| | |
| | | skillID = breakIpyData.GetSkillID()
|
| | | if skillID:
|
| | | skillIDList.append(skillID)
|
| | | skillIDExList = breakIpyData.GetSkillIDExList()
|
| | | if skillIDExList:
|
| | | skillIDList += skillIDExList
|
| | |
|
| | | awakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
|
| | | if awakeIpyDataList:
|
| | |
| | | # 流向记录
|
| | | if mapID != ChConfig.Def_FBMapID_Main and reqPlayerID:
|
| | | DataRecordPack.DR_FightStat(reqPlayerID, mapID, funcLineID, turnFight.isWin, turnFight.turnNum, turnFight.turnMax,
|
| | | heroCount, turnFight.costTime, statInfo, drLineupInfo)
|
| | | heroCount, turnFight.costTime, statInfo, drLineupInfo, guid)
|
| | | return
|
| | |
|
| | | #// B4 14 查看战报 #tagCSTurnFightReportView
|