ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -26,7 +26,6 @@
import ChItem
import ItemCommon
import ItemControler
import ChEquip
import FunctionNPCCommon
import PlayerGMOper
import ReadChConfig
@@ -37,7 +36,6 @@
import ChPyNetSendPack
import DataRecordPack
import PlayerBillboard
import UpdatePlayerName
import PlayerOnlinePrize
import PlayerLVAward
import PlayerGoldGift
@@ -54,7 +52,6 @@
import PlayerSuccess
import PlayerDienstgrad
import PlayerFreeGoods
import PlayerRecover
import PlayerCrossRealmPK
import PlayerCrossChampionship
import GameFuncComm
@@ -259,9 +256,6 @@
    
    if PlayerControl.GetCrossMapID(curPlayer):
        CrossRealmPlayer.DoExitCrossRealm(curPlayer)
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        PlayerFB.DoExitCustomScene(curPlayer)
        
    PetControl.DoLogic_PetLoadMapOK(curPlayer)
    
@@ -541,9 +535,6 @@
    #通知玩家死亡时间
    #PlayerControl.PlayerControl(curPlayer).NotifyPlayerDeadTime(curPlayer)
    
    #角色改名次数
    #UpdatePlayerName.Sync_UpdatePlayerNameCount(curPlayer)
    # 坐骑相关通知
    PlayerHorse.PlayerHorseLogin(curPlayer)
    
@@ -590,8 +581,6 @@
    #PlayerDienstgrad.RefreshBillBoardDienstgrad(curPlayer)
    # 称号
    PlayerDienstgrad.Sync_AllDienstgradOnLogin(curPlayer)
    # 资源找回OnLogin
    PlayerRecover.RecoverOnLogin(curPlayer)
    
    # ʱװ
    PlayerCoat.OnLogin_Coat(curPlayer)
@@ -899,9 +888,6 @@
    
    # 同步排行榜
    PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
    # 重置玩家改名次数
    #UpdatePlayerName.ResetChangeNameCnt(curPlayer)
    return
#---------------------------------------------------------------------
        
@@ -1035,16 +1021,7 @@
        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    if curPlayer.GetSight() != 0:
        PlayerControl.SetSight(curPlayer, 0)
    #刷新玩家的视野
    #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
    #    GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
    #    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    #elif not GameWorld.IsCrossServer():
    #    realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
    #    if realmDifficulty:
    #        GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
    #        PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
    PlayerState.ChangePlayerSigh(curPlayer, tick)
    
    if GameWorld.IsCrossServer():
@@ -1387,16 +1364,7 @@
        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    if curPlayer.GetSight() != 0:
        PlayerControl.SetSight(curPlayer, 0)
    #刷新自己的视野
    #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
    #    GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
    #    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    #elif not GameWorld.IsCrossServer():
    #    realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
    #    if realmDifficulty:
    #        GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
    #        PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
    curPlayer.RefreshView()
    curPlayer.SetVisible(True)
        
@@ -2166,8 +2134,6 @@
    
    #在线时间
    PlayerOnlinePrize.CalcOnlineTime(curPlayer)
    #首充提示时间
    PlayerGoldGift.UpdateFirstGoldTime(curPlayer)
    #玩家未回图形验证码下线将会记录错误次数
    #===========================================================================
    # if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_Captcha_WaitSign) \
@@ -3300,8 +3266,8 @@
    elif rewardType == ChConfig.Def_RewardType_LVAward:
        PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
    # 首充礼包奖励
    elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst:
        PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer, dataEx)
    elif rewardType == ChConfig.Def_RewardType_FirstCharge:
        PlayerGoldGift.GetPlayerFirstCharge(curPlayer, dataEx, dataExStr)
    # 领取极品白拿
    elif rewardType == ChConfig.Def_RewardType_FreeGoods:
        PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx)