ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -36,7 +36,7 @@
        GameWorld.DebugAnswer(curPlayer, "发起战斗: TurnFight mapID [lineID 玩家ID]")
        GameWorld.DebugAnswer(curPlayer, "设置属性: TurnFight a 属性ID 值 [阵营 位置] ")
        GameWorld.DebugAnswer(curPlayer, "击杀目标: TurnFight k 阵营 [位置 ...] ")
        GameWorld.DebugAnswer(curPlayer, "添加buff: TurnFight b 阵营  位置 buff技能ID")
        GameWorld.DebugAnswer(curPlayer, "添加buff: TurnFight b 阵营  位置 buff归属阵营 位置 技能ID [ID ...]")
        GameWorld.DebugAnswer(curPlayer, "输出明细: TurnFight p [阵营 位置] ")
        GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
        GameWorld.DebugAnswer(curPlayer, "位置: 1~6号位")
@@ -160,7 +160,9 @@
def __doAddBuff(curPlayer, msgList):
    faction = msgList[1] if len(msgList) > 1 else 2
    posNum = msgList[2] if len(msgList) > 2 else 1
    skillIDList = msgList[3:]
    ownerFaction = msgList[3] if len(msgList) > 3 else faction
    ownerPosNum = msgList[4] if len(msgList) > 4 else posNum
    skillIDList = msgList[5:]
    if faction not in FactionList:
        GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
        return
@@ -182,8 +184,19 @@
        GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
        return
    
    ownerFaction = turnFight.getBatFaction(ownerFaction)
    ownerLineup = ownerFaction.getBatlineup(1)
    ownerID = ownerLineup.posObjIDDict.get(ownerPosNum)
    buffOwner = batObjMgr.getBatObj(ownerID)
    if not buffOwner:
        GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (ownerFaction, ownerPosNum))
        return
    if not buffOwner.IsAlive():
        GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (ownerFaction, ownerPosNum))
        return
    for skillID in skillIDList:
        addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID)
        addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner)
        if addBuff:
            GameWorld.DebugAnswer(curPlayer, "添加buff成功!skillID=%s,buffID=%s" % (skillID, addBuff.GetBuffID()))    
        else: