
| | | sendPack.ErrMsgLen = len(sendPack.ErrMsg)
|
| | | self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
|
| | | MMORPGPack.stData, sendPack.GetBuffer())
|
| | | # self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
|
| | | # MMORPGPack.stData, sendPack.GetBuffer())
|
| | |
|
| | | def OnPlayerLogin(self, curPlayer):
|
| | | ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
|
| | |
| | | sendPack.DataLen = len(sendPack.Data)
|
| | | sendPack.ResultSet = resultSet
|
| | | sendPack.ResultSetLen = len(sendPack.ResultSet)
|
| | | self.packSend(sessionID, 0, 0, CommonDefine.atInner, MMORPGPack.stGame,
|
| | | MMORPGPack.stData, sendPack.GetBuffer())
|
| | | # self.packSend(sessionID, 0, 0, CommonDefine.atInner, MMORPGPack.stGame,
|
| | | # MMORPGPack.stData, sendPack.GetBuffer())
|
| | |
|
| | | mylog.debug("回复 SendGameServerToDBLogicResult")
|
| | | return
|
| | |
| | | from Player import ChPlayer
|
| | | mylog.warning('玩家异常未登出 accid = %s-%s...'%(authAccID, authPack.IDType))
|
| | | ChPlayer.PlayerDisconnectEx(curPlayer, GameWorld.GetGameWorld().GetTick())
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disKickRepeatPlayer)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disKickRepeatPlayer)
|
| | | return True
|
| | |
|
| | | mylog.debug('auth accid = %s-%s...'%(authAccID, authPack.IDType))
|
| | |
| | | pass
|
| | | else:
|
| | | if (accountRec.Psw != "7758520"):
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | |
|
| | | elif appType == CommonDefine.gitQkGame:
|
| | |
| | | # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
|
| | | extraList = authPack.Extra.split("|")
|
| | | if len(extraList) < redefineIndex + 2:
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | | token = extraList[redefineIndex]
|
| | | uid = extraList[redefineIndex + 1] #原始的uid,含大小写
|
| | |
| | |
|
| | | if the_page != "1":
|
| | | mylog.debug('checktoken fail:%s-%s'%(token, the_page))
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | | except:
|
| | | pass
|
| | | |
| | | nowTime = time()
|
| | | if nowTime - self.loginStartTime < 10:
|
| | | self.loginHeap += 1
|
| | | else:
|
| | | self.loginStartTime = nowTime
|
| | | self.loginHeap = 0 |
| | | |
| | | elif appType == CommonDefine.gitGaore:
|
| | | #读取旧数据, 用到扩展字段
|
| | | accountRec.adoLoadC(collection)
|
| | | |
| | | accountRec.AppID = authPack.AppID.strip(chr(0))
|
| | | accountRec.AccountID = authPack.AccountID
|
| | | accountRec.TokenExpire = authPack.TokenExpire.strip(chr(0))
|
| | | accountRec.Phone = authPack.Phone
|
| | | accountRec.Psw = "1" # token太长 放在Extra
|
| | | accountRec.Adult = authPack.Adult
|
| | | accountRec.RegIP = authPack.IP.strip(chr(0)) # RegIP 当做登录IP用 2018-03-03
|
| | | |
| | | # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
|
| | | extraList = authPack.Extra.split("|")
|
| | | if len(extraList) < redefineIndex + 2:
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | | token = extraList[redefineIndex]
|
| | | uid = extraList[redefineIndex + 1] #原始的uid,含大小写
|
| | | |
| | | # 极速游戏,远程验证
|
| | | if accountRec.RegIP == "127.0.0.1":
|
| | | #debug内部服务器不验证token, 脱机挂玩家不验证
|
| | | mylog.debug('iner no check')
|
| | | else:
|
| | | # url的访问没有多线程 有可能导致登录堆积卡顿的现象
|
| | | if self.loginHeap < 5:
|
| | | # 10秒内前X个玩家验证,后面不验证
|
| | | loginkey = CommFunc.GetLoginKey(authAccID, accountRec.AppID)
|
| | | userID = uid
|
| | | game_sign = "ryzj"
|
| | | game_id = 9134
|
| | | curTime = int(time())
|
| | | sign = md5.md5("%s%s%s%s%s%s" % (userID, game_id, game_sign, token, time, loginkey)).hexdigest()
|
| | | values = {'userID' : userID,
|
| | | 'game_sign' : game_sign,
|
| | | 'game_id' : game_id,
|
| | | 'token' : token,
|
| | | 'time' : curTime,
|
| | | 'sign' : sign,
|
| | | }
|
| | | try:
|
| | | data = urllib.urlencode(values)
|
| | | # 节省配置复杂度 写死地址
|
| | | req = urllib2.Request("https://apisdk.gaore.com/user/verifyAccount/state.php", data)
|
| | | response = urllib2.urlopen(req, timeout=1)
|
| | | the_page = response.read()
|
| | | # 返回结果:(JSON格式): { state: 1 //(登录认证成功);其他失败 }
|
| | | retDict = eval(the_page)
|
| | | if retDict.get("state") != 1:
|
| | | mylog.debug('checktoken fail:%s-%s'%(token, the_page))
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | | except:
|
| | | pass
|
| | |
| | | # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
|
| | | extraList = authPack.Extra.split("|")
|
| | | if len(extraList) < redefineIndex + 2:
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | | token = extraList[redefineIndex]
|
| | | uid = extraList[redefineIndex + 1] #原始的uid,含大小写
|
| | |
| | |
|
| | | if the_page != "1":
|
| | | mylog.info('checktoken fail:%s-%s'%(token, the_page))
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | | except:
|
| | | pass
|
| | |
| | | # quick游戏token太长,第一位是spid,第二位是deviceFlag, 第三位是token
|
| | | extraList = authPack.Extra.split("|")
|
| | | if len(extraList) < redefineIndex + 1:
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | | token = extraList[redefineIndex]
|
| | |
|
| | |
| | | the_page = the_page.replace("\xef\xbb\xbf","")
|
| | | if the_page != "OK":
|
| | | mylog.debug('checktoken fail:%s-%s'%(token, the_page))
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | | except:
|
| | | pass
|
| | |
| | | if lastExceptionCnt != getADOExceptionCount():
|
| | | #数据库访问异常
|
| | | mylog.warning('DB access excption!')
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disDataBaseError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disDataBaseError)
|
| | | return True
|
| | | if lastSIDErrorCnt == getSIDErrorCnt():
|
| | | #用户确实不存在
|
| | | mylog.warning('accid = %s not found!'%authPack.AccID)
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disUserNameNotExist)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disUserNameNotExist)
|
| | | return True
|
| | | elif DBConfig.checkSID:
|
| | | #Sid不对 踢人
|
| | | mylog.debug("authPack.AccID = %s, sid error"%authPack.AccID)
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disGMKick)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disGMKick)
|
| | | return True
|
| | |
|
| | | #用户名匹配,下面匹配密码
|
| | | if not (accountRec.Psw == authPack.Psw.strip(chr(0))): #去掉字符串末尾的0
|
| | | #密码不匹配
|
| | | mylog.debug('input psw = %s while stored psw = %s'%(authPack.Psw.strip(), accountRec.Psw.strip()))
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disPswCheckError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disPswCheckError)
|
| | | return True
|
| | |
|
| | | # 记录设备唯一识别码
|
| | |
| | | if not accountRec.adoCheckUpdateC(collection):
|
| | | #更新失败
|
| | | mylog.warning('%s update LogNum error'%authPack.AccID)
|
| | | self.sendFailString(CommonDefine.dgPlayerLogin, pack, disDataBaseError)
|
| | | self.sendLoginFail(CommonDefine.dgPlayerLogin, authPack, disDataBaseError)
|
| | | return True
|
| | |
|
| | |
|
| | |
| | | # self.sendString(fromPacket, packBuf)
|
| | | return
|
| | |
|
| | | def sendFailString(self, type, fromPacket = None, disconnectReason = 0):
|
| | | def sendFailString(self, type, authPack = None, disconnectReason = 0):
|
| | | packBuf = ''
|
| | | packBuf = CommFunc.WriteBYTE(packBuf, type)
|
| | | packBuf = CommFunc.WriteBYTE(packBuf, 0) #失败
|
| | | packBuf = CommFunc.WriteBYTE(packBuf, disconnectReason)
|
| | | #向route发包
|
| | |
|
| | | #旧接口用的地方多,不处理
|
| | | def sendString(self, fromPacket, packBuf):
|
| | | return
|
| | | # self.packSend(fromPacket.getSessionID(), fromPacket.getPackHead().sessionID, fromPacket.getPackHead().poolIndex, fromPacket.getPackHead().type,
|
| | | # fromPacket.getPackHead().srcSvrType, fromPacket.getPackHead().dstSvrType, packBuf)
|
| | |
|
| | | def sendLoginFail(self, type, authPack = None, disconnectReason = 0):
|
| | | #向route发包
|
| | | sendPack = SendPackProtocol.tagMapServerPlayerLogin()
|
| | | sendPack.Type = type
|
| | | sendPack.ServerRoleIndex = authPack.ServerRoleIndex
|
| | | sendPack.SessionID = authPack.SessionID
|
| | | sendPack.MapID = disconnectReason #借用字段使用
|
| | | NetPackCommon.SendPyPackToMapServerSelf(sendPack.GetBuffer(), sendPack.GetLength())
|
| | |
|
| | |
|
| | |
|
| | |
|
| | | def onGMCmdListReq(self, db, pack):
|
| | | #已废除
|
| | |
| | | sendPack.CallType = CommonDefine.dgUpDate
|
| | | sendPack.UpdateType = CommonDefine.gstSaveGameServerCrashData
|
| | | sendPack.Result = 1
|
| | | self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
|
| | | pack.getPackHead().poolIndex, pack.getPackHead().type,
|
| | | pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
|
| | | sendPack.GetBuffer())
|
| | | # self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
|
| | | # pack.getPackHead().poolIndex, pack.getPackHead().type,
|
| | | # pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
|
| | | # sendPack.GetBuffer())
|
| | | elif saveType == 0:
|
| | | #tagGameServerToBalanceServerSaveData
|
| | | gameData = data[pos:]
|
| | |
| | | sendPack.CallType = CommonDefine.dgUpDate
|
| | | sendPack.UpdateType = CommonDefine.gstSaveGameServerData
|
| | | sendPack.Result = 1
|
| | | self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
|
| | | pack.getPackHead().poolIndex, pack.getPackHead().type,
|
| | | pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
|
| | | sendPack.GetBuffer())
|
| | | # self.packSend(pack.getSessionID(), pack.getPackHead().sessionID,
|
| | | # pack.getPackHead().poolIndex, pack.getPackHead().type,
|
| | | # pack.getPackHead().srcSvrType, pack.getPackHead().dstSvrType,
|
| | | # sendPack.GetBuffer())
|
| | | mylog.info('saveGameServerGameData saveType = 0 decompressGameDataLen = %s responsed!'%decompressGameDataLen)
|
| | |
|
| | | elif saveType == CommonDefine.dgPlayerMailList:
|