| | |
| | |
|
| | | def __doMainDrop(curPlayer):
|
| | | # 装备掉落
|
| | | __doDropEquip(curPlayer)
|
| | | if __doDropEquip(curPlayer) == -1:
|
| | | return
|
| | |
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | DailyBootyUpperList = []
|
| | |
| | |
|
| | | GameWorld.DebugLog("可掉落战利品上限: chapterID=%s, %s" % (chapterID, DailyBootyUpperList), playerID)
|
| | |
|
| | | # 战利品掉落默认不堆叠,故最多只能掉落剩余空格子个数的物品
|
| | | spaceCount = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptIdentify)
|
| | | |
| | | # 其他战利品掉落
|
| | | bootyDropNeedDict = IpyGameDataPY.GetFuncEvalCfg("MainBootyDrop", 1, {})
|
| | | bootyDropCntDict = IpyGameDataPY.GetFuncEvalCfg("MainBootyDrop", 2, {})
|
| | | for itemID, dropUpper in DailyBootyUpperList:
|
| | | if spaceCount <= 0:
|
| | | GameWorld.DebugLog("掉落背包已满!", playerID)
|
| | | break
|
| | | if dropUpper <= 0:
|
| | | continue
|
| | | todyDropCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID)
|
| | |
| | | if dropCntTotal <= 0:
|
| | | continue
|
| | |
|
| | | GameWorld.DebugLog("掉落战利品! itemID=%s,unXiantaoCntBooty=%s,次数=%s,dropCntTotal=%s" % (itemID, unXiantaoCntBooty, dropBootyCnt, dropCntTotal), playerID)
|
| | | GameWorld.DebugLog("掉落战利品! itemID=%s,unXiantaoCntBooty=%s,次数=%s,dropCntTotal=%s,spaceCount=%s" |
| | | % (itemID, unXiantaoCntBooty, dropBootyCnt, dropCntTotal, spaceCount), playerID)
|
| | | curItem = ItemControler.GetOutPutItemObj(itemID, dropCntTotal, False, curPlayer=curPlayer)
|
| | | if curItem == None:
|
| | | continue
|
| | |
| | | unXiantaoCntBooty = unXiantaoCntBooty % dropOneNeed
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty)
|
| | | SetBootyDropToday(curPlayer, itemID, todyDropCnt + dropCntTotal)
|
| | | spaceCount -= 1
|
| | |
|
| | | return
|
| | |
|
| | | def __doDropEquip(curPlayer):
|
| | | ## 主线掉落装备
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip)
|
| | | dropOneNeed = IpyGameDataPY.GetFuncCfg("MainEquipDrop", 1) # 每消耗X个战锤掉落一件装备
|
| | | dropEquipCnt = unXiantaoCntEquip / dropOneNeed
|
| | | if dropEquipCnt <= 0:
|
| | | GameWorld.DebugLog("主线暂不能掉落! unXiantaoCntEquip=%s,dropOneNeed=%s,dropEquipCnt=%s" % (unXiantaoCntEquip, dropOneNeed, dropEquipCnt))
|
| | | GameWorld.DebugLog("主线暂不能掉落! unXiantaoCntEquip=%s,dropOneNeed=%s,dropEquipCnt=%s" % (unXiantaoCntEquip, dropOneNeed, dropEquipCnt), playerID)
|
| | | return
|
| | | dropEquipCnt = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptIdentify, dropEquipCnt)
|
| | | if not dropEquipCnt:
|
| | | GameWorld.DebugLog("掉落鉴定背包没有空间!")
|
| | | return
|
| | | GameWorld.DebugLog("掉落背包已满!", playerID)
|
| | | return -1
|
| | |
|
| | | playerID = curPlayer.GetPlayerID() |
| | | treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("TreeLV", treeLV)
|
| | | if not ipyData:
|