| | |
| | | AttrID_AtkPer, # 攻击加成 16
|
| | | AttrID_DefPer, # 防御加成 17
|
| | | AttrID_MaxHPPer, # 生命加成 18
|
| | | AttrID_19,
|
| | | AttrID_XPRecoverPer, # 怒气恢复 19
|
| | | AttrID_20,
|
| | | AttrID_StunRate, # 击晕 21
|
| | | AttrID_StunRateDef, # 抗击晕 22
|
| | |
| | | AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
|
| | | AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
|
| | | AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef,
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer,
|
| | | ]
|
| | |
|
| | | # 基础三维属性ID列表
|
| | |
| | | ##-----------------------------------------------------------------------------------------------
|
| | |
|
| | | Def_Calc_AllAttrType_MAX = 192
|
| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
|
| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划【废弃】
|
| | | TYPE_Calc_AttrList = (
|
| | | TYPE_Calc_Metal, # 金 1
|
| | | TYPE_Calc_Wood, # ľ 2
|
| | |
| | | TYPE_Calc_BaseDefAddPer, # 基础防御百分比
|
| | | TYPE_Calc_BaseHitAddPer, # 基础命中百分比
|
| | | TYPE_Calc_BaseMissAddPer, # 基础闪避百分比
|
| | | TYPE_Calc_GodWeaponMaxHPPer, # 神兵生命百分比 |
| | | TYPE_Calc_GodWeaponAtkPer, # 神兵攻击百分比 105
|
| | | TYPE_Calc_104, # 神兵生命百分比 |
| | | TYPE_Calc_105, # 神兵攻击百分比 105
|
| | | TYPE_Calc_StoneMaxHPPer, # 宝石生命百分比
|
| | | TYPE_Calc_StoneAtkPer, # 宝石攻击百分比
|
| | | TYPE_Calc_HPCureEnhance, # 血瓶恢复效果增加
|
| | |
| | | Def_ItemType_MissionItem = 17 #任务物品
|
| | | Def_ItemType_TransMissionItem = 18 #转职任务物品
|
| | | Def_ItemType_RealmStuff = 19 #头衔(境界)升级道具
|
| | | Def_ItemType_GodWeaponStuff = 20 #头衔(境界)升级道具
|
| | | Def_ItemType_HorseStuff = 21 #坐骑丹
|
| | | Def_ItemType_HorseSoul = 22 #坐骑兽魂
|
| | | Def_ItemType_HorseBook = 23 #坐骑技能书
|
| | |
| | | Def_Effect_RecycleItemMoney = 277 #回收物品转化为货币; A值-直接给货币物品ID;B值-货币数量
|
| | | Def_Effect_FamilyEmblem = 278 #激活仙盟徽章; A值-徽章ID;
|
| | | Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引
|
| | | Def_Effect_FamilyTaofaCnt = 280 #增加公会讨伐次数; A值-讨伐次数
|
| | | #----以下未使用或代码依然存在的---
|
| | | Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
|
| | | Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
|
| | |
| | | #Def_ItemEff_WeaponType = 2808 # 武器类型分类(非物品类型)
|
| | | #Def_ItemEff_Flower = 2816 # 鲜花
|
| | | #Def_Effect_AddMagicJifen = 1916 #使用道具给予幸运宝藏积分
|
| | | #Def_Effect_WingSkin = 1918 #翅膀皮肤
|
| | | #Def_Effect_AddSkyGodExp = 2854 #增加天神经验 A值天神经验
|
| | | #Def_Effect_SummonNPC = 2855 #召唤NPC A值NPCID B值持续时间 C值是否不删除物品,默认0删除
|
| | | #Def_Effect_AddOfficialExp = 2859 #增加爵位经验
|
| | | #Def_Effect_AddWingClassLV = 2862 #增加翅膀阶级 A值: N阶及N阶以下使用时翅膀直接升一阶; B值:是否保留祝福值
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | Def_Max_Update_Talent_Time = 3 #最大使用造化丹次数
|
| | |
| | | Def_Item_Eff_UseClassLV = 2821
|
| | | #祝福值波动范围 随机用
|
| | | Def_Item_Eff_BlessRange = 2818
|
| | | #神兵经验值
|
| | | Def_Item_Eff_GodWeaponExp = 206
|
| | | #---------------------------------------------------------------------
|
| | | #写死的任务ID
|
| | | #新手任务
|
| | |
| | | HurtType_Miss, # 闪避 9
|
| | | HurtType_PoisonCureHurt, # 伤害毒奶 10
|
| | | HurtType_PoisonCureSuck, # 吸血毒奶 11
|
| | | ) = range(12)
|
| | | HurtType_HarmSelf, # 自残 12
|
| | | ) = range(13)
|
| | |
|
| | | #伤害类型
|
| | | (
|
| | |
| | | Def_Calc_TagMaxHP, # 目标最大生命值 3
|
| | | Def_Calc_ByBuffValue, # 触发buff的buff值 4
|
| | | Def_Calc_TagLostHP, # 目标已损失生命 5
|
| | | ) = range(6)
|
| | | Def_Calc_HarmSelfHP, # 按本次自残耗血值 6
|
| | | Def_Calc_AtkedSkillHurtHP, # 按最后受到攻击的技能伤害 7
|
| | | ) = range(8)
|
| | |
|
| | | #治疗类型(影响公式参数)
|
| | | Def_CureTypeList = (
|
| | |
| | | ) = range( 0, Def_AutoAtkSkillType )
|
| | |
|
| | | #技能类型
|
| | | Def_SkillType_Count = 25
|
| | | (
|
| | | Def_SkillType_Special , #特殊技能 0
|
| | | Def_SkillType_Atk , #攻击类 1
|
| | | Def_SkillType_Rstr , #恢复类 2
|
| | | Def_SkillType_Cure , #恢复类 2
|
| | | Def_SkillType_LstPlsBuff , #持续增益BUFF 3
|
| | | Def_SkillType_LstDepBuff , #持续减益BUFF 4
|
| | | Def_SkillType_PlsBuff , #增益BUFF 5
|
| | |
| | | Def_SkillType_Area , #场景技能(buff) 12
|
| | | Def_SkillType_Summon , #召唤 13
|
| | | Def_SkillType_Action , #影响行为BUFF 14
|
| | | Def_SkillType_CleanBuff , #清除buff类(如净化等) 15
|
| | | ) = range(0, 1 + 15)
|
| | |
|
| | | # 以下废弃
|
| | | (
|
| | | Def_SkillType_LstPlsBuffAtk, #持续攻击类BUFF 15
|
| | | Def_SkillType_PassivePlsBuff, #被动触发增益类buff 16
|
| | | Def_SkillType_PassiveDepBuff, #被动触发减益类buff 17
|
| | |
| | | Def_SkillType_AttrSkillNoLearn, # 可叠加的同类型ID属性类技能 不可学习 算属性直接取表 目前用于神兽技能 23
|
| | | Def_SkillType_PassiveLstPlsBuffAtk, #被动持续攻击类BUFF 24
|
| | |
|
| | | ) = range( 0, Def_SkillType_Count )
|
| | | ) = range(115, 125)
|
| | |
|
| | | #数据库中的Buff类型对应返回C++中的Buff类型对象
|
| | | Def_SkillBuffList = {
|
| | |
| | |
|
| | | #不进入战斗状态的技能
|
| | | Def_NoBattleState_List = [
|
| | | Def_SkillType_Rstr , #恢复类 2
|
| | | Def_SkillType_Cure , #恢复类 2
|
| | | Def_SkillType_LstPlsBuff , #持续增益BUFF 3
|
| | | Def_SkillType_PlsBuff , #增益BUFF 5
|
| | | Def_SkillType_Passive , #被动技 7
|
| | |
| | | ## 装备位 - 灵器
|
| | | EquipPlace_LingQi = []
|
| | |
|
| | | #装备物品位置,不需要重刷属性
|
| | | EquipItemNoRefreshState = [
|
| | | ShareDefine.retHorse, #19 坐骑
|
| | | ShareDefine.retWeaponSkin, #20 时装武器
|
| | | ShareDefine.retClothesSkin, #21 时装衣服
|
| | | ShareDefine.retWeapon2Skin, #22 时装副手
|
| | | ]
|
| | |
|
| | | # 需要广播外观的装备部位(除了境界装备3部位)
|
| | | Def_SyncEquipStateByIndex = [
|
| | | ShareDefine.retWing, #13 翅膀
|
| | | ShareDefine.retGuard1, #14 守护1
|
| | | ShareDefine.retHorse, #19 坐骑
|
| | | ]
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #特殊物品光环,永久存在
|
| | | Def_SuperBuffList = []
|
| | |
| | | Def_GameWallow_LV_Max,
|
| | | )= range(0, 10)
|
| | |
|
| | | # 回合时机,以武将自身为参考
|
| | | TurnTiming_Before = 0 # 武将回合前
|
| | | TurnTiming_After = 1 # 武将回合后
|
| | |
|
| | | # 回合攻击战斗类型
|
| | | (
|
| | | TurnBattleType_Normal, # 常规攻击 0
|
| | |
| | | Def_Obj_Dict_HeroID = 'HeroID' # 该战斗NPC所绑定的武将ID,一般仅玩家阵容有
|
| | | Def_Obj_Dict_SkinID = 'SkinID' # 该战斗NPC所绑定的武将皮肤ID,一般仅玩家阵容有
|
| | | Def_Obj_Dict_TurnFightPosInfo = 'TurnFightPosInfo' # 回合制站位: 阵营编号*100+阵型站位,阵型站位为0时代表非主战单位
|
| | | Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点
|
| | | Def_Obj_Dict_TurnMissNum = 'TurnMissNum' # 单次累计闪避次数
|
| | | Def_Obj_Dict_TurnBattleType = 'TurnBattleType' # 本次攻击战斗类型:TurnBattleType_xxx
|
| | |
|
| | |
| | | BatObjState_DamBackShield, # 荆棘盾 22
|
| | | BatObjState_BurnPlus, # 玄火(灼烧2) 23
|
| | | BatObjState_PoisonCure, # 焚血(毒奶) 24
|
| | | ) = range(1 + 24)
|
| | | BatObjState_RebornLimit, # 无法复活 25
|
| | | BatObjState_26, # 脆弱 26
|
| | | BatObjState_27, # 阴咒 27
|
| | | ) = range(1 + 27)
|
| | |
|
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
|
| | | Def_PlayerStateList = (
|
| | |
| | | Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
|
| | | Def_PlayerKey_Zhansha = "zhansha" # 斩杀标志
|
| | | Def_PlayerKey_LockHPSkillID = "LockHPSkillID" # 锁血功能的技能
|
| | | Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
|
| | | Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
|
| | | Def_PlayerKey_curHurtValueEx = "curHurtValueEx" # 计算中的临时伤害值,技能特殊用
|
| | | Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
|
| | |
| | |
|
| | | Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # 物品今日使用次数, 参数为物品ID
|
| | |
|
| | | Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # 神器等级, 参数神器索引
|
| | | Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
|
| | | Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活
|
| | |
|
| | | Def_PDict_ClothesSkinLV = "ClothesSkinLV_%s" # 时装皮肤等级,参数时装索引
|
| | | Def_PDict_ClothesChestLV = "ClothesChestLV" # 时装柜等级
|
| | | Def_PDict_ClothesChestEXP = "ClothesChestEXP" # 时装柜经验
|
| | |
| | | Def_PDict_SplitExpLVCnt = "SplitExpLVCnt_%s" # 单位等级经验已拆分过的等级数, 参数为实际等级
|
| | |
|
| | | Def_PDict_IsAddReviveTired = "IsAddReviveTired" # 死亡是否增加复活疲劳
|
| | |
|
| | | Def_PDict_DownloadAwardState = "DownloadAwardState" # 分包包下载奖励状态 0-未领 >0-已领奖励编号
|
| | | Def_PDict_DownloadPatchAward = "DownloadPatchAward" # 更新包下载奖励状态 0-未领 >0-已领奖励编号
|
| | |
|
| | | Def_PDict_ChestsOpenCount = "ChestsOpenCount_%s" # 宝箱已开启次数, 参数(宝箱ID), 只有有开启次数额外奖励的才会记录
|
| | |
|
| | |
| | | Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数
|
| | | Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数
|
| | |
|
| | | #仙盟打坐
|
| | | Def_Player_Dict_FamilySitExpRound = "FamilySitExpRound" # 已给经验轮次
|
| | | Def_Player_Dict_FamilySitTotalExp = "FamilySitTotalExp" # 获得的总经验
|
| | | Def_Player_Dict_FamilySitTotalExpPoint = "FamilySitTotalExpPoint" # 获得的总经验点
|
| | | #公会讨伐
|
| | | Def_Player_Dict_FamilyTaofaCnt = "FamilyTaofaCnt" # 已讨伐次数
|
| | | Def_Player_Dict_FamilyTaofaItemAddCnt = "FamilyTaofaItemAddCnt" # 道具增加讨伐次数
|
| | | Def_Player_Dict_FamilyTaofaBuZhenState = "FamilyTaofaBuZhenState" # 是否已布阵
|
| | | Def_Player_Dict_FamilyTaofaAnger = "FamilyTaofaAnger" # 当前怒气
|
| | | Def_Player_Dict_FamilyTaofaBoxTotalGetCnt = "FamilyTaofaBoxTotalGetCnt" # 累计已领取宝箱奖励数
|
| | | Def_Player_Dict_FamilyTaofaBoxUnGetCnt = "FamilyTaofaBoxUnGetCnt" # 当前未领取的宝箱奖励数
|
| | | Def_Player_Dict_FamilyTaofaBoxLastTime = "FamilyTaofaBoxLastTime" # 上一次统计未领取宝箱时间戳,超过该时间戳的宝箱才可以再增加未领取
|
| | | Def_Player_Dict_FamilyTaofaBoxContribCnt = "FamilyTaofaBoxContribCnt" # 累计贡献的宝箱奖励数
|
| | | Def_Player_Dict_FamilyTaofaBoxHurt = "FamilyTaofaBoxHurt" # 宝箱奖励计算累计伤害,求余亿部分
|
| | | Def_Player_Dict_FamilyTaofaBoxHurtEx = "FamilyTaofaBoxHurtEx" # 宝箱奖励计算累计伤害,整除亿部分
|
| | | Def_Player_Dict_FamilyTaofaBoxHurtHis = "FamilyTaofaBoxHurtHis" # 历史最高累计伤害,求余亿部分
|
| | | Def_Player_Dict_FamilyTaofaBoxHurtHisEx = "FamilyTaofaBoxHurtHisEx" # 历史最高累计伤害,整除亿部分
|
| | |
|
| | | #虚拟背包物品数据
|
| | | Def_PDict_VPackItem = "VPackItem_%s_%s" # 虚拟背包物品数据, 参数(背包类型, 位置索引)
|
| | |
|
| | | #物品个数
|
| | | Def_PDict_ItemCount = "ItemCount_%s" # 存储不放在背包的物品个数, 参数(物品ID)
|
| | |
|
| | | #一次性最大充值
|
| | | Def_Player_RechargeOnce_Coin = "RechargeOnce_Coin"
|
| | |
|
| | | #悬赏任务
|
| | | Def_Player_Dict_ArrestTaskStar = "ArrestTaskStar" # 悬赏任务星级
|
| | | Def_Player_Dict_ArrestTaskData = "ArrestTaskData_%s" # 悬赏任务数据,参数索引
|
| | | Def_Player_Dict_ArrestTaskAwardRecord = "ArrestTaskAwardRecord" # 悬赏任务积分奖励领取记录
|
| | | Def_Player_Dict_ArrestTaskFinishCnt = "ArrestTaskFinishCnt" # 悬赏任务今日完成个数
|
| | |
|
| | | #封魔坛
|
| | | Def_Player_Dict_FMTDouble = "FMTDouble" # 封魔坛是否双倍
|
| | | Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # 封魔坛是否曾经可以双倍
|
| | |
|
| | | #极品白拿
|
| | | Def_PDict_FreeGoodsOpenTime = "FreeGoodsOpenTime" #极品白拿开启时间
|
| | |
| | | Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级
|
| | | Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
|
| | | Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
|
| | | Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
|
| | |
|
| | | #主线
|
| | | Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
|
| | |
| | | Def_CalcAttrFunc_Pet, # 灵宠 9
|
| | | Def_CalcAttrFunc_Horse, # 坐骑 10
|
| | | Def_CalcAttrFunc_Prestige, # 境界 11
|
| | | Def_CalcAttrFunc_GodWeapon, # 神兵 12
|
| | | Def_CalcAttrFunc_12, # 神兵 12
|
| | | Def_CalcAttrFunc_Dienstgrad, # 称号 13
|
| | | Def_CalcAttrFunc_Rune, # 符印 14
|
| | | Def_CalcAttrFunc_15,
|
| | |
| | | TriggerWay_UseSkillOverOne, # 使用技能后(多目标仅触发一次)20
|
| | | TriggerWay_AttackOverDirectOne, # 直接攻击后(除dot或buff外的攻击,多目标仅触发一次)21
|
| | | TriggerWay_BeAnyEffect, # 受到任意效果时(除直接攻击外的任意效果,如buff、dot、治疗、额外怒技)22
|
| | | ) = range(1, 1 + 22)
|
| | | TriggerWay_BuffAddByOwner, # buff添加时(施法者触发) 23
|
| | | TriggerWay_BeHurt, # 掉血时 24
|
| | | TriggerWay_BeDOTHurt, # 受到持续伤害 25
|
| | | TriggerWay_EnemyDie, # 敌方单位死亡时 26
|
| | | TriggerWay_FriendDie, # 己方单位死亡时 27
|
| | | ) = range(1, 1 + 27)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | |
| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型
|
| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
|
| | | PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比(验证目标状态)
|
| | | PassiveEff_AddSkillPerByDeadTeammate = 6005 # 增加本次技能万分比(按队友死亡数)
|
| | | PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比(验证目标职业)
|
| | | # 6005 增加本次技能万分比(按buff状态层数算)
|
| | | PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数
|
| | | PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果
|
| | | PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击
|
| | |
| | | PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限
|
| | | PassiveEff_AddFinalDamPer = 6013 # 增加最终增伤(根据属性转化)
|
| | | PassiveEff_AddSkillRate = 6014 # 增加技能概率
|
| | | PassiveEff_AddRicochetCnt = 6015 # 增加弹射次数
|
| | | PassiveEff_AddShieldHurtPer = 6016 # 对护盾造成伤害加成
|
| | | PassiveEff_SkillInvalid = 6017 # 使技能无效
|
| | | PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值)
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit]
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
|
| | | # 被动效果ID触发值取最大值的
|
| | | PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
|
| | | # 被动效果ID触发值取最小值的
|
| | |
| | | SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
|
| | | SkillEff_HurtShare = 7002 # 均摊伤害
|
| | | SkillEff_ChangeTag = 7003 # 修改技能目标
|
| | | SkillEff_RandRicochetCnt = 7004 # 随机弹射次数(A~B随机,包含AB)
|
| | | SkillEff_MustHit = 7005 # 技能必命中
|
| | | SkillEff_ActionUseInvalid = 7006 # 行动时不可释放技能(可连击、反击、追击)
|
| | | SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能
|
| | | SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血)
|
| | | SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
|
| | |
|
| | | (
|
| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
|
| | |
| | | ) = range(1001, 1091)
|
| | |
|
| | |
|
| | | #不可以佩戴翅膀的地图
|
| | | CanNotWearWingMapIDList = []
|
| | | #不可以佩戴武器时装的地图
|
| | | CanNotWearWeaponCoatMapIDList = []
|
| | | #不可以使用恢复物品或技能的地图
|
| | |
| | | Def_Cost_ResetGreatMasterSkill, # 重置天赋技能 35
|
| | | Def_Cost_BindJadeWheel, # 绑玉转盘
|
| | | Def_Cost_WishingWell, # 许愿池刷新
|
| | | Def_Cost_GodWeapon, # 神兵
|
| | | Def_Cost_38, # 神兵
|
| | | Def_Cost_FBHelpBattle, # 副本助战
|
| | | Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
|
| | | Def_Cost_CrossRealmPK, # 跨服PK
|
| | |
| | | Def_Cost_AlchemyPray:"AlchemyPray",
|
| | | Def_Cost_BindJadeWheel:"BindJadeWheel",
|
| | | Def_Cost_WishingWell:"WishingWell",
|
| | | Def_Cost_GodWeapon:"GodWeapon",
|
| | | Def_Cost_FBHelpBattle:"FBHelpBattle",
|
| | | Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
|
| | | Def_Cost_CrossRealmPK:"CrossRealmPK",
|
| | |
| | | ItemDelTypeList = (
|
| | | ItemDel_Unknown, #δ֪ 0
|
| | | ItemDel_SellPackItem, # 出售物品
|
| | | ItemDel_GodWeapon, # 神兵
|
| | | ItemDel_2, # 神兵
|
| | | ItemDel_EquipEnchase, # 宝石镶嵌
|
| | | ItemDel_Add_LimitingBuff, # 增加buff时间
|
| | | ItemDel_AddDienstgrad, # 增加称号 5
|
| | |
| | | ItemDel_EquipDecompose, # 装备分解
|
| | | ItemDel_20, # 捐献装备 20
|
| | | ItemDel_Treasure, # 寻宝
|
| | | ItemDel_WingExp, # 翅膀精炼经验
|
| | | ItemDel_22, # 翅膀精炼经验
|
| | | ItemDel_StoneUpgrade, # 宝石升级
|
| | | ItemDel_ItemCompound, # 合成
|
| | | ItemDel_Horse, # 坐骑 25
|
| | |
| | | ItemDelTypeDict = {
|
| | | ItemDel_Unknown:"Unknown",
|
| | | ItemDel_SellPackItem:"SellPackItem",
|
| | | ItemDel_GodWeapon:"GodWeapon",
|
| | | ItemDel_EquipEnchase:"EquipEnchase",
|
| | | ItemDel_Add_LimitingBuff:"Add_LimitingBuff",
|
| | | ItemDel_AddDienstgrad:"AddDienstgrad",
|
| | |
| | | ItemDel_AddBourseItem:"AddBourseItem",
|
| | | ItemDel_EquipDecompose:"EquipDecompose",
|
| | | ItemDel_Treasure:"Treasure",
|
| | | ItemDel_WingExp:"WingExp",
|
| | | ItemDel_StoneUpgrade:"StoneUpgrade",
|
| | | ItemDel_ItemCompound:"ItemCompound",
|
| | | ItemDel_Horse:"Horse",
|
| | |
| | | FB_JoinType_Multi, # 多人
|
| | | FB_JoinType_Help, # 助战
|
| | | ) = range(4)
|
| | |
|
| | | # 自定义任务事件记录 custom_mission_event
|
| | | CME_Log_Type_List = (
|
| | | CME_Log_Start, # 开始
|
| | | CME_Log_End, # 结束
|
| | | CME_Log_Acceptable, # 可接, 仅在OnDay及功能开启的时候发送
|
| | | ) = range(3)
|
| | |
|
| | | CME_Type_List = (
|
| | | CME_Known, # δ֪ 0
|
| | | CME_FB_XXX1, # 1
|
| | | CME_FB_XXX2, # 2
|
| | | CME_FB_3,
|
| | | CME_FB_XXX4, # 4
|
| | | CME_FB_XXX5, # 5
|
| | | CME_FB_XXX6, # 6
|
| | | CME_FB_XXX7, # 7
|
| | | CME_FB_XXX8, # 8
|
| | | CME_FB_XXX9, # 9
|
| | | CME_FB_XXX10, # 10
|
| | | CME_FB_XXX11, # 11
|
| | | CME_Class_Horse, # 坐骑阶级
|
| | | CME_Class_Wing, # 翅膀阶级
|
| | | CME_Class_Official, # 爵位阶级
|
| | | CME_Class_XXX15, # 废弃 15
|
| | | CME_Class_XXX16, # 废弃
|
| | | CME_FB_XXX17, #17
|
| | | CME_FB_XXX18, #18
|
| | | CME_FB_XXX19, #19
|
| | | CME_FB_XXX20, #20
|
| | | CME_FB_XXX21, #21
|
| | | CME_FB_XXX22, #22
|
| | | CME_FB_RunDaily, #日常跑环,只记录可接
|
| | | CME_FB_RunFamily, #战盟跑环,只记录可接
|
| | | ) = range(3,28) # 后台只收集ID改成从3开始,不然会和任务1冲突
|
| | |
|
| | | CME_Type_Dict = {
|
| | | CME_Known:"δ֪",
|
| | | CME_Class_Horse:"坐骑",
|
| | | CME_Class_Wing:"翅膀",
|
| | | CME_Class_Official:"爵位",
|
| | | CME_FB_RunDaily:"日常跑环",
|
| | | CME_FB_RunFamily:"战盟跑环",
|
| | | }
|
| | |
|
| | | # 需要发送到任务事件扩展记录的类型 ShareDefine.Def_UserAction_ExMissionLog
|
| | | CME_Ex_Log_List = [CME_Class_Horse, CME_Class_Wing, CME_Class_Official]
|
| | |
|
| | | # 竖杠
|
| | | Def_Str_Montant = "|"
|
| | |
| | | InvestType_Life, # 终身卡 12
|
| | | ) = range(7, 7 + 6)
|
| | |
|
| | | # 法宝特权
|
| | | MWPrivilegeList = (
|
| | | MWPrivilege_FixedAttr, # 本源之魂(固定属性)
|
| | | MWPrivilege_SealDemonAddAttr, # 封魔坛每进入1次增加攻击
|
| | | MWPrivilege_EquipPlus, # 强化之魂
|
| | | MWPrivilege_RuneDecompose, # 符印分解经验加成
|
| | | MWPrivilege_Horse, # 坐骑每提升5级攻击提升点数
|
| | | MWPrivilege_Pet, # 每激活1只宠物,生命上限提升
|
| | | MWPrivilege_MWSkillUp, # 每提升5级技能潜力,真实伤害+200(最高18000)
|
| | | MWPrivilege_WingHP, # 翅膀生命属性+30%
|
| | | MWPrivilege_EquipSuit, # 套装基础属性+20%
|
| | | MWPrivilege_EquipWash, # 每日免费领取50个洗练石
|
| | | MWPrivilege_SignDayAddAttr, # 每日签到加属性 11
|
| | | ) = range(1,11+1)
|
| | |
|
| | | (
|
| | | tttLeaveMap, # 退出倒计时 0
|
| | | tttWaitStart, # 开始倒计时 1
|
| | |
| | | Def_RewardType_Activity, # 活跃度奖励 0
|
| | | Def_RewardType_DailyTask, # 每日任务奖励 1
|
| | | Def_RewardType_LLMJLVUp, # 历练秘笈升级 2
|
| | | Def_RewardType_XMZZWinCnt, # 仙魔之争胜利场数奖励 3
|
| | | Def_RewardType_FamilyDayAward, # 仙盟每日福利奖励 4
|
| | | Def_RewardType_FamilyTaofaBox, # 公会讨伐领取宝箱奖励 3
|
| | | Def_RewardType_LineupRecommend, # 阵容推荐奖励 4
|
| | | Def_RewardType_LVAward, # 玩家等级奖励5
|
| | | Def_RewardType_XBXZ, # 仙宝寻主奖励6
|
| | | Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
|
| | |
| | | Def_RewardType_BossReborn, # BOSS复活12
|
| | | Def_RewardType_FCRecharge, # 仙界盛典充值大礼13
|
| | | Def_RewardType_FCParty, # 仙界盛典全民来嗨14
|
| | | Def_RewardType_DownLoad, # 分包下载奖励15
|
| | | Def_RewardType_15, # 分包下载奖励15
|
| | | Def_RewardType_WishingWell, # 许愿池奖励16
|
| | | Def_RewardType_OpenFunc, # 功能开启奖励17
|
| | | Def_RewardType_TotalRecharge, # 累计充值奖励18
|
| | |
| | | Def_WPAct_Pet, #激活某只灵宠 22
|
| | | Def_WPAct_Dogz, #出战某只神兽 23
|
| | | Def_WPAct_Stone, #宝石总等级 24
|
| | | Def_WPAct_GodWeapon, #神兵总等级 25
|
| | | Def_WPAct_25, #神兵总等级 25
|
| | | Def_WPAct_Rune, #穿戴某品质符印 26
|
| | | Def_WPAct_Pray, #祈愿 27
|
| | | Def_WPAct_FamilyBoss, #仙盟Boss 28
|
| | |
| | | DailyTask_HeroCall, # 武将招募 3
|
| | | DailyTask_Arena, # 演武场 4
|
| | | DailyTask_GoldRush, # 淘金 5
|
| | | ) = range(1, 1 + 5)
|
| | | DailyTask_CutTree, # 消耗X个战锤 6
|
| | | DailyTask_HeroLVUP, # 武将升级x次 7
|
| | | DailyTask_HeroStarUP, # 武将升星x次 8
|
| | | DailyTask_GetMoney, # 获得货币x个 9
|
| | | DailyTask_FBFinish, # 完成副本x次 10
|
| | | ) = range(1, 1 + 10)
|
| | |
|
| | | # 任务类型定义
|
| | | TaskTypeList = (
|