| | |
| | | '''
|
| | | Def_InitOpenServerTime = 'InitOpenServerTime'
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| | | Def_SetOpenServerTime = 'SetOpenServerTime' # GM工具预定的开服时间
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| | | Def_CanCross = 'CanCross' # 是否允许加入跨服,暂时仅对将要加入的做限制,已加入的暂不处理
|
| | |
|
| | | Def_FamilyCrossState = 'FamilyCrossState' # 本服公会跨服状态, 0-未跨服;1-已跨服
|
| | | Def_FamilyTransDataTime = 'FamilyTransDataTime' # 本服公会首次跨服互通数据开始传输时间戳,不为0代表传输数据中
|
| | |
| | | Def_BT_OSA_HeroCall, # 开服招募榜 4
|
| | | Def_BT_Dingjunge, # 定军阁过关榜 5
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| | | Def_BT_ActHeroAppear, # 武将登场招募榜 6
|
| | | ) = range(0, 7) |
| | | Def_BT_OSA_HeroTrain, # 开服武将冲榜 7
|
| | | Def_BT_OSA_BeautyTrain, # 开服红颜冲榜 8
|
| | | Def_BT_OSA_MinggeTrain, # 开服命格冲榜 9
|
| | | Def_BT_Qunying, # 群英榜积分周榜 10
|
| | | ) = range(0, 11)
|
| | |
|
| | | ''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
|
| | | 与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
|
| | |
| | | 本服榜单表(tagDBBillboard)
|
| | | '''
|
| | | CrossBillboardTypeList = (
|
| | | Def_CBT_ActCTG, # 跨服运营活动 - 充值榜 150
|
| | | Def_CBT_Qunying, # 跨服群英榜积分周榜 - 150
|
| | | ) = range(150, 150 + 1)
|
| | |
|
| | | BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
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| | |
|
| | | BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜",
|
| | | Def_BT_OSA_MainLevel:"开服关卡榜", Def_BT_OSA_HeroCall:"开服招募榜", Def_BT_Dingjunge:"定军阁过关榜",
|
| | | Def_BT_ActHeroAppear:"武将登场招募榜(分组值1-ActNum)"
|
| | | Def_BT_OSA_HeroTrain:"开服武将冲榜", Def_BT_OSA_BeautyTrain:"开服红颜冲榜", Def_BT_OSA_MinggeTrain:"开服命格冲榜", |
| | | Def_BT_ActHeroAppear:"武将登场招募榜(分组值1-ActNum)", Def_BT_Qunying:"群英榜积分周榜",
|
| | | Def_CBT_Qunying:"跨服群英榜积分周榜(分组值1-zoneID)",
|
| | | }
|
| | |
|
| | | #仙盟榜单类型
|
| | |
| | | CDBPlayerRefresh_ArenaTicket, # 挑战券 286
|
| | | CDBPlayerRefresh_TehuiPoint, # 特惠印绶 287
|
| | | CDBPlayerRefresh_OSAPoint, # 开服庆典积分 288
|
| | | ) = range(146, 289)
|
| | | CDBPlayerRefresh_QunyingTicket, # 群英榜挑战令 289
|
| | | CDBPlayerRefresh_QunyingPoint, # 群英榜积分 290
|
| | | CDBPlayerRefresh_SkinPoint, # 时装碎片 291
|
| | | ) = range(146, 292)
|
| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
|
| | | TYPE_Price_FamilyExp = 6 # 战盟经验
|
| | |
| | | TYPE_Price_ArenaTicket = 53 # 演武场挑战券
|
| | | TYPE_Price_TehuiPoint = 54 # 特惠印绶
|
| | | TYPE_Price_OSAPoint = 55 # 开服庆典积分
|
| | | TYPE_Price_QunyingTicket = 56 # 群英榜挑战令
|
| | | TYPE_Price_QunyingPoint = 57 # 群英榜积分
|
| | | TYPE_Price_SkinPoint = 58 # 时装碎片
|
| | | TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置
|
| | | TYPE_Price_PayCoin = 99 # 代币
|
| | |
|
| | | #key可用于遍历所有货币,value仅GM相关会用到
|
| | | MoneyNameDict = {
|
| | | 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券", 54:"特惠印绶",
|
| | | 55:"可用开服庆典积分",
|
| | | 55:"可用开服庆典积分", 56:"群英榜挑战令", 57:"群英榜积分", 58:"时装碎片",
|
| | | 98:"代币时效", 99:"代币"
|
| | | }
|
| | | #MoneyNameDict = {
|
| | |
| | | TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
|
| | | TYPE_Price_TehuiPoint:CDBPlayerRefresh_TehuiPoint,
|
| | | TYPE_Price_OSAPoint:CDBPlayerRefresh_OSAPoint,
|
| | | TYPE_Price_QunyingTicket:CDBPlayerRefresh_QunyingTicket,
|
| | | TYPE_Price_QunyingPoint:CDBPlayerRefresh_QunyingPoint,
|
| | | TYPE_Price_SkinPoint:CDBPlayerRefresh_SkinPoint,
|
| | | TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
|
| | | #TYPE_Price_Rune:CDBPlayerRefresh_Rune,
|
| | | #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
|
| | |
| | | GameFuncID_OSA_HeroCall = 46 # 开服招募榜
|
| | | GameFuncID_OSA_Celebration = 47 # 开服庆典
|
| | | GameFuncID_Mingge = 54 # 命格
|
| | |
|
| | | # 以下为暂时无用的
|
| | | GameFuncID_Pet = -1 # 宠物,灵宠 6
|
| | | GameFuncID_OSA_HeroTrain = 59 # 开服武将冲榜
|
| | | GameFuncID_OSA_BeautyTrain = 60 # 开服红颜冲榜
|
| | | GameFuncID_OSA_MinggeTrain = 61 # 开服命格冲榜
|
| | | GameFuncID_Qunying = 62 # 群英榜
|
| | |
|
| | | #背包类型
|
| | | (
|
| | |
| | | Def_GameRecType_BatPreset, # 战斗方案预设额外存储信息,playerID 309
|
| | | Def_GameRecType_Setting, # 前端自定义存储的设置内容,playerID 310
|
| | | Def_GameRecType_Treasure, # 寻宝记录,treasureType 311
|
| | | ) = range(300, 1 + 311)
|
| | | Def_GameRecType_QunyingRecord, # 群英榜玩家挑战记录,playerID 312
|
| | | ) = range(300, 1 + 312)
|
| | | #通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
|
| | | Def_GameRecValueKeyDict = {
|
| | | Def_GameRecType_Xiangong:[1],
|
| | | }
|
| | | #仅查看自己的记录
|
| | | Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset, Def_GameRecType_Setting]
|
| | | Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset, Def_GameRecType_Setting, Def_GameRecType_QunyingRecord]
|
| | |
|
| | | #UserData不使用json的记录类型
|
| | | UserDataNOJsonRecTypeList = []
|
| | |
| | | BatPresetList = (
|
| | | BatPreset_Main, # 主线战斗 1
|
| | | BatPreset_ArenaDef, # 演武场防守 2
|
| | | ) = range(1, 1 + 2)
|
| | | BatPreset_QunyingDef, # 群英榜防守 3
|
| | | ) = range(1, 1 + 3)
|
| | |
|
| | | # 需要缓存的战斗功能预设,一般只要主线+防守功能预设,主动攻击的PVE功能可以不用,如某个副本的主动攻击预设
|
| | | NeedCacheBatPresetList = [BatPreset_Main, BatPreset_ArenaDef]
|
| | | NeedCacheBatPresetList = [BatPreset_Main, BatPreset_ArenaDef, BatPreset_QunyingDef]
|
| | |
|
| | | BatPresetName = {BatPreset_Main:"主线", BatPreset_ArenaDef:"演武场防守"}
|
| | | BatPresetName = {BatPreset_Main:"主线", BatPreset_ArenaDef:"演武场防守", BatPreset_QunyingDef:"群英榜防守"}
|
| | |
|
| | | # 功能预设定义
|
| | | FuncPresetList = (
|