| | |
| | | GameWorld.DebugAnswer(curPlayer, "发起战斗: TurnFight mapID [lineID 玩家ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置属性: TurnFight a 属性ID 值 [阵营 位置] ")
|
| | | GameWorld.DebugAnswer(curPlayer, "击杀目标: TurnFight k 阵营 [位置 ...] ")
|
| | | GameWorld.DebugAnswer(curPlayer, "添加buff: TurnFight b 阵营 位置 buff技能ID")
|
| | | GameWorld.DebugAnswer(curPlayer, "添加buff: TurnFight b 阵营 位置 buff归属阵营 位置 技能ID [ID ...]")
|
| | | GameWorld.DebugAnswer(curPlayer, "输出明细: TurnFight p [阵营 位置] ")
|
| | | GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
|
| | | GameWorld.DebugAnswer(curPlayer, "位置: 1~6号位")
|
| | |
| | | def __doAddBuff(curPlayer, msgList):
|
| | | faction = msgList[1] if len(msgList) > 1 else 2
|
| | | posNum = msgList[2] if len(msgList) > 2 else 1
|
| | | skillIDList = msgList[3:]
|
| | | ownerFaction = msgList[3] if len(msgList) > 3 else faction
|
| | | ownerPosNum = msgList[4] if len(msgList) > 4 else posNum
|
| | | skillIDList = msgList[5:]
|
| | | if faction not in FactionList:
|
| | | GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
|
| | | return
|
| | |
| | | GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
|
| | | return
|
| | |
|
| | | ownerFaction = turnFight.getBatFaction(ownerFaction)
|
| | | ownerLineup = ownerFaction.getBatlineup(1)
|
| | | ownerID = ownerLineup.posObjIDDict.get(ownerPosNum)
|
| | | buffOwner = batObjMgr.getBatObj(ownerID)
|
| | | if not buffOwner:
|
| | | GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (ownerFaction, ownerPosNum))
|
| | | return
|
| | | if not buffOwner.IsAlive():
|
| | | GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (ownerFaction, ownerPosNum))
|
| | | return
|
| | | |
| | | for skillID in skillIDList:
|
| | | addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID)
|
| | | addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner)
|
| | | if addBuff:
|
| | | GameWorld.DebugAnswer(curPlayer, "添加buff成功!skillID=%s,buffID=%s" % (skillID, addBuff.GetBuffID()))
|
| | | else:
|