| | |
| | | import GameWorld
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| | | import PlayerLLMJ
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| | | import PlayerPrestigeSys
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| | | import CrossServerPackLogic
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| | | import PlayerSuccess
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| | | import IpyGameDataPY
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| | | import PlayerOnline
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| | | import NPCCommon
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| | |
| | | import random
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| | | import time
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| | | import json
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| | | import shutil
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| | | import os
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| | |
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| | | g_gmTestFightReq = []
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| | |
| | | def __init__(self, guid, mapID=0, funcLineID=0, reqPlayerID=0, reqServerID=0):
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| | | self.guid = guid # 某场战斗的唯一guid,可用于存储记录如战报等
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| | | self._reqPlayerID = reqPlayerID # 可能为0,系统后台自动处理的战斗时为0,某个玩家发起则为发起玩家ID,同个玩家ID可能同时存在多场战斗,如主线+其他
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| | | self._reqServerID = reqServerID
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| | | self._reqServerID = reqServerID # 可能是玩家的服务器ID,或者请求的ServerID
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| | | self.curPlayer = None
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| | | self.mapID = mapID
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| | | self.funcLineID = funcLineID
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| | |
| | | if self._isNeedReport:
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| | | packBuff = clientPack.GetBuffer()
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| | | buffLen = len(packBuff)
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| | | GameWorld.DebugLog("回合战斗过程封包: %s, len:%s, %s" % (headStr, buffLen, CommFunc.B2Hex(packBuff)))
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| | | #GameWorld.DebugLog("回合战斗过程封包: %s, len:%s, %s" % (headStr, buffLen, CommFunc.B2Hex(packBuff)))
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| | | GameWorld.DebugLog("回合战斗过程封包: %s, len:%s" % (headStr, buffLen))
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| | | self.batBuffer += CommFunc.WriteWORD("", buffLen)
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| | | self.batBuffer += packBuff
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| | | ObjPool.GetPoolMgr().release(clientPack)
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| | |
| | | return
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| | |
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| | | reqPlayerID = playerID
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| | | playerServerID = GameWorld.GetPlayerServerID(curPlayer)
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| | | guid = GameWorld.GetGUID()
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| | |
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| | | atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkLineupID)
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| | |
| | |
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| | | lineupDictA = {1:atkLineupInfo}
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| | | lineupDictB = {1:defLineupInfo}
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| | | AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, reqData=[tagType, tagID, valueList])
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| | | AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, reqData=[tagType, tagID, valueList])
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| | |
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| | | # NPC
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| | | else:
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| | |
| | |
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| | | lineupDictA = {1:atkLineupInfo}
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| | | lineupDictB = None
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| | | AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty)
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| | | AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty)
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| | |
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| | | return True
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| | |
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| | | def AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, npcLineupIDList=[], strongerLV=0, difficulty=0, reqData=None):
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| | | def AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, playerServerID=0, npcLineupIDList=[], strongerLV=0, difficulty=0, reqData=None):
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| | | '''添加进战斗请求队列,这里做战斗分发处理,由当前服务器根据当前服务器情况分配到本机子的其他战斗地图,或直接本地图处理
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| | | @param lineupDictA: 阵营A所有阵容{阵容编号:{阵容信息}, ...}
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| | | @param lineupDictB: 阵营B所有阵容{阵容编号:{阵容信息}, ...},pvp时用
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| | |
| | | # pvp 或 pve 必须要满足其中一种
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| | | return
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| | |
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| | | # 先默认本地图处理,后续优化多战斗地图支持
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| | | |
| | | reqServerID = GameWorld.GetGameWorld().GetServerID()
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| | | reqInfo = [reqServerID, guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData]
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| | | OnMsg_BattleRequest(reqInfo)
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| | | fromServerID = GameWorld.GetGameWorld().GetServerID()
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| | | reqInfo = [guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty, reqData]
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| | | multiMapSet = IpyGameDataPY.GetFuncCfg("TurnFightProcess", 1)
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| | | # 多地图战斗 0-本地图处理;1-多地图处理;2-debug模式默认本地图处理,非debug默认多地图处理
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| | | isMultiMap = False
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| | | if multiMapSet == 1:
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| | | isMultiMap = True
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| | | elif multiMapSet == 2:
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| | | if not GameWorld.GetGameWorld().GetDebugLevel():
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| | | isMultiMap = True
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| | | |
| | | if isMultiMap:
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| | | CrossServerPackLogic.SendToBattleServer(ShareDefine.SSMsg_BattleRequest, reqInfo, reqPlayerID)
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| | | else:
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| | | SSMsg_BattleRequest(reqInfo, fromServerID)
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| | | return
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| | |
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| | | def OnMsg_BattleRequest(reqInfo):
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| | | def SSMsg_BattleRequest(reqInfo, fromServerID):
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| | | ## 请求执行战斗,由本地图或其他服务器地图分配过来的战斗请求
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| | | reqServerID, guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
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| | | guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
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| | |
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| | | if npcLineupIDList:
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| | | turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, reqServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
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| | | turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, playerServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
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| | | else:
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| | | turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, reqServerID)
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| | | turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID)
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| | |
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| | | winFaction = None
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| | | statMsg = {}
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| | |
| | | retInfo = [guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData]
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| | |
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| | | # 本地图自己处理的
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| | | if reqServerID == GameWorld.GetGameWorld().GetServerID():
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| | | OnMsg_BattleResult(retInfo)
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| | | if fromServerID == GameWorld.GetGameWorld().GetServerID():
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| | | SSMsg_BattleResult(retInfo, fromServerID)
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| | |
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| | | # 其他服务器地图请求的,发送战斗结果回去
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| | | else:
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| | | pass
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| | | |
| | | CrossServerPackLogic.SendToServer(ShareDefine.SSMsg_BattleResult, retInfo, [fromServerID], playerID=reqPlayerID)
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| | | return
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| | |
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| | | def OnMsg_BattleResult(retInfo):
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| | | def SSMsg_BattleResult(retInfo, fromServerID):
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| | | ## 收到战斗结果信息
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| | |
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| | | guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData = retInfo
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| | |
| | |
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| | | return
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| | |
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| | | def DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, reqServerID, playerLineupDict, npcLineupIDList, strongerLV, difficulty):
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| | | def DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, playerServerID, playerLineupDict, npcLineupIDList, strongerLV, difficulty):
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| | | '''执行PVE战斗,支持多小队
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| | | '''
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| | |
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| | | turnMax = GetTurnMax(mapID)
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| | |
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| | | tfMgr = GetTurnFightMgr()
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| | | turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, reqServerID)
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| | | turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, playerServerID)
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| | | guid = turnFight.guid
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| | |
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| | | turnFight.setTurnFight(mapID, funcLineID, turnMax, True)
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| | |
| | | tfMgr.delTurnFight(guid)
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| | | return turnFight if saveOK else None
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| | |
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| | | def DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, reqServerID=0):
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| | | def DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, playerServerID=0):
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| | | '''执行PVP战斗,只处理战斗,不关心功能及curPlayer相关
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| | | @param lineupDictA: 阵营A所有阵容{阵容编号:{阵容信息}, ...}
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| | | @param lineupDictB: 阵营B所有阵容{阵容编号:{阵容信息}, ...}
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| | |
| | | turnMax = GetTurnMax(mapID)
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| | |
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| | | tfMgr = GetTurnFightMgr()
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| | | turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, reqServerID)
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| | | turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, playerServerID)
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| | | guid = turnFight.guid
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| | |
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| | | turnFight.setTurnFight(mapID, funcLineID, turnMax, True)
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| | |
| | | PlayerLLMJ.AddUseZhanchui(curPlayer, useZhanchui)
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| | | PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, useZhanchui)
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| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, useZhanchui)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSACutTree, useZhanchui)
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| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, useZhanchui)
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| | |
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| | | # 历练秘境额外经验
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| | |
| | | if killNPCCnt > 0:
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| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_KillNPC, killNPCCnt)
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| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_KillNPC, killNPCCnt)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAKillNPC, killNPCCnt)
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| | |
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| | | # 结算逻辑最后重置数据
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| | | mainFightMgr.resetMainFightExDataRec()
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| | |
| | | funcLineID = turnFight.funcLineID
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| | | GameWorld.DebugLog("--- 战斗结束处理 ---, winFaction=%s, costTime=%ss, %s" % (winFaction, turnFight.costTime, guid))
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| | | if mapID != ChConfig.Def_FBMapID_Main:
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| | | GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s" % (turnFight.costTime, mapID, funcLineID))
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| | | GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s,turnNum=%s/%s" % (turnFight.costTime, mapID, funcLineID, turnFight.turnNum, turnFight.turnMax))
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| | |
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| | | # 统计明细
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| | | batObjMgr = BattleObj.GetBatObjMgr()
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| | |
| | | ReportRoot = "C:\TurnFightReport"
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| | |
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| | | dateStr = GameWorld.ChangeTimeNumToStr(int(time.time()), "%Y%m%d")
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| | | ReportDir = os.path.join(ReportRoot, "S%s" % reqServerID, dateStr, "%s" % reqPlayerID)
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| | | ReportDir = os.path.join(ReportRoot, "S%s" % reqServerID, dateStr, "%s" % reqPlayerID, "%s" % turnFight.mapID)
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| | | if not os.path.exists(ReportDir):
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| | | os.makedirs(ReportDir)
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| | | else:
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| | |
| | | pass
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| | |
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| | | saveFilePath = os.path.join(ReportDir, "%s.tfr" % guid)
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| | | GameWorld.DebugLog("__saveBatBuffer=%s" % saveFilePath)
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| | | GameWorld.DebugLog("战报路径=%s" % saveFilePath)
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| | |
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| | | try:
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| | | batBuffer = CommFunc.B2Hex(turnFight.batBuffer, False, False)
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| | | GameWorld.DebugLog("batBuffer=%s,%s" % (len(batBuffer), batBuffer))
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| | | clientPack = ChPyNetSendPack.tagSCTurnFightReport()
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| | | clientPack.GUID = guid
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| | | clientPack.Report = turnFight.batBuffer
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| | | clientPack.Len = len(clientPack.Report)
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| | | |
| | | packBuffer = CommFunc.B2Hex(clientPack.GetBuffer(), False, False)
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| | | GameWorld.DebugLog("packBuffer=%s,%s" % (len(packBuffer), packBuffer))
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| | | |
| | | fp = open(saveFilePath, "wb")
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| | | fp.write(clientPack.GetBuffer())
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| | | fp.close()
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