| | |
| | | def OnExec(curPlayer, cmdList):
|
| | | if not cmdList:
|
| | | GameWorld.DebugAnswer(curPlayer, "------------ %s" % GameWorld.GetCurrentDataTimeStr())
|
| | | GameWorld.DebugAnswer(curPlayer, "重置境界阶级: RealmLVUP 0 [重置改版标记]")
|
| | | GameWorld.DebugAnswer(curPlayer, "重置境界阶级: RealmLVUP 0")
|
| | | GameWorld.DebugAnswer(curPlayer, "执行境界升阶: RealmLVUP 1 [次数]")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置境界任务: RealmLVUP t 任务ID 进度值")
|
| | | GameWorld.DebugAnswer(curPlayer, "注:可设置进度的任务类型:%s" % PlayerPrestigeSys.NeedTaskValueTypeList)
|
| | |
| | |
|
| | | value = cmdList[0]
|
| | | if value == 0:
|
| | | reVersionState = cmdList[1] if len(cmdList) > 1 else 0
|
| | | curPlayer.SetOfficialRank(1)
|
| | | curPlayer.SetFreePoint(0)
|
| | | GameWorld.DebugAnswer(curPlayer, "重置境界!")
|
| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType), 0)
|
| | | PlayerGubao.Sync_GubaoItemEffInfo(curPlayer, gubaoID, effType, force=True)
|
| | | GameWorld.DebugAnswer(curPlayer, "重置境界OK")
|
| | | if reVersionState:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmVersionState, 0)
|
| | | GameWorld.DebugAnswer(curPlayer, "重置改版标记,重登会执行重置境界逻辑!")
|
| | | return
|
| | | if value == 1:
|
| | | doCount = cmdList[1] if len(cmdList) > 1 else 1
|
| | |
| | | taskID = cmdList[1] if len(cmdList) > 1 else 0
|
| | | taskValue = cmdList[2] if len(cmdList) > 2 else 0
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmTaskValue % taskID, taskValue)
|
| | | PlayerPrestigeSys.SyncRealmFBState(curPlayer, taskIDList=[taskID])
|
| | | PlayerPrestigeSys.SyncRealmInfo(curPlayer, taskIDList=[taskID])
|
| | | GameWorld.DebugAnswer(curPlayer, "设置任务ID:%s,进度值:%s" % (taskID, taskValue))
|
| | |
|
| | | return
|