hxp
2 天以前 0ae6bb572a43f024fa9cf89fe0b1b13f37111a86
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -28,12 +28,11 @@
import PlayerActivity
import ChPyNetSendPack
import NetPackCommon
import PlayerXiangong
import IpyGameDataPY
import PlayerGubao
import PyGameData
import PlayerHero
import ObjPool
import PlayerMail
import math
import time
@@ -484,6 +483,12 @@
    
    itemType = curItem.GetType()
    itemID = curItem.GetItemTypeID()
    if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
        or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
        #GameWorld.DebugLog("不需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
        return False
    itemTypeMinColorDict = IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 1)
    if itemType in itemTypeMinColorDict:
        minColor = itemTypeMinColorDict[itemType]
@@ -497,11 +502,6 @@
        or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 3):
        #GameWorld.DebugLog("需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
        return True
    if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
        or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
        #GameWorld.DebugLog("不需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
        return False
    
    #if itemType == ChConfig.Def_ItemType_Rune:
    #    return IsRuneItemNeedRecord(curItem, curItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
@@ -855,39 +855,6 @@
            return True
        if itemID not in ChConfig.Def_TransformItemIDList:
            return False
        if itemID == ChConfig.Def_ItemID_SilverMoney:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, itemCount)
        elif itemID == ChConfig.Def_ItemID_SP:
            PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
        elif itemID == ChConfig.Def_ItemID_GoldPaper:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, moneyEventName, addDict)
        elif itemID == ChConfig.Def_ItemID_RealmPoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_BossReborn:
            msgStr = str(itemCount)
            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddBossRebornPoint', msgStr, len(msgStr))
        elif itemID == ChConfig.Def_ItemID_Ysog:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
        elif itemID == ChConfig.Def_ItemID_SoulDust:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, itemCount)
        elif itemID == ChConfig.Def_ItemID_SoulSplinters:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
        elif itemID == ChConfig.Def_ItemID_SoulCore:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
        elif itemID == ChConfig.Def_ItemID_Honor:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
        elif itemID == ChConfig.Def_ItemID_GoldMoney:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount, moneyEventName, addDict)
        elif itemID == ChConfig.Def_ItemID_FuncSysPrivilege:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FuncSysPrivilege, itemCount)
        elif itemID == ChConfig.Def_ItemID_BTGMPoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_BTGMPoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_GuShenMoney:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GuShenMoney, itemCount)
        elif itemID == ChConfig.Def_ItemID_GongdePoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GongdePoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_FamilyFlagWarPoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyFlagWarPoint, itemCount)
        return True
    
    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
@@ -957,14 +924,6 @@
            tagItem.Clear()
            return True
        
        #气运
        if itemEff.GetEffectID() == ChConfig.Def_Effect_TiandaoQiyun:
            isAutoUse = itemEff.GetEffectValue(1)
            if isAutoUse:
                addQiyun = itemEff.GetEffectValue(0) * tagItemCount
                PlayerXiangong.AddTiandaoQiyun(curPlayer, addQiyun, {"ItemID":itemID, "ItemCount":tagItemCount, "isAutoUse":1})
                tagItem.Clear()
                return True
        #增加副本次数
        if itemEff.GetEffectID() == ChConfig.Def_Effect_AddFBCnt:
            isAutoUse = itemEff.GetEffectValue(1)
@@ -1001,7 +960,11 @@
            return self.PutItemInVPack(packIndex, tagItem, event)
        
        eventName, isForceEvent, addDict = event
        if PlayerHero.AutoChangeToSkinPoint(curPlayer, tagItem, eventName):
            tagItem.Clear()
            return True
        #记录创建物品时的登录天
        if tagItem.GetItemTypeID() in ReadChConfig.GetEvalChConfig('OpenBoxByLoginDayCfg'):
            if tagItem.GetUserAttr(ShareDefine.Def_IudetCreateItemLoginDay) == 0:#没有设置过才设置
@@ -1011,7 +974,7 @@
        #itemFactory = GameWorld.GetItemFactory()
        #isBind = tagItem.GetIsBind()
        # 目前暂只记录放入背包的
        if not isNeedRecord and packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune, ShareDefine.rptGatherSoul, ShareDefine.rptDogzItem]:
        if not isNeedRecord and packIndex in ShareDefine.NeedRecordRPType:
            isNeedRecord = ItemNeedRecord(tagItem) or isForceEvent
        putResult = False
        
@@ -1264,7 +1227,7 @@
        itemCount = GetItemCountByID(curPlayer, itemID)
        if not itemCount and not force:
            continue
        countInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCAutoItemCount)
        countInfo = ChPyNetSendPack.tagMCAutoItemCount()
        countInfo.Clear()
        countInfo.ItemID = itemID
        countInfo.ItemCount = itemCount
@@ -1273,7 +1236,7 @@
    if not itemCountList:
        return
    
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCAutoItemCountRefresh)
    clientPack = ChPyNetSendPack.tagMCAutoItemCountRefresh()
    clientPack.Clear()
    clientPack.ItemCountList = itemCountList
    clientPack.Count = len(clientPack.ItemCountList)
@@ -1703,74 +1666,9 @@
    return
def ResetHeroPack(curPlayer, curPack, beingIndex, endIndex):
    itemList = []
    for i in range(beingIndex, endIndex + 1):
        curRoleItem = curPack.GetAt(i)
        if curRoleItem.IsEmpty():
            continue
        curItem = curRoleItem.GetItem()
        itemList.append(curItem)
    itemList.sort(__CmpHeroPack)
    curPack.WipePack(beingIndex, endIndex)
    putPlace = beingIndex
    for item in itemList:
        curPack.GetAt(putPlace).AssignItem(item, False)
        putPlace += 1
    ## 前端自行排序
    return
def __CmpHeroPack(item1, item2):
    '''排序规则:上阵武将排前,未上阵武将排后,再各自按照以下规则排序
    武将等级>突破等级>武将星级>武将品质>武将ID
    '''
    posNum1, posNum2 = 0, 0
    for lpIndex in range(item1.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)):
        lineupValue = item1.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
        lineupID, _, posNum = PlayerHero.GetLineupValue(lineupValue)
        if lineupID != ShareDefine.Lineup_Main:
            continue
        posNum1 = posNum
        break
    for lpIndex in range(item2.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)):
        lineupValue = item2.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
        lineupID, _, posNum = PlayerHero.GetLineupValue(lineupValue)
        if lineupID != ShareDefine.Lineup_Main:
            continue
        posNum2 = posNum
        break
    if (posNum1 and posNum2) or (not posNum1 and not posNum2):
        lv1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroLV)
        lv2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroLV)
        if lv1 == lv2:
            bLV1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
            bLV2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
            if bLV1 == bLV2:
                star1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroStar)
                star2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroStar)
                if star1 == star2:
                    heroID1 = item1.GetItemTypeID()
                    heroID2 = item2.GetItemTypeID()
                    ipyData1 = IpyGameDataPY.GetIpyGameData("Hero", heroID1)
                    ipyData2 = IpyGameDataPY.GetIpyGameData("Hero", heroID2)
                    quality1 = ipyData1.GetQuality() if ipyData1 else 0
                    quality2 = ipyData2.GetQuality() if ipyData2 else 0
                    if quality1 == quality2:
                        return cmp(heroID1, heroID2)
                    return -cmp(quality1, quality2)
                return -cmp(star1, star2)
            return -cmp(bLV1, bLV2)
        return -cmp(lv1, lv2)
    elif posNum1:
        return -1
    elif posNum2:
        return 1
    else:
        return cmp(item1.GetItemTypeID(), item2.GetItemTypeID())
#===============================================================================
#Python 版重整物品
# def ResetItem(curPlayer, curPackIndex, tick):
@@ -2111,14 +2009,20 @@
    GameWorld.ErrLog('DoLogic_PutItemInPack Error 物品无法放入背包')
    return False
def GetIsBindValue(isBind=0, srcSign=0):
    ## 获取IsBind值,适用于配置或者通知前端特殊标记用,兼容是否绑定/拍品设定
    # @param isBind: 可支持原绑定/拍品逻辑,如果该项目没有该逻辑暂时默认都为0
    # @param srcSign: 标记物品特殊来源,如xx特权额外产出等
    return srcSign * 10 + isBind
## 是否拍品
def GetIsAuctionItem(curItem): return curItem.GetIsBind()
def GetIsAuctionItem(curItem): return 0#curItem.GetIsBind()
def SetIsAuctionItem(curItem, isAuctionItem, curPlayer=None):
    curItem.SetIsBind(isAuctionItem)
    if isAuctionItem:
        curItem.SetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime, int(time.time()))
        return
    #curItem.SetIsBind(isAuctionItem)
    #
    #if isAuctionItem:
    #    curItem.SetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime, int(time.time()))
    #    return
    return
def GetItemCountByID(curPlayer, itemID):
@@ -2371,7 +2275,7 @@
            break
           
    if isSendMail:
        PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], giveItemList)
        PlayerMail.SendMailByKey(mailKey, curPlayer.GetPlayerID(), giveItemList)
        GameWorld.DebugLog("GivePlayerItemOrMail背包空间不够,发送邮件: mailItemList=%s" % str(giveItemList), curPlayer.GetPlayerID())
    else:
        for itemID, itemCnt, isAuctionItem in giveItemList:
@@ -2386,6 +2290,7 @@
    '''通知玩家获得奖励信息
    @param giveItemInfo: 可以是列表 [[itemID,count,isBind], ...] 或  [[itemID,count], ...] 或  {itemID:count, ...}
    @param moneyInfo: 奖励货币信息 {moneyType:moneyValue, ...} moneyType 可以是字符串或数值
                    moneyValue 也可以传入列表 [moneyValue, isBind],其中 isBind 同物品的 isBind 标记逻辑
    '''
    notifyItemList = []
    if isinstance(giveItemInfo, dict):
@@ -2399,14 +2304,23 @@
    clientPack.ExpPoint = exp / ChConfig.Def_PerPointValue
    clientPack.Exp = exp % ChConfig.Def_PerPointValue
    if moneyInfo and isinstance(moneyInfo, dict):
        for moneyType, moneyValue in moneyInfo.items():
        for moneyType, moneyValueInfo in moneyInfo.items():
            if isinstance(moneyType, str):
                moneyType = int(moneyType)
            if not moneyType or not moneyValue:
            if not moneyType or not moneyValueInfo:
                continue
            isBind = 0
            if isinstance(moneyValueInfo, (int, long)):
                moneyValue = moneyValueInfo
            elif isinstance(moneyValueInfo, list):
                moneyValue = moneyValueInfo[0]
                isBind = moneyValueInfo[1] if len(moneyValueInfo) > 1 else 0
            else:
                continue
            money = ChPyNetSendPack.tagMCGiveAwardMoney()
            money.MoneyType = moneyType
            money.MoneyValue = moneyValue
            money.IsBind = isBind
            clientPack.MoneyList.append(money)
        clientPack.MoneyLen = len(clientPack.MoneyList)
    for itemInfo in notifyItemList:
@@ -2478,7 +2392,7 @@
            
    if notifyMailKey:
        paramList = [itemID, itemID, recycleCount]
        PlayerControl.SendMailByKey(notifyMailKey, [playerID], addItemList, paramList)
        PlayerMail.SendMailByKey(notifyMailKey, playerID, addItemList, paramList)
    elif addItemList:
        GivePlayerItemOrMail(curPlayer, addItemList, event=["RecycleItem", False, {"RecycleItemID":itemID}])