ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
@@ -405,9 +405,9 @@
    #SkillShell.CalcBuffer_NPCBaseEffect(rolePet)
    
    #宠物不可被攻击, 命中与攻速直接继承主人攻击属性,攻击取等级阶级加成
    rolePet.SetMinAtk(PlayerControl.GetPetMinAtk(curPlayer))
    rolePet.SetMaxAtk(PlayerControl.GetPetMaxAtk(curPlayer))
    rolePet.SetSkillAtkRate(PlayerControl.GetPetSkillAtkRate(curPlayer))
    #rolePet.SetMinAtk(PlayerControl.GetPetMinAtk(curPlayer))
    #rolePet.SetMaxAtk(PlayerControl.GetPetMaxAtk(curPlayer))
    #rolePet.SetSkillAtkRate(PlayerControl.GetPetSkillAtkRate(curPlayer))
    GameObj.SetPetDamPer(rolePet, GameObj.GetPetDamPer(curPlayer))
    #rolePet.SetMAtkMin(curPlayer.GetMAtkMin())
    #rolePet.SetMAtkMax(curPlayer.GetMAtkMax())
@@ -620,13 +620,8 @@
    return
def GetMapCanOutPet(curPlayer):
    ## 检查本地图可否出战宠物,支持前端自定义场景
    customMapID = PlayerControl.GetCustomMapID(curPlayer)
    if customMapID:
        ipyMapData = IpyGameDataPY.GetIpyGameData("ChinMap", customMapID)
        canOutPet = True if ipyMapData and ipyMapData.GetCanOutPet() else False
    else:
        canOutPet = GameWorld.GetMap().GetMapCanOutPet()
    ## 检查本地图可否出战宠物
    canOutPet = GameWorld.GetMap().GetMapCanOutPet()
    return canOutPet
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