| | |
| | |
|
| | | return True, funcLineID
|
| | |
|
| | | def GetFBPlayerLineupID(curPlayer, mapID, funcLineID):
|
| | | ## 获取玩家使用的攻防阵容ID
|
| | | # @return: 攻击方阵容ID, 防守方阵容ID
|
| | | return ShareDefine.Lineup_ArenaAtk, ShareDefine.Lineup_ArenaDef
|
| | |
|
| | | def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
|
| | | ## 回合战斗结算奖励
|
| | | if not curPlayer:
|
| | |
| | | PlayerArena.SetRecRealmLV(recData, curPlayer.GetOfficialRank())
|
| | | PlayerArena.SetRecLV(recData, curPlayer.GetLV())
|
| | | # 名字、变更积分 +-、战力
|
| | | fightPower = TurnAttack.GetPlayerLineupFightPower(curPlayer, ShareDefine.Lineup_ArenaAtk)
|
| | | fightPower = TurnAttack.GetPlayerLineupFightPower(curPlayer)
|
| | | recData.SetUserData({"Name":curPlayer.GetPlayerName(), "AddScore":-defDecScore, "FightPower":fightPower})
|
| | | if defDecScore: # 防守方仅变更时更新
|
| | | PlayerBillboard.UpdateBillboardByID(tagPlayerID, ShareDefine.Def_BT_Arena, updScore)
|