| | |
| | | float AtkRatio; //攻击系数
|
| | | float MaxHPRatio;
|
| | | float DefRatio;
|
| | | float AtkSpeedRatio;
|
| | | float StunRateRatio;
|
| | | float SuperHitRateRatio;
|
| | | float ComboRateRatio;
|
| | |
| | | list LegendAttrValue; //传奇属性值
|
| | | };
|
| | |
|
| | | //感悟等级表
|
| | |
|
| | | struct MGGanwuLV
|
| | | {
|
| | | BYTE _GanwuLV; //感悟等级
|
| | | DWORD NextNeedExp; //升到下一级所需经验
|
| | | DWORD AtkBase; //攻击基础值
|
| | | DWORD DefBase; //防御基础值
|
| | | DWORD HPBase; //生命基础值
|
| | | DWORD AtkSpeedBase; //先攻基础值
|
| | | };
|
| | |
|
| | | //卦玉品质表
|
| | |
|
| | | struct MGGuayuQuality
|
| | | {
|
| | | BYTE _ItemColor; //品质
|
| | | float AtkPlus; //攻击加成
|
| | | float DefPlus; //防御加成
|
| | | float HPPlus; //生命加成
|
| | | float AtkSpeedPlus; //先攻加成
|
| | | BYTE AttrLibCnt; //库属性条数
|
| | | list AttrRange; //通用属性范围,下限|上限
|
| | | dict AttrRangeDict; //指定属性范围字典,{指定属性ID:[范围下限, 上限], ...}
|
| | | };
|
| | |
|
| | | //卦玉类型表
|
| | |
|
| | | struct MGGuayuType
|
| | | {
|
| | | BYTE _ItemType; //类型
|
| | | BYTE EquipPlace; //装备位
|
| | | float BaseAttrProportion; //基础四维属性占比
|
| | | DWORD FixedAttrID; //固定属性ID
|
| | | list AttrIDLib; //随机属性ID库,[属性ID, ...]
|
| | | };
|
| | |
|
| | | //灵应品质表
|
| | |
|
| | | struct MGLingyingQuality
|
| | | {
|
| | | DWORD _Lingying; //灵应段值
|
| | | list ItemColorWeightList; //品质权重列表
|
| | | };
|
| | |
|
| | | //装备传奇属性条数表
|
| | |
|
| | | struct tagEquipLegendAttrCount
|