ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -42,7 +42,7 @@
    @param refreshTimeLayer: 刷新剩余时间、层级
    '''
    skillData = curBuff.GetSkillData()
    curBuff.SetCalcTime(turnFight.getTimeline())
    curBuff.SetAddTiming(curBatObj.GetTiming())
    if refreshTimeLayer:
        curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
        curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
@@ -180,17 +180,17 @@
                GameWorld.DebugLog("        默认覆盖")
                
            # 重置回合、CD、值等
            buff.SetCalcTime(turnFight.getTimeline())
            buff.SetAddTiming(batObj.GetTiming())
            buff.SetRemainTime(buffSkill.GetLastTime())
            buff.SetLayer(updLayerCnt)
            buff.SetBuffValueList(buffValueList)
            buff.ResetEffectValueEx()
            if afterLogic and bySkill:
                bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
            elif isSync:
                SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
                
            if nowLayerCnt != updLayerCnt:
                RefreshBuffEffect(turnFight, batObj, buff, False)
            RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=2)
            return buff
        
    return __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
@@ -205,11 +205,12 @@
    relatedSkillID = bySkill.GetSkillID() if bySkill else 0
    ownerID = buffOwner.GetID()
    buffID = buff.GetBuffID()
    timing = batObj.GetTiming()
    
    GameWorld.DebugLog("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s"
                       % (buffID, skillID, ownerID, relatedSkillID, turnFight.getTimeline()), curID)
    GameWorld.DebugLog("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s"
                       % (buffID, skillID, ownerID, relatedSkillID, timing), curID)
    buff.SetAddTiming(timing) # 武将当前在什么时机就设置为什么时机
    buff.SetOwnerID(ownerID)
    buff.SetCalcTime(turnFight.getTimeline())
    buff.SetRemainTime(buffSkill.GetLastTime())
    buff.SetLayer(setLayerCnt)
    buff.SetBuffValueList(buffValueList)
@@ -222,11 +223,13 @@
    elif isSync:
        SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
        
    RefreshBuffEffect(turnFight, batObj, buff, True)
    RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=1)
    return buff
def RefreshBuffEffect(turnFight, batObj, curBuff, isNewBuff=False):
def RefreshBuffEffect(turnFight, batObj, curBuff, buffSkill=None, buffOwner=None, refreshType=0):
    ## 刷新buff效果
    # @param buffSkill: 添加该buff时对应的buff技能ID,可能为None,如非添加时的刷新
    # @param refreshType: 0-普通刷新;1-新添加刷新;2-覆盖刷新
    
    isRefreshAttr = False # 是否刷属性
    
@@ -240,12 +243,15 @@
            continue
        
        if curEffect.GetTriggerWay():
            if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf] and isNewBuff:
            if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf] and refreshType == 1:
                passiveEffMgr.AddBuffPassiveEffect(curBuff, skillData, curEffect)
                
        elif effectID in ChConfig.AttrIDList:
            isRefreshAttr = True
            
    if refreshType and buffSkill and buffOwner:
        TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, connSkill=buffSkill, connBuff=curBuff)
    if isRefreshAttr:
        RefreshBuffAttr(batObj)
        
@@ -257,7 +263,7 @@
        curBuff.SetLayer(updLayer)
        relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0
        SyncBuffRefresh(turnFight, batObj, curBuff, relatedSkillID)
        RefreshBuffEffect(turnFight, batObj, curBuff, False)
        RefreshBuffEffect(turnFight, batObj, curBuff)
        return
    DoBuffDel(turnFight, batObj, curBuff, relatedSkill)
    return
@@ -351,40 +357,66 @@
    GameWorld.DebugLog("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s" 
                       % (objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict))
    
    skbufAttrDict = {}
    # 属性技能
    skillAttrDict = {}
    skillManager = batObj.GetSkillManager()
    for index in range(0, skillManager.GetSkillCount()):
        curSkill = skillManager.GetSkillByIndex(index)
        if not curSkill:
            continue
        for eIndex in range(curSkill.GetEffectCount()):
            effect = curSkill.GetEffect(eIndex)
            effID = effect.GetEffectID()
            if effID not in ChConfig.AttrIDList:
                continue
            if effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
                # 技能时仅技能有效
                continue
            attrID = effID
            attrValue = effect.GetEffectValue(0)
            calcType = effect.GetEffectValue(1)
            if calcType == 2: # 减少,其他默认增加
                attrValue = -attrValue
            skillAttrDict[attrID] = skillAttrDict.get(attrID, 0) + attrValue
            skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
    skillAttrDict and GameWorld.DebugLog("    skillAttrDict=%s" % skillAttrDict)
    # buff
    buffAttrDict = {} # buff属性 {attrID:value, } value可能是负值
    buffsAttrDict = {} # buff属性 {attrID:value, } value可能是负值
    buffMgr = batObj.GetBuffManager()
    for index in range(buffMgr.GetBuffCount()):
        buff = buffMgr.GetBuffByIndex(index)
        layer = max(1, buff.GetLayer())
        skillData = buff.GetSkillData()
        atkType = skillData.GetAtkType()
        if atkType:
            callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (atkType, "CalcBuffAttrEx"))
            if callFunc:
                callFunc(batObj, buff, skillData, layer, buffAttrDict)
        for eIndex in range(skillData.GetEffectCount()):
            effect = skillData.GetEffect(eIndex)
            effID = effect.GetEffectID()
            if effID not in ChConfig.AttrIDList:
                continue
            if effect.GetTriggerSrc() and effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
                # buff时,不配默认有效,或仅buff有效
                continue
            attrID = effID
            attrValue = effect.GetEffectValue(0) * layer
            attrValue = (effect.GetEffectValue(0) + buff.GetEffectValueEx(attrID)) * layer
            calcType = effect.GetEffectValue(1)
            if calcType == 2: # 减少,其他默认增加
                attrValue = -attrValue
            buffAttrDict[attrID] = buffAttrDict.get(attrID, 0) + attrValue
            buffsAttrDict[attrID] = buffsAttrDict.get(attrID, 0) + attrValue
            skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
            
    GameWorld.DebugLog("    buffAttrDict=%s" % buffAttrDict)
    buffsAttrDict and GameWorld.DebugLog("    buffsAttrDict=%s" % buffsAttrDict)
    GameWorld.DebugLog("    skbufAttrDict=%s" % skbufAttrDict)
    
    objID = batObj.GetID()
    # 先计算百分比加成或降低的
    perIDList = ChConfig.AttrPerDict.values()
    for attrID, attrPerID in ChConfig.AttrPerDict.items():
        if attrPerID not in buffAttrDict:
        if attrPerID not in skbufAttrDict:
            continue
        attrPerValue = buffAttrDict[attrPerID] # 可能是负值
        attrPerValue = skbufAttrDict[attrPerID] # 可能是负值
        attrValue = batObj.GetBatAttrValue(attrID, False)
        if attrValue <= 0:
            continue
@@ -394,7 +426,7 @@
        GameWorld.DebugLog("    attrID=%s(PerID:%s),attrValue=%s(PerValue:%s),updValue=%s" % (attrID, attrPerID, attrValue, attrPerValue, updValue))
        
    # 再累加非百分比的固定值
    for attrID, addValue in buffAttrDict.items():
    for attrID, addValue in skbufAttrDict.items():
        if attrID in perIDList:
            continue
        attrValue = batObj.GetBatAttrValue(attrID, False)