ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5008.py
@@ -17,6 +17,8 @@
import TurnBuff
import GameWorld
import TurnPassive
import ChConfig
import random
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
@@ -40,6 +42,10 @@
        return
    
    random.shuffle(tagBuffList) # 随机
    if changeLayers < len(tagBuffList):
        # 不足时才额外取其他被动增加的
        effSkillTypeID = effSkill.GetSkillTypeID()
        changeLayers += TurnPassive.GetTriggerEffectValue(turnFight, batObj, tagObj, ChConfig.PassiveEff_AddChangeLayers5008, connSkillTypeID=effSkillTypeID, **kwargs)
    
    changeToLayer = 0
    for tagBuff in tagBuffList: