| | |
| | | AttrID_AtkPer, # 攻击加成 16
|
| | | AttrID_DefPer, # 防御加成 17
|
| | | AttrID_MaxHPPer, # 生命加成 18
|
| | | AttrID_19,
|
| | | AttrID_XPRecoverPer, # 怒气恢复 19
|
| | | AttrID_20,
|
| | | AttrID_StunRate, # 击晕 21
|
| | | AttrID_StunRateDef, # 抗击晕 22
|
| | |
| | | AttrID_WuFinalDamPerDef, # 对吴减伤 62
|
| | | AttrID_QunFinalDamPer, # 对群增伤 63
|
| | | AttrID_QunFinalDamPerDef, # 对群减伤 64
|
| | | ) = range(1, 1 + 64)
|
| | | AttrID_SkillPer, # 技能增伤 65
|
| | | AttrID_SkillPerDef, # 技能减伤 66
|
| | | AttrID_PursueDamPer, # 追击增伤 67
|
| | | AttrID_PursueDamPerDef, # 追击减伤 68
|
| | | AttrID_ComboDamPer, # 连击增伤 69
|
| | | AttrID_ComboDamPerDef, # 连击减伤 70
|
| | | ) = range(1, 1 + 70)
|
| | |
|
| | | # 需要计算的武将战斗属性ID列表
|
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
|
| | |
| | | AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef,
|
| | | AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
|
| | | AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
|
| | | AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer,
|
| | | ]
|
| | |
|
| | | # 基础三维属性ID列表
|
| | |
| | | Def_CalcAttr_LV, # 主公等级 0
|
| | | Def_CalcAttr_MainEquip, # 主装备 1
|
| | | Def_CalcAttr_HeroBook, # 武将图鉴 2
|
| | | ) = range(3)
|
| | | Def_CalcAttr_Realm, # 官职 3
|
| | | Def_CalcAttr_Gubao, # 古宝 4
|
| | | Def_CalcAttr_HJG, # 幻境阁 5
|
| | | ) = range(6)
|
| | |
|
| | | CalcAttrName = {
|
| | | Def_CalcAttr_LV:"主公等级",
|
| | | Def_CalcAttr_MainEquip:"主装备",
|
| | | Def_CalcAttr_HeroBook:"武将图鉴",
|
| | | Def_CalcAttr_Realm:"官职",
|
| | | Def_CalcAttr_Gubao:"古宝",
|
| | | Def_CalcAttr_HJG:"幻境阁",
|
| | | }
|
| | |
|
| | | ##-----------------------------------------------------------------------------------------------
|
| | |
|
| | | Def_Calc_AllAttrType_MAX = 192
|
| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
|
| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划【废弃】
|
| | | TYPE_Calc_AttrList = (
|
| | | TYPE_Calc_Metal, # 金 1
|
| | | TYPE_Calc_Wood, # ľ 2
|
| | |
| | | TYPE_Calc_BaseDefAddPer, # 基础防御百分比
|
| | | TYPE_Calc_BaseHitAddPer, # 基础命中百分比
|
| | | TYPE_Calc_BaseMissAddPer, # 基础闪避百分比
|
| | | TYPE_Calc_GodWeaponMaxHPPer, # 神兵生命百分比 |
| | | TYPE_Calc_GodWeaponAtkPer, # 神兵攻击百分比 105
|
| | | TYPE_Calc_104, # 神兵生命百分比 |
| | | TYPE_Calc_105, # 神兵攻击百分比 105
|
| | | TYPE_Calc_StoneMaxHPPer, # 宝石生命百分比
|
| | | TYPE_Calc_StoneAtkPer, # 宝石攻击百分比
|
| | | TYPE_Calc_HPCureEnhance, # 血瓶恢复效果增加
|
| | |
| | | Def_ItemID_GoldMoney = 20 # 直接给仙玉
|
| | | Def_ItemID_SilverMoney = 22 # 直接给铜钱
|
| | | Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
|
| | | Def_ItemID_FamilyActive = 28 # 直接给战盟活跃点
|
| | | Def_ItemID_SP = 29 # 直接给sp
|
| | | Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
|
| | | Def_ItemID_RealmPoint = 24 # 直接给修行点
|
| | |
| | | Def_ItemID_GongdePoint = 530 # 直接给功德点
|
| | | Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
|
| | | Def_ItemID_TongTianPoint = 720 # 直接给通天令经验点
|
| | | Def_ItemID_SuccessScore = 590 # 直接给成就积分
|
| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, |
| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_SP, Def_ItemID_GoldPaper, |
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
|
| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
|
| | | Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
|
| | | Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint, Def_ItemID_SuccessScore,
|
| | | Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
|
| | | Def_ItemID_FamilyFlagWarPoint]
|
| | | # 货币类型对应直接给货币物品ID
|
| | | MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
|
| | |
| | | Def_ItemType_MissionItem = 17 #任务物品
|
| | | Def_ItemType_TransMissionItem = 18 #转职任务物品
|
| | | Def_ItemType_RealmStuff = 19 #头衔(境界)升级道具
|
| | | Def_ItemType_GodWeaponStuff = 20 #头衔(境界)升级道具
|
| | | Def_ItemType_HorseStuff = 21 #坐骑丹
|
| | | Def_ItemType_HorseSoul = 22 #坐骑兽魂
|
| | | Def_ItemType_HorseBook = 23 #坐骑技能书
|
| | |
| | | Def_Effect_GivePlayerMoneyGold = 203 #给人物金钱 仙玉道具效果ID
|
| | | Def_Effect_AddDienstgrad = 204 #使用物品获得称号
|
| | | Def_Effect_UseItemGiveZhenQi = 205 #使用道具给予真气
|
| | | Def_Effect_ItemGiveFamilyActivity = 208 #使用道具给予仙盟活跃令
|
| | | Def_Effect_ItemGiveFamilyContribution = 209 #使用道具给予仙盟贡献
|
| | | Def_Effect_ItemAddExp = 213 #给经验道具
|
| | | Def_Effect_ItemAddLV = 214 #直接升级道具
|
| | |
| | | Def_Effect_ItemGiveMoney = 264 #通用给货币道具,A值数量,B值货币类型
|
| | | Def_Effect_GuajiAward = 266 #直接给挂机收益,A值分钟
|
| | | Def_Effect_ItemCount = 267 #自动转化为对应物品ID的个数,不存背包
|
| | | Def_Effect_GubaoPiece = 270 #古宝碎片效果ID, A值-古宝ID
|
| | | Def_Effect_TrainRealmLV = 272 #境界培养卡,值A-功能(1-坐骑;2-灵宠;3-灵器), 值B-境界
|
| | | Def_Effect_TiandaoQiyun = 273 #增加天道树气运;A值-增加值 效果值B: 领取是否默认直接使用
|
| | | Def_Effect_Face = 274 #头像物品;A值-头像ID
|
| | |
| | | Def_Effect_RecycleItemMoney = 277 #回收物品转化为货币; A值-直接给货币物品ID;B值-货币数量
|
| | | Def_Effect_FamilyEmblem = 278 #激活仙盟徽章; A值-徽章ID;
|
| | | Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引
|
| | | Def_Effect_FamilyTaofaCnt = 280 #增加公会讨伐次数; A值-讨伐次数
|
| | | #----以下未使用或代码依然存在的---
|
| | | Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
|
| | | Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
|
| | |
| | | #Def_ItemEff_WeaponType = 2808 # 武器类型分类(非物品类型)
|
| | | #Def_ItemEff_Flower = 2816 # 鲜花
|
| | | #Def_Effect_AddMagicJifen = 1916 #使用道具给予幸运宝藏积分
|
| | | #Def_Effect_WingSkin = 1918 #翅膀皮肤
|
| | | #Def_Effect_AddSkyGodExp = 2854 #增加天神经验 A值天神经验
|
| | | #Def_Effect_SummonNPC = 2855 #召唤NPC A值NPCID B值持续时间 C值是否不删除物品,默认0删除
|
| | | #Def_Effect_AddOfficialExp = 2859 #增加爵位经验
|
| | | #Def_Effect_AddWingClassLV = 2862 #增加翅膀阶级 A值: N阶及N阶以下使用时翅膀直接升一阶; B值:是否保留祝福值
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | Def_Max_Update_Talent_Time = 3 #最大使用造化丹次数
|
| | |
| | | Def_Item_Eff_UseClassLV = 2821
|
| | | #祝福值波动范围 随机用
|
| | | Def_Item_Eff_BlessRange = 2818
|
| | | #神兵经验值
|
| | | Def_Item_Eff_GodWeaponExp = 206
|
| | | #---------------------------------------------------------------------
|
| | | #写死的任务ID
|
| | | #新手任务
|
| | |
| | | Def_SkillID_Teleport = 1400 #瞬间移动 用于不影响攻击间隔
|
| | | Def_SkillID_VipBuff = 11500 # VIPbuff
|
| | | Def_SkillID_TeamVIPBuff = 22000 # VIP队伍buff, 攻守同盟
|
| | | Def_SkillID_FBEncourageBuff = 20051 # 副本鼓舞buff
|
| | | Def_SkillID_PoisonAtkBuff = 25180 # 毒攻buff
|
| | | Def_SkillID_DropOwnerBuff = 20040 # 掉落归属buff
|
| | | Def_SkillID_TianxuanBuff = 5100 # 天玄丹特殊掉落buff
|
| | |
| | | HurtType_Normal, # 伤害 1
|
| | | HurtTYpe_Recovery, # 回血 2
|
| | | HurtType_3,
|
| | | HurtType_4,
|
| | | HurtType_Immune, # 免疫 4
|
| | | HurtType_Parry, # 格挡 5
|
| | | HurtType_IgnoreDef, # 无视防御 6
|
| | | HurtType_IgnoreDef, # 无视防御/真实伤害 6
|
| | | HurtType_SuperHit, # 暴击 7
|
| | | HurtType_8,
|
| | | HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
|
| | | HurtType_Miss, # 闪避 9
|
| | | ) = range(10)
|
| | | HurtType_PoisonCureHurt, # 伤害毒奶 10
|
| | | HurtType_PoisonCureSuck, # 吸血毒奶 11
|
| | | HurtType_HarmSelf, # 自残 12
|
| | | ) = range(13)
|
| | |
|
| | | #伤害类型
|
| | | (
|
| | |
| | | Def_CalcTypeList = (
|
| | | Def_Calc_Attack, # 攻击 0
|
| | | Def_Calc_MaxHP, # 最大生命值 1
|
| | | Def_Calc_HurtValue, # 伤害值 2
|
| | | Def_Calc_LastHurt, # 最后一次伤害值 2
|
| | | Def_Calc_TagMaxHP, # 目标最大生命值 3
|
| | | ) = range(4)
|
| | | Def_Calc_ByBuffValue, # 触发buff的buff值 4
|
| | | Def_Calc_TagLostHP, # 目标已损失生命 5
|
| | | Def_Calc_HarmSelfHP, # 按本次自残耗血值 6
|
| | | Def_Calc_AtkedSkillHurtHP, # 按最后受到攻击的技能伤害 7
|
| | | ) = range(8)
|
| | |
|
| | | #治疗类型(影响公式参数)
|
| | | Def_CureTypeList = (
|
| | |
| | | SkillTagAffect_HPHighest, # 血量最高 2
|
| | | SkillTagAffect_Death, # 死亡单位 3
|
| | | SkillTagAffect_UncontrolledPriority, # 未被控制优先 4
|
| | | ) = range(5)
|
| | | SkillTagAffect_AtkHighest, # 攻击力最高 5
|
| | | SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
|
| | | SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
|
| | | ) = range(8)
|
| | |
|
| | | #技能施法目标
|
| | | Def_UseSkillAim_Type = 3
|
| | |
| | | ) = range( 0, Def_AutoAtkSkillType )
|
| | |
|
| | | #技能类型
|
| | | Def_SkillType_Count = 25
|
| | | (
|
| | | Def_SkillType_Special , #特殊技能 0
|
| | | Def_SkillType_Atk , #攻击类 1
|
| | | Def_SkillType_Rstr , #恢复类 2
|
| | | Def_SkillType_Cure , #恢复类 2
|
| | | Def_SkillType_LstPlsBuff , #持续增益BUFF 3
|
| | | Def_SkillType_LstDepBuff , #持续减益BUFF 4
|
| | | Def_SkillType_PlsBuff , #增益BUFF 5
|
| | |
| | | Def_SkillType_Area , #场景技能(buff) 12
|
| | | Def_SkillType_Summon , #召唤 13
|
| | | Def_SkillType_Action , #影响行为BUFF 14
|
| | | Def_SkillType_CleanBuff , #清除buff类(如净化等) 15
|
| | | ) = range(0, 1 + 15)
|
| | |
|
| | | # 以下废弃
|
| | | (
|
| | | Def_SkillType_LstPlsBuffAtk, #持续攻击类BUFF 15
|
| | | Def_SkillType_PassivePlsBuff, #被动触发增益类buff 16
|
| | | Def_SkillType_PassiveDepBuff, #被动触发减益类buff 17
|
| | |
| | | Def_SkillType_AttrSkillNoLearn, # 可叠加的同类型ID属性类技能 不可学习 算属性直接取表 目前用于神兽技能 23
|
| | | Def_SkillType_PassiveLstPlsBuffAtk, #被动持续攻击类BUFF 24
|
| | |
|
| | | ) = range( 0, Def_SkillType_Count )
|
| | | ) = range(115, 125)
|
| | |
|
| | | #数据库中的Buff类型对应返回C++中的Buff类型对象
|
| | | Def_SkillBuffList = {
|
| | |
| | |
|
| | | #不进入战斗状态的技能
|
| | | Def_NoBattleState_List = [
|
| | | Def_SkillType_Rstr , #恢复类 2
|
| | | Def_SkillType_Cure , #恢复类 2
|
| | | Def_SkillType_LstPlsBuff , #持续增益BUFF 3
|
| | | Def_SkillType_PlsBuff , #增益BUFF 5
|
| | | Def_SkillType_Passive , #被动技 7
|
| | |
| | |
|
| | | Def_FBMapID_Main = 1 # 主线小怪
|
| | | Def_FBMapID_MainBoss = 2 # 主线Boss
|
| | | Def_FBMapID_ArenaBattle = 3 # 演武场
|
| | |
|
| | | #创角新手村地图ID列表
|
| | | Def_CreatRoleMapIDList = [10000]
|
| | | #PK周赛
|
| | | Def_FBMapID_WeedPK = 12040
|
| | | #战盟副本-异界入侵、守卫人皇
|
| | | Def_FBMapID_FamilyInvade = 31170
|
| | | Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
|
| | | Def_FBMapID_Tianzi = 30020 # 天子考验
|
| | |
|
| | | # 战盟boss副本
|
| | | Def_FBMapID_FamilyBossMap = 31210
|
| | | # 仙盟联赛
|
| | | Def_FBMapID_FamilyWar = 31220
|
| | |
|
| | | # 百战之地
|
| | | Def_FBMapID_BZZD = 31080
|
| | |
|
| | | #试炼之塔(符印塔)
|
| | | Def_FBMapID_TrialTower = 31130
|
| | |
|
| | | #除魔卫道
|
| | | Def_FBMapID_ClearDevil = 31040
|
| | | #新手副本
|
| | | #Def_FBMapID_ClearDevil2 = 31090
|
| | | #法宝副本
|
| | | Def_FBMapID_MagicWeapon = 41110
|
| | |
|
| | | #BOSS之家
|
| | | Def_FBMapID_BossHome = 31270 #31020地图ID修改,不使用副本类型
|
| | |
|
| | | #古神禁地
|
| | | Def_FBMapID_GodArea = 31150
|
| | |
|
| | | #冰晶矿脉
|
| | | Def_FBMapID_IceLode = 31140
|
| | |
|
| | | #渡劫副本
|
| | | Def_FBMapID_DuJie = 31110
|
| | |
|
| | | #麒麟之府
|
| | | Def_FBMapID_KirinHome = 311900
|
| | |
|
| | | #个人BOSS
|
| | | Def_FBMapID_PersonalBoss = 31240
|
| | |
|
| | | #仙盟宴会
|
| | | Def_FBMapID_FamilyParty = 31230
|
| | |
|
| | | #宗门试炼
|
| | | Def_FBMapID_MunekadoTrial = 60010
|
| | |
|
| | | #混乱妖域
|
| | | Def_FBMapID_ChaosDemon = 31180
|
| | |
|
| | | #讨伐妖魔
|
| | | Def_FBMapID_KillDevil = 31280
|
| | |
|
| | | #娲皇遗迹
|
| | | Def_FBMapID_QueenRelics = 51010
|
| | |
|
| | | #上古战场
|
| | | Def_FBMapID_ElderBattlefield = 31160
|
| | |
|
| | | #守护副本
|
| | | Def_FBMapID_Guard = 31250
|
| | |
|
| | | #封魔坛
|
| | | Def_FBMapID_SealDemon = 52010
|
| | | #单人封魔坛
|
| | | Def_FBMapID_SealDemonEx = 52020
|
| | | #诛仙BOSS/雷罚BOSS
|
| | | Def_FBMapID_ZhuXianBoss = 31380
|
| | | #天星塔/丹塔
|
| | | Def_FBMapID_SkyTower = 31370
|
| | | #境界塔
|
| | | Def_FBMapID_RealmTower = 31310
|
| | | #仙魔之争
|
| | | Def_FBMapID_XMZZ = 31010
|
| | | #神兽副本
|
| | | Def_FBMapID_Dogz = 21110
|
| | | #聚魂副本
|
| | | Def_FBMapID_GatherSoul = 31340
|
| | | #跨服竞技场
|
| | | Def_FBMapID_CrossRealmPK = 32010
|
| | | #跨服排位
|
| | | Def_FBMapID_CrossChampionship = 32070
|
| | | #跨服蓬莱仙境
|
| | | Def_FBMapID_CrossPenglai = 32020
|
| | | #跨服魔化之地
|
| | | Def_FBMapID_CrossDemonLand = 32080
|
| | | #跨服妖王
|
| | | Def_FBMapID_CrossDemonKing = 32030
|
| | | #本服妖王
|
| | | Def_FBMapID_DemonKing = 22030
|
| | | #多仙盟Boss
|
| | | Def_FBMapID_AllFamilyBoss = 31260
|
| | | #骑宠Boss
|
| | | Def_FBMapID_HorsePetBoss = 31200
|
| | | #缥缈宝藏
|
| | | Def_FBMapID_FairyTreasure = 31190
|
| | | #跨服灵草园
|
| | | Def_FBMapID_CrossGrasslandLing = 32040
|
| | | #跨服仙草园
|
| | | Def_FBMapID_CrossGrasslandXian = 32050
|
| | | #跨服战场
|
| | | Def_FBMapID_CrossBattlefield = 32060
|
| | | #跨服仙盟夺旗战/逐鹿万界
|
| | | Def_FBMapID_CrossFamilyFlagwar = 32090
|
| | | #竞技场战斗
|
| | | Def_FBMapID_ArenaBattle = 31290
|
| | | #情缘副本
|
| | | Def_FBMapID_Love = 31300
|
| | | #镜像切磋
|
| | | Def_FBMapID_MirrorBattle = 100
|
| | |
|
| | | #前端自定义场景地图
|
| | | ClientCustomSceneList = [Def_FBMapID_PersonalBoss, Def_FBMapID_ArenaBattle, Def_FBMapID_MirrorBattle]
|
| | |
|
| | | #镜像PK的地图ID列表
|
| | | MirrorBattleMapIDList = [Def_FBMapID_MirrorBattle, Def_FBMapID_ArenaBattle, Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossChampionship]
|
| | | #线路未过关时免费的地图
|
| | | UnPassFreeMapIDList = [Def_FBMapID_Zhanchui]
|
| | | #按星级记录过关的地图
|
| | | PassByStarMapIDList = []
|
| | | #扫荡不需要检查是否已过关的地图
|
| | | SweepUnCheckPassMapIDList = [Def_FBMapID_Tianzi]
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, |
| | | Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield,
|
| | | Def_FBMapID_CrossChampionship, Def_FBMapID_CrossFamilyFlagwar,
|
| | | ]
|
| | | RegisterEnter_CrossServerMapIDList = []
|
| | | #跨服地图
|
| | | Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + [Def_FBMapID_CrossRealmPK]
|
| | | Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + []
|
| | | #跨服分区类型配置, 没配置的默认 CrossZoneComm
|
| | | Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区
|
| | | Def_FBMapID_CrossPenglai:"CrossZoneComm",
|
| | | Def_FBMapID_CrossDemonLand:"CrossZoneComm",
|
| | | Def_FBMapID_CrossRealmPK:"CrossZonePK",
|
| | | Def_FBMapID_CrossDemonKing:"CrossZonePK",
|
| | | Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
|
| | | Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
|
| | | Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
|
| | | Def_FBMapID_CrossChampionship:"CrossZonePK",
|
| | | Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm",
|
| | | # Def_FBMapID_CrossPenglai:"CrossZoneComm",
|
| | | # Def_FBMapID_CrossDemonLand:"CrossZoneComm",
|
| | | # Def_FBMapID_CrossDemonKing:"CrossZonePK",
|
| | | # Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
|
| | | # Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
|
| | | # Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
|
| | | # Def_FBMapID_CrossChampionship:"CrossZonePK",
|
| | | # Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm",
|
| | | }
|
| | | #跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
|
| | | Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
|
| | | Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
|
| | | Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
|
| | | Def_CrossZoneMapTableName = {
|
| | | #Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
|
| | | #Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
|
| | | #Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
|
| | | }
|
| | | #需要动态分配线路的跨服地图
|
| | | Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield, Def_FBMapID_CrossChampionship]
|
| | | Def_CrossDynamicLineMap = []
|
| | |
|
| | | #副本关闭时未拾取的物品邮件发放给玩家
|
| | | #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
|
| | | Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, |
| | | Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss, |
| | | Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing, Def_FBMapID_KillDevil]
|
| | | Def_SendUnPickItemMailMapIDList = []
|
| | |
|
| | | #金钱不掉物品直接给玩家的地图
|
| | | Def_GiveMoneyMapIDList = []
|
| | |
| | | # 副本中玩家下线就被踢出
|
| | | Def_DisconnectExit_FBID = []
|
| | | #会有阵营的地图
|
| | | Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul, Def_FBMapID_CrossBattlefield] + MirrorBattleMapIDList
|
| | | Def_MapID_NeedCamp = []
|
| | |
|
| | | # 进入副本需要根据请求lineID动态分配虚拟分线属性的地图
|
| | | Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
|
| | | |
| | | # 进入副本需要发送到GameServer的地图
|
| | | Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing,
|
| | | Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + \
|
| | | Def_MapID_LineIDToPropertyID + [Def_FBMapID_CrossChampionship] + MirrorBattleMapIDList
|
| | | |
| | | # 刷新标识点在无玩家的情况下也需要刷新的地图
|
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
|
| | |
|
| | | # 可重复进的副本
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_SealDemon]
|
| | | Def_MapID_LineIDToPropertyID = []
|
| | |
|
| | | # 无玩家时不自动关闭的自伸缩副本
|
| | | Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_GatherSoul]
|
| | | Def_NoPlayerNotCloseAutoSizeMap = []
|
| | | # 无玩家时自动关闭的非自伸缩副本
|
| | | Def_NoPlayerCloseNotAutoSizeMap = [Def_FBMapID_ZhuXianBoss]
|
| | |
|
| | | # 不可切换PK模式的地图
|
| | | Def_CanNotChangeAtkModelMap = []
|
| | | Def_NoPlayerCloseNotAutoSizeMap = []
|
| | |
|
| | | # 从副本退出时,可以返回进入前的副本ID
|
| | | Def_CanBackFBMap = []
|
| | |
|
| | | #答题触发地图
|
| | | Def_Subject_Map = [
|
| | | ]
|
| | | #没通关过不可资源找回的地图
|
| | | Def_UnRecoverNoPassMap = [Def_FBMapID_KirinHome, Def_FBMapID_MunekadoTrial, Def_FBMapID_QueenRelics]
|
| | |
|
| | | #副本延时踢出玩家的时间
|
| | | Def_FBKickPlayerTime = 5000 #5秒
|
| | |
| | | Def_FB_MapID = {
|
| | | 'MainLevel':[Def_FBMapID_Main], # 主线关卡
|
| | | 'MainLevelBoss':[Def_FBMapID_MainBoss], # 主线关卡boss
|
| | | 'Arena':[Def_FBMapID_ArenaBattle],
|
| | | 'Zhanchui':[Def_FBMapID_Zhanchui],
|
| | | 'Tianzi':[Def_FBMapID_Tianzi],
|
| | | }
|
| | |
|
| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
|
| | |
| | | ## 装备位 - 灵器
|
| | | EquipPlace_LingQi = []
|
| | |
|
| | | #装备物品位置,不需要重刷属性
|
| | | EquipItemNoRefreshState = [
|
| | | ShareDefine.retHorse, #19 坐骑
|
| | | ShareDefine.retWeaponSkin, #20 时装武器
|
| | | ShareDefine.retClothesSkin, #21 时装衣服
|
| | | ShareDefine.retWeapon2Skin, #22 时装副手
|
| | | ]
|
| | |
|
| | | # 需要广播外观的装备部位(除了境界装备3部位)
|
| | | Def_SyncEquipStateByIndex = [
|
| | | ShareDefine.retWing, #13 翅膀
|
| | | ShareDefine.retGuard1, #14 守护1
|
| | | ShareDefine.retHorse, #19 坐骑
|
| | | ]
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #特殊物品光环,永久存在
|
| | | Def_SuperBuffList = []
|
| | |
| | | Def_PetRoleGapLVMax = 5 # 宠物可出战的等级最多大于玩家等级数
|
| | | Def_Pet_ProcessHP_Tick = 3000 # 宠物回血间隔
|
| | |
|
| | | #---自动防外挂验证---
|
| | | #玩家字典用于连续自动检测不回复次数
|
| | | Def_Player_AutoCheck_Count = 'playerCheckCount0704'
|
| | |
|
| | | #角色记录是否使用外挂
|
| | | (
|
| | | Def_AutoCheck_State_Safe,
|
| | |
| | | Def_GameWallow_LV_Max,
|
| | | )= range(0, 10)
|
| | |
|
| | | #---物品卖给商店商店类型记录---
|
| | | (
|
| | | Def_ShopType_NpcShop, #NPC商店
|
| | | Def_ShopType_LongSale, #远程贩售
|
| | | ) = range(1, 2+1)
|
| | | # 回合时机,以武将自身为参考
|
| | | TurnTiming_Before = 0 # 武将回合前
|
| | | TurnTiming_After = 1 # 武将回合后
|
| | |
|
| | | # 回合攻击战斗类型
|
| | | (
|
| | |
| | | TurnBattleType_Combo, # 连击 1
|
| | | TurnBattleType_AtkBack, # 反击 2
|
| | | TurnBattleType_Pursue, # 追击 3
|
| | | TurnBattleType_Enhance, # 额外技能 4
|
| | | TurnBattleType_Passive, # 被动技能 5
|
| | | TurnBattleType_Enhance, # 额外技能(一般是主技能拆分为多个效果的技能) 4
|
| | | TurnBattleType_Passive, # 被动触发的技能 5
|
| | | ) = range(6)
|
| | |
|
| | | Def_PerTurnTick = 1000 # 每回合等同于常规tick时长
|
| | |
| | | Def_Obj_Dict_HeroID = 'HeroID' # 该战斗NPC所绑定的武将ID,一般仅玩家阵容有
|
| | | Def_Obj_Dict_SkinID = 'SkinID' # 该战斗NPC所绑定的武将皮肤ID,一般仅玩家阵容有
|
| | | Def_Obj_Dict_TurnFightPosInfo = 'TurnFightPosInfo' # 回合制站位: 阵营编号*100+阵型站位,阵型站位为0时代表非主战单位
|
| | | Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点
|
| | | Def_Obj_Dict_TurnComboNum = 'TurnComboNum' # 单次累计连击次数
|
| | | Def_Obj_Dict_TurnAtkBackNum = 'TurnAtkBackNum' # 单次累计反击次数
|
| | | Def_Obj_Dict_TurnParryNum = 'TurnParryNum' # 单次累计格挡次数
|
| | | Def_Obj_Dict_TurnMissNum = 'TurnMissNum' # 单次累计闪避次数
|
| | | Def_Obj_Dict_TurnBattleType = 'TurnBattleType' # 本次攻击战斗类型:TurnBattleType_xxx
|
| | |
|
| | |
| | | BatObjState_Poison, # 中毒 5
|
| | | BatObjState_Bleeding, # 流血 6
|
| | | BatObjState_EasyHurt, # 易伤 7
|
| | | BatObjState_Wudi, # 无敌 8
|
| | | BatObjState_Wudi, # 无敌( 受任意伤害、控制类、dot效果,全部飘“免疫”) 8
|
| | | BatObjState_Sneer, # 嘲讽 9
|
| | | BatObjState_LimitSkill, # 沉默 10
|
| | | BatObjState_LimitAddHP, # 禁疗 11
|
| | | BatObjState_Stone, # 石化 12
|
| | | ) = range(13)
|
| | |
|
| | | # 被控制的状态列表,无法行动,处于某些控制类buff影响状态下,如晕眩,冰冻,石化
|
| | | InControlledStateList = [BatObjState_Frozen, BatObjState_Stun, BatObjState_Stone]
|
| | | BatObjState_Disarm, # 缴械 13
|
| | | BatObjState_ParryYJ, # 格挡印记 14
|
| | | BatObjState_Weak, # 虚弱 15
|
| | | BatObjState_Charm, # 魅惑 16
|
| | | BatObjState_Chaos, # 混乱 17
|
| | | BatObjState_18, # Ȩı 18
|
| | | BatObjState_FocusFire, # 军令/集火 19
|
| | | BatObjState_20, # 贯龙枪 20
|
| | | BatObjState_DamShield, # 承伤盾 21
|
| | | BatObjState_DamBackShield, # 荆棘盾 22
|
| | | BatObjState_BurnPlus, # 玄火(灼烧2) 23
|
| | | BatObjState_PoisonCure, # 焚血(毒奶) 24
|
| | | BatObjState_RebornLimit, # 无法复活 25
|
| | | BatObjState_26, # 脆弱 26
|
| | | BatObjState_27, # 阴咒 27
|
| | | ) = range(1 + 27)
|
| | |
|
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
|
| | | Def_PlayerStateList = (
|
| | |
| | | Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
|
| | | Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志
|
| | | Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能
|
| | | Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
|
| | | Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
|
| | | Def_PlayerKey_curHurtValueEx = "curHurtValueEx" # 计算中的临时伤害值,技能特殊用
|
| | | Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
|
| | | Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
|
| | | Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性
|
| | | Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
|
| | | Def_PlayerKey_ClientCustomSceneStepTick = "ClientCustomSceneStepTick" # 客户端自定义场景tick
|
| | | Def_PlayerKey_ClientCustomSceneGrade = "ClientCustomSceneGrade" # 客户端自定义场景评级
|
| | | Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID
|
| | | Def_PlayerKey_ChangeLineID = "ChangeLineID" # 请求切换的线路ID
|
| | | Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID
|
| | |
| | | Def_PlayerKey_BuyItemCnt = "BuyItemCnt" # 购买物品数量
|
| | | Def_PlayerKey_SpeedHorse = "SpeedHorse" # 骑乘时附加移动速度值
|
| | | Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态
|
| | | Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick" # 战盟仓库操作tick
|
| | |
|
| | | Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex' # 指定账号生成卡类型
|
| | | Def_PlayerKey_QueryNewGuyCardType = 'QueryNewGuyCardType' # 查询的新手卡类型
|
| | |
| | | Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState" #持续性buff连击处理状态
|
| | | Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState' # 等级奖励领奖查询状态
|
| | | Def_PlayerKey_StoreQueryState = 'StoreQueryState' # 商店全服购买次数查询状态
|
| | | Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime' # 神秘商店刷新时间
|
| | | #===============================================================================
|
| | | # # 持续性buff伤害处理连击技能ID列表
|
| | | # # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击
|
| | |
| | | Def_PDictType_FlashSale, #限时抢购
|
| | | Def_PDictType_TJGNotify, # 脱机挂结果通知
|
| | | Def_PDictType_LVAward, # 等级奖励领取信息记录
|
| | | Def_PDictType_OpenServerCampaign, # 开服活动
|
| | | Def_PDictType_4, # 开服活动
|
| | | Def_PDictType_WeekParty, #周狂欢
|
| | | Def_PDictType_FeastWeekParty, # 节日巡礼
|
| | | Def_PDictType_LoginAward, # 登录奖励运营活动
|
| | |
| | | Def_Player_Dict_FirstLogin = "FirstLogin" # 首登标记 0-未首登; 1-首登过
|
| | | Def_GuideStateKeyCount = 8 # 引导状态key最大个数
|
| | | Def_Player_Dict_GuideState = "GuideState_%s" # 引导状态记录,参数为key个数编号
|
| | | Def_Player_Dict_VersionFix = "VersionFix_%s" # 版本修正标记,参数为key个数编号, 支持n个版本修正标记,每个key支持31个 |
| | | Def_Player_Dict_PrestigeAwardMark = "PrestigeAwardMark_7" # 领取威望物品奖励情况
|
| | | Def_Player_Dict_AutoCheckHack_Wait = "AutoCheckHackWait_10" #自动检测外挂验证中标识
|
| | | Def_Player_Dict_AutoCheckHack_Source = "AutoCheckHackSource_11" #自动检测外挂随机源
|
| | | Def_Player_Dict_AutoCheckHack_Type = "AutoCheckHackType_12" #自动检测外挂类型
|
| | | Def_Player_Dict_AutoCheckHack_State = "AutoCheckHackState_13" #自动检测外挂账号状态识别
|
| | | Def_Player_Dict_Captcha_WaitTick = "CaptchaWaitTick_14" #图形验证回复等待时间
|
| | | Def_Player_Dict_Captcha_WaitSign = "CaptchaWaitSign_15" #图形验证回复等待标识
|
| | | Def_Player_Dict_Captcha_ErrCount = 'CaptchaErrCount_16' #玩家回答错误次数
|
| | | Def_Player_Dict_Captcha_Answer = 'CaptchaAnswer_17' #图形验证码答案
|
| | | Def_Player_Dict_AutoCheckHack_ErrCnt = "AutoCheckHackErrCnt_19" #自动检测外挂随机源
|
| | | Max_StoryMissionNum = 99
|
| | | Def_Player_Dict_StoryMissionState = "StoryMissionState_%s" # 剧情任务编号完成状态, 参数(key编号), 按编号位记录
|
| | | Def_Player_Dict_TaskLastKillNPCID = "TaskLastKillNPCID" #任务上次随机击杀NPCID
|
| | | Def_Player_Dict_TaskLastVisitNPCID = "TaskLastVisitNPCID" #任务上次随机访问NPCID
|
| | | LittleHelperSetNumCount = 20 # 小助手设置编号个数
|
| | | LittleHelperValueCount = 6 # 小助手设置值个数
|
| | | Def_Player_Dict_LittleHelperValue = "LittleHelperValue%s_%s" # 小助手设置值存储, 参数(设置编号, value编号)
|
| | |
| | |
|
| | | Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID
|
| | |
|
| | | Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s" #家族科技等级, 参数(科技ID)
|
| | | Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33" #RouteServer初始化成功(仅登陆一次)
|
| | | Def_Player_Dict_Wallow_LV = "GameWallowLV_34" #防沉迷等级
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| | | Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35" #防沉迷离线累积时间
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| | |
| | | Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
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| | | Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
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| | | Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
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| | | Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
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| | | Def_Player_Dict_CustomMapStep = "CustomMapStep_%s_%s" # 前端自定义场景阶段, 参数(mapID, lineID),对应 CustomMapStep_Fight ...
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| | | Def_Player_Dict_FBStar = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
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| | | Def_Player_Dict_FBPassLineID = "FBPassLineID_%s" # 副本已过关到的lineID, 参数为副本ID
|
| | | Def_Player_Dict_EnterFbCntTotal = "EnterFbCntTotal_%s" # 进入副本总累计次数, 参数为副本ID
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| | | Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID
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| | | Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
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| | | Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID
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| | | Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID
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| | | Def_Player_Dict_RegainFbCnt = "RegainFbCnt_%s" # 时间恢复增加的副本次数, 参数为副本ID
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| | | Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID
|
| | | Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
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| | | Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
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| | | Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID
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| | | Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
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| | | Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级
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| | | Def_Player_Dict_FbEnterCnt = "FbEnterCnt_%s" # 今日进入副本次数(获得奖励次数), 参数为副本ID
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| | | Def_Player_Dict_FBBuyCnt = "FBBuyCnt_%s" # 今日购买副本进入次数, 参数为副本ID
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| | | Def_Player_Dict_FBItemCnt = "FBItemCnt_%s" # 今日使用物品增加的副本次数, 参数为副本ID
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| | | Def_Player_Dict_FBADCnt = "FBADCnt_%s" # 今日已通过广告获得的次数, 参数为副本ID
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| | | Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s" # 服务端功能首次触发开启状态; 参数, key编号
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| | | Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号
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| | | Def_Player_Dict_MissionFinish = "MissionFinish_%s" # 任务是否完成; 参数, 任务ID, 只会记录部分需要记录的任务ID
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| | |
| | | Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186' # 是否提示过vip升级可加入贵宾俱乐部信息
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| | | Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187' # py自定义玩家状态
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| | | Def_Player_Dict_FamilyLV = 'FamilyLV_189' # 玩家帮会等级
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| | | Def_Player_UpdatePlayerNameCnt = "UpdatePlayerNameCnt_196" # 角色改名次数
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| | | Def_Player_Dict_UpdatePlayerNameItemIndex = "UpdatePlayerNameItemIndex_198" # 改名物品在背包的位置
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| | | Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199" # 改名锁
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| | | Def_Player_Dict_UpdateFamilyNameItemIndex = "UpdateFamilyNameItemIndex" # 改名物品在背包的位置
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| | | Def_Player_Dict_UpdateFamilyName = "UpdateFamilyName" # 改名锁
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| | | Def_Player_Dict_FamilyDayAward = "FamilyDayAward" # 仙盟每日奖励领奖记录
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| | | Def_Player_Dict_FamilyDonateRecord = "FamilyDonateRecord" # 仙盟今日捐献记录,按位存储每种类型今日已捐献次数
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| | | Def_Player_Dict_FamilyEmblemID = "FamilyEmblemID" # 仙盟徽章ID
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| | | Def_Player_Rename = "Rename" # 是否已改名过
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| | | Def_Player_Dict_FamilyZhenbaogeCut = "FamilyZhenbaogeCut" #珍宝阁今日是否已砍过价
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| | | Def_Player_Dict_FamilyZhenbaogeBuy = "FamilyZhenbaogeBuy" #珍宝阁今日是否已购买过
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| | |
|
| | | # 仙盟事务
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| | | Def_Player_Dict_FamilyAffairRefreshFree = "FamilyAffairRefreshFree" # 今日已免费刷新事务次数
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| | | Def_Player_Dict_FamilyAffairInfo = "FamilyAffairStar_%s" # 事务信息,星级*10+状态(0-无;1-进行中;2-已完成);参数(事务编号ID)
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| | | Def_Player_Dict_FamilyAffairStartTime = "FamilyAffairStartTime_%s" # 事务开始时间戳,参数(事务编号ID)
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| | | Def_Player_Dict_FamilyDonateCnt = "FamilyDonateCnt_%s" # 仙盟今日捐献次数,参数(捐献类型)
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| | |
|
| | | Def_Player_Dict_DelPackIndex = "DelPackIndex215" # 装备回购不重排,只记录最旧的一个物品
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| | |
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| | |
| | |
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| | | Def_PDict_TreasureFreeCount = "TreasureFreeCount_%s" # 寻宝今日已使用免费次数, 参数(寻宝类型)
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| | | Def_PDict_TreasureCount = "TreasureCount_%s" # 寻宝次数, 参数(寻宝类型)
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| | | Def_PDict_TreasureCountEx = "TreasureCountEx_%s" # 第x次x抽必出,按第x次单抽、10连抽记录, 参数(寻宝类型)
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| | | Def_PDict_TreasureCountToday = "TreasureCountToday_%s" # 今日寻宝次数, 参数(寻宝类型)
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| | | Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
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| | | Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
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| | | Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s" # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
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| | |
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| | | Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
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| | |
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| | | Def_PDict_OnlinePrizeNote = "OnlinePrizeNote" # 当日在线奖励领取信息
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| | |
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| | | Def_PDict_OpenSererDailyAward = "OpenSererDailyAward" # 开服每日奖励记录
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| | | Def_PDict_CreateRoleAwardState = "CreateRoleAwardState" # 创角奖励领取记录
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| | |
| | | Def_PDict_GoodGameAwardState = "GoodGameAwardState" # 游戏好评领奖记录
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| | | Def_PDict_LikeGameAwardState = "LikeGameAwardState" # 游戏点赞领奖记录
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| | | Def_PDict_RechargeDayAward = "RechargeDayAward" # 累充每日奖励
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| | | Def_PDict_ADCnt = "ADCnt_%s" # 今日已领取广告奖励次数,参数(广告ID)
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| | | Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存
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| | | Def_PDict_PackDataSyncState = "PackDataSyncState" # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服
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| | | Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower" # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可
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| | |
| | | Def_PDict_CTGSelectItemValue = "CTGSelectItemValue_%s" # 充值自选选择记录,参数(CTG对应的商品记录ID) 每两位存储每个自选索引对应选择的物品索引+1,存储位值为0代表未选择,最多支持选择4种物品
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| | | Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward" # 在线特惠充值额外奖励 - 是否已领取奖励
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| | | Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState" # 每日免费直购礼包领取记录
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| | | Def_PDict_GoldGiftFirstRecord = "GoldGiftFirstRecord" # 首充领取记录,按位记录首充第x天是否已领取
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| | | Def_PDict_FirstGoldServerDay = "FirstGoldServerDay" # 首充时的开服天
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| | | Def_PDict_FirstGoldRemainTime = "FirstGoldRemainTime" # 首充提示剩余时间
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| | | Def_PDict_FirstGoldTipStartTime = "FirstGoldTipStartTime" # 首充提示开始时间
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| | | Def_PDict_FirstGoldTry = "FirstGoldTry" # 首充试用状态 0-不可试用 1-可试用 2-已试用
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| | | Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间
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| | | Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s" # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID)
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| | | Def_PDict_FirstChargeTime = "FirstChargeTime_%s" # 首充充值时间戳,参数(首充ID)
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| | | Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活
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| | | Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态
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| | | Def_PDict_Family_Contribution = "FamilyContribution" #战盟贡献度
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| | | Def_PDict_HasChange_FamilyActiveToContribution = "HasChangeContribution" #战盟活跃度已转化过贡献度
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| | | Def_PDict_KillPlayerAddActive = "KillPlayerAddActiveByDay" # 杀人每日获得活跃度
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| | | Def_PDict_LoginDayCnt = "PLoginDayCnt" # 累计登陆天数
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| | | Def_PDict_LoginDayAward = "PLoginDayAward" # 累计登陆领取情况
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| | | Def_PDict_CollNpcIDCollTime = "NPCIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
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| | | Def_PDict_CollNpcIDCollTimeTotal = "NPCIDCollTimeTotal_%s" # 采集NPCID对应对应采集总次数,%sNPCID
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| | | Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex
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| | | Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex
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| | | Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s" # 神秘商店商品ID,索引
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| | | Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt" # 神秘商店已手动刷新次数
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| | | Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt" # 神秘商店等级段刷新次数
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| | | Def_PDict_MoneyMinus = "MoneyMinus_%s" # 货币对应负值, 参数[货币类型]
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| | | Def_PDict_Currency = "PlayerCurrency_%s" # 自定义货币类型, 参数[自定义货币类型]
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| | | Def_PDict_UseMoneyTotal = "UseMoneyTotal_%s" # 累计消耗货币, 参数[货币类型]
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| | |
| | | Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
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| | | Def_PDict_NobleExperState = "NobleExperState" # 体验贵族状态; 0-无效;1-有效; 2-可体验
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| | |
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| | | Def_PDict_RecoverFBCommonCnt = "RecoverFBCommonCnt_%s" # 资源找回副本普通次数 <%s-找回项索引>
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| | | Def_PDict_RecoverFBRegainCnt = "RecoverFBRegainCnt_%s" # 资源找回副本时间恢复次数 <%s-找回项索引>
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| | | Def_PDict_RecoverFBExtraCnt = "RecoverFBExtraCnt_%s" # 资源找回副本VIP额外次数 <%s-找回项索引>
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| | | Def_PDict_RecoverFBBuyCnt = "RecoverFBBuyCnt_%s" # 资源找回副本购买次数 <%s-找回项索引>
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| | | Def_PDict_RecoverFBItemAddCnt = "RecoverFBItemAddCnt_%s" # 资源找回副本物品增加次数 <%s-找回项索引>
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| | | Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本未购买次数 <%s-找回项索引>
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| | | Def_PDict_RecoverGainData = "RecoverGainData_%s" # 资源找回额外数据<%s-找回项索引>
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| | | Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # 资源找回额外数据<%s-找回项索引>
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| | | Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> 1:找回了普通 2:找回了vip 3:2个都有找回
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| | | Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
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| | |
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| | | Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
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| | | Def_PDict_NPCAttackCount = "NPCAttackCount_%s" # NPC已攻击次数, 参数(NPCID)
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| | |
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| | | Def_PDict_RedPacketInviteGet = "RedPacketInviteGet" # 红包邀请领取
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| | | Def_PDict_RedPacketGetState = "RedPacketGetState" # 红包领取状态
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| | | Def_PDict_RedPacketGrabCnt = "RedPacketGrabCnt" # 抢红包次数
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| | |
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| | | Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # 物品今日使用次数, 参数为物品ID
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| | |
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| | | Def_PDict_DayLoginSignIsMulti = "SignIsMulti" # 是否第二月以后
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| | | Def_PDict_DayLoginSignNum = "DayLoginSignNum" # 本轮已签到次数
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| | | Def_PDict_TotalSignNum = "TotalSignNum" # 累计已签到次数
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| | | Def_PDict_DayLoginSignState = "DayLoginSignState" # 当天登陆签到状态
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| | | Def_PDict_DayLoginSignStartTime = "SignStartTime" # 本轮签到开始时间
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| | |
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| | | Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # 神器等级, 参数神器索引
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| | | Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
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| | | Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活
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| | |
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| | | Def_PDict_ClothesSkinLV = "ClothesSkinLV_%s" # 时装皮肤等级,参数时装索引
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| | | Def_PDict_ClothesChestLV = "ClothesChestLV" # 时装柜等级
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| | |
| | |
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| | | Def_PDict_IsAddReviveTired = "IsAddReviveTired" # 死亡是否增加复活疲劳
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| | |
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| | | Def_PDict_DownloadAwardState = "DownloadAwardState" # 分包包下载奖励状态 0-未领 >0-已领奖励编号
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| | | Def_PDict_DownloadPatchAward = "DownloadPatchAward" # 更新包下载奖励状态 0-未领 >0-已领奖励编号
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| | |
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| | | Def_PDict_ChestsOpenCount = "ChestsOpenCount_%s" # 宝箱已开启次数, 参数(宝箱ID), 只有有开启次数额外奖励的才会记录
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| | |
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| | | Def_PDict_DropCountToday = "DropCountToday_%s" # 今日物品已掉落次数,参数(物品ID)
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| | | Def_PDict_DropColorToday = "DropColorToday_%s" # 今日装备品质已掉落次数,参数(装备品质)
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| | |
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| | | #商城
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| | | Def_PDict_ShopBuyCnt = "ShopBuyCnt_%s" # 商店商品已购买次数,参数(商品ID)
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| | | Def_PDict_ShopRandUnlock = "ShopRandUnlock_%s" # 商店随机刷新解锁的商品ID解锁状态,参数(key编号)
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| | | Def_PDict_ShopRefreshCnt = "ShopRefreshCnt_%s" # 今日已刷新次数,参数(商店类型)
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| | |
|
| | | # 签到
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| | | Def_PDict_SignInState = "SignInState_%s" # 按位记录每日签到状态,参数(key编号),状态:0-不可签到;1-已签到;2-可补签;3-已领取
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| | | Def_PDict_SignInLastDay = "SignInLastDay" # 最后一次签到是第x天
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| | |
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| | | # 跑环
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| | | Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
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| | |
| | | Def_PDict_LingQiTrainLV = "LingQiTrainLV_%s_%s" # 培养等阶,参数为(place, 培养类型)
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| | | Def_PDict_LingQiTrainItemCount = "LingQiTrainItemCount_%s_%s" # 培养当前阶已吃培养丹个数,参数为(place, 培养类型)
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| | |
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| | | # 公共CD副本扫荡
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| | | Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # 开始扫荡时间, 参数(公共组编号)
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| | | Def_PDict_PubCDFBS_MapID = "PCDFBS_%s_MID" # 扫荡的地图, 参数(公共组编号)
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| | | Def_PDict_PubCDFBS_LineID = "PCDFBS_%s_LID" # 扫荡的线路, 参数(公共组编号)
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| | | Def_PDict_PubCDFBS_Cnt = "PCDFBS_%s_Cnt" # 扫荡次数, 参数(公共组编号)
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| | | Def_PDict_PubCDFBS_DataEx = "PCDFBS_%s_DEx" # 扫荡次数, 参数(公共组编号)
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| | |
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| | | # 宠物
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| | | Def_PDict_FightPetIndex = "FightPetIndex" # 出战的宠物索引
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| | | Def_PDict_PetTrainLV = "PetTrainLV_%s" # 灵宠培养等阶,参数(培养类型)
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| | |
| | | Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数
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| | | Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数
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| | |
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| | | #仙盟打坐
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| | | Def_Player_Dict_FamilySitExpRound = "FamilySitExpRound" # 已给经验轮次
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| | | Def_Player_Dict_FamilySitTotalExp = "FamilySitTotalExp" # 获得的总经验
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| | | Def_Player_Dict_FamilySitTotalExpPoint = "FamilySitTotalExpPoint" # 获得的总经验点
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| | | #公会讨伐
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| | | Def_Player_Dict_FamilyTaofaCnt = "FamilyTaofaCnt" # 已讨伐次数
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| | | Def_Player_Dict_FamilyTaofaItemAddCnt = "FamilyTaofaItemAddCnt" # 道具增加讨伐次数
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| | | Def_Player_Dict_FamilyTaofaBuZhenState = "FamilyTaofaBuZhenState" # 是否已布阵
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| | | Def_Player_Dict_FamilyTaofaAnger = "FamilyTaofaAnger" # 当前怒气
|
| | | Def_Player_Dict_FamilyTaofaBoxTotalGetCnt = "FamilyTaofaBoxTotalGetCnt" # 累计已领取宝箱奖励数
|
| | | Def_Player_Dict_FamilyTaofaBoxUnGetCnt = "FamilyTaofaBoxUnGetCnt" # 当前未领取的宝箱奖励数
|
| | | Def_Player_Dict_FamilyTaofaBoxLastTime = "FamilyTaofaBoxLastTime" # 上一次统计未领取宝箱时间戳,超过该时间戳的宝箱才可以再增加未领取
|
| | | Def_Player_Dict_FamilyTaofaBoxContribCnt = "FamilyTaofaBoxContribCnt" # 累计贡献的宝箱奖励数
|
| | | Def_Player_Dict_FamilyTaofaBoxHurt = "FamilyTaofaBoxHurt" # 宝箱奖励计算累计伤害,求余亿部分
|
| | | Def_Player_Dict_FamilyTaofaBoxHurtEx = "FamilyTaofaBoxHurtEx" # 宝箱奖励计算累计伤害,整除亿部分
|
| | | Def_Player_Dict_FamilyTaofaBoxHurtHis = "FamilyTaofaBoxHurtHis" # 历史最高累计伤害,求余亿部分
|
| | | Def_Player_Dict_FamilyTaofaBoxHurtHisEx = "FamilyTaofaBoxHurtHisEx" # 历史最高累计伤害,整除亿部分
|
| | |
|
| | | #虚拟背包物品数据
|
| | | Def_PDict_VPackItem = "VPackItem_%s_%s" # 虚拟背包物品数据, 参数(背包类型, 位置索引)
|
| | |
|
| | | #物品个数
|
| | | Def_PDict_ItemCount = "ItemCount_%s" # 存储不放在背包的物品个数, 参数(物品ID)
|
| | |
|
| | | #一次性最大充值
|
| | | Def_Player_RechargeOnce_Coin = "RechargeOnce_Coin"
|
| | |
|
| | | #悬赏任务
|
| | | Def_Player_Dict_ArrestTaskStar = "ArrestTaskStar" # 悬赏任务星级
|
| | | Def_Player_Dict_ArrestTaskData = "ArrestTaskData_%s" # 悬赏任务数据,参数索引
|
| | | Def_Player_Dict_ArrestTaskAwardRecord = "ArrestTaskAwardRecord" # 悬赏任务积分奖励领取记录
|
| | | Def_Player_Dict_ArrestTaskFinishCnt = "ArrestTaskFinishCnt" # 悬赏任务今日完成个数
|
| | |
|
| | | #封魔坛
|
| | | Def_Player_Dict_FMTDouble = "FMTDouble" # 封魔坛是否双倍
|
| | | Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # 封魔坛是否曾经可以双倍
|
| | |
|
| | | #极品白拿
|
| | | Def_PDict_FreeGoodsOpenTime = "FreeGoodsOpenTime" #极品白拿开启时间
|
| | |
| | | Def_PDict_WishingWellItem = "WishingWellItem_%s_%s" # 物品ID,是否极品、是否绑定信息 参数(类型,物品数据)
|
| | | Def_PDict_WishingWellItemCnt = "WishingWellItemCnt_%s_%s" # 物品数量记录 参数(类型,物品数据)
|
| | |
|
| | | # 称号
|
| | | Def_PDict_TitleState = "TitleState_%s" # 称号状态,参数(key编号)
|
| | | Def_PDict_TitleEndTime = "TitleEndTime_%s" # 称号到期时间戳,0为永久,参数(称号ID)
|
| | | Def_PDict_TitleStar = "TitleStar_%s" # 称号星级,参数(称号ID)
|
| | |
|
| | | # 形象
|
| | | Def_PDict_ModelState = "ModelState_%s" # 形象状态,参数(key编号)
|
| | | Def_PDict_ModelEndTime = "ModelEndTime_%s" # 形象到期时间戳,0为永久,参数(形象ID)
|
| | | Def_PDict_ModelStar = "ModelStar_%s" # 形象星级,参数(形象ID)
|
| | |
|
| | | #头像
|
| | | Def_PDict_FaceState = "FaceState_%s" # 头像状态,参数(key编号)
|
| | | Def_PDict_FaceEndTime = "FaceEndTime_%s" # 头像到期时间戳,0为永久,参数(头像ID)
|
| | |
| | | Def_PDict_FacePicStar = "FacePicStar_%s" # 头像框星级,参数(头像框ID)
|
| | |
|
| | | #聊天气泡
|
| | | Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s" # 聊天气泡状态, 参数(key编号)
|
| | | Def_PDict_ChatBoxState = "ChatBoxState_%s" # 聊天气泡状态, 参数(key编号)
|
| | | Def_PDict_ChatBoxEndTime = "ChatBoxEndTime_%s" # 到期时间戳,0为永久,参数(气泡ID)
|
| | | Def_PDict_ChatBoxStar = "ChatBoxStar_%s" # 星级,参数(气泡ID)
|
| | | Def_PDict_EmojiPackState = "EmojiPackState_%s" # 表情包状态,参数(key编号)
|
| | |
| | | Def_PDict_FamilyGCZSQGridItemCnt = "FamilyGCZSQItemCnt_%s" # 圣泉当前层格子抽中物品个数,参数(格子编号)
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | #开服活动,Def_PDictType_OpenServerCampaign
|
| | | #奖励记录 - 从低位到高位,每位表示:0-不可领;1-可领取;2-已领
|
| | | Def_PDict_OSC_BillAwardRecord = "OSCBillAwardRecord" # 开服活动排行奖励记录, 按活动类型位存储是否领取/处理过
|
| | | Def_PDict_OSC_TagAwardRecord = "OSCTagAwardRecord_%s" # 开服活动目标奖励记录, 参数(活动类型), 按奖励位存储是否领取
|
| | | Def_PDict_OSC_RecordData = "OSCRecordData_%s" # 开服活动记录数值, 求余亿部分,参数(活动类型)
|
| | | Def_PDict_OSC_RecordDataEx = "OSCRecordDataEx_%s" # 开服活动记录数值, 整除亿部分,参数(活动类型)
|
| | | Def_PDict_OSC_EndMailState = "EndMailState" # 开服活动结束发放邮件处理状态, 记录该状态的目的是防止开服活动版本变更导致旧号重复补发奖励;
|
| | |
|
| | | # 法器
|
| | | Def_PDict_FaQiLV = "FaQiLV" # 法器等级
|
| | | Def_PDict_FaQiEatItemCount = "FaQiEatItemCount" # 当前阶已吃丹个数
|
| | |
| | | Def_PDict_HorsePetSkinData = "HorsePetSkinData%d_%s" #觉醒等级*100+外观索引 参数(类型,关联ID) 1-坐骑 2-灵宠
|
| | | Def_PDict_HorsePetSkinExp = "HorsePetSkinExp%d_%s" #经验 参数(类型,关联ID) 1-坐骑 2-灵宠
|
| | |
|
| | | # 称号
|
| | | Def_PDict_TitleStar = "TitleStar_%s" # 称号星级,参数(称号ID)
|
| | |
|
| | | # 符印
|
| | | Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态
|
| | | Def_PDict_Rune_Data = "Rune_Data_%s" # 符印镶嵌数据, 参数(第几孔)
|
| | |
| | |
|
| | | Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_TotalEx]
|
| | |
|
| | | # 每日活跃度
|
| | | Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s" # 活跃度类型对应完成次数
|
| | | Def_PDict_Activity_AddTotal = "Activity_AddTotal_%s" # 活跃度类型对应获得活跃度总
|
| | | Def_PDict_Activity_TotalPoint = "Activity_TotalPoint" # 当前总活跃值(不可消耗)
|
| | | Def_PDict_ActivityAwardRecord = "ActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
|
| | | Def_PDict_Activity_AwardStage = "Activity_AwardStage" # 当前活跃奖励阶段,对应不同境界段
|
| | | Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint" # 多倍活动额外获得的修行点
|
| | |
|
| | | # 活跃放置
|
| | | Def_PDict_ActivityCountTotal = "ActivityCountTotal" # 累计活跃放置修炼次数
|
| | | Def_PDict_ActivityCanCostTotalPoint = "ActivityCanCostTotalPoint" # 当前总活跃值(可消耗)
|
| | | Def_PDict_ActivityPlaceStartTime = "ActivityPlaceStartTime" # 活跃放置开始time值
|
| | | Def_PDict_ActivityPlaceRemainCount = "ActivityPlaceRemainCount" # 活跃放置剩余进行次数
|
| | | Def_PDict_ActivityPlaceRewardCount = "ActivityPlaceRewardCount" # 活跃放置本次启动已累计奖励次数
|
| | | Def_PDict_ActivityPlaceRewardTotalCount = "ActivityPlaceRewardTotalCount" # 活跃放置历史总共累计奖励次数
|
| | | Def_PDict_ActivityPlaceRewardItem = "ActivityPlaceItem" # 奖励物品个数
|
| | | Def_PDict_ActivityPlaceRewardItemID = "ActivityPlaceItemID_%s" # 奖励物品ID,参数(index)
|
| | | Def_PDict_ActivityPlaceRewardItemCount = "ActivityPlaceItemCount_%s" # 奖励物品个数,参数(index)
|
| | | Def_PDict_ActivityPlaceExpCount = "ActivityPlaceExpCount" # 活跃放置获得exp次数
|
| | | Def_PDict_ActivityPlaceTodayExp = "ActivityPlaceTodayExp" # 活跃放置今日获得exp
|
| | | Def_PDict_ActivityPlaceTodayExpPoint = "ActivityPlaceTodayExpPoint" # 活跃放置昨日获得exp 扩展值
|
| | | Def_PDict_ActivityPlaceYestorDayExp = "ActivityPlaceYestorDayExp" # 活跃放置昨日获得exp
|
| | | Def_PDict_ActivityPlaceYestorDayExpPoint = "ActivityPlaceYestorDayExpP" # 活跃放置昨日获得exp 扩展值
|
| | |
|
| | | # 每日活动
|
| | | Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s" # 每日活动今日完成次数 参数每日活动ID
|
| | | Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s" # 每日活动今日购买次数 参数每日活动ID
|
| | | Def_PDict_DailyActionDayItemTimes = "DADayItemTimes_%s" # 每日活动今日物品增加次数 参数每日活动ID
|
| | | Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s" # 每日活动本周完成次数 参数每日活动ID
|
| | | #仙盟活跃
|
| | | Def_PDict_FamilyActivityFinishCnt = "FamilyActivityFinishCnt%s" # 已完成次数
|
| | | Def_PDict_FamilyActivityAwardRecord = "FamilyActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
|
| | |
|
| | | # 投资理财
|
| | | Def_PDict_InvestTime = "InvestTime_%s" # 投资时的时间,参数为投资类型
|
| | | Def_PDict_InvestProgress = "InvestProgress_%s_%s" # 投资可领奖进度值,参数为(投资类型, key编号)
|
| | |
| | | Def_PDict_InvestKeyCount = 3 # key编号数
|
| | |
|
| | | # 成就 Def_PDictType_Success
|
| | | Def_PDict_Success_AwardRecord = "Succ_AwardRecord_%s" # 成就领奖记录,参数(key编号),按索引位存储0-未领,1-已领
|
| | | Def_PDict_Success_LastDay = "Succ_LastDay_%s" # 连续类型上一次更新进度时的开服天数,参数(成就编号)
|
| | | Def_PDict_Success_CntValue = "Su_%s_%s" # 当前次数值,参数(成就类型、条件)
|
| | | Def_PDict_Success_FinishTime = "Succ_FinishTime_%s" # 成就是否已完成,参数(索引)
|
| | | Def_PDict_Success_CheckVersion = "Succ_CheckVersion" #老玩家某些功能成就检查版本
|
| | | Def_PDict_Success_PassportAward = "Succ_PassportAward_%s" #成就通行证领奖状态,参数(key编号),按索引位存储0-未领,1-已领
|
| | | Def_PDict_Success_ScoreAward = "Succ_ScoreAward" # 成就积分奖励记录,按索引位存储0-未领,1-已领
|
| | | Def_PDict_SuccessValue = "Succ_%s_%s" # 当前次数值,参数(成就类型、条件)
|
| | | Def_PDict_SuccessAward = "Succ_Award_%s" # 成就领奖记录,按成就ID位存储0-未领,1-已领,参数(key编号)
|
| | |
|
| | | # 通天令
|
| | | Def_PDict_TTL_StartTime = "TTL_StartTime" # 本轮通天令开始时间戳
|
| | |
| | | Def_PDict_Boss_KillCntItemAddCnt = "Boss_KillCntItemAddCnt_%s" # 物品增加的当日可杀世界boss次数<%s-索引>
|
| | | Def_PDict_Boss_KillCntBuyCnt = "Boss_KillCntBuyCnt_%s" # 当日可杀世界boss次数的购买次数<%s-索引>
|
| | |
|
| | | #仙盟红包
|
| | | Def_PDict_FamilyRedPacketGoldLimit = "FmlRedPacketGoldLimit" # 仙盟钻石红包已发额度
|
| | | Def_PDict_FamilyRedPacketCache = "FamilyRedPacketCache%s" # 仙盟红包待发放记录参数索引
|
| | | Def_PDict_OSRedPacketGrabMoney = "OSRedPacketGrabMoney" # 开服红包已抢数量
|
| | | Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt" # 开服红包可抢次数
|
| | | Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间
|
| | | Def_PDict_ServerRedPacketGrabCnt = "ServerRedPacketGrabCnt" # 今日已抢全服红包次数
|
| | |
|
| | | #节日红包
|
| | | Def_PDict_FeastRedPacketActID = "FeastRedPacketActID" # 玩家身上的节日红包活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney" # 节日红包已抢数量
|
| | | Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt" # 节日红包可抢次数
|
| | |
|
| | | #境界
|
| | | Def_PDict_RealmTaskAwardState = "RealmTaskAwardState" #境界渡劫条件领奖状态,按二进制位存储是否已领取
|
| | | Def_PDict_RealmTaskValue = "RealmTaskValue_%s" #境界渡劫任务需要记录值,参数(任务ID)
|
| | |
| | | Def_PDict_SkillElementLV = "SkillElementLV%s" #专精技能技能等级 参数技能ID
|
| | |
|
| | | #竞技场
|
| | | Def_PDict_ArenaOSSeasonState = "ArenaOSSeasonState" # 开服前定制X天赛季状态 0-未比赛过,1-进行中,>1结算时的开服天
|
| | | Def_PDict_ArenaScore = "ArenaScore" # 当前积分
|
| | | Def_PDict_ArenaHighestScore = "ArenaHighestScore" # 历史最高积分
|
| | | Def_PDict_ArenaBattleCountDay = "ArenaBattleCountDay" # 今日已战斗次数
|
| | | Def_PDict_ArenaMatchRefreshCount = "ArenaMatchRefreshCount" # 匹配刷新列表次数
|
| | | Def_PDict_ArenaItemAddCount = "ArenaItemAddCount" # 今日已使用物品增加次数
|
| | | Def_PDict_ArenaBattleTagID = "ArenaBattleTagID" # 当前对战的对手ID
|
| | |
|
| | | #功能系统特权
|
| | | Def_PDict_FuncSysPrivilegeActTime = "FuncSysPrivilegeActTime_%s" # 系统功能特权激活时间戳,参数(系统功能ID)
|
| | |
| | | Def_PDict_CharmLV = "CharmLV" # 魅力等级
|
| | |
|
| | | #古宝
|
| | | Def_PDict_GubaoLVInfo = "GubaoLVInfo_%s" # 古宝等级信息,参数(古宝ID),等级*100+星级
|
| | | Def_PDict_GubaoItemEffValue = "GubaoItemEffValue_%s_%s" # 古宝效果物品进度,参数(古宝ID, 效果类型)
|
| | | Def_PDict_GubaoPiece = "GubaoPiece_%s" # 古宝碎片数,参数(古宝ID)
|
| | | Def_PDict_GubaoInfo = "Gubao_%s" # 古宝信息,参数(古宝ID),特殊效果层*100000 + 等级*100 + 星级
|
| | |
|
| | | #神通
|
| | | Def_PDict_ShentongLVInfo = "ShentongLVInfo_%s" # 神通等级信息,参数(神通ID),阶级*100+等级
|
| | |
| | | Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置
|
| | | Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置
|
| | |
|
| | | #历练秘笈
|
| | | Def_PDict_LLMJLVInfo = "LLMJLVInfo" # 秘笈等级,消耗战锤*100 + 秘笈等级
|
| | | Def_PDict_LLMJExp = "LLMJExp" # 秘笈今日已额外获得经验
|
| | | Def_PDict_LLMJDecompose = "LLMJDecompose" # 秘笈今日已额外获得分解货币
|
| | |
|
| | | #任务,每个任务组有且仅有一个进行中的任务
|
| | | Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组)
|
| | | Def_PDict_TaskID = "TaskID_%s" # 当前进行中的任务ID,参数(任务组)
|
| | | Def_PDict_TaskValue = "TaskValue_%s" # 当前进行中的任务进度,参数(任务组)
|
| | | Def_PDict_TaskState = "TaskState_%s" # 当前进行中的任务状态 0-无;1-进行中;2-已完成,参数(任务组)
|
| | |
|
| | | #每日任务,按任务类型累加进度
|
| | | Def_PDict_DailyTaskValue = "DTaskV_%s_%s" # 任务类型进度,参数(任务类型, 条件信息)
|
| | | Def_PDict_DailyTaskState = "DTaskState" # 每日任务是否已领取奖励,按任务ID二进制位存储是否已领取
|
| | | Def_PDict_ActivityTotal = "ActivityTotal" # 今日累计获得活跃度
|
| | | Def_PDict_ActivityAward = "ActivityAward" # 活跃度奖励领取记录,按二进制位标识
|
| | | Def_PDict_ActivityWeek = "ActivityWeek" # 每周活跃奖励第x轮,默认0第1轮
|
| | |
|
| | | #淘金
|
| | | Def_PDict_GoldRushCampState = "GoldRushCampState" # 已解锁营地状态,按营地ID二进制位运算判断是否已解锁
|
| | |
| | | Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级
|
| | | Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
|
| | | Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
|
| | | Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
|
| | |
|
| | | #主线
|
| | | Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
|
| | | Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数,有3位小数,即 1234 实际为 1.234
|
| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
|
| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
|
| | | Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
|
| | |
|
| | | #天子考验
|
| | | Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
|
| | | Def_PDict_TianziHisHurtEx = "TianziHisHurtEx_%s" # 历史最高伤害,整除亿部分,参数(bossID)
|
| | | Def_PDict_TianziTodayHurt = "TianziTodayHurt" # 今日最高伤害,求余亿部分
|
| | | Def_PDict_TianziTodayHurtEx = "TianziTodayHurtEx" # 今日最高伤害,整除亿部分
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
|
| | |
| | | FuncNoLinearAttrDict = {}
|
| | |
|
| | | # 指定地图生效的非线性属性配置
|
| | | MapAttrInfoDict_Noline = {
|
| | | Def_FBMapID_FamilyWar:{
|
| | | TYPE_Calc_FamilyWarAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_FamilyWarHPPer:[TYPE_Calc_AttrMaxHP],
|
| | | }
|
| | | }
|
| | | MapAttrInfoDict_Noline = {}
|
| | |
|
| | | #属性线性索引
|
| | | CalcAttrIndexList = (
|
| | |
| | | Def_CalcAttrFunc_Pet, # 灵宠 9
|
| | | Def_CalcAttrFunc_Horse, # 坐骑 10
|
| | | Def_CalcAttrFunc_Prestige, # 境界 11
|
| | | Def_CalcAttrFunc_GodWeapon, # 神兵 12
|
| | | Def_CalcAttrFunc_12, # 神兵 12
|
| | | Def_CalcAttrFunc_Dienstgrad, # 称号 13
|
| | | Def_CalcAttrFunc_Rune, # 符印 14
|
| | | Def_CalcAttrFunc_15,
|
| | |
| | | TriggerWay_HeroTurnEnd, # 武将回合开始时 5
|
| | | TriggerWay_HeroActionStart, # 武将行动前 6
|
| | | TriggerWay_HeroActionEnd, # 武将行动后 7
|
| | | TriggerWay_CalcTagInState, # 攻击计算时对方处于xx状态时(参数:状态1|2|...)一般用于攻击时属性计算 8
|
| | | TriggerWay_AttackOverTagInState, # 攻击计算后对方处于xx状态时(参数:状态1|2|...)一般用于攻击后触发效果 9
|
| | | TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10
|
| | | TriggerWay_CalcEffValue, # 统计计算效果值时 8
|
| | | TriggerWay_UseSkillOver, # 使用技能后(每个目标触发一次)9
|
| | | TriggerWay_AttackOverDirect, # 直接攻击后(除dot或buff外的攻击,每个目标触发一次)10
|
| | | TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11
|
| | | TriggerWay_ShieldBroken, # 承伤盾被击破时 12
|
| | | TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13
|
| | | ) = range(1, 1 + 13)
|
| | | TriggerWay_CurSkillEffLst, # 本持续buff结算后额外触发效果,仅该持续buff结算后有效 14
|
| | | TriggerWay_KillOneObj, # 击杀目标后(单次击杀多目标只触发一次) 15
|
| | | TriggerWay_KillTagObj, # 击杀每目标后(单次击杀多目标每个目标触发一次) 16
|
| | | TriggerWay_BuffDel, # buff消失后 17
|
| | | TriggerWay_BeCombo, # 被连击时 18
|
| | | TriggerWay_BePursue, # 被追击时 19
|
| | | TriggerWay_UseSkillOverOne, # 使用技能后(多目标仅触发一次)20
|
| | | TriggerWay_AttackOverDirectOne, # 直接攻击后(除dot或buff外的攻击,多目标仅触发一次)21
|
| | | TriggerWay_BeAnyEffect, # 受到任意效果时(除直接攻击外的任意效果,如buff、dot、治疗、额外怒技)22
|
| | | TriggerWay_BuffAddByOwner, # buff添加时(施法者触发) 23
|
| | | TriggerWay_BeHurt, # 掉血时 24
|
| | | TriggerWay_BeDOTHurt, # 受到持续伤害 25
|
| | | TriggerWay_EnemyDie, # 敌方单位死亡时 26
|
| | | TriggerWay_FriendDie, # 己方单位死亡时 27
|
| | | ) = range(1, 1 + 27)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | |
|
| | | # 被动触发有效来源
|
| | | TriggerSrc_Skill = 1
|
| | | TriggerSrc_Buff = 2
|
| | | TriggerSrc_Skill = 1 # 身上技能有效
|
| | | TriggerSrc_Buff = 2 # 身上buff有效
|
| | | TriggerSrc_SkillSelf = 3 # 本技能有效
|
| | | TriggerSrc_BuffSelf = 4 # 本buff有效
|
| | |
|
| | | # 被动效果ID,属性类的直接使用属性ID当做效果ID
|
| | | PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
|
| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型
|
| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
|
| | | PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比(验证目标状态)
|
| | | PassiveEff_AddSkillPerByDeadTeammate = 6005 # 增加本次技能万分比(按队友死亡数)
|
| | | PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比(验证目标职业)
|
| | | PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数
|
| | | PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果
|
| | | PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击
|
| | | PassiveEff_AddSkillPerByHP = 6010 # 增加本次技能万分比(验证当前生命)
|
| | | PassiveEff_AddSkillPerByBuffLayer = 6011 # 增加本次技能万分比(根据buff层级)
|
| | | PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限
|
| | | PassiveEff_AddFinalDamPer = 6013 # 增加最终增伤(根据属性转化)
|
| | | PassiveEff_AddSkillRate = 6014 # 增加技能概率
|
| | | PassiveEff_AddRicochetCnt = 6015 # 增加弹射次数
|
| | | PassiveEff_AddShieldHurtPer = 6016 # 对护盾造成伤害加成
|
| | | PassiveEff_SkillInvalid = 6017 # 使技能无效
|
| | | PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值)
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
|
| | | # 被动效果ID触发值取最大值的
|
| | | PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
|
| | | # 被动效果ID触发值取最小值的
|
| | | PassiveEffValueMinList = []
|
| | |
|
| | | # 技能效果 - 不需要配置触发方式的
|
| | | SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
|
| | | SkillEff_HurtShare = 7002 # 均摊伤害
|
| | | SkillEff_ChangeTag = 7003 # 修改技能目标
|
| | | SkillEff_RandRicochetCnt = 7004 # 随机弹射次数(A~B随机,包含AB)
|
| | | SkillEff_MustHit = 7005 # 技能必命中
|
| | | SkillEff_ActionUseInvalid = 7006 # 行动时不可释放技能(可连击、反击、追击)
|
| | | SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能
|
| | | SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血)
|
| | | SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
|
| | |
|
| | | (
|
| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
|
| | |
| | | TriggerType_ThumpSkillValue, # 重击增加技能固定值伤害 88
|
| | | TriggerType_HitValue, # 记录命中个数 89
|
| | | TriggerType_ChangeSkillEff, # 改变技能特效广播 90
|
| | | ) = range(1, 91)
|
| | | ) = range(1001, 1091)
|
| | |
|
| | |
|
| | | #不可以佩戴翅膀的地图
|
| | | CanNotWearWingMapIDList = []
|
| | | #不可以佩戴武器时装的地图
|
| | | CanNotWearWeaponCoatMapIDList = []
|
| | | #不可以使用恢复物品或技能的地图
|
| | |
| | | ShareDefine.PlayerJob_Max : TYPE_CHAPLAIN, #魔剑对应魔剑系
|
| | | }
|
| | |
|
| | | #版本修正标记, 使用key格式 Def_Player_Dict_VersionFix
|
| | | (
|
| | | Def_VerFix_LingGenShow, #灵根特效外观
|
| | | ) = range(1)
|
| | |
|
| | | ##==================================================================================================
|
| | | #游戏消费点类型定义
|
| | | Def_CostType_List = (
|
| | |
| | | Def_Cost_BuyPack, # 购买背包格子
|
| | | Def_Cost_UseSpeaker, # 喇叭发言
|
| | | Def_Cost_Revive, # 复活
|
| | | Def_Cost_FBEncourage, # 副本鼓舞 5
|
| | | Def_Cost_5, # 副本鼓舞 5
|
| | | Def_Cost_GoldInvest, # 理财投资
|
| | | Def_Cost_Pray, # 祈祷
|
| | | Def_Cost_RecoverGain, # 资源找回
|
| | | Def_Cost_8, # 资源找回
|
| | | Def_Cost_BuyVIPItem, # 购买VIP礼包
|
| | | Def_Cost_GM, # GM 10
|
| | | Def_Cost_BourseBuy, # 交易所购买
|
| | |
| | | Def_Cost_Transport, # 传送 25
|
| | | Def_Cost_Treasure, # 寻宝
|
| | | Def_Cost_FamilyBroadcast, # 家族公告
|
| | | Def_Cost_FamilyRedPacket, # 发家族钻石红包
|
| | | Def_Cost_28, # 发家族钻石红包
|
| | | Def_Cost_EnterFB, # 进入副本
|
| | | Def_Cost_GameServer, # GameServer 30
|
| | | Def_Cost_FreeGoods, # 极品白拿
|
| | |
| | | Def_Cost_ResetGreatMasterSkill, # 重置天赋技能 35
|
| | | Def_Cost_BindJadeWheel, # 绑玉转盘
|
| | | Def_Cost_WishingWell, # 许愿池刷新
|
| | | Def_Cost_GodWeapon, # 神兵
|
| | | Def_Cost_38, # 神兵
|
| | | Def_Cost_FBHelpBattle, # 副本助战
|
| | | Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
|
| | | Def_Cost_CrossRealmPK, # 跨服PK
|
| | | Def_Cost_LuckyTreasure, #幸运鉴宝
|
| | | Def_Cost_MysteryShopRefresh, # 神秘商店刷新
|
| | | Def_Cost_43, # 神秘商店刷新
|
| | | Def_Cost_AuctionBid, # 拍卖行竞价
|
| | | Def_Cost_BuyDailyActionCnt, # 购买活动次数 45
|
| | | Def_Cost_FBBuyBuff, # 副本买buff
|
| | | Def_Cost_45, # 购买活动次数 45
|
| | | Def_Cost_46, # 副本买buff
|
| | | Def_Cost_CreatFamily, # 创建仙盟
|
| | | Def_Cost_BuyKillBossCnt, #购买boss次数
|
| | | Def_Cost_EquipStar, #装备升星
|
| | |
| | | Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
|
| | |
|
| | | # 消费返利不处理的消费类型列表
|
| | | CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
|
| | | CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods,
|
| | | Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
|
| | |
|
| | | # 可在跨服中消费的类型列表
|
| | | MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
|
| | | MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive]
|
| | | #内部仙玉不能用的消费类型列表
|
| | | UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
|
| | | UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_AuctionBid]
|
| | | # 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
|
| | | # 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组
|
| | | # .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组
|
| | |
| | | Def_Cost_Pray:"Pray",
|
| | | Def_Cost_Treasure:"Treasure",
|
| | | Def_Cost_OpenNoble:"OpenNoble",
|
| | | Def_Cost_RecoverGain:"RecoverGain",
|
| | | Def_Cost_EnterFB:"EnterFB",
|
| | |
|
| | | # 无消费对象子类的
|
| | | Def_Cost_BuyPack:"BuyPack",
|
| | | Def_Cost_UseSpeaker:"UseSpeaker",
|
| | | Def_Cost_Revive:"Revive",
|
| | | Def_Cost_FBEncourage:"FBEncourage",
|
| | | Def_Cost_RefreshArrestTask:"RefreshArrestTask",
|
| | | Def_Cost_RefreshTimeShop:"RefreshTimeShop",
|
| | | Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill",
|
| | |
| | | Def_Cost_Rename:"Rename",
|
| | | Def_Cost_SkillLvUp:"SkillLvUp",
|
| | | Def_Cost_FamilyBroadcast:"FamilyBroadcast",
|
| | | Def_Cost_FamilyRedPacket:"FamilyRedPacket",
|
| | | Def_Cost_FreeGoods:"FreeGoods",
|
| | | Def_Cost_DogzEquipPlus:"DogzEquipPlus",
|
| | | Def_Cost_RuneHole:"RuneHole",
|
| | | Def_Cost_AlchemyPray:"AlchemyPray",
|
| | | Def_Cost_BindJadeWheel:"BindJadeWheel",
|
| | | Def_Cost_WishingWell:"WishingWell",
|
| | | Def_Cost_GodWeapon:"GodWeapon",
|
| | | Def_Cost_FBHelpBattle:"FBHelpBattle",
|
| | | Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
|
| | | Def_Cost_CrossRealmPK:"CrossRealmPK",
|
| | | Def_Cost_LuckyTreasure:"LuckyTreasure",
|
| | | Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
|
| | | Def_Cost_AuctionBid:"AuctionBid",
|
| | | Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
|
| | | Def_Cost_FBBuyBuff:"FBBuyBuff",
|
| | | Def_Cost_CreatFamily:"CreatFamily",
|
| | | Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
|
| | | Def_Cost_EquipStar:"EquipStar",
|
| | |
| | | Def_GiveMoney_Pickup, # ʰȡ
|
| | | Def_GiveMoney_Bourse, # 交易所 10
|
| | | Def_GiveMoney_GoldInvest, # 绑钻投资
|
| | | Def_GiveMoney_Recover, # 资源找回
|
| | | Def_GiveMoney_RedPacket, # 红包
|
| | | Def_GiveMoney_12, # 资源找回
|
| | | Def_GiveMoney_13, # 红包
|
| | | Def_GiveMoney_RefineGift, # 炼制奖励
|
| | | Def_GiveMoney_Mail, # 邮件(补偿) 15
|
| | | Def_GiveMoney_RuneDecompose, # 符印
|
| | |
| | | Def_GiveMoney_Pickup:"Pickup",
|
| | | Def_GiveMoney_Bourse:"Bourse",
|
| | | Def_GiveMoney_GoldInvest:"GoldInvest",
|
| | | Def_GiveMoney_Recover:"Recover",
|
| | | Def_GiveMoney_RedPacket:"RedPacket",
|
| | | Def_GiveMoney_RefineGift:"RefineGift",
|
| | | Def_GiveMoney_Mail:"Mail",
|
| | | Def_GiveMoney_RuneDecompose:"RuneDecompose",
|
| | |
| | | ItemGive_StonePickoff, # 摘除宝石 10
|
| | | ItemGive_EquipSuit, # 套装
|
| | | ItemGive_NPCDrop, # NPC掉落
|
| | | ItemGive_OpenServerCampaign, # 开服活动
|
| | | ItemGive_13, # 开服活动
|
| | | ItemGive_CTG, # CTG
|
| | | ItemGive_DiceEx, # 我要天机 15
|
| | | ItemGive_FamilyStore, # 仙盟宝库
|
| | | ItemGive_16, # 仙盟宝库
|
| | | ItemGive_Refine, # 炼丹
|
| | | ItemGive_Chests, # 宝箱
|
| | | ItemGive_TrialExchange, # 宗门兑换
|
| | |
| | | ItemGive_StonePickoff:"StonePickoff",
|
| | | ItemGive_EquipSuit:"EquipSuit",
|
| | | ItemGive_NPCDrop:"NPCDrop",
|
| | | ItemGive_OpenServerCampaign:"OpenServerCampaign",
|
| | | ItemGive_CTG:"CTG",
|
| | | ItemGive_DiceEx:"DiceEx",
|
| | | ItemGive_FamilyStore:"FamilyStore",
|
| | | ItemGive_Refine:"Refine",
|
| | | ItemGive_Chests:"Chests",
|
| | | ItemGive_TrialExchange:"TrialExchange",
|
| | |
| | | ItemDelTypeList = (
|
| | | ItemDel_Unknown, #δ֪ 0
|
| | | ItemDel_SellPackItem, # 出售物品
|
| | | ItemDel_GodWeapon, # 神兵
|
| | | ItemDel_2, # 神兵
|
| | | ItemDel_EquipEnchase, # 宝石镶嵌
|
| | | ItemDel_Add_LimitingBuff, # 增加buff时间
|
| | | ItemDel_AddDienstgrad, # 增加称号 5
|
| | |
| | | ItemDel_AttrFruit, # 属性道具
|
| | | ItemDel_AddBourseItem, # 上架交易所
|
| | | ItemDel_EquipDecompose, # 装备分解
|
| | | ItemDel_FamilyStore, # 捐献装备 20
|
| | | ItemDel_20, # 捐献装备 20
|
| | | ItemDel_Treasure, # 寻宝
|
| | | ItemDel_WingExp, # 翅膀精炼经验
|
| | | ItemDel_22, # 翅膀精炼经验
|
| | | ItemDel_StoneUpgrade, # 宝石升级
|
| | | ItemDel_ItemCompound, # 合成
|
| | | ItemDel_Horse, # 坐骑 25
|
| | |
| | | ItemDelTypeDict = {
|
| | | ItemDel_Unknown:"Unknown",
|
| | | ItemDel_SellPackItem:"SellPackItem",
|
| | | ItemDel_GodWeapon:"GodWeapon",
|
| | | ItemDel_EquipEnchase:"EquipEnchase",
|
| | | ItemDel_Add_LimitingBuff:"Add_LimitingBuff",
|
| | | ItemDel_AddDienstgrad:"AddDienstgrad",
|
| | |
| | | ItemDel_AttrFruit:"AttrFruit",
|
| | | ItemDel_AddBourseItem:"AddBourseItem",
|
| | | ItemDel_EquipDecompose:"EquipDecompose",
|
| | | ItemDel_FamilyStore:"FamilyStore",
|
| | | ItemDel_Treasure:"Treasure",
|
| | | ItemDel_WingExp:"WingExp",
|
| | | ItemDel_StoneUpgrade:"StoneUpgrade",
|
| | | ItemDel_ItemCompound:"ItemCompound",
|
| | | ItemDel_Horse:"Horse",
|
| | |
| | |
|
| | | ##==================================================================================================
|
| | |
|
| | | # 前端自定义场景状态
|
| | | CustomMapStep_Over = 0 # 没有或已结束
|
| | | CustomMapStep_Fight = 1 # 战斗进行中
|
| | |
|
| | | # 副本参与类型
|
| | | FB_JoinType = (
|
| | | FB_JoinType_None, # 默认无
|
| | |
| | | FB_JoinType_Multi, # 多人
|
| | | FB_JoinType_Help, # 助战
|
| | | ) = range(4)
|
| | |
|
| | | # 自定义任务事件记录 custom_mission_event
|
| | | CME_Log_Type_List = (
|
| | | CME_Log_Start, # 开始
|
| | | CME_Log_End, # 结束
|
| | | CME_Log_Acceptable, # 可接, 仅在OnDay及功能开启的时候发送
|
| | | ) = range(3)
|
| | |
|
| | | CME_Type_List = (
|
| | | CME_Known, # δ֪ 0
|
| | | CME_FB_XXX1, # 1
|
| | | CME_FB_XXX2, # 2
|
| | | CME_FB_3,
|
| | | CME_FB_XXX4, # 4
|
| | | CME_FB_XXX5, # 5
|
| | | CME_FB_XXX6, # 6
|
| | | CME_FB_XXX7, # 7
|
| | | CME_FB_XXX8, # 8
|
| | | CME_FB_XXX9, # 9
|
| | | CME_FB_XXX10, # 10
|
| | | CME_FB_XXX11, # 11
|
| | | CME_Class_Horse, # 坐骑阶级
|
| | | CME_Class_Wing, # 翅膀阶级
|
| | | CME_Class_Official, # 爵位阶级
|
| | | CME_Class_XXX15, # 废弃 15
|
| | | CME_Class_XXX16, # 废弃
|
| | | CME_FB_XXX17, #17
|
| | | CME_FB_XXX18, #18
|
| | | CME_FB_XXX19, #19
|
| | | CME_FB_XXX20, #20
|
| | | CME_FB_XXX21, #21
|
| | | CME_FB_XXX22, #22
|
| | | CME_FB_RunDaily, #日常跑环,只记录可接
|
| | | CME_FB_RunFamily, #战盟跑环,只记录可接
|
| | | ) = range(3,28) # 后台只收集ID改成从3开始,不然会和任务1冲突
|
| | |
|
| | | CME_Type_Dict = {
|
| | | CME_Known:"δ֪",
|
| | | CME_Class_Horse:"坐骑",
|
| | | CME_Class_Wing:"翅膀",
|
| | | CME_Class_Official:"爵位",
|
| | | CME_FB_RunDaily:"日常跑环",
|
| | | CME_FB_RunFamily:"战盟跑环",
|
| | | }
|
| | |
|
| | | # 需要发送到任务事件扩展记录的类型 ShareDefine.Def_UserAction_ExMissionLog
|
| | | CME_Ex_Log_List = [CME_Class_Horse, CME_Class_Wing, CME_Class_Official]
|
| | |
|
| | | # 竖杠
|
| | | Def_Str_Montant = "|"
|
| | |
| | | VIPPrivilege_20, #20 暮光神庙购买次数
|
| | | VIPPrivilege_21, #21 仙界秘境 - 副本总表统一处理
|
| | | VIPPrivilege_22, #22 宗门试炼购买次数
|
| | | VIPPrivilege_FamilyGoldPack, #23 仙盟钻石红包
|
| | | VIPPrivilege_23, #23 仙盟钻石红包
|
| | | VIPPrivilege_BoursePwd, #24 集市上架使用密码
|
| | | VIPPrivilege_25, #25 封魔坛购买次数 - 副本总表统一处理
|
| | | VIPPrivilege_26, #26 VIP被动技能孔——VIP4专属被动技能孔
|
| | |
| | | Def_SkillFuncType_TurnNormaSkill, #1 普攻技能
|
| | | Def_SkillFuncType_AngerSkill, #2 怒气技能
|
| | | Def_SkillFuncType_PotentialSkill, #3 潜能技能
|
| | | Def_SkillFuncType_AtkbackSkill, #4 反击技能
|
| | | ) = range(5)
|
| | | ) = range(4)
|
| | |
|
| | | # MMO项目 - 先保留,重新定义从1000开始,后续可陆续删除
|
| | | (Def_SkillFuncType_Common, #0为通用技能
|
| | |
| | | AtkDistType_Long, # 远程
|
| | | ) = range(1, 1 + 2)
|
| | |
|
| | | # 武将特长
|
| | | HeroSpecialtyList = (
|
| | | HeroSpecialty_Stun, # 击晕 1
|
| | | HeroSpecialty_SuperHit, # 暴击 2
|
| | | HeroSpecialty_Combo, # 连击 3
|
| | | HeroSpecialty_Miss, # 闪避 4
|
| | | HeroSpecialty_Parry, # 格挡 5
|
| | | HeroSpecialty_SuckHP, # 吸血 6
|
| | | ) = range(1, 1 + 6)
|
| | |
|
| | | # 经验倍率限制类型
|
| | | (
|
| | | ExpRateLimitType_Recover, # 资源找回
|
| | |
| | | InvestType_Boss, # Boss 11
|
| | | InvestType_Life, # 终身卡 12
|
| | | ) = range(7, 7 + 6)
|
| | |
|
| | | # 法宝特权
|
| | | MWPrivilegeList = (
|
| | | MWPrivilege_FixedAttr, # 本源之魂(固定属性)
|
| | | MWPrivilege_SealDemonAddAttr, # 封魔坛每进入1次增加攻击
|
| | | MWPrivilege_EquipPlus, # 强化之魂
|
| | | MWPrivilege_RuneDecompose, # 符印分解经验加成
|
| | | MWPrivilege_Horse, # 坐骑每提升5级攻击提升点数
|
| | | MWPrivilege_Pet, # 每激活1只宠物,生命上限提升
|
| | | MWPrivilege_MWSkillUp, # 每提升5级技能潜力,真实伤害+200(最高18000)
|
| | | MWPrivilege_WingHP, # 翅膀生命属性+30%
|
| | | MWPrivilege_EquipSuit, # 套装基础属性+20%
|
| | | MWPrivilege_EquipWash, # 每日免费领取50个洗练石
|
| | | MWPrivilege_SignDayAddAttr, # 每日签到加属性 11
|
| | | ) = range(1,11+1)
|
| | |
|
| | | (
|
| | | tttLeaveMap, # 退出倒计时 0
|
| | |
| | | # 游戏功能奖励定义
|
| | | (
|
| | | Def_RewardType_Activity, # 活跃度奖励 0
|
| | | Def_RewardType_FamilyActivity, # 仙盟活跃度奖励 1
|
| | | Def_RewardType_ChampionFamilyDailyReward, # 仙盟联赛冠军仙盟每日俸禄奖励 2
|
| | | Def_RewardType_XMZZWinCnt, # 仙魔之争胜利场数奖励 3
|
| | | Def_RewardType_FamilyDayAward, # 仙盟每日福利奖励 4
|
| | | Def_RewardType_DailyTask, # 每日任务奖励 1
|
| | | Def_RewardType_LLMJLVUp, # 历练秘笈升级 2
|
| | | Def_RewardType_FamilyTaofaBox, # 公会讨伐领取宝箱奖励 3
|
| | | Def_RewardType_LineupRecommend, # 阵容推荐奖励 4
|
| | | Def_RewardType_LVAward, # 玩家等级奖励5
|
| | | Def_RewardType_XBXZ, # 仙宝寻主奖励6
|
| | | Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
|
| | | Def_RewardType_GoldGiftFirst, # 首充礼包奖励8
|
| | | Def_RewardType_FirstCharge, # 首充礼包奖励8
|
| | | Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃
|
| | | Def_RewardType_FreeGoods, # 极品白拿10
|
| | | Def_RewardType_CostRebate, # 消费返利11
|
| | | Def_RewardType_BossReborn, # BOSS复活12
|
| | | Def_RewardType_FCRecharge, # 仙界盛典充值大礼13
|
| | | Def_RewardType_FCParty, # 仙界盛典全民来嗨14
|
| | | Def_RewardType_DownLoad, # 分包下载奖励15
|
| | | Def_RewardType_15, # 分包下载奖励15
|
| | | Def_RewardType_WishingWell, # 许愿池奖励16
|
| | | Def_RewardType_OpenFunc, # 功能开启奖励17
|
| | | Def_RewardType_TotalRecharge, # 累计充值奖励18
|
| | |
| | | Def_RewardType_CritGodBoxCTG, #暴击神兵奖励 47
|
| | | Def_RewardType_GameNotice, #玩法前瞻奖励 48
|
| | | Def_RewardType_EnterGroup, #加群奖励49
|
| | | Def_RewardType_ShediaoRedpacket, #射雕红包奖励 50
|
| | | Def_RewardType_50, #射雕红包奖励 50
|
| | | Def_RewardType_ShediaoEquip, #射雕装备奖励 51
|
| | | Def_RewardType_CAAllRecharge, #跨服全民充值奖励 52
|
| | | Def_RewardType_CrossYaomoBossHurt, #跨服妖魔boss伤害奖励 53
|
| | |
| | | Def_RewardType_SponsorDaily, #赞助星级每日奖励 56
|
| | | Def_RewardType_SponsorStar, #赞助星级礼包奖励 57
|
| | | Def_RewardType_GubaoItemEff, #古宝特殊效果物品奖励 58
|
| | | Def_RewardType_SuccessScore, #成就积分奖励 59
|
| | | Def_RewardType_Success, #成就奖励 59
|
| | | Def_RewardType_BuyOne, #买一送多活动免费奖励 60
|
| | | Def_RewardType_CustomAward, #自定义奖励 61
|
| | | Def_RewardType_RealmXXZL, #境界修仙之路奖励 62
|
| | |
| | | Def_WPAct_Pet, #激活某只灵宠 22
|
| | | Def_WPAct_Dogz, #出战某只神兽 23
|
| | | Def_WPAct_Stone, #宝石总等级 24
|
| | | Def_WPAct_GodWeapon, #神兵总等级 25
|
| | | Def_WPAct_25, #神兵总等级 25
|
| | | Def_WPAct_Rune, #穿戴某品质符印 26
|
| | | Def_WPAct_Pray, #祈愿 27
|
| | | Def_WPAct_FamilyBoss, #仙盟Boss 28
|
| | |
| | | PowerDownType_GatherSoul:'GatherSoul',
|
| | | }
|
| | |
|
| | | # CTG ID 定义
|
| | | Def_CTGID_SuccessPassport = 117 # 成就通行证
|
| | |
|
| | | # 通天令任务类型定义
|
| | | TTLTaskTypeList = (
|
| | | TTLTaskType_Activity, # 获取日常活跃度x 1
|
| | |
| | | TTLTaskType_CrossBoss, # 跨服boss击杀x次 18
|
| | | ) = range(1, 1 + 18)
|
| | |
|
| | | # 每日任务类型
|
| | | DailyTaskList = (
|
| | | DailyTask_KillNPC, # 击败X只怪物 1
|
| | | DailyTask_EquipDecompose, # 分解装备x次 2
|
| | | DailyTask_HeroCall, # 武将招募 3
|
| | | DailyTask_Arena, # 演武场 4
|
| | | DailyTask_GoldRush, # 淘金 5
|
| | | DailyTask_CutTree, # 消耗X个战锤 6
|
| | | DailyTask_HeroLVUP, # 武将升级x次 7
|
| | | DailyTask_HeroStarUP, # 武将升星x次 8
|
| | | DailyTask_GetMoney, # 获得货币x个 9
|
| | | DailyTask_FBFinish, # 完成副本x次 10
|
| | | ) = range(1, 1 + 10)
|
| | |
|
| | | # 任务类型定义
|
| | | TaskTypeList = (
|
| | | TaskType_MainLevel, # 主线过关到xxx 1
|