| | |
| | | #@return 返回值无意义
|
| | | #@remarks 自定义函数:结束创建家族事件
|
| | | def ExitCreateFamily(curPlayer):
|
| | | PlayerFamily.SendPack_GameServer_ClearViewFamilyState(curPlayer)
|
| | | #PlayerFamily.SendPack_GameServer_ClearViewFamilyState(curPlayer)
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | # @return None
|
| | | # @remarks
|
| | | def ViewAllFamilyInfo(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | PlayerFamily.SendPack_GameServer_ViewAllFamily(curPlayer)
|
| | | #curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | #PlayerFamily.SendPack_GameServer_ViewAllFamily(curPlayer)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | countType = clientData.Type
|
| | | RunQuestEvent(curPlayer, "on_client_by_id", clientData.CountID, Def_RunQuestType_Normal)
|
| | | if countType == 1:
|
| | | PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_KillNPC, 1)
|
| | | #if countType == 1:
|
| | | # PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_KillNPC, 1)
|
| | | return
|