ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -878,6 +878,9 @@
            skillID = breakIpyData.GetSkillID()
            if skillID:
                skillIDList.append(skillID)
            skillIDExList = breakIpyData.GetSkillIDExList()
            if skillIDExList:
                skillIDList += skillIDExList
                
    awakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
    if awakeIpyDataList:
@@ -2164,7 +2167,7 @@
    # 流向记录
    if mapID != ChConfig.Def_FBMapID_Main and reqPlayerID:
        DataRecordPack.DR_FightStat(reqPlayerID, mapID, funcLineID, turnFight.isWin, turnFight.turnNum, turnFight.turnMax, 
                                    heroCount, turnFight.costTime, statInfo, drLineupInfo)
                                    heroCount, turnFight.costTime, statInfo, drLineupInfo, guid)
    return
#// B4 14 查看战报 #tagCSTurnFightReportView