| | |
| | | #---------------------------------------------------------------------
|
| | | import os
|
| | | import IPY_GameWorld
|
| | | import IPY_PlayerDefine
|
| | | import ShareDefine
|
| | |
|
| | |
|
| | |
| | | Def_BuffValue_Count = 3 # buff记录的value个数
|
| | |
|
| | | #游戏对象属性--------------------------------------------
|
| | | # 属性ID列表,所有对象类型通用,如Player、NPC
|
| | | AttrIDList = (
|
| | | AttrID_1,
|
| | | AttrID_2,
|
| | | AttrID_3,
|
| | | AttrID_4,
|
| | | AttrID_5,
|
| | | AttrID_Atk, # 攻击 6
|
| | | AttrID_Def, # 防御 7
|
| | | AttrID_MaxHP, # 最大生命 8
|
| | | AttrID_HP, # 当前生命 9
|
| | | AttrID_Speed, # 移速 10
|
| | | AttrID_AtkSpeed, # 攻速 11
|
| | | AttrID_XP, # 当前XP 12
|
| | | AttrID_AtkInheritPer, # 攻击继承 13
|
| | | AttrID_DefInheritPer, # 防御继承 14
|
| | | AttrID_HPInheritPer, # 生命继承 15
|
| | | AttrID_AtkPer, # 攻击加成 16
|
| | | AttrID_DefPer, # 防御加成 17
|
| | | AttrID_MaxHPPer, # 生命加成 18
|
| | | AttrID_19,
|
| | | AttrID_20,
|
| | | AttrID_StunRate, # 击晕 21
|
| | | AttrID_StunRateDef, # 抗击晕 22
|
| | | AttrID_SuperHitRate, # 暴击 23
|
| | | AttrID_SuperHitRateDef, # 抗暴击 24
|
| | | AttrID_ComboRate, # 连击 25
|
| | | AttrID_ComboRateDef, # 抗连击 26
|
| | | AttrID_MissRate, # 闪避 27
|
| | | AttrID_MissRateDef, # 抗闪避 28
|
| | | AttrID_ParryRate, # 格挡 29
|
| | | AttrID_ParryRateDef, # 抗格挡 30
|
| | | AttrID_SuckHPPer, # 吸血 31
|
| | | AttrID_SuckHPPerDef, # 抗吸血 32
|
| | | AttrID_33,
|
| | | AttrID_34,
|
| | | AttrID_FinalDamPer, # 最终增伤 35
|
| | | AttrID_FinalDamPerDef, # 最终减伤 36
|
| | | AttrID_PhyDamPer, # 物理增伤 37
|
| | | AttrID_PhyDamPerDef, # 物理减伤 38
|
| | | AttrID_MagDamPer, # 法术增伤 39
|
| | | AttrID_MagDamPerDef, # 法术减伤 40
|
| | | AttrID_NormalSkillPer, # 普技增伤 41
|
| | | AttrID_NormalSkillPerDef, # 普技减伤 42
|
| | | AttrID_AngerSkillPer, # 怒技增伤 43
|
| | | AttrID_AngerSkillPerDef, # 怒技减伤 44
|
| | | AttrID_SuperDamPer, # 强化暴伤 45
|
| | | AttrID_SuperDamPerDef, # 弱化暴伤 46
|
| | | AttrID_47,
|
| | | AttrID_48,
|
| | | AttrID_49,
|
| | | AttrID_50,
|
| | | AttrID_CurePer, # 强化治疗 51
|
| | | AttrID_CurePerDef, # 弱化治疗 52
|
| | | AttrID_ShieldPer, # 强化护盾 53
|
| | | AttrID_ShieldPerDef, # 弱化护盾 54
|
| | | AttrID_DOTPer, # 持续增伤 55 (中毒、燃烧、流血)
|
| | | AttrID_DOTPerDef, # 持续减伤 56
|
| | | ) = range(1, 1 + 56)
|
| | |
|
| | | # 需要计算的武将战斗属性ID列表
|
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, |
| | | AttrID_SuperHitRate, AttrID_SuperHitRateDef, AttrID_ComboRate, AttrID_ComboRateDef,
|
| | | AttrID_MissRate, AttrID_MissRateDef, AttrID_ParryRate, AttrID_ParryRateDef,
|
| | | AttrID_SuckHPPer, AttrID_SuckHPPerDef, AttrID_FinalDamPer, AttrID_FinalDamPerDef,
|
| | | AttrID_PhyDamPer, AttrID_PhyDamPerDef, AttrID_MagDamPer, AttrID_MagDamPerDef,
|
| | | AttrID_NormalSkillPer, AttrID_NormalSkillPerDef, AttrID_AngerSkillPer, AttrID_AngerSkillPerDef,
|
| | | AttrID_SuperDamPer, AttrID_SuperDamPerDef, AttrID_CurePer, AttrID_CurePerDef,
|
| | | AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef,
|
| | | ]
|
| | |
|
| | | # 基础三维属性ID列表
|
| | | BaseAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP]
|
| | | BaseAttrPerIDList = [AttrID_AtkPer, AttrID_DefPer, AttrID_MaxHPPer]
|
| | |
|
| | | # 属性ID对应可对其百分比提升的属性ID {属性ID:百分比属性ID, ...}
|
| | | AttrPerDict = {
|
| | | AttrID_Atk:AttrID_AtkPer,
|
| | | AttrID_Def:AttrID_DefPer,
|
| | | AttrID_MaxHP:AttrID_MaxHPPer,
|
| | | }
|
| | |
|
| | | # 属性ID对应的继承属性ID {属性ID:继承属性ID, ...}
|
| | | AttrInheritPerDict = {
|
| | | AttrID_Atk:AttrID_AtkInheritPer,
|
| | | AttrID_Def:AttrID_DefInheritPer,
|
| | | AttrID_MaxHP:AttrID_HPInheritPer,
|
| | | }
|
| | |
|
| | | # 属性ID对应0418刷新类型 {属性ID:[刷新同步类型, 是否支持超20亿的大数值], ...}
|
| | | CDBRefresh_AttrIDDict = {
|
| | | AttrID_MaxHP:[IPY_PlayerDefine.CDBPlayerRefresh_MaxHP, 1],
|
| | | AttrID_HP:[IPY_PlayerDefine.CDBPlayerRefresh_HP, 1],
|
| | | AttrID_XP:[IPY_GameWorld.CDBPlayerRefresh_XP, 0],
|
| | | }
|
| | |
|
| | | #刷属性分类索引
|
| | | Def_CalcAttrList = (
|
| | | Def_CalcAttr_LV, # 主公等级 0
|
| | | Def_CalcAttr_MainEquip, # 主装备 1
|
| | | Def_CalcAttr_HeroBook, # 武将图鉴 2
|
| | | ) = range(3)
|
| | |
|
| | | CalcAttrName = {
|
| | | Def_CalcAttr_LV:"主公等级",
|
| | | Def_CalcAttr_MainEquip:"主装备",
|
| | | Def_CalcAttr_HeroBook:"武将图鉴",
|
| | | }
|
| | |
|
| | | ##-----------------------------------------------------------------------------------------------
|
| | |
|
| | | Def_Calc_AllAttrType_MAX = 192
|
| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
|
| | | TYPE_Calc_AttrList = (
|
| | |
| | | TYPE_Calc_FacePicDefPer, # 头像框防御加成
|
| | | ) = range(1, Def_Calc_AllAttrType_MAX)
|
| | |
|
| | | ## 支持大数值属性,超过20E
|
| | | TYPE_BIGVALUE_ATTR = [TYPE_Calc_AttrHP, TYPE_Calc_AttrMaxHP]
|
| | |
|
| | | ## NPC 专属属性
|
| | | TYPE_NPCAttr_Calc = [TYPE_Calc_AtkInterval]
|
| | |
|
| | |
|
| | | # 衰减递增的属性列表, 衰减递增算法: 1-(1-a1)*(1-a2); 非衰减递增算法: a1+a2
|
| | | TYPE_Calc_DeclineList = []
|
| | |
|
| | | #宠物属性列表
|
| | | Def_Pet_Attr = []
|
| | | #[ TYPE_Calc_PetSTR, TYPE_Calc_PetPNE, TYPE_Calc_PetPHY, TYPE_Calc_PetCON ]
|
| | | #===============================================================================
|
| | | # 1006 增加%d力量
|
| | | # 1007 增加%d筋骨
|
| | | # 1008 增加%d体魄
|
| | | # 1009 增加%d真元
|
| | | #===============================================================================
|
| | | #宠物基础属性效果ID
|
| | | Def_PetBaseEffectList = range(5000, 5007 + 1)
|
| | |
|
| | | #---------------------------------------------------------------------------
|
| | | Def_ItemCount_Max = 2000000000 # 物品最大叠加上限
|
| | | #写死的物品ID都放这边
|
| | | Def_ItemID_PetSoul = -1 #宠物满魂
|
| | | Def_ItemID_PetDoubleExp = -1 #宠物双倍
|
| | |
| | | Def_ItemType_retTrousers = 106 #6 裤子
|
| | | Def_ItemType_retShoes = 107 #7 鞋子
|
| | | Def_ItemType_retGlove = 108 #8 手套
|
| | | Def_ItemType_retNeck = 109 #9 项链
|
| | | Def_ItemType_retFairyCan = 110 #10 仙器1
|
| | | Def_ItemType_retFairyCan2 = 111 #11 仙器2
|
| | | Def_ItemType_retJade = 112 #12 玉佩
|
| | | Def_ItemType_retShawl = 109 #9 披肩
|
| | | Def_ItemType_retNeck = 110 #10 项链
|
| | | Def_ItemType_retRing = 111 #11 戒指
|
| | | Def_ItemType_retAmulet = 112 #12 玉佩
|
| | | Def_ItemType_retWing = 113 #13 翅膀
|
| | | Def_ItemType_retGuard1 = 114 #14 守护1
|
| | | Def_ItemType_retGuard2 = 115 #15 守护2
|
| | |
| | |
|
| | | Def_ItemType_CanUseByCDTime = 145 # 创建后根据CDTime到后可开启
|
| | |
|
| | | Def_ItemType_Hero = 150 # 武将英雄
|
| | |
|
| | | #以下定义物品类型下次删除
|
| | | Def_Item_Type_Horse = 1000036 #坐骑
|
| | |
|
| | | #虚拟背包最大格子数 功能配置表对应的key
|
| | | Def_VPackCnt_Dict = {
|
| | | ShareDefine.rptRune:'RunePackageNum',
|
| | | ShareDefine.rptGatherSoul:'GatherSoulPackCount',
|
| | | #ShareDefine.rptRune:'RunePackageNum',
|
| | | #ShareDefine.rptGatherSoul:'GatherSoulPackCount',
|
| | | }
|
| | |
|
| | | def GetItemPackType(itemData, defaultPack=IPY_GameWorld.rptItem):
|
| | | ## 获取物品对应存放的默认背包类型
|
| | | if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]:
|
| | | if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem, IPY_GameWorld.rptIdentify]:
|
| | | #寻宝背包、临时背包不做处理
|
| | | return defaultPack
|
| | | import IpyGameDataPY
|
| | |
| | | ShareDefine.retTrousers:[Def_ItemType_retTrousers],
|
| | | ShareDefine.retShoes:[Def_ItemType_retShoes],
|
| | | ShareDefine.retGlove:[Def_ItemType_retGlove],
|
| | | ShareDefine.retShawl:[Def_ItemType_retShawl],
|
| | | ShareDefine.retNeck:[Def_ItemType_retNeck],
|
| | | ShareDefine.retFairyCan:[Def_ItemType_retFairyCan],
|
| | | ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2],
|
| | | ShareDefine.retJade:[Def_ItemType_retJade],
|
| | | ShareDefine.retWing:[Def_ItemType_retWing],
|
| | | ShareDefine.retGuard1:[Def_ItemType_retGuard1],
|
| | | ShareDefine.retGuard2:[Def_ItemType_retGuard2],
|
| | | ShareDefine.retRing:[Def_ItemType_retRing],
|
| | | ShareDefine.retAmulet:[Def_ItemType_retAmulet],
|
| | | #ShareDefine.retWing:[Def_ItemType_retWing],
|
| | | #ShareDefine.retGuard1:[Def_ItemType_retGuard1],
|
| | | #ShareDefine.retGuard2:[Def_ItemType_retGuard2],
|
| | | }
|
| | | # 主线装备部位
|
| | | Def_MainEquipPlaces = range(ShareDefine.retWeapon, ShareDefine.retAmulet + 1)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #写死的物品效果ID都放这边------请按数值顺序存放
|
| | | Def_Effect_GivePlayerMoneySilver = 201 #给人物金钱 铜钱道具效果ID
|
| | |
| | | Def_Effect_EmojiPack = 276 #表情包物品;A值-表情包ID
|
| | | Def_Effect_RecycleItemMoney = 277 #回收物品转化为货币; A值-直接给货币物品ID;B值-货币数量
|
| | | Def_Effect_FamilyEmblem = 278 #激活仙盟徽章; A值-徽章ID;
|
| | | Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引
|
| | | #----以下未使用或代码依然存在的---
|
| | | Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
|
| | | Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
|
| | |
| | | #Def_Effect_PetSoul = 5504 #宠物满魂
|
| | | #Def_Effect_PetItemAddExp = 2006 #给宠物经验道具
|
| | | #Def_Effect_EnergyItem = 2600 #精力药剂
|
| | | #Def_Effect_BuyBackpack = 1144 #开启背包(n行)的物品效果ID
|
| | | #Def_Effect_BuyWarehouse = 1145 #开启仓库(n行)的物品效果ID
|
| | | #Def_Effect_PetRewashSkill = 5506 #重洗技能
|
| | | #Def_Effect_AddStarItemNormal = 1157 #普通升星物品效果ID
|
| | | #Def_Effect_AddStarItemHighLevel = 1158 #高级升星物品效果ID
|
| | |
| | | Def_Effect_Add_FreePoint_2 = 1169
|
| | | #添加玩家属性分配点
|
| | | Def_Effect_Add_FreePoint_3 = 1185
|
| | | #任务传送令
|
| | | Def_Item_Effect_MissionMove = 2001
|
| | | #鱼竿
|
| | | Def_Item_Effect_FishTool = 2000
|
| | | #坐骑进阶
|
| | |
| | | #写死的任务ID
|
| | | #新手任务
|
| | | Def_MissionID_FirstLogin = 1
|
| | | Def_ConvoyTruckMissionID = 2401 # 护送镖车任务ID
|
| | | Def_ArrestMissionID = 8000 # 悬赏任务ID
|
| | | #---------------------------------------------------------------------
|
| | | #写死的XMLID
|
| | |
| | | Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
|
| | | Def_Skill_Effect_StoreBlood = 809 # 将期间受到的伤害总值,用于最后回血,不影响伤害
|
| | | Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
|
| | | Def_Skill_Effect_Cure = 1000 #治疗
|
| | | Def_Skill_Effect_Anger = 1001 #怒气增减偷
|
| | | Def_Skill_Effect_Attack = 1010 #攻击计算
|
| | | Def_Skill_Effect_LayerCnt = 1011 # BUFF层级数量 A值层数;B值:10位-是否非叠加属性,个位-层数处理方式0递增1递减;C值: 是否攻击减层
|
| | | Def_Skill_Effect_MasterBuff = 1012 # 主从技能(同步buff持续时间)
|
| | |
| | | Def_SkillID_DoubleExp = -1 # 双倍经验系统中的双倍经验ID
|
| | | Def_SkillID_Justice = 11504 # 正义阵营
|
| | | Def_SkillID_Evil = 11505 # 黑道阵营
|
| | | Def_SkillID_JoinExam = -1 # 答题Buff
|
| | | Def_SkillID_ActionWuDi = -1 # 活动无敌Buff
|
| | | Def_SkillID_ZhenQiRestore = -1 # 真气恢复加成BUFF
|
| | | Def_SkillID_TruckAiMode = 20100 # 镖车AI模式BUFF
|
| | | Def_SkillTypeID_EfficientBattle = -1 #高效战斗类型ID,高效战斗buffID:49001~49008
|
| | | Def_SkillTypeID_EfficientSit = -1 #高效练功类型ID
|
| | | Def_SkillID_XuanTianZhenYan = -1 # 玄天真言
|
| | |
| | |
|
| | | #伤害类型
|
| | | (
|
| | | HurtType_Fail, # 失败 - 如概率没有触发 0
|
| | | HurtType_Normal, # 普通伤害 1
|
| | | HurtTYpe_Recovery, # 回血 2
|
| | | HurtType_3,
|
| | | HurtType_4,
|
| | | HurtType_Parry, # 格挡 5
|
| | | HurtType_IgnoreDef, # 无视防御 6
|
| | | HurtType_SuperHit, # 暴击 7
|
| | | HurtType_8,
|
| | | HurtType_Miss, # 闪避 9
|
| | | ) = range(10)
|
| | |
|
| | | #伤害类型
|
| | | (
|
| | | Def_HurtType_Normal, # 普通伤害 1
|
| | | Def_HurtTYpe_Recovery, # 回复 2
|
| | | Def_HurtType_BounceHurt, # 反弹伤害 3
|
| | |
| | | Def_HurtType_ThumpHit, # 重击 16
|
| | | Def_HurtType_Yinji, # 印记 17
|
| | | Def_HurtType_Burn, # 灼烧 18
|
| | | ) = range(1, 19)
|
| | | ) = range(1001, 1001 + 18)
|
| | | #Def_HurtType_SuckBlood, # 吸血
|
| | |
|
| | | (
|
| | |
| | |
|
| | | #装备类型
|
| | | Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1)
|
| | |
|
| | | #主线装备类型
|
| | | Def_MainEquipType = range(Def_ItemType_retWeapon, Def_ItemType_retAmulet + 1)
|
| | |
|
| | | #神兽装备类型
|
| | | Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
|
| | |
| | | #流向记录变更最小金币值(小于该值的暂不记录, 仅限金币)
|
| | | Def_DRRecord_Min_Silver = 500000
|
| | | Def_LargeTrade_Silver = 1000 * 1000
|
| | | #主角交易栏最大格数
|
| | | Def_PlayerTradeMaxItemCount = 20
|
| | | #登陆初始储物柜格子数
|
| | | Def_PackCnt_Fashion = 1
|
| | | #登陆初始武器时装格子数
|
| | | Def_PackCnt_WeaponCoat = 8
|
| | | #初始化回收站
|
| | | Def_PackCnt_Recycle = 6
|
| | | #初始化临时交换背包格子数
|
| | | Def_PackCnt_TempSwap = 1
|
| | | #初始化临时存放背包格子数
|
| | | Def_PackCnt_TempItem = 10
|
| | | #玩家脱离战斗状态时间(6秒)
|
| | | Def_PlayerLeaveBattleTick = 3000
|
| | | #玩家PK多杀间隔
|
| | |
| | |
|
| | | #玩家登陆需要初始化的背包索引
|
| | | Def_PlayerLoginInitPackIndexList = [#主角背包
|
| | | IPY_GameWorld.rptRecycle, |
| | | #IPY_GameWorld.rptRecycle, |
| | | IPY_GameWorld.rptEquip,
|
| | | IPY_GameWorld.rptItem,
|
| | | #IPY_GameWorld.rptFineSoulSlot,
|
| | | IPY_GameWorld.rptAnyWhere, |
| | | #IPY_GameWorld.rptAnyWhere, |
| | | IPY_GameWorld.rptIdentify, |
| | | #时装背包
|
| | | #IPY_GameWorld.rptCabinetWeaponCoat,
|
| | | #IPY_GameWorld.rptCabinetHorse,
|
| | |
| | | #IPY_GameWorld.rptHorseEquip,
|
| | | ShareDefine.rptTempItem,
|
| | | ShareDefine.rptTreasure,
|
| | | ShareDefine.rptPet,
|
| | | ShareDefine.rptDogzItem,
|
| | | ShareDefine.rptDogzEquip,
|
| | | ShareDefine.rptGarbage,
|
| | | #ShareDefine.rptPet,
|
| | | #ShareDefine.rptDogzItem,
|
| | | #ShareDefine.rptDogzEquip,
|
| | | #ShareDefine.rptGarbage,
|
| | | ShareDefine.rptHero,
|
| | | ]
|
| | |
|
| | | #装备可强化背包列表
|
| | |
| | | #朋友
|
| | | Type_Relation_Friend = 2
|
| | |
|
| | | Def_NpcDictKey_CampType = 'CampType'
|
| | | #阵营 三种 中立 正义 邪恶
|
| | |
|
| | | CampType_Neutral = ShareDefine.CampType_Neutral # 中立
|
| | | CampType_Justice = ShareDefine.CampType_Justice # 正义
|
| | | CampType_Evil = ShareDefine.CampType_Evil # 邪恶
|
| | |
| | | Def_Skill_HappenState_LuckyHit = 0x0004 # 必会心一击
|
| | | Def_Skill_HappenState_ThumpHit = 0x0008 # 必重击
|
| | |
|
| | | # 技能目标 - 瞄准范围
|
| | | (
|
| | | SkillTagAim_All, # 全部 0
|
| | | SkillTagAim_Relative, # 对位位置 1
|
| | | SkillTagAim_FrontRow, # 前排 2
|
| | | SkillTagAim_BackRow, # 后排 3
|
| | | SkillTagAim_Vertical, # 竖排/纵排 4
|
| | | SkillTagAim_Self, # 自己 5
|
| | | SkillTagAim_MainSkill, # 继承主技能目标 6
|
| | | ) = range(7)
|
| | |
|
| | | # 技能目标 - 细分
|
| | | (
|
| | | SkillTagAffect_None, # 无 0
|
| | | SkillTagAffect_HPLowest, # 血量最低 1
|
| | | SkillTagAffect_HPHighest, # 血量最高 2
|
| | | SkillTagAffect_Death, # 死亡单位 3
|
| | | ) = range(4)
|
| | |
|
| | | #技能施法目标
|
| | | Def_UseSkillAim_Type = 3
|
| | |
| | | ) = range(Def_UseSkillAim_Type)
|
| | |
|
| | | #技能施法目标类型, 修改此处应在Def_Dict_UseSkillTag_ObjType 相应更改
|
| | | Def_UseSkillTag_Type = 16
|
| | | Def_UseSkillTag_Type = 17
|
| | | (
|
| | | Def_UseSkillTag_None , #无需选择对象 0
|
| | | Def_UseSkillTag_Self , #自己 1
|
| | |
| | | Def_UseSkillTag_CanAttackBaseNPC, #可攻击的野外小怪(含精英)怪物 13
|
| | | Def_UseSkillTag_FriendNPC, #友好NPC 14
|
| | | Def_UseSkillTag_AppointNPC, #指定NPC 15 必须和效果值配合 Def_Skill_Effect_AppointNPC
|
| | | Def_UseSkillTag_FriendDeath, #友方死亡目标16
|
| | |
|
| | | ) = range( 0, Def_UseSkillTag_Type )
|
| | |
|
| | |
| | | Def_ST_CanNPCUseSkill = [
|
| | | Def_UseSkillTag_None,
|
| | | Def_UseSkillTag_Self,
|
| | | ]
|
| | |
|
| | | #NPC技能:可以对友好目标释放的技能
|
| | | Def_ST_CanNPCUseSkillFriend = [ |
| | | Def_UseSkillTag_Friend, |
| | | Def_UseSkillTag_SelfAndFriend, |
| | | Def_UseSkillTag_FriendNPC, |
| | | ]
|
| | |
|
| | | #自动攻击技能类型
|
| | |
| | | Def_SkillType_PlsBuff : IPY_GameWorld.bfBuff , #增益BUFF 5
|
| | | Def_SkillType_DepBuff : IPY_GameWorld.bfDeBuff , #减益BUFF 6
|
| | | Def_SkillType_PassiveBuff : IPY_GameWorld.btPassiveBuf, # 被动技能 7 (废弃,无此定义分散为其他buff)
|
| | | Def_SkillType_Revive : IPY_GameWorld.bfIncBuff, #复活 8
|
| | | #Def_SkillType_Revive : IPY_GameWorld.bfIncBuff, #复活 8
|
| | | Def_SkillType_Increment : IPY_GameWorld.bfIncBuff, #增值技能(不可清除)9
|
| | | Def_SkillType_Aura : IPY_GameWorld.bfAura , #光环技能 10
|
| | | Def_SkillType_Equip : IPY_GameWorld.bfEquipBuff,#装备技能 11
|
| | |
| | | Def_RecycleReturnMoney = 1000
|
| | | #玩家换装的最短时间
|
| | | Def_MinChangeEquipTime = 300
|
| | | #玩家一键换装的最短时间
|
| | | Def_OneKeyChangeEquipTime = 3000
|
| | | #背包重整的最短时间间隔
|
| | | Def_ItemPackResetInterval = 3000
|
| | | #自动恢复计算间隔
|
| | | Def_HPRestoreInterval = 5000
|
| | | #允许重置的背包索引
|
| | | Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptGarbage]
|
| | | Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptGarbage, ShareDefine.rptHero]
|
| | | #仓库分页个数
|
| | | Def_ItemReset_WarehousePageCnt = 56
|
| | | #玩家捡起物品的距离 8
|
| | |
| | | ShareDefine.Def_Transport_Mission : Def_Transport_Type_Mission, # 任务传送
|
| | | }
|
| | |
|
| | | Def_MoveToTruck_Cost = 1000 #传送至镖车的花费
|
| | | #---------------------购买仓库空间费用------------------------
|
| | | Def_BuyWarehouse_Type = 1 # 购买仓库费用类型(金子)
|
| | | Def_BuyWarehouse_Cost = 99 # 购买仓库每等级的费用
|
| | | #---------------------购买背包空间费用------------------------
|
| | | Def_BuyItemPack_Type = 1 # 购买背包费用类型(金子)
|
| | | Def_BuyItemPack_Cost = 149 # 购买背包每等级的费用
|
| | | #---------------------------------------------------------------------
|
| | | #---------------------进度条------------------------
|
| | | #挖宝进度条时间为5秒
|
| | | Def_DigMaxTime = 5000
|
| | |
| | | #GM操作字符
|
| | | Def_GM_Oper_ForbidAcc = 'GMOperForbidAcc' #GM操作符:踢出玩家
|
| | | #---------------------------------------------------------------------
|
| | | #GM活动ID(10倍)
|
| | | Def_GY_GM_GameID_MapGiveExp_Ten = 3000005
|
| | | Def_GY_GM_GameID_MapGiveExp_Fifty = 3000006
|
| | |
|
| | | #------------
|
| | | # 非c++定义的账号状态,py用的账号锁定,禁言,按位判断
|
| | |
| | | #0:发呆状态, 1:移动, 2:死亡, 3:攻击
|
| | | Def_NstNull, Def_NstMoving, Def_NstDead, Def_NstAttack = range(4)
|
| | |
|
| | | #任务系统杀怪掉落任务道具公式
|
| | | Def_Event_Drop_Formula = "max(rate,(maxItem-curItemCount)/(maxMonsterCount+1-curMonsterCount),(baseDropCount-curItemCount)/max(1,(dropMonsterCount+1-curMonsterCount)))"
|
| | | #每日任务的奖励公式
|
| | | Def_Day_Event_Exp_Reward_Formula = "baseExp"
|
| | | #墓地医生扣费公式
|
| | | Def_Helth_Money_Formula = "(2 - curHP/float(maxHP) - curMP/float(maxMP))*3*pow(lv, 1.2)"
|
| | | #任务镖车系统
|
| | | #骠车受到攻击的时候, 通知玩家的间隔
|
| | | Def_TruckNotifyToOwnerTick = 5000
|
| | | #镖车毁坏金钱奖励百分数
|
| | | Def_Day_Event_Truck_Destroy_Money = 0.2
|
| | | #镖车毁坏经验奖励百分数
|
| | | Def_Day_Event_Truck_Destroy_Exp = 0.8
|
| | | #镖车损坏,返回百分比押金
|
| | | Def_Day_Event_Truck_Destroy_Deposit = 0.2
|
| | | #镖车和人物的距离,移动
|
| | | Def_PlayerTurckBeginMoveDist = 1
|
| | | #判定镖车在事件范围内的距离
|
| | | Def_PlayerTruckEventDist = 10
|
| | | #镖车跟随
|
| | | Def_PlayerTruckMoveDist = Def_Screen_Area
|
| | | #人镖合一的距离
|
| | | Def_PlayerTruckCarryerDist = Def_Screen_Area
|
| | |
|
| | | #---------------------------家族定义----------------------------
|
| | |
|
| | | Def_Player_RequestAddFamilyMaxCnt = 200 #玩家申请加入家族的最大数量 (目前无限制 配个大的数值)
|
| | |
|
| | | #-------------------------------#副本相关#------------------------
|
| | |
|
| | | Def_FBMapID_Main = 1 # 主线小怪
|
| | | Def_FBMapID_MainBoss = 2 # 主线Boss
|
| | |
|
| | | #创角新手村地图ID列表
|
| | | Def_CreatRoleMapIDList = [10000]
|
| | | #PK周赛
|
| | |
| | | Def_TFMapID_MineArea, # 福地 1
|
| | | ) = range(1, 1 + 1)
|
| | |
|
| | | #回合战斗自定义地图需要发送GameServer的列表
|
| | | Def_TFMapID_SendToGameServer = [Def_TFMapID_MineArea]
|
| | |
|
| | | #前端自定义场景地图
|
| | | ClientCustomSceneList = [Def_FBMapID_PersonalBoss, Def_FBMapID_ArenaBattle, Def_FBMapID_MirrorBattle]
|
| | |
|
| | |
| | |
|
| | | #副本ID转换
|
| | | Def_FB_MapID = {
|
| | | 'MainLevel':[Def_FBMapID_Main, Def_FBMapID_MainBoss], # 主线关卡
|
| | | 'FamilyWar':[Def_FBMapID_FamilyWar], # 仙盟联赛
|
| | | 'FamilyInvade':[Def_FBMapID_FamilyInvade], # 守卫人皇
|
| | | 'FamilyBoss':[Def_FBMapID_FamilyBossMap], # 战盟boss
|
| | | 'TrialTower':[Def_FBMapID_TrialTower], # 试炼之塔
|
| | | 'ClearDevil':[Def_FBMapID_ClearDevil], # 除魔卫道
|
| | | 'MagicWeapon':[Def_FBMapID_MagicWeapon], # 法宝副本
|
| | | 'IceLode':[Def_FBMapID_IceLode], # 冰晶矿脉
|
| | | 'DuJie':[Def_FBMapID_DuJie], #渡劫
|
| | | 'KirinHome':[Def_FBMapID_KirinHome], #麒麟之府
|
| | | 'BZZD':[Def_FBMapID_BZZD], # 百战之地(仙界秘境)
|
| | |
| | | DropOwnerType_RankHurtPlayer, # 个人伤血排行奖励归属 9 根据玩家个人伤血排行给奖励,伤血不重置
|
| | | ) = range(10)
|
| | |
|
| | | #阵营
|
| | | Def_FactionA = 1
|
| | | Def_FactionB = 2
|
| | |
|
| | | #------------------------------------------------
|
| | | #技能类型
|
| | | #线性计算: 直接增加数值
|
| | |
| | | 180000, #获得地图经验3分钟一次
|
| | | 10000 , #家族战排期查询时间间隔 1分一次
|
| | |
|
| | | 2000 , #镖车查询和传送同CD10秒一次
|
| | | 2000 , #传送至镖车CD10秒一次
|
| | | 2000 , #设置镖车模式2秒一次
|
| | | 500 , #查看商城信息0.5秒一次
|
| | | 30000 , #自动查询玩家点券数目CD30秒
|
| | | 5000 , #副本帮助界面 5秒
|
| | |
| | | TYPE_Player_Tick_GiveMapExp, #获得活动地图经验
|
| | | TYPE_Player_Tick_QueryFamilyWar, #家族战排期查询
|
| | |
|
| | | TYPE_Player_Tick_QueryTruckPos, #镖车查询CD时间
|
| | | TYPE_Player_Tick_MoveToTruckPos, #传送至镖车时间
|
| | | TYPE_Player_Tick_SetTruckMode, #设置镖车模式
|
| | | TYPE_Player_Tick_WatchStoreInfo, #查看商城的时间间隔
|
| | | TYPE_Player_Tick_QueryCoinCount, #查询玩家点券数目
|
| | | TYPE_Player_Tick_FBHelp, #副本帮助界面
|
| | |
| | |
|
| | | TYPE_Map_Tick_Count = len( TYPE_Map_Tick_Time )
|
| | | #---------------------------------------------------------------------
|
| | | #玩家Buff字典
|
| | | Def_Player_ProBuff_TruckSpeedUp = 'TruckSpeedUp' #镖车速度加速
|
| | |
|
| | | #对象(玩家,NPC)的行为字典
|
| | | Def_Obj_ActState_ClientAct = "Oper_ClientActState" # 客户端动作限制
|
| | |
| | | Def_Obj_ActState_ClientSkill = "Oper_ClientSkillActState" # 客户端技能限制
|
| | | Def_Obj_ActState_ServerSkill = "Oper_ServerSkillActState" # 服务端技能限制
|
| | |
|
| | | #玩家使用回城,包裹索引字典
|
| | | Def_Use_Item_303_Index = "use_item_303_index" |
| | | #---------------------------------------------------------------------
|
| | | #玩家视野(09/05/06 修改为静态)
|
| | | Def_PlayerSight_Default = 18 #玩家视野默认
|
| | |
| | |
|
| | | TYPE_NPC_Tick_Count = len(TYPE_NPC_Tick_Time)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #特殊任务状态定义: |
| | | #0 : 未接
|
| | | #-1: 已完成
|
| | | #-2: 骠车丢失
|
| | | #-3: 骠车被打烂
|
| | | #-4: 任务未达到可接状态
|
| | | #-5: 任务可提交
|
| | | #任务状态定义
|
| | | Def_Mission_State_NoAccept = 0 #未接
|
| | | Def_Mission_State_Over = -1
|
| | | Def_Mission_State_LoseTruck = -2
|
| | | Def_Mission_State_BreakTruck = -3
|
| | | Def_Mission_State_UnMission = -4
|
| | | Def_Mission_State_CanComplete = -5
|
| | | #------------------------------------------------------------
|
| | | #物品栏定义
|
| | | #数据中的装备位置和程序中的装备位置对照表
|
| | |
| | | ShareDefine.retTrousers, #6 裤子
|
| | | ShareDefine.retShoes, #7 鞋子
|
| | | ShareDefine.retGlove, #8 手套
|
| | | ShareDefine.retNeck, #9 项链
|
| | | ShareDefine.retFairyCan, #10 仙器1
|
| | | ShareDefine.retFairyCan2, #11 仙器2
|
| | | ShareDefine.retJade, #12 玉佩
|
| | | ShareDefine.retShawl, #9 披肩
|
| | | ShareDefine.retNeck, #10 项链
|
| | | ShareDefine.retRing, #11 戒指
|
| | | ShareDefine.retAmulet, #12 玉佩
|
| | | ],
|
| | | }
|
| | |
|
| | | ## 装备位 - 基础攻击类
|
| | | EquipPlace_BaseWeapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2, ShareDefine.retBelt, ShareDefine.retGlove]
|
| | | EquipPlace_BaseWeapon = []
|
| | | ## 装备位 - 基础防具类
|
| | | EquipPlace_BaseArmor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retTrousers, ShareDefine.retShoes]
|
| | | ## 装备位 - 仙器
|
| | | EquipPlace_Relics = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
|
| | | ## 装备位 - 特殊
|
| | | EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade]
|
| | | EquipPlace_BaseArmor = []
|
| | | ## 装备位 - 所有基础
|
| | | EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor
|
| | | ## 装备位 - 灵器
|
| | | EquipPlace_LingQi = [ShareDefine.retWing, ShareDefine.retGuard1, ShareDefine.retPeerlessWeapon, ShareDefine.retPeerlessWeapon2]
|
| | | EquipPlace_LingQi = []
|
| | |
|
| | | #装备物品位置,不需要重刷属性
|
| | | EquipItemNoRefreshState = [
|
| | |
| | | TYPE_Time_Format_YmdHMS = "%Y%m%d%H%M%S"
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | #无限封存时间(10年)
|
| | | Def_GMPower_MaxTime = 60*24*365*10
|
| | | #GM权限表
|
| | |
|
| | | # GM命令 超级GM(1级) A级GM(2级) B级GM(3级) C级GM(4级) D级GM(5级)
|
| | | Def_GMPower_Disc = { |
| | | 'GY_GM_PlayerDetailByID' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #角色查询 |
| | | 'GY_GM_MoveToPlayerByID' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #传送到玩家身边
|
| | | 'GY_GM_PullPlayerByID' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #把玩家拉到身边
|
| | | 'GY_GM_ViewBroadcast' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #查询公告
|
| | | 'GY_GM_ForbidFight' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : False} , #禁止战斗
|
| | | 'GY_GM_KickPlayer' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #踢玩家下线
|
| | | 'GY_GM_CloseAccID' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : False} , #帐号封存
|
| | | 'GY_GM_SetNoSight' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #设置隐身
|
| | | 'GY_GM_CancelNoSight' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #取消隐身
|
| | | 'GY_GM_ForbidTalk' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #禁止说话
|
| | | 'GY_GM_ChangeGMLV' : { 1 : True , 2 : False, 3 : False, 4 : False, 5 : False} , #更改权限
|
| | | 'GY_GM_SetExpRate' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #经验倍率
|
| | | 'GY_GM_StartGame' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #开启活动
|
| | | 'GY_GM_ViewGame' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #查询活动
|
| | | 'GY_GM_FindPlayerByID' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #查询玩家
|
| | | 'GY_GM_FindPlayerByName' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #查询玩家
|
| | | 'GY_GM_GivePlayerExp' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #给经验
|
| | | 'GY_GM_Broadcast' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #发布公告
|
| | | 'GY_GM_ViewWordExpRate' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #查看服务器经验倍率
|
| | | 'GY_GM_MapGiveExp' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #设置指定地图经验倍率
|
| | | 'GY_GM_Offline_FindPlayer': { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查找玩家
|
| | | 'GY_GM_Offline_ViewItem' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #脱机工具-查看物品
|
| | | 'GY_GM_Offline_ViewAttribute' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查看玩家属性
|
| | | 'GY_GM_Offline_ViewSkill': { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查看玩家技能
|
| | | 'GY_GM_Offline_ViewTitle': { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查看玩家称号
|
| | | 'GY_GM_Offline_ViewMoney': { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查看玩家货币
|
| | | 'GY_GM_Offline_ViewGMOper': { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查看玩家GM操作
|
| | | 'GY_GM_CloseBroadcast' : { 1 : True , 2 : True , 3 : True , 4 : False, 5 : False} , #脱机工具-消除公告
|
| | | 'GY_GM_Offline_UnBind' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-解封玩家
|
| | | 'GY_GM_Offline_ViewUnBind' : { 1 : True , 2 : True , 3 : True , 4 : True , 5 : True } , #脱机工具-查询玩家
|
| | | }
|
| | |
|
| | | #脱机GM工具索引表
|
| | | GMTool_Offline_IndexCount = 11
|
| | | (
|
| | | GMTool_Offline_None , #无意义
|
| | | GMTool_Offline_Compose , #合成
|
| | | GMTool_Offline_StarLV , #升星
|
| | | GMTool_Offline_AutoBuyStarLV , #自动购买精致升星石
|
| | | GMTool_Offline_HealthReborn , #原地健康复活 (目前有用)
|
| | | GMTool_Offline_IdentifyAgain , #鉴定再来一次
|
| | | GMTool_Offline_Mission , #任务消耗 (目前有用)
|
| | | GMTool_Offline_FarRepair , #远程修理 (目前有用)
|
| | | GMTool_Offline_ForgeFaBao , #法宝提炼
|
| | | GMTool_Offline_WorldTransfer, #世界传送 (目前有用,包括任务、小地图)
|
| | | GMTool_Offline_AutoBuyGoldSpeaker, #自动购买金喇叭 (目前有用)
|
| | | ) = range( 0 , GMTool_Offline_IndexCount )
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #请求类型(需要和GameServer中的一致)
|
| | | Def_QueryType_Count = 56
|
| | | (
|
| | |
| | | Def_KillValue_Notoriety = 1 # 杀人恶名值增1
|
| | | Def_BeKilledValue_Notoriety = 2 # 被杀恶名值减2
|
| | |
|
| | | #---获取威望类型记录---
|
| | | (
|
| | | Def_AddPrestige_DayMission, #每日任务
|
| | | Def_AddPrestige_Mission, #任务接口
|
| | | Def_AddPrestige_FamilyBattle, #家族争霸战
|
| | | Def_AddPrestige_Family, #家族战
|
| | | Def_AddPrestige_Kill, #中立杀人
|
| | | Def_AddPrestige_GM, #GM
|
| | | Def_AddPrestige_Sacrifice, #帮会上香
|
| | | Def_AddPrestige_Cards, #卡牌
|
| | | Def_AddPrestige_JXD, #将星殿排行
|
| | | Def_AddPrestige_Item, #物品
|
| | | Def_AddPrestige_Arrest, #家族悬赏
|
| | | Def_AddPrestige_Truck, #镖车
|
| | | Def_AddPrestige_GloryWar, #荣耀之战
|
| | | Def_AddPrestige_JLD, #九龙殿
|
| | | Def_AddPrestige_Familys, #战盟战
|
| | | Def_AddPrestige_MYDHZ, #命运夺魂战/地精夺宝
|
| | | Def_AddPrestige_GiveFlower, #赠送鲜花
|
| | | Def_AddPrestige_NPC, #NPC给予
|
| | | ) = range(1, 18+1)
|
| | |
|
| | | #---减少威望类型记录---
|
| | | (
|
| | | Def_SubPrestige_BeKilled, #被杀
|
| | | Def_SubPrestige_DayUse, #每日消耗
|
| | | Def_SubPrestige_GM, #GM
|
| | | |
| | | ) = range(1, 3+1)
|
| | |
|
| | | #---双倍经验记录---
|
| | | (
|
| | | Def_DoubleExpNote_Stop, #手动停止
|
| | |
| | |
|
| | | # 回合攻击战斗类型
|
| | | (
|
| | | TurnBattleType_Normal, # 普通
|
| | | TurnBattleType_Normal, # 常规攻击
|
| | | TurnBattleType_Combo, # 连击
|
| | | TurnBattleType_AtkBack, # 反击
|
| | | ) = range(3)
|
| | | TurnBattleType_Pursue , # 追击
|
| | | ) = range(4)
|
| | |
|
| | | Def_PerTurnTick = 1000 # 每回合等同于常规tick时长
|
| | |
|
| | | # 回合战斗目标类型
|
| | | TurnBattle_TagType_NPC = 0
|
| | | TurnBattle_TagType_NPCLineup = 0 # NPC阵容
|
| | | TurnBattle_TagType_Player = 1
|
| | | TurnBattle_TagType_Team = 2
|
| | |
|
| | | #---Obj字典-------
|
| | | Def_Obj_Dict_Faction = 'Faction' # 所属阵营
|
| | | Def_Obj_Dict_LineupPlayerID = 'LineupPlayerID' # 阵容所属玩家ID,可用于判断是否玩家阵容,PVP或PVE
|
| | | Def_Obj_Dict_HeroID = 'HeroID' # 该战斗NPC所绑定的武将ID,一般仅玩家阵容有
|
| | | Def_Obj_Dict_SkinID = 'SkinID' # 该战斗NPC所绑定的武将皮肤ID,一般仅玩家阵容有
|
| | | Def_Obj_Dict_TurnFightPosInfo = 'TurnFightPosInfo' # 回合制站位: 阵营编号*100+阵型站位,阵型站位为0时代表非主战单位
|
| | | Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点
|
| | | Def_Obj_Dict_TurnComboNum = 'TurnComboNum' # 单次累计连击次数
|
| | | Def_Obj_Dict_TurnAtkBackNum = 'TurnAtkBackNum' # 单次累计反击次数
|
| | | Def_Obj_Dict_TurnParryNum = 'TurnParryNum' # 单次累计格挡次数
|
| | | Def_Obj_Dict_TurnMissNum = 'TurnMissNum' # 单次累计闪避次数
|
| | | Def_Obj_Dict_TurnBattleType = 'TurnBattleType' # 本次攻击战斗类型:TurnBattleType_xxx
|
| | |
|
| | | #---NPC字典-------
|
| | | #每道龙卷风最终坐标
|
| | |
| | | Def_NPC_Dict_TimeLostHPFightPowerEx = 'TimeLostHPFightPowerEx' # 按时间掉血战力
|
| | |
|
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
|
| | | BatObjStateList = (
|
| | | BatObjState_Normal, # 无 0
|
| | | BatObjState_Freezed, # 定身状态 1
|
| | | BatObjState_Slow, # 减速状态 2
|
| | | BatObjState_LoseBlood, # 持续掉血状态 3
|
| | | BatObjState_Shield, # 麒麟佑身4
|
| | | BatObjState_DamBackShield, # 东皇附体5
|
| | | BatObjState_Sneer, # 嘲讽 6
|
| | | BatObjState_Stun, # 晕眩状态 7
|
| | | BatObjState_AddAtk, # 加攻状态 8
|
| | | BatObjState_WeakDef, # 减防状态 9
|
| | | BatObjState_LimitSkill, # 禁魔状态 10
|
| | | BatObjState_LimitAddHP, # 禁疗状态 11
|
| | | BatObjState_Blind, # 致盲状态 12
|
| | | BatObjState_Burn, # 灼烧 13
|
| | | BatObjState_LoseBlood2, # 职业2持续掉血状态 14
|
| | | BatObjState_LoseBlood3, # 职业3持续掉血状态 15
|
| | | BatObjState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
|
| | | BatObjState_BeInAir, # 浮空(做法同眩晕类) 17
|
| | | BatObjState_zqdlj, # 紫气东来金灵根技能状态 18
|
| | | BatObjState_Ice, # 寒冰状态(同减速) 19
|
| | | ) = range(20)
|
| | |
|
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
|
| | | Def_PlayerStateList = (
|
| | | Def_PlayerState_Normal, # 无 0
|
| | | Def_PlayerState_Freezed, # 定身状态 1
|
| | |
| | | # key的长度不能超过29个字节
|
| | | Def_PlayerKey_BurnOwnerID = "burnOwnerID" # 灼烧BUFF特殊处理,部分buff跟随灼烧消失
|
| | | Def_PlayerKey_SkillInDelBuff = "SkillInDelBuff" # buff中释放技能添加buff要特殊记录给后续处理,直接删除/添加会导致错乱
|
| | | Def_PlayerKey_TheFBSkillsCD = "TheFBSkillsCD" # 减少指定技能组CD XX%
|
| | | Def_PlayerKey_BurnValue = "BurnValue" # 灼烧固定伤害
|
| | | Def_PlayerKey_BurnTimePer = "BurnTimePer" # 延长灼烧时间百分比
|
| | | Def_PlayerKey_SubSpeedPer = "SubSpeedPer" # 减移动速度百分比
|
| | | Def_PlayerKey_YinjiCnt = "YinjiCnt" # 当前印记数
|
| | | Def_PlayerKey_LostYinjiTime = "LostYinjiTime" # 每X秒自动消失一个印记
|
| | | Def_PlayerKey_1314HurtCount = "1314cnt" # 类剑刃风暴技能的1314效果,伤害次数处理
|
| | | Def_PlayerKey_FirstDefender = "FDID" # 第一个防守者,只用于比较
|
| | | Def_PlayerKey_SelectObjID = "selectID" # 锁定模式选中,不用SetActionObj
|
| | | Def_PlayerKey_SelectObjType = "selectType" # 锁定模式选中
|
| | | Def_PlayerKey_NormalHurt = "NormalHurt" # 属性普通攻击增伤:普通攻击附加的固定值伤害
|
| | | Def_PlayerKey_NormalHurtPer = "NormalHurtPer" # 属性普通攻击加成:普通攻击附加的伤害百分比
|
| | | Def_PlayerKey_FabaoHurt = "FabaoHurt" # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害
|
| | | Def_PlayerKey_FabaoHurtPer = "FabaoHurtPer" # 属性法宝技能加成:法宝技能攻击附加的伤害百分比
|
| | | Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buff当前层数
|
| | | Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
|
| | | Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志
|
| | | Def_PlayerKey_ZhuxianRate = "ZXRate" # 诛仙一击的概率
|
| | | Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer" # 诛仙一击的伤害%
|
| | | Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能
|
| | | Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
|
| | | Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
|
| | | Def_PlayerKey_curHurtValueEx = "curHurtValueEx" # 计算中的临时伤害值,技能特殊用
|
| | | Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
|
| | | Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
|
| | | Def_PlayerKey_CopyFuncAttrEx = "CopyFuncAttrEx%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
|
| | | Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
|
| | | Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性
|
| | | Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
|
| | |
| | | Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY" # 请求切换副本多合一地图功能线路ID
|
| | | Def_PlayerKey_AttackFollowMaster = "FollowAtk" # 召唤兽跟随攻击
|
| | | Def_PlayerKey_MoreHurtValue = "MoreHurtValue" # 额外的伤害值,一般用于不走公式
|
| | | Def_PlayerKey_BloodShiledHurt = "BSHurt" # 伤害值用于血盾抵消
|
| | | Def_PlayerKey_BloodShiledHurtEx = "BSHurtEx" # 伤害值用于血盾抵消
|
| | | Def_PlayerKey_EquipTime = "EquipTime" # 时效装备
|
| | | Def_PlayerKey_PowerPartTime = "PowerPartTime" # 蓄力每次消耗时间,因攻速改变
|
| | | Def_PlayerKey_PowerPartCount = "PowerPartCount" # 蓄力技能能量次数
|
| | | Def_Player_RefreshAttr = "Player_RefreshAttr" # 玩家刷新属性标志
|
| | |
| | | Def_PlayerKey_MirrorBattleTime = 'MirrorBattleTime' # 最近一次请求镜像战斗时间戳
|
| | | Def_PlayerKey_MirrorBattleID = 'MirrorBattleID' # 镜像战斗ID,有值时代表处于镜像战斗中
|
| | |
|
| | | Def_PlayerKey_FamilyArrestQueryState = 'ArrestQueryState' # 家族悬赏任务完成查询状态
|
| | | Def_PlayerKey_Frist_Lock = "Frist_Lock" # 是否接受了任务1
|
| | | Def_PlayerKey_TaskExpRewardMultiple = "TaskExpRewardMultiple" # 任务经验奖励倍值
|
| | | Def_PlayerKey_BuyItemCnt = "BuyItemCnt" # 购买物品数量
|
| | | Def_PlayerKey_SpeedValueNotBuff = "SpeedValueNotBuff" # 玩家移动速度数值参数, 非实际移动速度,不含buff
|
| | | Def_PlayerKey_SpeedValue = "SpeedValue" # 玩家移动速度数值参数, 非实际移动速度,含buff
|
| | | Def_PlayerKey_SpeedHorse = "SpeedHorse" # 骑乘时附加移动速度值
|
| | | Def_PlayerKey_AtkSpeedSet = "AtkSpeedSet" # 攻击速度固定值, 大于0表示攻击速度强制为该值
|
| | | Def_PlayerKey_AtkInterval = "NormalAtkInterval_%s" # 公共技能CD类型
|
| | | Def_PlayerKey_AtkTick = "NormalAtkTick_%s" # 公共技能CD类型
|
| | | Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态
|
| | | Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick" # 战盟仓库操作tick
|
| | |
|
| | |
| | | Def_PlayerKey_QueryNewGuyCardType = 'QueryNewGuyCardType' # 查询的新手卡类型
|
| | | Def_PlayerKey_TradeTagNPC = "TradeTagNPC" # 当前商店的npcid
|
| | |
|
| | | Def_PlayerKey_LastSkillComboTick = "LastSkillComboTick" #上次技能连击tick
|
| | | Def_PlayerKey_SkillComboCnt = "SkillComboCnt" #技能连击数
|
| | | Def_PlayerKey_ComboSkillTypeID = "ComboSkillTypeID" #当前连击的技能TypeID
|
| | | Def_PlayerKey_ComboAddHurtPer = "ComboAddHurtPer" #当前连击的伤害加成万分率
|
| | | Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState" #持续性buff连击处理状态
|
| | | Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState' # 等级奖励领奖查询状态
|
| | | Def_PlayerKey_StoreQueryState = 'StoreQueryState' # 商店全服购买次数查询状态
|
| | |
| | | Def_PlayerKey_TeamMemCount = "TeamMemCount" #队伍在线玩家数
|
| | | Def_PlayerKey_CurState = "PlayerCurState" # 当前状态信息, 标记详见 Def_PlayerStateList
|
| | | Def_PlayerKey_AttrFaintCD = "AttrFaintCD" #击晕CD控制
|
| | | Def_PlayerKey_AttrFaintRate = "FaintRate" #触发击晕
|
| | | Def_PlayerKey_AttrFaintDefRate = "FaintDefRate" #击晕抵抗
|
| | | Def_PlayerKey_AttrAtkerFreezed = "AttrAtkerFreezed_50" #玩家被攻击触发定身
|
| | | Def_PlayerKey_AttrAddAngry = "AttrAddAngry_51" #玩家攻击增加额外仇恨
|
| | | Def_PlayerKey_AttrComboRate = "ComboRate" #连击几率
|
| | | Def_PlayerKey_AttrComboDamPer = "ComboDamPer" #连击伤害
|
| | | Def_PlayerKey_SkillAtkRateReduce = "SkillAtkRateReduce" #技能攻击比例减少
|
| | | Def_PlayerKey_AttrDropEquipPer = "DropEquipPer" #装备掉率
|
| | | Def_PlayerKey_AttrDamagePVP = "DamagePVP" #PVP固定伤害输出
|
| | | Def_PlayerKey_AttrDamagePVPReduce = "DamagePVPReduce" #PVP固定伤害减少
|
| | | Def_PlayerKey_AttrDamagePVE = "DamagePVE" #伤害输出计算固定值PVE
|
| | | Def_PlayerKey_AttrDamagePerPVP = "DamagePerPVP" #伤害输出计算百分比PVP
|
| | | Def_PlayerKey_AttrDamagePerPVPReduce = "DamagePerPVPReduce" #伤害输出计算百分比PVP减少
|
| | | Def_PlayerKey_AttrHurtPer = "AttrHurtPer" #受伤计算百分比
|
| | | Def_PlayerKey_AttrDamChanceDef = "DamChanceDef" #20%的概率抵御伤害比率
|
| | | Def_PlayerKey_AttrProDefHPPer = "ProDefHPPer" #生命上限换算为防护值的百分比
|
| | | Def_PlayerKey_AttrProDefAbsorb = "ProDefAbsorb" #防护值吸收伤害比率
|
| | | Def_PlayerKey_AttrPetMinAtk = "AttrPetMinAtk" #宠物最小攻击力
|
| | | Def_PlayerKey_AttrPetMaxAtk = "AttrPetMaxAtk" #宠物最大攻击力
|
| | | Def_PlayerKey_AttrPetDamPer = "AttrPetDamPer" #宠物伤害百分比提升
|
| | | Def_PlayerKey_PetSkillAtkRate = "PetSkillAtkRate" #宠物技能攻击比例加成
|
| | | Def_PlayerKey_AttrPerLVAtk = "PerLVAtk" #每1级+%s攻击, 数值取万分率,支持小数算法
|
| | | Def_PlayerKey_AttrPerLVMaxHP = "PerLVMaxHP" #每1级+%s生命, 数值为固定值
|
| | | Def_PlayerKey_AttrShieldMPCostRate = "AttrShieldMPCostRate" #魔法盾伤害吸收蓝耗比率
|
| | | Def_PlayerKey_AttrXPRestorePer = "AttrXPRestorePer" #自动恢复XP值比率
|
| | | Def_PlayerKey_MarkLoadMapTick = "LoadMapTickVIP" #记录切换地图后的tick,VIP
|
| | | Def_PlayerKey_MTFreeOnlineRefreshTick = "MTFreeOnlineRTick" # 寻宝在线计算时间
|
| | | Def_PlayerKey_MFPFightPower = "MFPFightPower_%s" #模块战斗力, 求余亿部分,参数(模块类型索引)
|
| | | Def_PlayerKey_MFPFightPowerPoint = "MFPFightPowerPoint_%s" #模块战斗力, 整除亿部分,参数(模块类型索引)
|
| | | Def_PlayerKey_MFPSkill = "MFPSkill_%s" #技能附加战斗力, 参数(模块类型索引)
|
| | | Def_PlayerKey_MFPSkillEx = "MFPSkillEx_%s" #技能附加战斗力, 参数(模块类型索引)
|
| | | Def_PlayerKey_MFPEx = "MFPEx_%s" #模块附加战斗力, 参数(模块类型索引)
|
| | | Def_PlayerKey_MFPExPoint = "MFPExPoint_%s" #模块附加战斗力, 参数(模块类型索引)
|
| | | Def_PlayerKey_AtkWithoutBuff = "AtkWithoutBuff" #玩家无buff状态下的攻击值
|
| | | Def_PlayerKey_DefWithoutBuff = "DefWithoutBuff" #玩家无buff状态下的防御值
|
| | | Def_PlayerKey_HPWithoutBuff = "HPWithoutBuff" #玩家无buff状态下的生命值
|
| | |
| | | Def_PlayerKey_AttrActivatyNotify = "AttrActivatyNotify" # 属性激活提示类型
|
| | | Def_PlayerKey_EquipOrangeCount = "EquipOrangeCount" # 装备信息 - 橙装及以上件数
|
| | | Def_PlayerKey_LastHurt = "PlayerLastHurt" # 最后补刀
|
| | | Def_PlayerKey_AddBackHPPer = "AddBackHPPer" #增加生命恢复效果
|
| | | Def_PlayerKey_ReduceBackHPPer = "ReduceBackHPPer" #降低生命恢复效果
|
| | | Def_PlayerKey_NPCHurtAddPer = "NPCHurtAddPer" # 对怪物伤害加成
|
| | | Def_PlayerKey_JobAHurtAddPer = "JobAHurtAddPer" # 目标战士伤害加成
|
| | | Def_PlayerKey_JobBHurtAddPer = "JobBHurtAddPer" # 目标法师伤害加成
|
| | | Def_PlayerKey_JobCHurtAddPer = "JobCHurtAddPer" # 目标弓手伤害加成
|
| | | Def_PlayerKey_NPCAtkReducePer = "NPCAtkReducePer" # NPC攻击伤害减免
|
| | | Def_PlayerKey_JobAAtkReducePer = "JobAAtkReducePer" # 战士攻击伤害减免
|
| | | Def_PlayerKey_JobBAtkReducePer = "JobBAtkReducePer" # 法师攻击伤害减免
|
| | | Def_PlayerKey_JobCAtkReducePer = "JobCAtkReducePer" # 弓手攻击伤害减免
|
| | | Def_PlayerKey_LuckyHitReduce = "LuckyHitReduce" # 会心一击伤害减免固定值
|
| | | Def_PlayerKey_GreatHitReducePer = "GreatHitReducePer" # 卓越一击伤害减免
|
| | | Def_PlayerKey_SuperHitReduce = "SuperHitReduce" # 暴击伤害减免固定值
|
| | | Def_PlayerKey_IgnoreDefReducePer = "IgnoreDefReducePer" # 无视防御伤害减免
|
| | | Def_PlayerKey_LuckyHitRateReduce = "LuckyHitRateReduce" # 抗会心一击概率
|
| | | Def_PlayerKey_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率
|
| | | Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce" # 抗暴击概率
|
| | | Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
|
| | | Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
|
| | | Def_PlayerKey_LastHurtValueEx = "LastHurtValueEx" # 最后一次伤害值
|
| | | Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
|
| | | Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID
|
| | | Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
|
| | | Def_PlayerKey_BossFinalHurtPer = "BossFinalHurtPer" # boss最终伤害百分比
|
| | | Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
|
| | | Def_PlayerKey_FinalHurtReducePer = "FHReducePer" # 最终伤害减免百分比
|
| | | Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
|
| | | Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加
|
| | | Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害
|
| | | Def_PlayerKey_FinalHurtReduce = "FinalHurtReduce" # 最终固定伤害减少
|
| | | Def_PlayerKey_BossIDHurt = "BossIDHurt" # 对指定boss伤害加成固定值
|
| | | Def_PlayerKey_BossIDHurtAddPer = "BossIDHurtAddPer" # 对指定boss伤害加成倍率
|
| | | Def_PlayerKey_DropEquipDoCount = "DropEquipDoCount" # 装备掉落执行次数加成万分率
|
| | | Def_PlayerKey_BaseAtkMin = "BaseAtkMin" # 基础最小攻击
|
| | | Def_PlayerKey_BaseAtkMax = "BaseAtkMax" # 基础最大攻击
|
| | | Def_PlayerKey_BaseMaxHP = "BaseMaxHP" # 基础生命
|
| | | Def_PlayerKey_BaseDef = "BaseDef" # 基础防御
|
| | | Def_PlayerKey_BaseHit = "BaseHit" # 基础命中
|
| | | Def_PlayerKey_BaseMiss = "BaseMiss" # 基础闪避
|
| | | Def_PlayerKey_BaseAtkAddPer = "BaseAtkAddPer" # 基础攻击百分比
|
| | | Def_PlayerKey_BaseMaxHPAddPer = "BaseMaxHPAddPer" # 基础生命百分比
|
| | | Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # 基础防御百分比
|
| | | Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # 基础命中百分比
|
| | | Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # 基础闪避百分比
|
| | | Def_PlayerKey_FaQiMaxHPPer = "FaQiMaxHPPer" # 法器生命百分比
|
| | | Def_PlayerKey_FaQiAtkPer = "FaQiAtkPer" # 法器攻击百分比
|
| | | Def_PlayerKey_FaQiDefPer = "FaQiDefPer" # 法器防御百分比
|
| | | Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # 神兵生命百分比
|
| | | Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # 神兵攻击百分比
|
| | | Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # 宝石生命百分比
|
| | | Def_PlayerKey_StoneAtkPer = "StoneAtkPer" # 宝石攻击百分比
|
| | | Def_PlayerKey_HPCureEnhance = "HPCureEnhance" # 血瓶恢复效果
|
| | | Def_PlayerKey_HadInitFruitAttr = "HadInitFruitAttr" # 是否已经刷新过果实属性
|
| | | Def_PlayerKey_OnlyFinalHurt = "OnlyFinalHurt" # 额外输出伤害
|
| | | Def_PlayerKey_PVPAtkBackHP = "PVPAtkBackHP" # PVP攻击回血
|
| | | Def_PlayerKey_HitSucessRate = "HitSucessRate" # 命中成功率
|
| | | Def_PlayerKey_MissSucessRate = "MissSucessRate" # 闪避成功率
|
| | | Def_PlayerKey_CurePer = "CurePer" # 治疗加成 默认百分百
|
| | | Def_PlayerKey_BeHurtPer = "BeHurtPer" # 加深受到伤害百分比
|
| | | Def_PlayerKey_TitleMaxHPPer = "TitleMaxHPPer" # 称号生命加成
|
| | | Def_PlayerKey_TitleAtkPer = "TitleAtkPer" # 称号攻击加成
|
| | | Def_PlayerKey_TitleDefPer = "TitleDefPer" # 称号防御加成
|
| | | Def_PlayerKey_FaceMaxHPPer = "FaceMaxHPPer" # 头像生命加成
|
| | | Def_PlayerKey_FaceAtkPer = "FaceAtkPer" # 头像攻击加成
|
| | | Def_PlayerKey_FaceDefPer = "FaceDefPer" # 头像防御加成
|
| | | Def_PlayerKey_FacePicMaxHPPer = "FacePicMaxHPPer" # 头像框生命加成
|
| | | Def_PlayerKey_FacePicAtkPer = "FacePicAtkPer" # 头像框攻击加成
|
| | | Def_PlayerKey_FacePicDefPer = "FacePicDefPer" # 头像框防御加成
|
| | | Def_PlayerKey_HorseSkinMaxHPPer = "HorseSkinMaxHPPer" # 坐骑幻化生命加成
|
| | | Def_PlayerKey_HorseSkinAtkPer = "HorseSkinAtkPer" # 坐骑幻化攻击加成
|
| | | Def_PlayerKey_HorseSkinDefPer = "HorseSkinDefPer" # 坐骑幻化防御加成
|
| | | Def_PlayerKey_HorseAtkPer = "HorseAtkPer" # 坐骑攻击百分比
|
| | | Def_PlayerKey_HorseMaxHPPer = "HorseMaxHPPer" # 坐骑生命加成
|
| | | Def_PlayerKey_PetAtkPer = "PetAtkPer" # 灵宠攻击加成
|
| | | Def_PlayerKey_HorseTrainAttrPer = "HorseTrainAttrPer" # 坐骑培养属性加成
|
| | | Def_PlayerKey_PetTrainAttrPer = "PetTrainAttrPer" # 灵宠培养属性加成
|
| | | Def_PlayerKey_GuardTrainAttrPer = "GuardTrainAttrPer" # 守护培养属性加成
|
| | | Def_PlayerKey_WingTrainAttrPer = "WingTrainAttrPer" # 翅膀培养属性加成
|
| | | Def_PlayerKey_PeerlessWeaponTrainAttrPer = "PeerlessWeaponTrainAttrPer" # 灭世培养属性加成
|
| | | Def_PlayerKey_PeerlessWeapon2TrainAttrPer = "PeerlessWeapon2TrainAttrPer" # 弑神培养属性加成
|
| | | Def_PlayerKey_LianTiAttrPer = "LianTiAttrPer" # 炼体属性属性加成
|
| | | Def_PlayerKey_AffairSpeedPer = "AffairSpeedPer" # 仙盟事务速度加成
|
| | | Def_PlayerKey_FamilyBossHurtPer = "FamilyBossHurtPer" # 仙盟BOSS伤害加成
|
| | | Def_PlayerKey_FamilyWarHPPer = "FamilyWarHPPer" # 仙盟联赛生命加成
|
| | | Def_PlayerKey_FamilyWarAtkPer = "FamilyWarAtkPer" # 仙盟联赛攻击加成
|
| | | Def_PlayerKey_FamilySitExpPer = "FamilySitExpPer" # 仙盟打坐经验加成
|
| | | Def_PlayerKey_StoneBasePer = "StoneBasePer" # 宝石基础属性百分比
|
| | | Def_PlayerKey_RealmBasePer = "RealmBasePer" # 境界基础属性百分比
|
| | | Def_PlayerKey_WingHPPer = "WingHPPer" # 翅膀生命百分比
|
| | | Def_PlayerKey_SuiteBasePer = "SuiteBasePer" # 套装基础属性百分比
|
| | | Def_PlayerKey_PlusBaseAtkPer = "PlusBaseAtkPer" # 强化基础攻击百分比
|
| | | Def_PlayerKey_Metal = "PointMetal" # 金
|
| | | Def_PlayerKey_Wood = "PointWood" # ľ
|
| | | Def_PlayerKey_Water = "PointWater" # ˮ
|
| | | Def_PlayerKey_Fire = "PointFire" # 火
|
| | | Def_PlayerKey_Earth = "PointEarth" # 土
|
| | | Def_PlayerKey_MetalQualityLV = "MetalQualityLV" # 金灵根品级
|
| | | Def_PlayerKey_WoodQualityLV = "WoodQualityLV" # 木灵根品级
|
| | | Def_PlayerKey_WaterQualityLV = "WaterQualityLV" # 水灵根品级
|
| | | Def_PlayerKey_FireQualityLV = "FireQualityLV" # 火灵根品级
|
| | | Def_PlayerKey_EarthQualityLV = "EarthQualityLV" # 土灵根品级
|
| | | Def_PlayerKey_SkillAddPer1 = "SkillAddPer1" # 技能伤害增强1
|
| | | Def_PlayerKey_SkillAddPer2 = "SkillAddPer2" # 技能伤害增强2
|
| | | Def_PlayerKey_SkillAddPer3 = "SkillAddPer3" # 技能伤害增强3
|
| | | Def_PlayerKey_SkillAddPer4 = "SkillAddPer4" # 技能伤害增强4
|
| | | Def_PlayerKey_SkillAddPer5 = "SkillAddPer5" # 技能伤害增强5
|
| | | Def_PlayerKey_SkillAddPer6 = "SkillAddPer6" # 技能伤害增强6
|
| | | Def_PlayerKey_SkillAddPer7 = "SkillAddPer7" # 技能伤害增强7
|
| | | Def_PlayerKey_SkillReducePer1 = "SkillReducePer1" # 受到技能伤害减少1
|
| | | Def_PlayerKey_SkillReducePer2 = "SkillReducePer2" # 受到技能伤害减少2
|
| | | Def_PlayerKey_SkillReducePer3 = "SkillReducePer3" # 受到技能伤害减少3
|
| | | Def_PlayerKey_SkillReducePer4 = "SkillReducePer4" # 受到技能伤害减少4
|
| | | Def_PlayerKey_SkillReducePer5 = "SkillReducePer5" # 受到技能伤害减少5
|
| | | Def_PlayerKey_SkillReducePer6 = "SkillReducePer6" # 受到技能伤害减少6
|
| | | Def_PlayerKey_SkillReducePer7 = "SkillReducePer7" # 受到技能伤害减少7
|
| | |
|
| | | #功能索引ShareDefine.Def_AttrFruitFuncList
|
| | | Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
|
| | | Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
|
| | | Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
|
| | |
|
| | | Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态
|
| | |
|
| | | Def_PDict_PKStateTick = "PKStateTick" # PK状态tick,只要有一方发起攻击,双方均进入PK状态
|
| | | Def_PDict_BossStateTick = "BossStateTick" # boss状态tick,攻击boss即进入boss状态
|
| | | Def_PDict_MapAreaExpTick = "MapAreaExpTick" # 给场景经验tick
|
| | | # 装备累计基础属性
|
| | | Def_PDict_EquipTotalBaseMinAtk = "EquipTotalBaseMinAtk" # 装备累计基础最小攻击
|
| | | Def_PDict_EquipTotalBaseMaxAtk = "EquipTotalBaseMaxAtk" # 装备累计基础最大攻击
|
| | | Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef" # 装备累计基础防御
|
| | | Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP" # 装备累计基础生命
|
| | |
|
| | | #---玩家字典KEY,存于数据库---
|
| | | #===========================================================================
|
| | |
| | | Def_Player_Dict_PlayerFromPID = "PlayerFromPID" # pid
|
| | | Def_Player_Dict_Account_Type = "account_type" # account_type
|
| | | Def_Player_Dict_FirstLogin = "FirstLogin" # 首登标记 0-未首登; 1-首登过
|
| | | Def_Player_Dict_RealLoginOK = "RealLoginOK" # 真正登录成功标记
|
| | | Def_GuideStateKeyCount = 8 # 引导状态key最大个数
|
| | | Def_Player_Dict_GuideState = "GuideState_%s" # 引导状态记录,参数为key个数编号
|
| | | Def_Player_Dict_VersionFix = "VersionFix_%s" # 版本修正标记,参数为key个数编号, 支持n个版本修正标记,每个key支持31个
|
| | |
| | | Def_Player_Dict_Wallow_LV = "GameWallowLV_34" #防沉迷等级
|
| | | Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35" #防沉迷离线累积时间
|
| | | Def_Player_Dict_Wallow_OnlineTime = "GameWallowOnlineTime_36" #防沉迷在线累积时间
|
| | | Def_Player_Dict_CabinetCount_Pet = "CabinetCount_Pet_39" #宠物收纳柜
|
| | | Def_Player_Dict_CabinetCount_WeaponCoat = "CabinetCount_WeaponCoat_40" #武器收纳柜
|
| | | Def_Player_Dict_CabinetCount_DressCoat = "CabinetCount_DressCoat_41" #时装收纳柜
|
| | | Def_Player_Dict_CabinetCount_Horse = "CabinetCount_Horse_42" #马匹收纳柜
|
| | | Def_Player_Dict_PackCount_Item = "PackCount_Item_72" #玩家物品背包格子数
|
| | | Def_Player_Dict_PackCount_Warehouse = "PackCount_Warehouse_73" #仓库背包格子数
|
| | | Def_Player_Dict_PackBuyCnt = "PackBuyCnt_%s" #背包已购买格子次数, 参数(背包类型)
|
| | | Def_Player_Dict_PlayerMapSignCnt = "PlayerMapSignCnt_75" # 大地图标记数量
|
| | | Def_Player_Dict_PlayerBuyZhenQiCnt = "PlayerBuyZhenQiCnt_76" # 购买真气次数
|
| | | Def_Player_Dict_PlayChangeLineID = "PlayChangeLineID" # 玩家主动切换线路记录
|
| | |
| | | Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号
|
| | | Def_Player_Dict_MissionFinish = "MissionFinish_%s" # 任务是否完成; 参数, 任务ID, 只会记录部分需要记录的任务ID
|
| | | Def_Player_Dict_FamilyArrestAwardState = "ArrestAwardState_103" # 家族悬赏奖励领取情况
|
| | | Def_Player_Dict_OtherDayLogin = "OtherDayLogin_105" # 非同一天二次登陆
|
| | | Def_Player_Dict_LoginValid = "LoginValid_106" # 新增有效登陆标记
|
| | | Def_Player_Dict_RequestAddFamilyCnt = "RequestAddFamilyCnt_107" # 已申请加入家族的个数
|
| | | Def_Player_Dict_RequestAddFamilyID = "AddFamilyID%s_108" # 申请加入的家族ID, %s为第几个
|
| | | Def_Player_Dict_LastFamilyID = "LastFamilyID" # 记录玩家上一个家族ID
|
| | |
| | | Def_Player_Dict_ActivityValueDay = "ActivityValueDay_117" #每日活跃值
|
| | | Def_Player_Dict_GiveActivityAward = "GiveActivityAward_118" #每日活跃值奖励领取
|
| | | Def_Player_CrazyBilling_VIP_Coin = "CrazyBillingVIPCoin_119" # 扶持账号真实充值
|
| | | Def_Player_Dict_LoginType = "LoginType_122" # 玩家登入方式
|
| | | Def_Player_Dict_TruckRefreshTotalCnt = "TruckRTCnt" # 玩家总刷新镖车等级次数
|
| | | Def_Player_Dict_FreeRefurbishTruckCnt = "FreeRefurbishTruckCnt" # 当日已免费刷新镖车等级次数
|
| | | Def_Player_Dict_TruckLV = "TruckLV_137" # 可召唤镖车等级
|
| | | Def_Player_Dict_DestroyTruckCnt = "DestroyTruckCnt_138" # 劫镖次数
|
| | | Def_Player_Dict_AutoTruck = "AutoTruck_139" # 是否自动运镖中
|
| | | Def_Player_Dict_CommonNewGuyCardState = "CommonNGCard_%s" # 通用新手卡使用记录, 参数为key编号, 二进制位存储
|
| | | Def_Player_Dict_IDNewGuyCardState = "IDNGCard_%s" # 绑定账号新手卡使用记录, 参数为key编号, 二进制位存储
|
| | | Def_Player_Dict_UseNewGuyCardState = "NGCardState_%s" # 是否使用过某类型的新手卡,参数为key编号, 二进制位存储
|
| | | Def_Player_Dict_UseMediaCardState = "MediaCardState_%s" # 按位存储是否使用过某类型的媒体卡,参数为key编号, 二进制位存储
|
| | | Def_Player_Dict_UseNewGuyCardNum = "NGCardNum_%s" # 使用过某类型的新手卡的次数, 卡类型, 十进制位存储
|
| | | Def_Player_Dict_PawnTruckLV = "PawnTruckLV_144" # 当前押镖的镖车等级
|
| | | Def_Player_Dict_KillPlayerAddPrestige = "KillPlayerAddPrestige_147" # 杀人每日获得威望
|
| | | Def_Player_Dict_RandCoinAward = "RandCoinAward_148" # 每日任意充值奖励给予
|
| | | Def_Player_Dict_DeadTime = "PlayerDeadTime_149" #玩家死亡时间
|
| | |
| | | Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态
|
| | | Def_PDict_Family_Contribution = "FamilyContribution" #战盟贡献度
|
| | | Def_PDict_HasChange_FamilyActiveToContribution = "HasChangeContribution" #战盟活跃度已转化过贡献度
|
| | | Def_PDict_PackCount_FineSoul = "PackCount_FineSoul" # 已购买精魄/符文背包格子数
|
| | | Def_PDict_KillPlayerAddActive = "KillPlayerAddActiveByDay" # 杀人每日获得活跃度
|
| | | Def_PDict_LoginDayCnt = "PLoginDayCnt" # 累计登陆天数
|
| | | Def_PDict_LoginDayAward = "PLoginDayAward" # 累计登陆领取情况
|
| | |
| | | Def_PDict_MixLoginDay = "MixLoginDay" # 合服首登处理标记天
|
| | |
|
| | | Def_PDict_AddPointValue = "AddPointValue_%s" # 已加属性点数, 参数(属性ID)
|
| | | Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s" # 已吃属性果实个数,参数为物品id
|
| | | Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s" # 已吃属性果实增加的属性,参数为物品id
|
| | | Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s" # 增幅丹增加上限数,参数为果实物品id
|
| | | Def_PDict_AttrFruitItemBreakCnt = "FruitItemBreakCnt_%s" # 增幅丹突破次数,参数为果实物品id
|
| | |
|
| | | Def_PDict_NobleLV = "NobleLV" # 贵族等级, 0位为不同贵族模式版本切换标记位, 从1位开始表示每种等级贵族开通情况, 1-已开通过;9-永久
|
| | | Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
|
| | |
| | | Def_PDict_SplitExpLVCnt = "SplitExpLVCnt_%s" # 单位等级经验已拆分过的等级数, 参数为实际等级
|
| | |
|
| | | Def_PDict_IsAddReviveTired = "IsAddReviveTired" # 死亡是否增加复活疲劳
|
| | |
|
| | | Def_PDict_ComposeMustSuccess = "ComposeMustSuccess_%s" # 前X次合成必定成功,参数(合成归组)
|
| | | Def_PDict_FirstSuccMakeJobItem = "FirstSuccMakeJobItem_%s" # 首次合成成功给本职业物品记录,参数为(合成ID)
|
| | |
|
| | | Def_PDict_DownloadAwardState = "DownloadAwardState" # 分包包下载奖励状态 0-未领 >0-已领奖励编号
|
| | | Def_PDict_DownloadPatchAward = "DownloadPatchAward" # 更新包下载奖励状态 0-未领 >0-已领奖励编号
|
| | |
| | | Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录
|
| | | Def_PDict_NewFCCostGold = "NewFCCostGold" # 绝版降临总累计消费仙玉
|
| | |
|
| | | #绑玉转盘
|
| | | Def_PDict_BindJadeWheelCurCnt = "BindJadeWheelCurCnt" # 今日已转次数
|
| | | Def_PDict_BindJadeWheelHistoryCnt = "BindJadeWheelHistoryCnt" # 历史已转次数
|
| | |
|
| | | #限时抢购活动
|
| | | Def_PDict_FlashSaleID = "FlashSaleID_%s" # 玩家身上的限时抢购活动ID,唯一标识,取活动开始日期time,参数(活动编号)
|
| | | Def_PDict_FlashSaleState = "FlashSaleState_%s" # 玩家身上的限时抢购活动state,参数(活动编号)
|
| | |
| | | Def_PDict_ChatBoxStar = "ChatBoxStar_%s" # 星级,参数(气泡ID)
|
| | | Def_PDict_EmojiPackState = "EmojiPackState_%s" # 表情包状态,参数(key编号)
|
| | | Def_PDict_EmojiPackEndTime = "EmojiPackEndTime_%s" # 到期时间戳,0为永久,参数(表情包ID)
|
| | |
|
| | | #冰晶矿脉
|
| | | Def_PDict_IceLodeStarAwardRecord = "IceLodeStarAwardRecord" #星级奖励领奖记录
|
| | | Def_PDict_IceLodeHasSweep = "IceLodeHasSweep" #今日是否已扫荡过
|
| | | Def_PDict_IceLodeLastCheckTime = "IceLodeLastCheckTime" #上次补发星级奖励时间
|
| | | Def_PDict_IceLodeDayLV = "IceLodeDayLV" #今日等级
|
| | | Def_PDict_IceLodeIsInFBOnDay = "IceLodeIsInFBOnDay" #在副本里过天
|
| | |
|
| | | #助战
|
| | | Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
|
| | |
| | | Def_PDict_TTL_TaskAwardRecord = "TTL_TaskAwardRecord_%s" # 通天任务领奖记录,参数(key编号),按索引位存储0-未领,1-已领
|
| | | Def_PDict_TTL_DailyTaskPointToday = "TTL_DailyTaskPointToday" # 每日通天任务每日可获得积分点上限
|
| | |
|
| | | # 大师 Def_PDictType_GreatMaster
|
| | | Def_PDict_Master_Exp = "Master_Exp" # 当前大师经验
|
| | | Def_PDict_Master_ExpPoint = "Master_ExpPoint" # 当前大师经验点
|
| | | Def_PDict_Master_FreeSkillPoint = "Master_FreeSkillPoint" # 当前剩余大师技能点
|
| | |
|
| | | # 跨服竞技场
|
| | | Def_PDict_CrossPK_TotalScore = "CrossPK_TotalScore" # 当前总积分
|
| | | Def_PDict_CrossPK_DanLV = "CrossPK_DanLV" # 当前段位
|
| | |
| | |
|
| | | Def_PDict_GFPassiveIndex = "GFP_%s_%s" # 被动功法 页数-索引
|
| | | Def_PDict_GFPassivePage = "GFPPage" # 被动功法选中页数
|
| | |
|
| | | # 我要太极
|
| | | Def_PDict_Dice_Result = "DiceResult" # 我要太极结果
|
| | | Def_PDict_Dice_FreeChangeCnt = "DiceFreeChangeCnt" # 我要太极免费改投次数
|
| | |
|
| | | # 挂机收益
|
| | | Def_PDict_GuajiCalcTime = "GuajiCalcTime" # 上次统计收益时间戳
|
| | |
| | | Def_PDict_TiandaoQiyun = "TiandaoQiyun" # 天道树当前气运
|
| | | Def_PDict_TiandaoAward = "TiandaoAward_%s" # 天道树领奖记录,按奖励索引记录是否已领取,参数(key编号)
|
| | |
|
| | | #武将
|
| | | Def_PDict_HeroSkin = "HeroSkin_%s" # 武将皮肤解锁状态,按皮肤索引二进制存储,参数(武将ID)
|
| | | Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级
|
| | | Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
|
| | |
|
| | | #主线
|
| | | Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
|
| | | Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数
|
| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
|
| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | | #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
|
| | |
|
| | | #字典值列表枚举,废弃默认格子数枚举,改为读配置
|
| | | [
|
| | | Def_PlayerPackDict_Index_Key, # 字典可以
|
| | | ] = range(0, 1)
|
| | |
|
| | | Def_Type_CanBuyPack_PlayerDict = {
|
| | | #IPY_GameWorld.rptPetCabinetPet:[
|
| | | # Def_Player_Dict_CabinetCount_Pet, |
| | | # Def_PackCnt_Fashion],
|
| | | |
| | | #IPY_GameWorld.rptCabinetWeaponCoat:[
|
| | | # Def_Player_Dict_CabinetCount_WeaponCoat, |
| | | # Def_PackCnt_WeaponCoat],
|
| | | |
| | | #IPY_GameWorld.rptCabinetDressCoat:[
|
| | | # Def_Player_Dict_CabinetCount_DressCoat, |
| | | # Def_PackCnt_Fashion],
|
| | | |
| | | #IPY_GameWorld.rptCabinetHorse:[
|
| | | # Def_Player_Dict_CabinetCount_Horse, |
| | | # Def_PackCnt_Fashion],
|
| | | |
| | | IPY_GameWorld.rptItem:[
|
| | | Def_Player_Dict_PackCount_Item, |
| | | 0],
|
| | | |
| | | IPY_GameWorld.rptWarehouse:[
|
| | | Def_Player_Dict_PackCount_Warehouse, |
| | | 0],
|
| | | |
| | | #IPY_GameWorld.rptFineSoulSlot:[
|
| | | # Def_PDict_PackCount_FineSoul, |
| | | # Def_PlayerFirstLoginOpenFineSoulSlot],
|
| | | }
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | #------属性计算相关常量字符串定义
|
| | | AttrName_MinAtk = "MinAtk" # 最小攻击力
|
| | | AttrName_MaxAtk = "MaxAtk" # 最大攻击力
|
| | | AttrName_MinMAtk = "MinMAtk" # 最小魔法攻击力
|
| | | AttrName_MaxMAtk = "MaxMAtk" # 最大魔法攻击力
|
| | | AttrName_Atk = "Atk" # 物理攻击力
|
| | | AttrName_MAtk = "MAtk" # 魔法攻击
|
| | | AttrName_Def = "Def" # 防御
|
| | | AttrName_DefRate = "Miss" # 闪避
|
| | | AttrName_MagAtkPer = "MagAtkPer" # 魔法攻击百分比
|
| | | AttrName_AtkPer = "AtkPer" # 物理攻击百分比
|
| | | AttrName_MaxHP = "MaxHP" # 最大血量
|
| | | AttrName_MaxMP = "MaxMP" # 最大蓝量
|
| | | AttrName_MaxHPPer = "MaxHPPer" # 最大血量百分比
|
| | | AttrName_MaxMPPer = "MaxMPPer" # 最大蓝量百分比
|
| | | AttrName_IceAtk = "IceAtk" # 冰攻
|
| | | AttrName_FireAtk = "FireAtk" # 火攻
|
| | | AttrName_PoisonAtk = "PoisonAtk" # 毒攻
|
| | | AttrName_ThunderAtk = "ThunderAtk" # 雷攻
|
| | | AttrName_WindAtk = "WindAtk" # 风攻
|
| | | AttrName_IceDef = "IceDef" # 冰防
|
| | | AttrName_FireDef = "FireDef" # 火攻
|
| | | AttrName_PoisonDef = "PoisonDef" # 毒防
|
| | | AttrName_ThunderDef = "ThunderDef" # 雷防
|
| | | AttrName_WindDef = "WindDef" # 风攻
|
| | | AttrName_DamagePVPReduce = "DamagePVPReduce" # PVP固定减伤
|
| | | AttrName_DamagePVP = "DamagePVP" # pvp固定伤害
|
| | | AttrName_Speed = "Speed" # 移动速度
|
| | | AttrName_BothAtk = "BothAtk" # 双攻物魔
|
| | | AttrName_Hit = "Hit" # 命中
|
| | | AttrName_AutoRestoreHPPer = "AutoRestoreHPPer" # 生命自动回复
|
| | | AttrName_GreatHitRate = "GreatHitRate" # 卓越一击几率
|
| | | AttrName_GreatHit = "GreatHit" # 卓越一击伤害倍率
|
| | | AttrName_LuckyHitRate = "LuckyHitRate" # 会心一击几率
|
| | | AttrName_LuckyHit = "LuckyHit" # 会心一击伤害固定值
|
| | | AttrName_IgnoreDefRate = "IgnoreDefRate" # 无视防御几率
|
| | | AttrName_AtkSpeed = "AtkSpeed" # 攻击速度
|
| | | AttrName_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD比例
|
| | | AttrName_BleedDamage = "BleedDamage" # 流血伤害增加
|
| | | AttrName_KillBackHP = "KillBackHP" # 击杀回血
|
| | | AttrName_KillBackMP = "KillBackMP" # 击杀回蓝
|
| | | AttrName_DamBackPer = "DamBackPer" # 反伤百分比
|
| | | AttrName_DropMoneyPer = "DropMoneyPer" # 掉落金钱值增加
|
| | | AttrName_BothAtkPer = "BothAtkPer" # 双攻物魔百分比
|
| | | AttrName_DefRatePer = "MissPer" #闪避百分比
|
| | | AttrName_DefPer = "DefPer" # 防御比率
|
| | | AttrName_HitPer = "HitPer" # 命中比率
|
| | | AttrName_FightExpRate = "FightExpRate" # 杀怪经验倍率
|
| | | AttrName_GameExpRate = "GameExpRate" # 游戏事件经验倍率
|
| | | AttrName_SkillAtkRate = "SkillAtkRate" # 技能伤害加成 (用作伤害加成)
|
| | | AttrName_AtkBackHPPer = "AtkBackHPPer" # 攻击回复血量比率
|
| | | AttrName_SuperHit = "SuperHit" # 暴击伤害固定值
|
| | | AttrName_SuperHitRate = "SuperHitRate" # 暴击概率
|
| | | AttrName_NPCHurtAddPer = "NPCHurtAddPer" # 对怪物伤害加成
|
| | | AttrName_JobAHurtAddPer = "JobAHurtAddPer" # 目标战士伤害加成
|
| | | AttrName_JobBHurtAddPer = "JobBHurtAddPer" # 目标法师伤害加成
|
| | | AttrName_JobCHurtAddPer = "JobCHurtAddPer" # 目标弓手伤害加成
|
| | | AttrName_NPCAtkReducePer = "NPCAtkReducePer" # 怪物攻击伤害减免
|
| | | AttrName_JobAAtkReducePer = "JobAAtkReducePer" # 战士攻击伤害减免
|
| | | AttrName_JobBAtkReducePer = "JobBAtkReducePer" # 法师攻击伤害减免
|
| | | AttrName_JobCAtkReducePer = "JobCAtkReducePer" # 弓手攻击伤害减免
|
| | | AttrName_LuckyHitReduce = "LuckyHitReduce" # 会心一击伤害减免固定值
|
| | | AttrName_GreatHitReducePer = "GreatHitReducePer" # 卓越一击伤害减免
|
| | | AttrName_SuperHitReduce = "SuperHitReduce" # 暴击伤害减免固定值
|
| | | AttrName_IgnoreDefReducePer = "IgnoreDefReducePer" # 无视防御伤害减免
|
| | | AttrName_LuckyHitRateReduce = "LuckyHitRateReduce" # 抗会心一击概率
|
| | | AttrName_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率
|
| | | AttrName_SuperHitRateReduce = "SuperHitRateReduce" # 抗暴击概率
|
| | | AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
|
| | | AttrName_BossFinalHurtPer = "BossFinalHurtPer" # Boss最终伤害百分比
|
| | | AttrName_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
|
| | | AttrName_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
|
| | | AttrName_FinalHurt = "FinalHurt" # 最终固定伤害增加
|
| | | AttrName_FinalHurtReduce = "FinalHurtReduce" # 最终固定伤害减少
|
| | | AttrName_BossIDHurt = "BossIDHurt" # 对指定boss伤害加成固定值
|
| | | AttrName_BossIDHurtAddPer = "BossIDHurtAddPer" # 对指定boss伤害加成倍率
|
| | | AttrName_DropEquipDoCount = "DropEquipDoCount" # 装备掉落执行次数加成万分率
|
| | | AttrName_PetAtk = "PetAtk" # 灵宠攻击
|
| | | AttrName_PetSkillAtkRate = "PetSkillAtkRate" # 灵宠技能
|
| | | AttrName_PetDamPer = "PetDamPer" # 灵宠伤害增加
|
| | |
|
| | | #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
|
| | | #对应 Def_Calc_AllAttrType_MAX
|
| | | ItemEffect_AttrDict = {
|
| | | #基础属性
|
| | | ShareDefine.Def_Effect_Metal:[[TYPE_Calc_Metal], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Wood:[[TYPE_Calc_Wood], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Water:[[TYPE_Calc_Water], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Fire:[[TYPE_Calc_Fire], True, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Earth:[[TYPE_Calc_Earth], True, TYPE_Linear],
|
| | | |
| | | #战斗线性
|
| | | ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], # 最大血量
|
| | | ShareDefine.Def_Effect_MaxMP:[[TYPE_Calc_AttrMaxMP], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Miss:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_SuperHitRate:[[TYPE_Calc_SuperHitRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_SuperHitReduce:[[TYPE_Calc_SuperHitReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | #ShareDefine.Def_Effect_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | #ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | #ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ToxinDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear], |
| | | ShareDefine.Def_Effect_IgnoreDefRate:[[TYPE_Calc_IgnoreDefRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_IgnoreDefRateReduce:[[TYPE_Calc_IgnoreDefRateReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_DamBackPer:[[TYPE_Calc_DamBackPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_GreatHit:[[TYPE_Calc_GreatHit], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ReduceSkillCDPer:[[TYPE_Calc_ReduceSkillCDPer], False, TYPE_Linear],
|
| | | AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
|
| | | AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
|
| | | #AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | AttrName_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
|
| | | AttrName_DefRate:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
|
| | | AttrName_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],
|
| | | AttrName_MaxMP:[[TYPE_Calc_AttrMaxMP], False, TYPE_Linear],
|
| | | AttrName_IceAtk:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_IceAtk:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
|
| | | AttrName_FireAtk:[[TYPE_Calc_AttrFireAtk], False, TYPE_Linear],
|
| | | AttrName_PoisonAtk:[[TYPE_Calc_AttrPoisonAtk], False, TYPE_Linear],
|
| | | AttrName_ThunderAtk:[[TYPE_Calc_AttrThunderAtk], False, TYPE_Linear],
|
| | | AttrName_WindAtk:[[TYPE_Calc_AttrWindAtk], False, TYPE_Linear],
|
| | | AttrName_IceDef:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_IceDef:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
|
| | | AttrName_FireDef:[[TYPE_Calc_AttrFireDef], False, TYPE_Linear],
|
| | | AttrName_PoisonDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
|
| | | AttrName_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear],
|
| | | AttrName_WindDef:[[TYPE_Calc_AttrWindDef], False, TYPE_Linear],
|
| | | AttrName_BothAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | #AttrName_BothAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | AttrName_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
|
| | | AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | #AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
|
| | | #AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
|
| | | AttrName_AutoRestoreHPPer:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_HPRestore:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
|
| | | AttrName_GreatHitRate:[[TYPE_Calc_GreatHitRate], False, TYPE_Linear],
|
| | | AttrName_GreatHit:[[TYPE_Calc_GreatHit], False, TYPE_Linear],
|
| | | AttrName_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
|
| | | AttrName_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
|
| | | AttrName_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],
|
| | | AttrName_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
|
| | | AttrName_IgnoreDefRate:[[TYPE_Calc_IgnoreDefRate], False, TYPE_Linear],
|
| | | AttrName_IgnoreDefRateReduce:[[TYPE_Calc_IgnoreDefRateReduce], False, TYPE_Linear],
|
| | | AttrName_IgnoreDefReducePer:[[TYPE_Calc_IgnoreDefReducePer], False, TYPE_Linear],
|
| | | AttrName_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
|
| | | AttrName_ReduceSkillCDPer:[[TYPE_Calc_ReduceSkillCDPer], False, TYPE_Linear],
|
| | | AttrName_KillBackHP:[[TYPE_Calc_KillBackHP], False, TYPE_Linear],
|
| | | AttrName_KillBackMP:[[TYPE_Calc_KillBackMP], False, TYPE_Linear],
|
| | | AttrName_DamBackPer:[[TYPE_Calc_DamBackPer], False, TYPE_Linear],
|
| | | AttrName_DropMoneyPer:[[TYPE_Calc_DropMoneyPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_DropEquipPer:[[TYPE_Calc_DropEquipPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_DropMoneyPer:[[TYPE_Calc_DropMoneyPer], False, TYPE_Linear],
|
| | | AttrName_FightExpRate:[[TYPE_Calc_AttrFightExpRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FightExpRate:[[TYPE_Calc_AttrFightExpRate], False, TYPE_Linear],
|
| | | AttrName_GameExpRate:[[TYPE_Calc_AttrGameExpRate], False, TYPE_Linear],
|
| | | AttrName_SkillAtkRate:[[TYPE_Calc_SkillAtkRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_DamChanceDef:[[TYPE_Calc_DamChanceDef], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FaintRate:[[TYPE_Calc_FaintRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FaintDefRate:[[TYPE_Calc_FaintDefRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_SkillAtkRate:[[TYPE_Calc_SkillAtkRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_SkillAtkRateReduce:[[TYPE_Calc_SkillAtkRateReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_DamagePerPVP:[[TYPE_Calc_DamagePerPVP], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_DamagePerPVPReduce:[[TYPE_Calc_DamagePerPVPReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ComboRate:[[TYPE_Calc_ComboRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ComboDamPer:[[TYPE_Calc_ComboDamPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_BleedDamage:[[TYPE_Calc_BleedDamage], False, TYPE_Linear],
|
| | | AttrName_BleedDamage:[[TYPE_Calc_BleedDamage], False, TYPE_Linear],
|
| | | AttrName_AtkBackHPPer:[[TYPE_Calc_AtkBackHPPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_AtkBackHP:[[TYPE_Calc_AtkBackHPPer], False, TYPE_Linear],
|
| | | AttrName_SuperHitRate:[[TYPE_Calc_SuperHitRate], False, TYPE_Linear],
|
| | | AttrName_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
|
| | | AttrName_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear],
|
| | | AttrName_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
|
| | | AttrName_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
|
| | | AttrName_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
|
| | | AttrName_NPCAtkReducePer:[[TYPE_Calc_NPCAtkReducePer], False, TYPE_Linear],
|
| | | AttrName_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear],
|
| | | AttrName_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear],
|
| | | AttrName_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear],
|
| | | AttrName_GreatHitReducePer:[[TYPE_Calc_GreatHitReducePer], False, TYPE_Linear],
|
| | | AttrName_SuperHitReduce:[[TYPE_Calc_SuperHitReduce], False, TYPE_Linear],
|
| | | AttrName_GreatHitRateReduce:[[TYPE_Calc_GreatHitRateReduce], False, TYPE_Linear],
|
| | | AttrName_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
|
| | | AttrName_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear],
|
| | | AttrName_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear],
|
| | | AttrName_BossFinalHurtPer:[[TYPE_Calc_BossFinalHurtPer], False, TYPE_Linear],
|
| | | AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],
|
| | | AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear],
|
| | | AttrName_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
|
| | | AttrName_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear],
|
| | | AttrName_BossIDHurt:[[TYPE_Calc_BossIDHurt], False, TYPE_Linear],
|
| | | AttrName_BossIDHurtAddPer:[[TYPE_Calc_BossIDHurtAddPer], False, TYPE_Linear],
|
| | | AttrName_DropEquipDoCount:[[TYPE_Calc_DropEquipDoCount], False, TYPE_Linear],
|
| | | AttrName_Speed:[[TYPE_Calc_AttrSpeed], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_Speed:[[TYPE_Calc_AttrSpeed], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_PetAtk:[[TYPE_Calc_PetMinAtk, TYPE_Calc_PetMaxAtk], False, TYPE_Linear],
|
| | | AttrName_PetAtk:[[TYPE_Calc_PetMinAtk, TYPE_Calc_PetMaxAtk], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_PetMinAtk:[[TYPE_Calc_PetMinAtk], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_PetMaxAtk:[[TYPE_Calc_PetMaxAtk], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_PetDamPer:[[TYPE_Calc_PetDamPer], False, TYPE_Linear],
|
| | | AttrName_PetDamPer:[[TYPE_Calc_PetDamPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_PetSkillAtkRate:[[TYPE_Calc_PetSkillAtkRate], False, TYPE_Linear],
|
| | | AttrName_PetSkillAtkRate:[[TYPE_Calc_PetSkillAtkRate], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_PerLVAtk:[[TYPE_Calc_PerLVAtk], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_PerLVMaxHP:[[TYPE_Calc_PerLVMaxHP], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_MaxProDef:[[TYPE_Calc_MaxProDef], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ProDefHPPer:[[TYPE_Calc_ProDefHPPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_ProDefAbsorb:[[TYPE_Calc_ProDefAbsorb], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_OnlyFinalHurt:[[TYPE_Calc_OnlyFinalHurt], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_PVPAtkBackHP:[[TYPE_Calc_PVPAtkBackHP], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_NormalHurt:[[TYPE_Calc_NormalHurt], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_NormalHurtPer:[[TYPE_Calc_NormalHurtPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FabaoHurt:[[TYPE_Calc_FabaoHurt], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FabaoHurtPer:[[TYPE_Calc_FabaoHurtPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear], # 暴击概率抗性
|
| | | ShareDefine.Def_Effect_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],# 会心一击伤害固定减伤
|
| | | ShareDefine.Def_Effect_DamagePVE:[[TYPE_Calc_DamagePVE], False, TYPE_Linear], # PVE固定伤害
|
| | | ShareDefine.Def_Effect_BossFinalHurtPer:[[TYPE_Calc_BossFinalHurtPer], False, TYPE_Linear], # Boss最终伤害万分率
|
| | | ShareDefine.Def_Effect_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear], # 最终伤害万分率
|
| | | ShareDefine.Def_Effect_FinalHurtReducePer:[[TYPE_Calc_FinalHurtReducePer], False, TYPE_Linear], # 最终伤害减少万分
|
| | | ShareDefine.Def_Effect_YinjiTime:[[TYPE_Calc_YinjiTime], False, TYPE_Linear], # 每X秒自动消失一个印记
|
| | | ShareDefine.Def_Effect_TheFBSkillsCD:[[TYPE_Calc_TheFBSkillsCD], False, TYPE_Linear], # 减少指定技能组CD XX%
|
| | | ShareDefine.Def_Effect_BurnValue:[[TYPE_Calc_BurnValue], False, TYPE_Linear], # 灼烧固定伤害
|
| | | ShareDefine.Def_Effect_BurnTimePer:[[TYPE_Calc_BurnTimePer], False, TYPE_Linear], # 延长灼烧时间百分比
|
| | | ShareDefine.Def_Effect_SubSpeedPer:[[TYPE_Calc_SubSpeedPer], False, TYPE_Linear], # 减移动速度百分比
|
| | | ShareDefine.Def_Effect_SkillAddPer1:[[TYPE_Calc_SkillAddPer1], False, TYPE_Linear], # 技能伤害增强1
|
| | | ShareDefine.Def_Effect_SkillAddPer2:[[TYPE_Calc_SkillAddPer2], False, TYPE_Linear], # 技能伤害增强2
|
| | | ShareDefine.Def_Effect_SkillAddPer3:[[TYPE_Calc_SkillAddPer3], False, TYPE_Linear], # 技能伤害增强3
|
| | | ShareDefine.Def_Effect_SkillAddPer4:[[TYPE_Calc_SkillAddPer4], False, TYPE_Linear], # 技能伤害增强4
|
| | | ShareDefine.Def_Effect_SkillAddPer5:[[TYPE_Calc_SkillAddPer5], False, TYPE_Linear], # 技能伤害增强5
|
| | | ShareDefine.Def_Effect_SkillAddPer6:[[TYPE_Calc_SkillAddPer6], False, TYPE_Linear], # 技能伤害增强6
|
| | | ShareDefine.Def_Effect_SkillAddPer7:[[TYPE_Calc_SkillAddPer7], False, TYPE_Linear], # 技能伤害增强7
|
| | | ShareDefine.Def_Effect_SkillReducePer1:[[TYPE_Calc_SkillReducePer1], False, TYPE_Linear], # 受到技能伤害减少1
|
| | | ShareDefine.Def_Effect_SkillReducePer2:[[TYPE_Calc_SkillReducePer2], False, TYPE_Linear], # 受到技能伤害减少2
|
| | | ShareDefine.Def_Effect_SkillReducePer3:[[TYPE_Calc_SkillReducePer3], False, TYPE_Linear], # 受到技能伤害减少3
|
| | | ShareDefine.Def_Effect_SkillReducePer4:[[TYPE_Calc_SkillReducePer4], False, TYPE_Linear], # 受到技能伤害减少4
|
| | | ShareDefine.Def_Effect_SkillReducePer5:[[TYPE_Calc_SkillReducePer5], False, TYPE_Linear], # 受到技能伤害减少5
|
| | | ShareDefine.Def_Effect_SkillReducePer6:[[TYPE_Calc_SkillReducePer6], False, TYPE_Linear], # 受到技能伤害减少6
|
| | | ShareDefine.Def_Effect_SkillReducePer7:[[TYPE_Calc_SkillReducePer7], False, TYPE_Linear], # 受到技能伤害减少7
|
| | | ShareDefine.Def_Effect_AffairSpeedPer:[[TYPE_Calc_AffairSpeedPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FamilyBossHurtPer:[[TYPE_Calc_FamilyBossHurtPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FamilyWarHPPer:[[TYPE_Calc_FamilyWarHPPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FamilyWarAtkPer:[[TYPE_Calc_FamilyWarAtkPer], False, TYPE_Linear],
|
| | | ShareDefine.Def_Effect_FamilySitExpPer:[[TYPE_Calc_FamilySitExpPer], False, TYPE_Linear],
|
| | | |
| | | #战斗非线性
|
| | | ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_LuckyHitPer:[[TYPE_Calc_LuckyHit], False, TYPE_NoLinear], # 会心一击伤害百分比
|
| | | ShareDefine.Def_Effect_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
|
| | | #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_PetAtkPer:[[TYPE_Calc_PetMinAtk, TYPE_Calc_PetMaxAtk], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_LuckPer:[[TYPE_Calc_Luck], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear],
|
| | | #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | #AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | #AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
|
| | | #AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
|
| | | AttrName_DefRatePer:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
|
| | | AttrName_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear],
|
| | | AttrName_MaxMPPer:[[TYPE_Calc_AttrMaxMP], False, TYPE_NoLinear],
|
| | | AttrName_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
|
| | | AttrName_HitPer:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
|
| | | |
| | | #功能交叉影响的战斗非线性
|
| | | ShareDefine.Def_Effect_BaseAtkAddPer:[[TYPE_Calc_BaseAtkAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_BaseMaxHPAddPer:[[TYPE_Calc_BaseMaxHPAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_FaQiMaxHPPer:[[TYPE_Calc_FaQiMaxHPPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_FaQiAtkPer:[[TYPE_Calc_FaQiAtkPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_FaQiDefPer:[[TYPE_Calc_FaQiDefPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_StoneAtkPer:[[TYPE_Calc_StoneAtkPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_StoneBasePer:[[TYPE_Calc_StoneBasePer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_RealmBasePer:[[TYPE_Calc_RealmBasePer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_HorseAtkPer:[[TYPE_Calc_HorseAtkPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_HorseMaxHPPer:[[TYPE_Calc_HorseMaxHPPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_HorseTrainAttrPer:[[TYPE_Calc_HorseTrainAttrPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_HorseSkinMaxHPPer:[[TYPE_Calc_HorseSkinMaxHPPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_HorseSkinAtkPer:[[TYPE_Calc_HorseSkinAtkPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_HorseSkinDefPer:[[TYPE_Calc_HorseSkinDefPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_PetTrainAttrPer:[[TYPE_Calc_PetTrainAttrPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_GuardTrainAttrPer:[[TYPE_Calc_GuardTrainAttrPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_WingTrainAttrPer:[[TYPE_Calc_WingTrainAttrPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_PeerlessWeaponTrainAttrPer:[[TYPE_Calc_PeerlessWeaponTrainAttrPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_PeerlessWeapon2TrainAttrPer:[[TYPE_Calc_PeerlessWeapon2TrainAttrPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_LianTiAttrPer:[[TYPE_Calc_LianTiAttrPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_WingHPPer:[[TYPE_Calc_WingHPPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_SuiteBasePer:[[TYPE_Calc_SuiteBasePer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_PlusBaseAtkPer:[[TYPE_Calc_PlusBaseAtkPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_TitleMaxHPPer:[[TYPE_Calc_TitleMaxHPPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_TitleAtkPer:[[TYPE_Calc_TitleAtkPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_TitleDefPer:[[TYPE_Calc_TitleDefPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_FaceMaxHPPer:[[TYPE_Calc_FaceMaxHPPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_FaceAtkPer:[[TYPE_Calc_FaceAtkPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_FaceDefPer:[[TYPE_Calc_FaceDefPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_FacePicMaxHPPer:[[TYPE_Calc_FacePicMaxHPPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_FacePicAtkPer:[[TYPE_Calc_FacePicAtkPer], False, TYPE_NoLinear],
|
| | | ShareDefine.Def_Effect_FacePicDefPer:[[TYPE_Calc_FacePicDefPer], False, TYPE_NoLinear],
|
| | | }
|
| | | ItemEffect_AttrDict = {}
|
| | |
|
| | | # 各功能点交叉非线性属性影响提升
|
| | | # 注:该非线性层使用的基值是功能点战斗属性;而上面的非线性层使用的基值是当前角色的实际战斗属性
|
| | | FuncNoLinearAttrDict = {
|
| | | TYPE_Calc_BaseAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_BaseMaxHPAddPer:[TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit],
|
| | | TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss],
|
| | | TYPE_Calc_FaQiMaxHPPer:[TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_FaQiAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_FaQiDefPer:[TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_StoneAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_StoneBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_RealmBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_HorseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_HorseMaxHPPer:[TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_HorseTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_PetTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_HorseSkinMaxHPPer:[TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_HorseSkinAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_HorseSkinDefPer:[TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_TitleMaxHPPer:[TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_TitleAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_TitleDefPer:[TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_FaceMaxHPPer:[TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_FaceAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_FaceDefPer:[TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_FacePicMaxHPPer:[TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_FacePicAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_FacePicDefPer:[TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_WingTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_GuardTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_PeerlessWeaponTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_PeerlessWeapon2TrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_LianTiAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
|
| | | TYPE_Calc_WingHPPer:[TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_SuiteBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, |
| | | TYPE_Calc_AttrMaxHP],
|
| | | TYPE_Calc_PlusBaseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | }
|
| | |
|
| | | # 对装备基础属性加成配置 {属性ID:[影响部位信息, [影响的计算属性列表]], ...}
|
| | | # 影响部位信息: 大于0-指定部位; -1-所有部位; -2-基础部位
|
| | | EquipBassAttrAddInfoSet = {
|
| | | ShareDefine.Def_Effect_EquipBaseAddPer: [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_BaseEquipAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_BaseEquipAtkAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]],
|
| | | ShareDefine.Def_Effect_WeaponAddPer: [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_Weapon2AddPer: [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_BeltAddPer: [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_GloveAddPer: [ShareDefine.retGlove, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
|
| | | ShareDefine.Def_Effect_ClothesAddPer: [ShareDefine.retClothes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_HatAddPer: [ShareDefine.retHat, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_TrousersAddPer: [ShareDefine.retTrousers, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_ShoesAddPer: [ShareDefine.retShoes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
|
| | | ShareDefine.Def_Effect_FairyCanAddPer: [ShareDefine.retFairyCan, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
|
| | | ShareDefine.Def_Effect_FairyCan2AddPer: [ShareDefine.retFairyCan2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
|
| | | ShareDefine.Def_Effect_NeckAddPer: [ShareDefine.retNeck, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
|
| | | ShareDefine.Def_Effect_JadeAddPer: [ShareDefine.retJade, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
|
| | | }
|
| | | FuncNoLinearAttrDict = {}
|
| | |
|
| | | # 指定地图生效的非线性属性配置
|
| | | MapAttrInfoDict_Noline = {
|
| | |
| | | Def_CalcAttrFunc_ChatBox, # 气泡框 65
|
| | | ) = range(66)
|
| | |
|
| | | # 技能功能点列表 - 默认不算战力,不享受百分比加成,技能功能点暂时配置,之后优化技能属性逻辑后可去掉
|
| | | CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
|
| | | # 不计算战力的功能点列表 - 由其他方式计算的战力的功能点,如装备用评分计算
|
| | | CalcAttrFuncNoFightPowerList = [Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_DogzEquip, Def_CalcAttrFunc_LingQiAttr]
|
| | |
|
| | | #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
|
| | | #***注意***: 以下功能点需包含上面定义的所有功能点,不然会导致有些属性无法加上
|
| | | MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
|
| | | ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_Equip],
|
| | | ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
|
| | | ShareDefine.Def_MFPType_Star:[Def_CalcAttrFunc_Star],
|
| | | ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
|
| | | ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
|
| | | ShareDefine.Def_MFPType_Enchant:[Def_CalcAttrFunc_Enchant],
|
| | | ShareDefine.Def_MFPType_Gubao:[Def_CalcAttrFunc_Gubao, Def_CalcAttrFunc_GubaoResonance],
|
| | | ShareDefine.Def_MFPType_Shentong:[Def_CalcAttrFunc_Shentong],
|
| | | ShareDefine.Def_MFPType_LingQi:[Def_CalcAttrFunc_LingQi, Def_CalcAttrFunc_LingQiAttr, Def_CalcAttrFunc_LingQiJingLianAttr, Def_CalcAttrFunc_GuardTarin, |
| | | Def_CalcAttrFunc_WingTarin, Def_CalcAttrFunc_PeerlessWeaponTrain, Def_CalcAttrFunc_PeerlessWeapon2Train],
|
| | | ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
|
| | | ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_PetSkin, Def_CalcAttrFunc_PetTarin, Def_CalcAttrFunc_PetStar],
|
| | | ShareDefine.Def_MFPType_PetSoul:[Def_CalcAttrFunc_PetSoul],
|
| | | ShareDefine.Def_MFPType_Horse:[Def_CalcAttrFunc_Horse, Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_HorseSkin, Def_CalcAttrFunc_HorseTarin, Def_CalcAttrFunc_HorseStar],
|
| | | ShareDefine.Def_MFPType_HorseSoul:[Def_CalcAttrFunc_HorseSoul],
|
| | | ShareDefine.Def_MFPType_FaQi:[Def_CalcAttrFunc_FaQi],
|
| | | ShareDefine.Def_MFPType_Love:[Def_CalcAttrFunc_LoveRing, Def_CalcAttrFunc_LoveRingCouple],
|
| | | ShareDefine.Def_MFPType_Charm:[Def_CalcAttrFunc_Charm],
|
| | | ShareDefine.Def_MFPType_LianTi:[Def_CalcAttrFunc_LianTi],
|
| | | ShareDefine.Def_MFPType_Prestige:[Def_CalcAttrFunc_Prestige],
|
| | | ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon],
|
| | | ShareDefine.Def_MFPType_Dienstgrad:[Def_CalcAttrFunc_Dienstgrad, Def_CalcAttrFunc_TitleStar],
|
| | | ShareDefine.Def_MFPType_Rune:[Def_CalcAttrFunc_Rune],
|
| | | ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
|
| | | ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
|
| | | ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
|
| | | ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
|
| | | ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
|
| | | ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
|
| | | ShareDefine.Def_MFPType_GatherTheSoul:[Def_CalcAttrFunc_GatherTheSoul],
|
| | | ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
|
| | | ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquip, Def_CalcAttrFunc_DogzEquipPlus, Def_CalcAttrFunc_DogzBattleSkill],
|
| | | ShareDefine.Def_MFPType_FamilyZhenfa:[Def_CalcAttrFunc_FamilyZhenfa],
|
| | | ShareDefine.Def_MFPType_Face:[Def_CalcAttrFunc_Face],
|
| | | ShareDefine.Def_MFPType_FacePic:[Def_CalcAttrFunc_FacePic],
|
| | | ShareDefine.Def_MFPType_ChatBox:[Def_CalcAttrFunc_ChatBox],
|
| | | ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
|
| | | }
|
| | |
|
| | | MFPTypeName = {ShareDefine.Def_MFPType_Role:"角色", ShareDefine.Def_MFPType_LingGen:"灵根", ShareDefine.Def_MFPType_Equip:"装备", ShareDefine.Def_MFPType_Star:"升星",
|
| | | ShareDefine.Def_MFPType_Plus:"强化", ShareDefine.Def_MFPType_Stone:"宝石", ShareDefine.Def_MFPType_Wash:"洗练", ShareDefine.Def_MFPType_LingQi:"灵器",
|
| | | ShareDefine.Def_MFPType_Pet:"灵宠", ShareDefine.Def_MFPType_Horse:"坐骑", ShareDefine.Def_MFPType_Prestige:"境界", ShareDefine.Def_MFPType_GodWeapon:"神兵",
|
| | | ShareDefine.Def_MFPType_Dienstgrad:"称号", ShareDefine.Def_MFPType_Rune:"符印", ShareDefine.Def_MFPType_GatherSoul:"聚魂", ShareDefine.Def_MFPType_StoveYao:"丹药",
|
| | | ShareDefine.Def_MFPType_MagicWeapon1:"人族", ShareDefine.Def_MFPType_MagicWeapon2:"魔族", ShareDefine.Def_MFPType_MagicWeapon3:"仙族", ShareDefine.Def_MFPType_MagicWeapon4:"王者",
|
| | | ShareDefine.Def_MFPType_PetSoul:"宠魂", ShareDefine.Def_MFPType_HorseSoul:"骑魂", ShareDefine.Def_MFPType_FaQi:"法器", ShareDefine.Def_MFPType_Dogz:"神兽",
|
| | | ShareDefine.Def_MFPType_Coat:"时装", ShareDefine.Def_MFPType_Love:"情缘", ShareDefine.Def_MFPType_Charm:"魅力", ShareDefine.Def_MFPType_LianTi:"炼体",
|
| | | ShareDefine.Def_MFPType_Enchant:"附魔", ShareDefine.Def_MFPType_Gubao:"古宝", ShareDefine.Def_MFPType_Shentong:"神通", ShareDefine.Def_MFPType_FamilyZhenfa:"阵法", |
| | | ShareDefine.Def_MFPType_GatherTheSoul:"聚魂新", ShareDefine.Def_MFPType_Face:"头像", ShareDefine.Def_MFPType_FacePic:"头像框", ShareDefine.Def_MFPType_ChatBox:"气泡框", |
| | | ShareDefine.Def_MFPType_Other:"其他",
|
| | | }
|
| | |
|
| | | FuncIndexName = {
|
| | | Def_CalcAttrFunc_RoleBase:"角色基础", Def_CalcAttrFunc_LingGen:"灵根", Def_CalcAttrFunc_LingGenQuailty:"灵根品质", Def_CalcAttrFunc_Equip:"装备", |
| | | Def_CalcAttrFunc_Star:"升星", Def_CalcAttrFunc_Plus:"强化", Def_CalcAttrFunc_Stone:"宝石", Def_CalcAttrFunc_Wash:"洗练", |
| | | Def_CalcAttrFunc_LingQi:"灵器", Def_CalcAttrFunc_LingQiAttr:"灵器属性", Def_CalcAttrFunc_LingQiJingLianAttr:"灵器精炼", Def_CalcAttrFunc_Pet:"灵宠",
|
| | | Def_CalcAttrFunc_Horse:"坐骑", Def_CalcAttrFunc_Prestige:"境界", Def_CalcAttrFunc_GodWeapon:"神兵", Def_CalcAttrFunc_Dienstgrad:"称号", |
| | | Def_CalcAttrFunc_Rune:"符印", Def_CalcAttrFunc_GatherSoul:"聚魂", Def_CalcAttrFunc_Success:"成就", Def_CalcAttrFunc_VIP:"VIP", |
| | | Def_CalcAttrFunc_Stove:"炼丹炉", Def_CalcAttrFunc_FamilyTech:"心法", Def_CalcAttrFunc_EquipDecompose:"装备分解", Def_CalcAttrFunc_PetSoul:"宠物魂石", |
| | | Def_CalcAttrFunc_HorseSoul:"坐骑魂石", Def_CalcAttrFunc_HorseSkill:"坐骑技能属性", Def_CalcAttrFunc_PetSkill:"宠物技能属性", Def_CalcAttrFunc_StoveYao:"炼丹炉丹药", |
| | | Def_CalcAttrFunc_PetSign:"宠物签到", Def_CalcAttrFunc_Dogz:"神兽", Def_CalcAttrFunc_DogzBattleSkill:"神兽技能", Def_CalcAttrFunc_DogzEquip:"神兽装备", |
| | | Def_CalcAttrFunc_DogzEquipPlus:"神兽强化", Def_CalcAttrFunc_Coat:"时装", Def_CalcAttrFunc_MagicWeapon1:"人族法宝属性", |
| | | Def_CalcAttrFunc_MagicWeapon2:"魔族法宝属性", Def_CalcAttrFunc_MagicWeapon3:"仙族法宝属性", Def_CalcAttrFunc_MagicWeapon4:"王者法宝属性", Def_CalcAttrFunc_HorseSkin:"坐骑觉醒", |
| | | Def_CalcAttrFunc_PetSkin:"灵宠觉醒", Def_CalcAttrFunc_HorseTarin:"坐骑培养", Def_CalcAttrFunc_PetTarin:"灵宠培养", Def_CalcAttrFunc_GuardTarin:"守护培养",
|
| | | Def_CalcAttrFunc_WingTarin:"翅膀培养", Def_CalcAttrFunc_PeerlessWeaponTrain:"灭世培养", Def_CalcAttrFunc_PeerlessWeapon2Train:"噬魂培养", Def_CalcAttrFunc_FaQi:"法器",
|
| | | Def_CalcAttrFunc_LoveRing:"情戒基础", Def_CalcAttrFunc_LoveRingCouple:"情戒仙侣", Def_CalcAttrFunc_Charm:"魅力", Def_CalcAttrFunc_LianTi:"炼体",
|
| | | Def_CalcAttrFunc_Enchant:"附魔", Def_CalcAttrFunc_LingQiEnchant:"灵器附魔", Def_CalcAttrFunc_Gubao:"古宝", Def_CalcAttrFunc_Shentong:"神通",
|
| | | Def_CalcAttrFunc_HorseStar:"坐骑星级", Def_CalcAttrFunc_PetStar:"宠物星级", Def_CalcAttrFunc_TitleStar:"称号星级", Def_CalcAttrFunc_FamilyZhenfa:"阵法",
|
| | | Def_CalcAttrFunc_GatherTheSoul:"聚魂新", Def_CalcAttrFunc_GubaoResonance:"古宝共鸣", Def_CalcAttrFunc_Face:"头像", Def_CalcAttrFunc_FacePic:"头像框", Def_CalcAttrFunc_ChatBox:"气泡框",
|
| | | }
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | (
|
| | |
| | | #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
|
| | | Def_Cost_RefreshArrestTask, # 刷新悬赏任务
|
| | | Def_Cost_OffLineExp, # 兑换离线经验
|
| | | Def_Cost_RefreshTruck, # 刷新镖车
|
| | | Def_Cost_FinishTruck, # 完成镖车
|
| | | Def_Cost_RefreshTimeShop, # 刷新神秘商店
|
| | | Def_Cost_OpenNoble, # 开通贵族
|
| | | Def_Cost_Warehouse, # 仓库
|
| | |
| | | Def_Cost_Trade, # 交易
|
| | | Def_Cost_Rename, # 改名
|
| | | Def_Cost_SkillLvUp, # 技能升级
|
| | | ) = range(2000, 2000 + 69)
|
| | | ) = range(2000, 2000 + 67)
|
| | |
|
| | | Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
|
| | |
|
| | |
| | | Def_Cost_UseSpeaker:"UseSpeaker",
|
| | | Def_Cost_Revive:"Revive",
|
| | | Def_Cost_FBEncourage:"FBEncourage",
|
| | | Def_Cost_RefreshTruck:"RefreshTruck",
|
| | | Def_Cost_FinishTruck:"FinishTruck",
|
| | | Def_Cost_RefreshArrestTask:"RefreshArrestTask",
|
| | | Def_Cost_RefreshTimeShop:"RefreshTimeShop",
|
| | | Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill",
|
| | |
| | | Def_GiveMoney_BossFirstKill, # Boss首杀
|
| | | Def_GiveMoney_21,
|
| | | Def_GiveMoney_Trade, # 交易
|
| | | Def_GiveMoney_Truck, # 运镖
|
| | | Def_GiveMoney_23,
|
| | | Def_GiveMoney_FreeGoods, # 极品白拿
|
| | | Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25
|
| | | Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26
|
| | |
| | | Def_GiveMoney_CollectNPC:"CollectNPC",
|
| | | Def_GiveMoney_BossFirstKill:"BossFirstKill",
|
| | | Def_GiveMoney_Trade:"Trade",
|
| | | Def_GiveMoney_Truck:"Truck",
|
| | | Def_GiveMoney_FreeGoods:"FreeGoods",
|
| | | Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
|
| | | Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose",
|
| | |
| | | ntMonsterTime, #按时间掉血的怪物 22 废弃,以是否有配置在时间掉血怪物表为准
|
| | | ntPriWoodPilePVE, #专属私有木桩 - PVE 23
|
| | | ntPriWoodPilePVP, #专属私有木桩 - PVP 24
|
| | | ntHero, #武将英雄 25
|
| | | ntMax
|
| | | ) = range(26)
|
| | | ) = range(27)
|
| | |
|
| | |
|
| | | # 回合卡牌
|
| | | (
|
| | | Def_SkillFuncType_Common, #0为通用技能
|
| | | Def_SkillFuncType_TurnNormaSkill, #1 普攻技能
|
| | | Def_SkillFuncType_AngerSkill, #2 怒气技能
|
| | | Def_SkillFuncType_PotentialSkill, #3 潜能技能
|
| | | Def_SkillFuncType_AtkbackSkill, #4 反击技能
|
| | | ) = range(5)
|
| | |
|
| | | # MMO项目 - 先保留,重新定义从1000开始,后续可陆续删除
|
| | | (Def_SkillFuncType_Common, #0为通用技能
|
| | | Def_SkillFuncType_FbSkill, #1为法宝功能获得的主动技能
|
| | | Def_SkillFuncType_FbPassiveSkill, #2为法宝功能获得的被动技能
|
| | |
| | | Def_SkillFuncType_ShentongSkill, #20 神通技能
|
| | | Def_SkillFuncType_ElfSkill, #21 精怪技能
|
| | | Def_SkillFuncType_GatherTheSoul, #22 聚魂技能
|
| | | ) = range(23)
|
| | | ) = range(1000, 1000 + 23)
|
| | |
|
| | | # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
|
| | | Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal , #平凡小怪 0 # c++ 定义为普通NPC视野刷新
|
| | |
| | | Def_BattleRelationType_CommNoBoss, # 除了(指定)BOSS,可对其释放技能,但是无实际效果
|
| | | ) = range(0, 4)
|
| | |
|
| | | # 近战远程
|
| | | AtkDistTypeList = (
|
| | | AtkDistType_Short, # 近战
|
| | | AtkDistType_Long, # 远程
|
| | | ) = range(1, 1 + 2)
|
| | |
|
| | | # 经验倍率限制类型
|
| | | (
|
| | | ExpRateLimitType_Recover, # 资源找回
|
| | | ExpRateLimitType_Sweep, # 扫荡
|
| | | ) = range(2)
|
| | |
|
| | | # 技能功能类对应战斗力模块
|
| | | Def_SkillFuncType_MFPType={
|
| | | Def_SkillFuncType_FbSkill:ShareDefine.Def_MFPType_MagicWeapon1,
|
| | | Def_SkillFuncType_FbPassiveSkill:ShareDefine.Def_MFPType_MagicWeapon2,
|
| | | Def_SkillFuncType_FbSPSkill:ShareDefine.Def_MFPType_MagicWeapon1,
|
| | | Def_SkillFuncType_GiftSkill:ShareDefine.Def_MFPType_Role,
|
| | | |
| | | Def_SkillFuncType_HorseSkill:ShareDefine.Def_MFPType_Horse,
|
| | | Def_SkillFuncType_PetSkill:ShareDefine.Def_MFPType_Pet,
|
| | | Def_SkillFuncType_PetOwnerSkill:ShareDefine.Def_MFPType_Pet,
|
| | | Def_SkillFuncType_GWSkill:ShareDefine.Def_MFPType_Prestige,
|
| | | Def_SkillFuncType_SuiteSkill:ShareDefine.Def_MFPType_Equip,
|
| | | Def_SkillFuncType_TitleSkill:ShareDefine.Def_MFPType_Dienstgrad,
|
| | | Def_SkillFuncType_LianTiSkill:ShareDefine.Def_MFPType_LianTi,
|
| | | Def_SkillFuncType_ShentongSkill:ShareDefine.Def_MFPType_Shentong,
|
| | | }
|
| | |
|
| | |
|
| | | # 投资理财类型,和前端对应,从7开始
|
| | | InvestTypeList = (
|