| | |
| | | import DataRecordPack
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| | | #import ChItem
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| | | import ShareDefine
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| | | import PlayerGreatMaster
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| | | import PlayerHorse
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| | | import GameObj
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| | | import random
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| | |
| | | # if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID):
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| | | # return False
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| | | #天赋技学习点数判断
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| | | if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
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| | | if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
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| | | return False
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| | | #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
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| | | # if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
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| | | # return False
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| | |
|
| | | #经验检测
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| | | skillLvUpNeedExp = upSkill.GetLVUpCostExp()
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| | |
| | | #GeRen_jin_474794 <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n>
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| | | PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp])
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| | |
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| | | if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
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| | | PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
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| | | #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
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| | | # PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
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| | | return True
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| | | #---------------------------------------------------------------------
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| | | ##检测学习技能需求条件
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| | |
| | |
|
| | | #调用攻击惩罚逻辑
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| | | BaseAttack.DoLogic_AttackResult(attacker, defender, None, tick)
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| | | TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill)
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| | | #TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill)
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| | |
|
| | | return
|
| | | #---------------------------------------------------------------------
|