ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -27,23 +27,18 @@
import PlayerCoin
import PlayerControl
import PlayerFamily
import PlayerFamilyZhenfa
import PlayerLoginDayAward
import NPCCommon
import FunctionNPCCommon
import PlayerGoldGift
import PlayerActivity
import FBCommon
import PlayerSuccess
import PlayerFreeGoods
import ChItem
import GameLogic_Tianzi
import PlayerGoldInvest
import PlayerCrossRealmPK
import PlayerCrossChampionship
import PlayerPet
import PlayerFamilyRedPacket
import OpenServerCampaign
import PlayerCostRebate
import CrossActCTGBillboard
import CrossActAllRecharge
@@ -61,10 +56,8 @@
import PlayerActTurntable
import PlayerActBuyOne
import PlayerSpringSale
import PlayerBossReborn
import PlayerWeekParty
import PlayerFeastWeekParty
import PlayerFeastTravel
import PlayerFeastLogin
import PlayerFeastWish
import PlayerActTask
@@ -76,7 +69,6 @@
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerOfflineSupport
import PlayerFeastRedPacket
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import PlayerTongTianLing
@@ -89,12 +81,15 @@
import IpyGameDataPY
import PlayerArena
import PyGameData
import OpenServerActivity
import PlayerXiangong
import PlayerBillboard
import PlayerViewCache
import GameFuncComm
import PlayerMail
import PlayerHero
import PlayerTree
import PlayerLLMJ
import datetime
import time
@@ -111,6 +106,7 @@
    #副本OnDay事件响应
    #FBLogic.OnDay(tick)
    
    OpenServerActivity.OnDay()
    #仙盟
    PlayerFamily.FamilyOnDay()
    PlayerArena.OnDay()
@@ -237,6 +233,10 @@
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("PlayerOnDay! ondayValue=%s" % (ondayValue), playerID)
    
    # 过天同步下时间、开服天
    ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
    ChPlayer.Sync_OpenServerDay(curPlayer)
    __DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventType)
    __DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventTypeEx)
    
@@ -250,15 +250,9 @@
    
    # 常规过天
    if onEventType == ShareDefine.Def_OnEventType:
        #开服活动
        OpenServerCampaign.OnOpenServerCampaignDay(curPlayer)
        GameFuncComm.DoFuncOpenLogic(curPlayer)
        #清空每日事件奖励
        curPlayer.SetDayProcessGameEventCount(0)
        #重置宠物每天的训练次数
        #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
        
        #OnDay时清除每日签到的信息
        PlayerSignDay.SignDayOnDay(curPlayer)
@@ -269,8 +263,6 @@
        
        PlayerCoin.OnDay(curPlayer)
        PlayerTree.PlayerOnDay(curPlayer)
        #成就
        PlayerSuccess.SuccOnDay(curPlayer)
        #投资
        PlayerGoldInvest.OnDay(curPlayer)
        #战令
@@ -284,9 +276,12 @@
        PlayerLove.DoPlayerOnDay(curPlayer)
        #仙宫
        PlayerXiangong.PlayerOnDay(curPlayer)
        PlayerControl.PayCoinOnDay(curPlayer)
        PlayerControl.PlayerOnDay(curPlayer)
        ChPlayer.PlayerOnDay(curPlayer)
        PlayerActivity.OnDay(curPlayer)
        PlayerLLMJ.PlayerOnDay(curPlayer)
        FunctionNPCCommon.ShopItemOnDay(curPlayer)
        OpenServerActivity.PlayerOnDay(curPlayer)
        
    # 特殊时间点X点过天
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
@@ -310,12 +305,6 @@
        
    # 以下为支持两种重置模式切换配置的
    FBCommon.FBOnDay(curPlayer, onEventType)
    # 商店物品购买兑换OnDay
    FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType)
    # 仙盟红包OnDay
    PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType)
    #许愿池
    PlayerWishingWell.OnDay(curPlayer)
    #通天令
@@ -404,11 +393,10 @@
        
        #计算这一周的家族的活跃度
        CalcFamilyActiveValue(curPlayer)
        #成就Onweek
        PlayerSuccess.OnWeek(curPlayer)
        
        # 每周提示玩家提示vip等级加入贵宾俱乐部
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0)
        FunctionNPCCommon.ShopItemOnWeek(curPlayer)
        
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        #竞技场
@@ -417,9 +405,6 @@
        
    # 以下为支持两种重置模式切换配置的
    FBCommon.FBOnWeek(curPlayer, onEventType)
    # 商店物品购买兑换OnDay
    FunctionNPCCommon.ShopItemOnWeek(curPlayer, onEventType)
    return
#---------------------------------------------------------------------
@@ -460,8 +445,6 @@
        pass
        #OnMonthEx
        
    # 商店物品购买兑换OnMonth
    FunctionNPCCommon.ShopItemOnMonth(curPlayer, onEventType)
    return
#---------------------------------------------------------------------
@@ -871,14 +854,6 @@
            PyGameData.FBOpenTimeRecord = eval(msgValue)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_VSFamilyInfo:
            PyGameData.VSFamilyInfo = eval(msgValue)
            return
        if key == ShareDefine.Def_Notify_WorldKey_FamilyZhenfaInfo:
            PlayerFamilyZhenfa.GameServer_FamilyZhenfa(eval(msgValue))
            return
        if key == ShareDefine.Def_Notify_WorldKey_CoupleInfo:
            syncCoupleInfo = eval(msgValue)
            for playerID, coupleInfo in syncCoupleInfo.items():
@@ -923,9 +898,6 @@
                
            elif actionName == ShareDefine.OperationActionName_SpringSale:
                PlayerSpringSale.RefreshSpringSaleActionInfo(actNum)
            elif actionName == ShareDefine.OperationActionName_BossReborn:
                PlayerBossReborn.RefreshOperationAction_BossReborn()
                
            elif actionName == ShareDefine.OperationActionName_FlashGiftbag:
                PlayerFlashGiftbag.RefreshFlashGiftbagActionInfo(actNum)
@@ -975,14 +947,8 @@
            elif actionName == ShareDefine.OperationActionName_FeastWish:
                PlayerFeastWish.RefreshFeastWishActionInfo()
                
            elif actionName == ShareDefine.OperationActionName_FeastTravel:
                PlayerFeastTravel.RefreshFeastTravelActionInfo()
            elif actionName == ShareDefine.OperationActionName_FeastWeekParty:
                PlayerFeastWeekParty.RefreshOperationAction_FeastWeekParty()
            elif actionName == ShareDefine.OperationActionName_FeastRedPacket:
                PlayerFeastRedPacket.RefreshOperationAction_FeastRedPacket()
                
            elif actionName == ShareDefine.OperationActionName_LuckyTreasure:
                PlayerLuckyTreasure.RefreshLuckyTreasureAction()
@@ -1026,16 +992,6 @@
        
        if key == ShareDefine.Def_Notify_WorldKey_CrossZoneName:
            PyGameData.g_crossZoneName = msgValue
            return
        if key == ShareDefine.Def_Notify_WorldKey_CrossServerTime:
            PyGameData.g_crossServerTimeInfo = eval(msgValue)
            playerManager = GameWorld.GetPlayerManager()
            for index in xrange(playerManager.GetPlayerCount()):
                curPlayer = playerManager.GetPlayerByIndex(index)
                if not GameWorld.IsNormalPlayer(curPlayer):
                    continue
                ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
            return
        
        # 幸运云购