hxp
2025-05-28 09fef77b16601ee5b0f53f34ccb23804b8448c8c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
@@ -15,45 +15,32 @@
#"""Version = 2017-10-10 14:30"""
#-------------------------------------------------------------------------------
import ItemCommon
import ItemControler
import FBCommon
import QuestCommon
import GameFuncComm
import PlayerControl
import ChPyNetSendPack
import NetPackCommon
import IPY_GameWorld
import IpyGameDataPY
import ShareDefine
import GameWorld
import ChConfig
import PlayerSuccess
import ChEquip
import PlayerBillboard
import PlayerTongTianLing
import PassiveBuffEffMng
import PlayerGubao
import EventShell
import DataRecordPack
import SkillCommon
import time
#------------------------------------------------------------------------------
# 渡劫任务类型
RealmTaskTypeList = (
RealmTaskType_LV, # 等级 1
RealmTaskType_PassMap, # 过关关卡 2
RealmTaskType_KillNPC, # 击杀NPC 3
RealmTaskType_LVUPItem, # 进阶丹 4
RealmTaskType_Equip, # 基础装备明细 5
RealmTaskType_Dujie, # 渡劫boss 6
RealmTaskType_FinishMainTask, # 完成xx主线任务 7
) = range(1, 1 + 7)
RealmTaskType_UseXiantao, # 消耗战锤 3
) = range(1, 1 + 3)
# 需要记录任务值的任务类型列表
NeedTaskValueTypeList = [RealmTaskType_KillNPC, RealmTaskType_Dujie]
NeedTaskValueTypeList = [RealmTaskType_UseXiantao]
def DoOfficialOpen(curPlayer):
    #功能开启
@@ -64,169 +51,14 @@
def OnLogin(curPlayer):
    DoRealmVersionStateLogic(curPlayer)
    SyncRealmFBState(curPlayer, isAll=True)
    UpdateRealmExp(curPlayer, False)
    NotifyRealmExpInfo(curPlayer)
    SyncRealmInfo(curPlayer, isAll=True)
    if not curPlayer.GetOfficialRank():
        curPlayer.SetOfficialRank(1)
    return
def DoRealmVersionStateLogic(curPlayer):
    ## 执行版本变更逻辑,仅触发一次,之后可删除
    state = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmVersionState)
    if state:
        GameWorld.DebugLog("境界版本变更逻辑已重置过!", curPlayer.GetPlayerID())
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmVersionState, 1)
    realmLV = curPlayer.GetOfficialRank()
    if realmLV <= 1:
        # 新号不处理
        return
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("======================== 执行境界版本变更重置逻辑 =======================", playerID)
    # 重置境界
    curPlayer.SetOfficialRank(1)
    # 返还境界丹
    returnItemID = IpyGameDataPY.GetFuncCfg("RealmLvUP", 1)
    returnCount = 0
    lvToRealmLV = -1 # 重置后当前玩家等级对应可提升到的境界等级
    playerLV = curPlayer.GetLV()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetRealmCount()):
        realmIpyData = ipyDataMgr.GetRealmByIndex(index)
        lvToRealmLV = realmIpyData.GetLv()
        if playerLV < realmIpyData.GetLVMax():
            break
    # 返还到可升级到的境界等级前一级
    for index in range(ipyDataMgr.GetRealmLVUPTaskCount()):
        taskIpyData = ipyDataMgr.GetRealmLVUPTaskByIndex(index)
        if taskIpyData.GetLv() >= lvToRealmLV:
            break
        taskType = taskIpyData.GetTaskType()
        if taskType != RealmTaskType_LVUPItem:
            continue
        needValueList = taskIpyData.GetNeedValueList()
        needValueA = GetRealmTaskNeedValue(needValueList, 0)
        returnCount += needValueA
    GameWorld.Log("境界等级: realmLV=%s,playerLV=%s,lvToRealmLV=%s,returnItemID=%s,returnCount=%s"
                  % (realmLV, playerLV, lvToRealmLV, returnItemID, returnCount), playerID)
    # 重置灵根点,扣除赠送灵根点
    linggenPointDel = 0
    linggenPointLVAdd = 0
    linggenCntList = IpyGameDataPY.GetFuncEvalCfg("RealmVersion", 2)
    for rLV, lgPoint in enumerate(linggenCntList):
        if rLV > realmLV:
            break
        linggenPointDel += lgPoint
        linggenPointLVAdd += lgPoint
    # 古宝效果赠送灵根点
    linggenPointGubaoAdd = 0
    resetGubaoEffValueKeyList = []
    effType = PlayerGubao.GubaoEffType_RealmLVAddLinggen
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetGubaoCount()):
        ipyData = ipyDataMgr.GetGubaoByIndex(index)
        gubaoID = ipyData.GetGubaoID()
        addFreePointAlready = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType))
        if not addFreePointAlready:
            continue
        resetGubaoEffValueKeyList.append(ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType))
        linggenPointDel += addFreePointAlready
        linggenPointGubaoAdd += addFreePointAlready
    freePointBef = curPlayer.GetFreePoint()
    linggenPointTotalBef = freePointBef
    addPointDict = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetRolePointCount()):
        linggenID = ipyDataMgr.GetRolePointByIndex(index).GetAttrID()
        linggenPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % linggenID)
        addPointDict[linggenID] = linggenPoint
        linggenPointTotalBef += linggenPoint
    GameWorld.Log("重置前灵根点: freePointBef=%s,linggenPointTotalBef=%s,addPointDict=%s" % (freePointBef, linggenPointTotalBef, addPointDict), playerID)
    if linggenPointDel:
        import Item_ResetAttrPoint
        Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0)
        updFreePoint = max(0, curPlayer.GetFreePoint() - linggenPointDel)
        curPlayer.SetFreePoint(updFreePoint)
        for resetKey in resetGubaoEffValueKeyList:
            PlayerControl.NomalDictSetProperty(curPlayer, resetKey, 0)
        GameWorld.Log("重置境界灵根点: linggenPointDel=%s,updFreePoint=%s,linggenPointLVAdd=%s,linggenPointGubaoAdd=%s" %
                      (linggenPointDel, updFreePoint, linggenPointLVAdd, linggenPointGubaoAdd), playerID)
    # 删除境界技能
    delSkillIDList = []
    skillIDList = IpyGameDataPY.GetFuncEvalCfg("RealmVersion", 3)
    skillManager = curPlayer.GetSkillManager()
    playerControl = PlayerControl.PlayerControl(curPlayer)
    for skillID in skillIDList:
        if not skillManager.FindSkillBySkillID(skillID):
            continue
        skillManager.DeleteSkillBySkillID(skillID)
        delSkillIDList.append(skillID)
        playerControl.RefreshSkillFightPowerByDel(skillID)
    playerControl.RefreshPlayerAttrState()
    PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEffSet(curPlayer)
    GameWorld.Log("重置境界删除技能ID列表: %s" % delSkillIDList, playerID)
    # 境界难度地图重置
    PlayerControl.SetRealmDifficulty(curPlayer, 0)
    GameWorld.Log("重置境界难度等级选择!", playerID)
    itemListEx = IpyGameDataPY.GetFuncEvalCfg("RealmVersion", 4)
    mailItemList = [[returnItemID, returnCount, 0]] + itemListEx
    paramList = [linggenPointDel, returnItemID, returnItemID, returnCount]
    PlayerControl.SendMailByKey("RealmVersion", [playerID], mailItemList, paramList)
    GameWorld.Log("重置境界邮件: mailItemList=%s" % mailItemList, playerID)
    # 记录流向
    freePointAft = curPlayer.GetFreePoint()
    linggenPointTotalAft = freePointAft
    addPointDictAft = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetRolePointCount()):
        linggenID = ipyDataMgr.GetRolePointByIndex(index).GetAttrID()
        linggenPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % linggenID)
        addPointDictAft[linggenID] = linggenPoint
        linggenPointTotalAft += linggenPoint
    GameWorld.Log("重置后灵根点: freePointAft=%s,linggenPointTotalAft=%s,addPointDictAft=%s" % (freePointAft, linggenPointTotalAft, addPointDictAft), playerID)
    dataDict = {"realmLV":realmLV, "returnItemID":returnItemID, "returnCount":returnCount,
                "linggenPointDel":linggenPointDel, "linggenPointLVAdd":linggenPointLVAdd, "linggenPointGubaoAdd":linggenPointGubaoAdd,
                "linggenPointTotalBef":linggenPointTotalBef, "linggenPointTotalAft":linggenPointTotalAft,
                "freePointBef":freePointBef, "freePointAft":freePointAft, "addPointDict":addPointDict,
                "delSkillIDList":delSkillIDList, "mailItemList":mailItemList}
    DataRecordPack.SendEventPack("RealmVersionReset", dataDict, curPlayer)
    GameWorld.Log("======================= 境界版本变更重置完毕 =======================", playerID)
    return
def GetRealmIpyData(realmLV): return IpyGameDataPY.GetIpyGameData("Realm", realmLV)
#// A5 24 开启渡劫 #tagCMOpenRealmFB
#
#struct    tagCMOpenRealmFB
#{
#    tagHead        Head;
#};
def OpenRealmFB(index, clientData, tick):
    return
def GetXXZLAward(curPlayer, taskID):
    ## 领取修仙之路奖励,废弃
    return
def SyncRealmFBState(curPlayer, taskIDList=None, isAll=False):
    #通知客户端渡劫副本是否开启
    #if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
    #    return
def SyncRealmInfo(curPlayer, taskIDList=None, isAll=False):
    sendPack = ChPyNetSendPack.tagMCSyncRealmInfo()
    sendPack.TaskAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskAwardState)
    sendPack.TaskValueList = []
@@ -248,11 +80,6 @@
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
## 计算爵位属性
#  @param curPlayer 玩家
#  @param allAttrList 属性列表
#  @return None
def CalcOfficialRankAttr(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
        return
@@ -272,11 +99,6 @@
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Prestige, allAttrList)
    return
## 重刷所有属性
#  @param curPlayer
#  @param isForceRefresh:强制刷新排行榜
#  @return 指定数据
def RefreshOfficialAttr(curPlayer):
    CalcOfficialRankAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -307,7 +129,7 @@
        GameWorld.DebugLog("更新境界任务值: realmLV=%s,taskType=%s,taskID=%s,updValue=%s,curValue=%s,addValue=%s" 
                           % (realmLV, taskType, taskID, updValue, curValue, addValue), curPlayer.GetPlayerID())
    if syncTaskIDList:
        SyncRealmFBState(curPlayer, taskIDList=syncTaskIDList)
        SyncRealmInfo(curPlayer, taskIDList=syncTaskIDList)
    return
def GetRealmTaskNeedValue(needValueList, index): return needValueList[index] if len(needValueList) > index else 0
@@ -356,72 +178,6 @@
                               % (realmLV, taskID, taskType, mapID, lineID), playerID)
            return
        
    # 进阶丹
    elif taskType == RealmTaskType_LVUPItem:
        itemID = IpyGameDataPY.GetFuncCfg("RealmLvUP", 1)
        needItemCount = needValueA
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList({itemID:needItemCount}, itemPack)
        if lackItemDict:
            GameWorld.DebugLog('境界任务领奖,物品不足! realmLV=%s,taskID=%s,taskType=%s,lackItemDict=%s'
                               % (realmLV, taskID, taskType, lackItemDict), playerID)
            return
        ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "Realm")
    # 装备
    elif taskType == RealmTaskType_Equip:
        if len(needValueList) < 4:
            GameWorld.DebugLog('境界任务领奖,装备条件配置错误,长度必须为4! realmLV=%s,taskID=%s,taskType=%s,needValueList=%s'
                               % (realmLV, taskID, taskType, needValueList), playerID)
            return
        classLV, star, isSuite, color = needValueList[:4]
        needCount = needValueList[4] if len(needValueList) > 4 else len(ChConfig.EquipPlace_Base)
        GameWorld.DebugLog('境界任务领奖,装备条件! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,star=%s,isSuite=%s,color=%s,needCount=%s'
                           % (realmLV, taskID, taskType, classLV, star, isSuite, color, needCount), playerID)
        curCount = 0
        equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
        for place in ChConfig.EquipPlace_Base:
            ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, place)
            if not ipyData:
                continue
            gridIndex = ipyData.GetGridIndex()
            curEquip = equipPack.GetAt(gridIndex)
            if not ItemCommon.CheckItemCanUse(curEquip):
                continue
            curPartStar = ChEquip.GetEquipPartStar(curPlayer, gridIndex)
            if curPartStar < star:
                GameWorld.DebugLog('    装备位星级不足! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s,curPartStar=%s < %s'
                                   % (realmLV, taskID, taskType, classLV, place, curPartStar, star), playerID)
                continue
            if isSuite and not curEquip.GetSuiteID():
                GameWorld.DebugLog('    装备位非套装! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s'
                                   % (realmLV, taskID, taskType, classLV, place), playerID)
                continue
            if curEquip.GetItemColor() < color:
                GameWorld.DebugLog('    装备位品质不足! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s,ItemColor=%s < %s'
                                   % (realmLV, taskID, taskType, classLV, place, curEquip.GetItemColor(), color), playerID)
                continue
            curCount += 1
        if curCount < needCount:
            GameWorld.DebugLog('    境界任务所需装备数不足! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,star=%s,isSuite=%s,color=%s,curCount=%s < %s'
                           % (realmLV, taskID, taskType, classLV, star, isSuite, color, curCount, needCount), playerID)
            return
    # 渡劫
    elif taskType == RealmTaskType_Dujie:
        curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID)
        if not curValue:
            GameWorld.DebugLog('境界任务领奖,渡劫未过关! realmLV=%s,taskID=%s,taskType=%s' % (realmLV, taskID, taskType), playerID)
            return
    # 完成xx主线任务
    elif taskType == RealmTaskType_FinishMainTask:
        missionID = needValueA
        if not QuestCommon.GetHadFinishMainMission(curPlayer, missionID):
            GameWorld.DebugLog('境界任务领奖,主线任务未完成! realmLV=%s,taskID=%s,taskType=%s,missionID=%s' % (realmLV, taskID, taskType, missionID), playerID)
            return
    # 根据记录任务进度值    
    elif taskType in NeedTaskValueTypeList:
        curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID)
@@ -438,7 +194,7 @@
    updAwardState = awardState|pow(2, taskID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmTaskAwardState, updAwardState)
    GameWorld.DebugLog("境界渡劫领奖OK! realmLV=%s,taskID=%s,updAwardState=%s" % (realmLV, taskID, updAwardState), playerID)
    SyncRealmFBState(curPlayer)
    SyncRealmInfo(curPlayer)
    return
def CheckRealmTaskFinishAll(curPlayer):
@@ -463,7 +219,6 @@
#    tagHead        Head;
#};
def DoRealmLVUp(index, clientData, tick):
    #升级境界
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    curRealmLV = curPlayer.GetOfficialRank()
    realmIpyData = GetRealmIpyData(curRealmLV)
@@ -501,29 +256,11 @@
    PlayerControl.PlayerControl(curPlayer).PlayerLvUp()
    
    if needSys:
        addBuffID = nextRealmIpyData.GetBuffID()
        if addBuffID:
            PlayerControl.WorldNotify(0, 'BigRealmUpSuccess', [curPlayer.GetName(), curPlayer.GetID(), nextRealmLv, IpyGameDataPY.GetFuncCfg('RadioExpRealm')])
            msgStr = str(addBuffID)
            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'RealmUpAddBuff', msgStr, len(msgStr))
        else:
            PlayerControl.WorldNotify(0, 'RealmUpSuccess', [curPlayer.GetName(), curPlayer.GetID(), nextRealmLv])
    if SkillCommon.GivePlayerSkillByJobSkill(curPlayer, nextRealmIpyData.GetLearnSkillIDInfo()):
        PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEffSet(curPlayer)
    addFreePoint = nextRealmIpyData.GetAddFreePoint()
    if addFreePoint:
        updFreePoint = curPlayer.GetFreePoint() + addFreePoint
        curPlayer.SetFreePoint(updFreePoint)
        GameWorld.DebugLog("    境界阶级加灵根点: addFreePoint=%s,updFreePoint=%s" % (addFreePoint, updFreePoint))
        
    RefreshOfficialAttr(curPlayer)
    GameFuncComm.DoFuncOpenLogic(curPlayer)
    SyncRealmFBState(curPlayer, taskIDList=syncTaskIDList)
    #更新修为速率
    UpdateRealmExp(curPlayer, False, True)
    NotifyRealmExpInfo(curPlayer)
    SyncRealmInfo(curPlayer, taskIDList=syncTaskIDList)
    #境界提升成就
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RealmlvUp, nextRealmLv)
    PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_RealmUp, 1)
@@ -531,102 +268,4 @@
    PlayerBillboard.UpdateRealmBillboard(curPlayer)
    # 记录开服活动
    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RealmLV, nextRealmLv)
    EventShell.EventRespons_RealmUp(curPlayer, nextRealmLv)
    #流向
    DataRecordPack.DR_RealmLVUp(curPlayer, nextRealmLv)
    return True
#// A5 21 境界修为池提取 #tagCMTakeOutRealmExp
#
#struct    tagCMTakeOutRealmExp
#{
#    tagHead        Head;
#};
def OnTakeOutRealmExp(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetID()
    curTotalRealmExp = UpdateRealmExp(curPlayer, False)
    if curTotalRealmExp <= 0:
        GameWorld.DebugLog('境界修为池提取 没有经验可提取', playerID)
        return
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.AddExp(curTotalRealmExp)
    PlayerControl.NotifyCode(curPlayer, 'TakeOutRealmExp', [curTotalRealmExp])
    #
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, int(time.time()))
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExp, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpPoint, 0)
    NotifyRealmExpInfo(curPlayer)
    return
def UpdateRealmExp(curPlayer, isNotify=True, isRealmLVUP=False):
    ##更新境界修为池
    curRealmLV = curPlayer.GetOfficialRank()
    ipyData = GetRealmIpyData(curRealmLV)
    if not ipyData:
        return 0
    if not ipyData.GetExpRate():
        return 0
    curTime = int(time.time())
    beginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBeginTime)
    if not beginTime:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, curTime)
        return 0
    if isRealmLVUP:
        ipyData = GetRealmIpyData(curRealmLV-1)
    curRealmExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExp)
    curRealmExpPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpPoint)
    curTotalExp = curRealmExpPoint * ChConfig.Def_PerPointValue + curRealmExp
    if curTotalExp >= ipyData.GetExpLimit():
        return curTotalExp
    passSeconds = curTime - beginTime
    if passSeconds <= 0:
        return curTotalExp
    perRealmExpTime = IpyGameDataPY.GetFuncCfg('RealmExpTime')
    curExpRate = ipyData.GetExpRate()
    #buff增加的额外经验
    buffRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
    buffAddRate = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffAddRate)
    buffTime = min(buffRemainTime, passSeconds)
    addExp = buffTime /perRealmExpTime*(curExpRate*(ShareDefine.Def_MaxRateValue + buffAddRate)/ShareDefine.Def_MaxRateValue) + (passSeconds-buffTime)/perRealmExpTime*curExpRate
    #addExp = passSeconds / perRealmExpTime * curExpRate
    if addExp <= 0:
        return curTotalExp
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, curTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffRemainTime, buffRemainTime - buffTime)
    updTotalExp = min(curTotalExp + addExp, ipyData.GetExpLimit())
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExp, updTotalExp % ChConfig.Def_PerPointValue)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpPoint, updTotalExp / ChConfig.Def_PerPointValue)
    #֪ͨ
    if isNotify:
        NotifyRealmExpInfo(curPlayer)
    return updTotalExp
def AddRealmExpBuffTime(curPlayer, addTime, addRate):
    ##增加会灵丹BUFF时间
    UpdateRealmExp(curPlayer, False)
    remainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffRemainTime, remainTime + addTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffAddRate, addRate)
    NotifyRealmExpInfo(curPlayer)
    return
def NotifyRealmExpInfo(curPlayer):
    ##通知修为池信息
    sendPack = ChPyNetSendPack.tagMCRealmExpInfo()
    sendPack.BeginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBeginTime)
    sendPack.BuffTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
    sendPack.BuffAddRate = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffAddRate)
    sendPack.CurExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExp)
    sendPack.CurExpPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpPoint)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return