| | |
| | | import PlayerPrestigeSys
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| | | import FBCommon
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| | | import PassiveBuffEffMng
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| | | import EventReport
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| | | import PlayerSuccess
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| | | import ItemControler
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| | | import GameFuncComm
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| | |
| | | import PlayerActivity
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| | | import ChNetSendPack
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| | | import PlayerState
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| | | import PlayerBeauty
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| | | import PlayerOnline
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| | | import PlayerTask
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| | | import PlayerMail
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| | |
| | | playerIDList.remove(playerID)
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| | | return
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| | |
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| | |
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| | | def OnPlayerLogin(curPlayer):
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| | | DoGMForbidenTalkOnLogin(curPlayer)
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| | | curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
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| | | return
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| | |
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| | | def PlayerOnDay(curPlayer):
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| | | |
| | | PayCoinOnDay(curPlayer)
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| | | |
| | | # 重置今日累计在线时长统计
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| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, 0)
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| | | curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
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| | | return
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| | |
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| | | def OnMinute(serverTime):
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| | | |
| | | # 定时记录当前在线玩家今日总在线时长
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| | | if [serverTime.hour, serverTime.minute] in [[23, 55], [23, 59]]:
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| | | playerManager = GameWorld.GetPlayerManager()
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| | | for i in xrange(playerManager.GetPlayerCount()):
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| | | curPlayer = playerManager.GetPlayerByIndex(i)
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| | | if not GameWorld.IsNormalPlayer(curPlayer):
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| | | continue
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| | | RecordTodayOnlineTime(curPlayer)
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| | | return
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| | |
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| | | def RecordTodayOnlineTime(curPlayer):
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| | | '''更新记录今日累计在线时长
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| | | 【注】不能在onday调用,不然可能导致流向记录是错误的
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| | | 比如玩家离线了多天后上线,会触发onday,此时记录的在线时长实际是上一次离线天的在线时长
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| | | |
| | | 【正确调用时机】
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| | | 1. 每次离线
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| | | 2. 每日的 23:59 分触发一次,理论上可能最多少统计1分钟,暂无视
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| | | '''
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| | | onlineTime = GetOnlineTimeToday(curPlayer)
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| | | DataRecordPack.DR_OnlineTimeToday(curPlayer, onlineTime)
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| | | return
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| | |
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| | | def GetOnlineTimeToday(curPlayer):
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| | | ## 获取今日累计在线时长,即使不离线过天也需要重置重新计算
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| | | curTime = int(time.time())
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| | | onlineTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayOnlineTime)
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| | | calcTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_DayOnlineCalcTime) # 计算用,不用存db
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| | | if not calcTime:
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| | | calcTime = curTime
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| | | curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, curTime)
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| | | |
| | | passTime = curTime - calcTime
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| | | if passTime > 0:
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| | | onlineTime += passTime
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| | | onlineTime = min(onlineTime, 86400) # 3600*24=86400 # 最大累计1天时长
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| | | GameWorld.DebugLogEx("今日累计在线时长: %s, passTime=%s", onlineTime, passTime, curPlayer.GetPlayerID())
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| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, onlineTime)
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| | | return onlineTime
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| | |
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| | |
|
| | | ##更新保存玩家在线时间
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| | | # @param curPlayer 玩家实例
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| | | # @param tick 时间tick
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| | |
| | | #宠物下线逻辑, 这里要进行排行榜, 优先做, 避免玩家光环等属性影响宠物属性失效
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| | | PetControl.DoLogic_PetInfo_OnLeaveServer(curPlayer, tick)
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| | |
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| | | RecordTodayOnlineTime(curPlayer)
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| | | #清除下线消失的buff, 在更新排行榜之前
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| | | __DisconnectClearBuff(curPlayer, tick)
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| | |
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| | |
| | | __PayMoneyAfterBySilverPaper(curPlayer, price)
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| | |
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| | | #转盘活动
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| | | PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
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| | | #PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
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| | | #轮回殿
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| | | PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
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| | | #PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
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| | | if type_Price == ShareDefine.TYPE_Price_Xiantao:
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| | | # 累加未结算战锤 - 经验
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| | | unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
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| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, unXiantaoCntExp + price)
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| | | # 累加最后一档品质装备保底
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| | | lastColorEquipLucky = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LastColorEquipLucky)
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| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LastColorEquipLucky, lastColorEquipLucky + price)
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| | | # 累加未结算战锤 - 装备
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| | | AddUnXiantaoCntEquip(curPlayer, price)
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| | | # 累加未结算战锤 - 战利品
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| | |
| | | for itemID, upperCnt in DailyBootyUpperList:
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| | | if upperCnt <= 0:
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| | | continue
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| | | upperCnt = GetBootyUpper(curPlayer, itemID, upperCnt)
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| | | if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID) >= upperCnt:
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| | | continue
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| | | unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
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| | |
| | |
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| | | DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
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| | | return
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| | |
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| | | def GetBootyUpper(curPlayer, itemID, baseUpper):
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| | | ## 战利品掉落上限
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| | | dropUpper = baseUpper
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| | | addPer = 0
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| | | addPer += PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_BootyPer)[0] # 战利品上限提高百分比
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| | | |
| | | # 其他功能增加上限,可扩展
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| | | |
| | | if addPer:
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| | | dropUpper = int(baseUpper * (100 + addPer) / 100.0)
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| | | GameWorld.DebugLogEx("提高战利品掉落上限: itemID=%s,baseUpper=%s,addPer=%s,dropUpper=%s", itemID, baseUpper, addPer, dropUpper)
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| | | |
| | | return dropUpper
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| | |
|
| | | ## 付款以后后续操作(金子)
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| | | # @param curPlayer 玩家实例
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| | |
| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAMainLevel, lvID)
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| | | if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) == 1:
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| | | PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
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| | | DataRecordPack.DR_MainLevelPass(curPlayer, lvID)
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| | | return value
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| | | def GetMainLevelPassInfo(curPlayer):
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| | | ## 获取主线关卡过关进度信息
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| | |
| | | levelNum = value % 10000 / 100
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| | | wave = value % 100
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| | | return chapterID, levelNum, wave
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| | |
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| | | ## 额外记录最后一次接到的主线任务ID,仅接到新任务时更新即可,可方便用于后台统计或其他判断
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| | | def GetMainTaskID(curPlayer):return curPlayer.GetExAttr20()
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| | | def SetMainTaskID(curPlayer, value): curPlayer.SetExAttr20(value)
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| | |
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| | | ## 获取佩戴的称号ID
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| | | def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
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| | |
| | | # atkInterval *= 100
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| | |
|
| | | return atkInterval
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| | |
|
| | | ##玩家增加真气
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| | | # @param curPlayer 玩家
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| | | # @param value 增加数值
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| | | # @param canOverbrim 可否溢出(默认不行) |
| | | # @param isSysMsg 是否系统提示(默认需要) |
| | | # @return None
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| | | def PlayerAddZhenQi(curPlayer, addValue, canOverbrim=False, isSysMsg=True, eventName="unknown", eventData=""):
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| | | if addValue <= 0:
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| | | return True
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| | | |
| | | curZhenQi = GetZhenQi(curPlayer) # 当前真气
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| | | |
| | | value = curZhenQi + addValue
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| | | |
| | | if value == curZhenQi:
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| | | #真气值没有改变
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| | | return False
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| | | SetZhenQi(curPlayer, value)
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| | | return True
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| | |
|
| | |
|
| | | ##玩家减少真气
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| | | # @param curPlayer 玩家
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| | | # @param lostValue 减少数值
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| | | # @return None
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| | | def PlayerLostZhenQi(curPlayer, lostValue, eventName="unknown", eventData=""):
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| | | if lostValue <= 0:
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| | | return True
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| | | |
| | | curZhenQi = GetZhenQi(curPlayer) # 当前真气
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| | | |
| | | value = max(0, curZhenQi - lostValue)
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| | | if value < 0:
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| | | GameWorld.ErrLog("curZhenQi = %s, lostValue = %s" % (curZhenQi, lostValue))
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| | | return False
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| | | SetZhenQi(curPlayer, value)
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| | | return True
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| | |
|
| | | ## SP真气值 - 暂废弃 ExAttr7、ExAttr8 改为专精选择通知,用于前端表现其他玩家的不同专精特效
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| | | def GetZhenQi(curPlayer): return 0
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| | | def SetZhenQi(curPlayer, totalZhenQi): return
|
| | |
|
| | | #===============================================================================
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| | | # #@warning: ExAttr6~ExAttr10, 新增2个布尔默认参数, 是否通知客户端, 是否通知GameServer, 默认值为False
|