hxp
8 天以前 05a5a109020b5025492dfc5e055935cd3195e342
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -28,7 +28,6 @@
import FBLogic
import ChConfig
import PlayerGoldInvest
import ObjPool
import random
import json
@@ -1619,9 +1618,10 @@
    if not costType or not payMoneyList:
        GameWorld.DebugLog("没有配置购买副本次数消耗货币数! mapID=%s,costType=%s,payMoneyList=%s" % (mapID, costType, payMoneyList))
        return
    costMoney = payMoneyList[hasBuyCnt] if len(payMoneyList) > hasBuyCnt else payMoneyList[-1]
    if not PlayerControl.PayMoney(curPlayer, costType, costMoney, ChConfig.Def_Cost_BuyFBCnt, {"MapID":mapID}):
        return
    if not PlayerGoldInvest.IsFBCntBuyFree(curPlayer, mapID):
        costMoney = payMoneyList[hasBuyCnt] if len(payMoneyList) > hasBuyCnt else payMoneyList[-1]
        if not PlayerControl.PayMoney(curPlayer, costType, costMoney, ChConfig.Def_Cost_BuyFBCnt, {"MapID":mapID}):
            return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBBuyCnt % mapID, hasBuyCnt + 1)
    Sync_FBPlayerFBInfoData(curPlayer, mapID)
    return
@@ -1688,11 +1688,11 @@
            return
        mapIDList = [mapIDInfo] if type(mapIDInfo) == int else mapIDInfo
        
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCFBInfoList)
    clientPack = ChPyNetSendPack.tagSCFBInfoList()
    clientPack.FBDataList = []
    
    for mapID in mapIDList:
        fbInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCFBInfo)
        fbInfo = ChPyNetSendPack.tagSCFBInfo()
        fbInfo.MapID = mapID
        fbInfo.EnterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % mapID)
        fbInfo.ADAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBADCnt % mapID)