hxp
6 天以前 0b314dd1d9f0c39e8d86de7e996c62836aa19aca
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
@@ -41,7 +41,6 @@
import GameWorld
import ChConfig
import CommFunc
import PlayerTJG
import datetime
import random
@@ -601,14 +600,11 @@
# 离线数据
def WriteEvent_session(curPlayer):
    seconds = 0
    if PlayerTJG.GetIsTJG(curPlayer):
        return
    else:
        logoffTimeStr = curPlayer.GetLogoffTime().strip()
        loginTimeStr = curPlayer.GetLoginTime().strip()
        if logoffTimeStr and loginTimeStr:
            passTimes = GameWorld.GetDateTimeByStr(logoffTimeStr) - GameWorld.GetDateTimeByStr(loginTimeStr)
            seconds = passTimes.seconds
    logoffTimeStr = curPlayer.GetLogoffTime().strip()
    loginTimeStr = curPlayer.GetLoginTime().strip()
    if logoffTimeStr and loginTimeStr:
        passTimes = GameWorld.GetDateTimeByStr(logoffTimeStr) - GameWorld.GetDateTimeByStr(loginTimeStr)
        seconds = passTimes.seconds
    EventReport(ShareDefine.Def_UserAction_Session, "OnlineTime=%s&SessionID=%s"%(seconds, GameWorld.GetSessionID(curPlayer)), curPlayer)
    #===========================================================================
    # sessionEvent = session()
@@ -711,102 +707,6 @@
                PlayerControl.GetMoneyReal(curPlayer, type_name), json.dumps(extraDict, ensure_ascii=False)), curPlayer)
    return
## 写任务事件记录
#  @param startType: 0 任务开始 1 任务结束
#  @param isFinish: 当任务结束,任务结果 0:失败 1:成功
#  @param failReason: 当任务结束且任务失败时的原因
def WriteEvent_mission_log(curPlayer, missionData, startType, isFinish=0, failReason=""):
    if startType not in [0, 1] or isFinish not in [0, 1]:
        return
    if not missionData:
        return
    #missionName = "0%s%s" % (missionData.ID, missionData.Name)
    missionName = missionData.ID
    __WriteEvent_mission_log(curPlayer, startType, missionName, isFinish, failReason)
    return
def WriteFuncCMEAcceptable(curPlayer, funcID):
    return
    if funcID not in ChConfig.FuncCMEDict:
        return
    WriteEvent_custom_mission_log(curPlayer, ChConfig.FuncCMEDict[funcID], ChConfig.CME_Log_Acceptable)
    return True
def WriteEvent_MWSuccess(curPlayer, mwID, succID, logType, isFinish=0):
    '''写自定义任务 - 法宝成就事件, 事件ID格式:  91+法宝ID+至少4位的成就ID
    '''
    cmeType = "91%d%04d" % (mwID, succID)
    WriteEvent_custom_mission_log(curPlayer, cmeType, logType, isFinish)
    return
def WriteEvent_FB(curPlayer, mapID, funcLineID, logType, joinType=0, isFinish=0, failReason=""):
    '''写自定义任务 - 副本事件, 事件ID格式: 90+mapID+joinType+funcLineID
    @param joinType: 0-默认无; 1-单人; 2-多人; 3-助战;   注意单人队伍算单人
    '''
    cmeType = "90%d%d%02d" % (mapID, joinType, funcLineID)
    WriteEvent_custom_mission_log(curPlayer, cmeType, logType, isFinish, failReason=failReason)
    return
## 写自定义任务事件记录
#  @param cmeType: 自定义类型, 对应 ChConfig.CME_Type_List
#  @param logType: 记录类型, 对应 ChConfig.CME_Log_Type_List
#  @param cmeInfoEx: 扩展自定义信息, 一般用于需要分子项记录的类型
#  @param isFinish: 当事件结束时结果 0:失败 1:成功
#  @param failReason: 当事件结束时失败的原因
def WriteEvent_custom_mission_log(curPlayer, cmeType, logType, isFinish=0, failReason="", cmeInfoEx=None):
    #if cmeType not in ChConfig.CME_Type_List:
    #    return
    if logType not in ChConfig.CME_Log_Type_List:
        return
    startType = 1 if logType == ChConfig.CME_Log_End else 0
    #===========================================================================
    # missionName = ChConfig.CME_Type_Dict.get(cmeType, "δ֪")
    # if cmeInfoEx != None:
    #    missionName = "%s:%s" % (missionName, cmeInfoEx)
    # if logType == ChConfig.CME_Log_Acceptable:
    #    missionName = "%s_可挑战" % missionName
    #===========================================================================
    missionName = cmeType
    __WriteEvent_mission_log(curPlayer, startType, missionName, isFinish, failReason, cmeType in ChConfig.CME_Ex_Log_List)
    return
## 写任务事件记录
#  @param startType: 0 任务开始 1 任务结束
#  @param missionName: 任务名
#  @param isFinish: 当任务结束,任务结果 0:失败 1:成功
#  @param failReason: 当任务结束且任务失败时的原因
def __WriteEvent_mission_log(curPlayer, startType, missionName, isFinish, failReason, isExLog=False):
    isFinish = 1 if isFinish else 0
    exDict = {"Fail":failReason}
    resultMsg = json.dumps(exDict, ensure_ascii=False)
    EventReport(ShareDefine.Def_UserAction_MissionLog,
                "MissionStep=%s&MissionID=%s&MissionResult=%s&MissionExtra=%s"%(startType, missionName, isFinish, resultMsg), curPlayer)
    #===========================================================================
    # missionlogEvent = missionlog()
    # missionlogEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
    # missionlogEvent.scribeEventName = ShareDefine.Def_UserAction_ExMissionLog if isExLog else \
    #                                    ShareDefine.Def_UserAction_MissionLog
    # missionlogEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
    # missionlogEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
    # missionlogEvent.type = startType
    # missionlogEvent.mission_name = missionName
    # missionlogEvent.session_id = GameWorld.GetSessionID(curPlayer)
    #
    # missionlogEvent.ip = curPlayer.GetIP()
    # missionlogEvent.account_name = missionlogEvent.account_id
    # missionlogEvent.account_type = GameWorld.GetAccountType(curPlayer)
    # missionlogEvent.chr_name = curPlayer.GetPlayerName()
    # missionlogEvent.mission_result = isFinish
    # missionlogEvent.mission_reason = failReason
    # WriteEvent(missionlogEvent)
    #===========================================================================
    return
def WriteEvent_level_up(curPlayer):
    EventReport(ShareDefine.Def_UserAction_LVUP, "", curPlayer)
    #===========================================================================
@@ -823,252 +723,11 @@
    #===========================================================================
    return
def WriteEvent_chat_log(curPlayer, content, cmc_name, tagName="", addinfo=""):
    return
    #===========================================================================
    # '''
    # @todo: 写聊天监控记录
    # @param content: 聊天内容
    # @param cmc_name: 聊天频道标识
    # @param tagName: 私聊对象
    # @param addinfo: 额外信息
    # '''
    # chatlogEvent = chat_log()
    # chatlogEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
    # chatlogEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
    # chatlogEvent.chr_name = curPlayer.GetName()
    # chatlogEvent.content = __GetEventChatContent(content)
    # chatlogEvent.cmc_name = cmc_name
    # chatlogEvent.ip = curPlayer.GetIP()
    # chatlogEvent.account_name = chatlogEvent.account_id
    # chatlogEvent.account_type = GameWorld.GetAccountType(curPlayer)
    # chatlogEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
    # chatlogEvent.object = tagName
    # chatlogEvent.addinfo = addinfo
    # WriteEvent(chatlogEvent)
    #===========================================================================
    return
def __GetEventChatContent(content):
    '''
    <a color="255,255,0" href="GOTO 10000,74,60">[地图:暮光之城(74,60)]</a>
    <A color="205,0,0" onmouseover="ShowInfo ITEM,55986" DATA="07 04 01 00 B2 DA 00 00 00 01 00 01
        28 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
        00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 3C 00 00 00 7B 27 32 38 27 3A 5B
        27 31 30 32 33 34 27 5D 2C 27 31 39 27 3A 5B 27 33 35 34 27 2C 27 38 35 36 27 2C 27 33 35
        34 27 2C 27 37 35 38 27 2C 27 39 35 31 27 2C 27 31 30 35 32 27 5D 7D 04 00 00 00 00 00 00
        00 00 00 00 00 00 00 00 00 00 ">[神圣的傲世之弓 +40]</a>
    '''
    tempMatch = re.search("<a color=.*?>.*?</a>", content)
    if tempMatch:
        tempStr = tempMatch.group()
        markIndex = tempStr.index(">") + 1
        repStr = tempStr[markIndex:tempStr.index("<", markIndex)]
        content = content.replace(tempStr, repStr)
    tempMatch = re.search("<A color=.*?>.*?</a>", content)
    if tempMatch:
        tempStr = tempMatch.group()
        markIndex = tempStr.index(">") + 1
        repStr = tempStr[markIndex:tempStr.index("<", markIndex)]
        content = content.replace(tempStr, repStr)
    # 替换换行
    content = content.replace("\r", "")
    content = content.replace("\n", "")
    return content
## 写自定义事件记录
#  @param event_name: 事件名称
#  @param comments: 备注或附加信息
def WriteEvent_custom_events(curPlayer, event_name, comments):
    #===========================================================================
    # customEvent = custom_events()
    # customEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
    # customEvent.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
    # customEvent.event_name = event_name
    # customEvent.session_id = GameWorld.GetSessionID(curPlayer)
    #
    # customEvent.ip = curPlayer.GetIP()
    # customEvent.account_name = customEvent.account_id
    # customEvent.account_type = GameWorld.GetAccountType(curPlayer)
    # customEvent.chr_name = curPlayer.GetPlayerName()
    # customEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
    # customEvent.comments = CommFunc.GetStrCutoff(comments, 255)
    # WriteEvent(customEvent)
    #===========================================================================
    return
#// A1 01 玩家电脑信息 #tagCMPCInfo
#
#struct tagCMPCInfo
#{
#    tagHead        Head;
#    BYTE        PCOSLen;
#    char        PCOS[PCOSLen];    // 操作系统
#    BYTE        ResolutionLen;
#    char        Resolution[ResolutionLen];    // 分辨率
#    BYTE        BrowserLen;
#    char        Browser[BrowserLen];    // 浏览器
#    BYTE        ScribeTypeLen;
#    char        ScribeType[ScribeTypeLen];    // 记录类型
#    BYTE        ScribeDataLen;
#    char        ScribeData[ScribeDataLen];    // 记录扩展信息
#};
def ReceiveClientPCInfo(index, clientData, tick):
    #===========================================================================
    # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    # PCOS = clientData.PCOS
    # Resolution = clientData.Resolution
    # Browser = clientData.Browser
    # ScribeType = clientData.ScribeType
    # #ScribeData = clientData.ScribeData
    #
    # GameWorld.DebugLog("ReceiveClientPCInfo %s" % ScribeType)
    # GameWorld.DebugLog("    PCOS=%s" % PCOS)
    # GameWorld.DebugLog("    Resolution=%s" % Resolution)
    # GameWorld.DebugLog("    Browser=%s" % Browser)
    #
    # # 转化为对方所需格式
    # if PCOS and "Windows" in PCOS:
    #    PCOS = " ".join(PCOS.split(" ")[:2])
    #
    # # 转化为对方所需格式
    # if Resolution:
    #    Resolution = "%s*%s" % eval(Resolution)
    #
    # if ScribeType == ShareDefine.Def_UserAction_Login:
    #    firstLogin = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FirstLogin)
    #    if not firstLogin:
    #        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1)
    #        WriteEvent_entry_firstlogin(curPlayer, Browser, Resolution, PCOS)
    #        if curPlayer.GetLV() == 1:
    #            WriteEvent_level_up(curPlayer) # 首登发送一次1级数据
    #        GameWorld.DebugLog("    entry_firstlogin")
    #
    #    WriteEvent_login(curPlayer, Browser, Resolution, PCOS)
    #===========================================================================
    return
#// A2 19 游戏建议收集 #tagCMAdviceSubmit
#
#struct    tagCMAdviceSubmit
#{
#    tagHead        Head;
#    BYTE        Type;        //提交类型
#    WORD        Len;
#    char        Content[Len];    //size = Len
#};
def OnSubmitBugSuggest(index, clientData, tick):
    #===========================================================================
    # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    # subType = clientData.Type
    # content = clientData.Content
    # eventName = Def_Custom_Events_Bug if subType == 0 else Def_Custom_Events_Suggest
    # WriteEvent_custom_events(curPlayer, eventName, content)
    # DataRecordPack.DR_BugSuggest(curPlayer, eventName, content)
    #===========================================================================
    return
def GetScribeEvent_chr_level(curPlayer):
    transCnt, showLV = GameWorld.GetClientLV(curPlayer)
    return transCnt * 1000 + showLV
## -------------------------------------- 扩展自定义 ---------------------------------------
class horse_class(ScribeEvent):
    # 坐骑进阶记录
    def __init__(self):
        #必须字段
        super(horse_class, self).__init__()
        self.account_id = "" # 账号 ID,平台下唯一,且终生不变
        self.chr_name = "" # 玩家角色名
        self.bef_class_lv = 0 # 此次进阶操作前的坐骑等阶, 0代表1阶
        self.bef_exp = 0 # 此次进阶操作前的坐骑等阶星数的经验值
        self.cost_item_cnt = 0 # 此次进阶消耗的进阶道具数量
        self.aft_class_lv = 0 # 此次进阶操作后的坐骑等阶, 0代表1阶
        self.aft_exp = 0 # 此次进阶操作后的坐骑等阶星数的经验值
        #非必须字段
        #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
        return
    def GetCurEventStr(self):
        if not self.time:
            self.time = GameWorld.GetCurrentDataTimeStr()
        tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
                   str(self.bef_class_lv), str(self.bef_exp), str(self.cost_item_cnt),
                   str(self.aft_class_lv), str(self.aft_exp), self.time]
        return super(horse_class, self).GetEventStr(tmpList)
    def GetScribeEventName(self): return ShareDefine.Def_UserAction_HorseClass
def WriteEvent_horse_class(curPlayer, befClassLV, befExp, costCnt, aftClassLV, aftExp):
    ## 写坐骑进阶记录
    #===========================================================================
    # horseClass = horse_class()
    # horseClass.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
    # horseClass.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
    # horseClass.chr_name = curPlayer.GetPlayerName()
    # horseClass.bef_class_lv = befClassLV
    # horseClass.bef_exp = befExp
    # horseClass.cost_item_cnt = costCnt
    # horseClass.aft_class_lv = aftClassLV
    # horseClass.aft_exp = aftExp
    # WriteEvent(horseClass)
    #===========================================================================
    return
class wing_class(ScribeEvent):
    # 翅膀进阶记录
    def __init__(self):
        #必须字段
        super(wing_class, self).__init__()
        self.account_id = "" # 账号 ID,平台下唯一,且终生不变
        self.chr_name = "" # 玩家角色名
        self.bef_class_lv = 0 # 当前翅膀等阶, 0代表1阶
        self.bef_exp = 0 # 进阶操作前的祝福值
        self.cost_item_cnt = 0 # 此次进阶消耗的进阶道具数量
        self.aft_class_lv = 0 # 此次进阶操作后翅膀的等阶, 0代表1阶
        self.aft_exp = 0 # 进阶操作后的祝福值
        #非必须字段
        #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
        return
    def GetCurEventStr(self):
        if not self.time:
            self.time = GameWorld.GetCurrentDataTimeStr()
        tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
                   str(self.bef_class_lv), str(self.bef_exp), str(self.cost_item_cnt),
                   str(self.aft_class_lv), str(self.aft_exp), self.time]
        return super(wing_class, self).GetEventStr(tmpList)
    def GetScribeEventName(self): return ShareDefine.Def_UserAction_WingClass
def WriteEvent_wing_class(curPlayer, befClassLV, befExp, costCnt, aftClassLV, aftExp):
    ## 写翅膀进阶记录
    #===========================================================================
    # wingClass = wing_class()
    # wingClass.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
    # wingClass.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
    # wingClass.chr_name = curPlayer.GetPlayerName()
    # wingClass.bef_class_lv = befClassLV
    # wingClass.bef_exp = befExp
    # wingClass.cost_item_cnt = costCnt
    # wingClass.aft_class_lv = aftClassLV
    # wingClass.aft_exp = aftExp
    # WriteEvent(wingClass)
    #===========================================================================
    return
class pet_lv(ScribeEvent):
    # 宠物升级记录
@@ -1384,326 +1043,6 @@
    # WriteEvent(coinToGold)
    #===========================================================================
    return
class god_weapon_lv(ScribeEvent):
    # 神兵升级记录
    def __init__(self):
        #必须字段
        super(god_weapon_lv, self).__init__()
        self.account_id = "" # 账号 ID,平台下唯一,且终生不变
        self.chr_name = "" # 玩家角色名
        self.god_weapon_name = "" # 神兵名称
        self.bef_lv = 0 # 此次操作前的等级, 0代表0级, 1代表+1级
        self.bef_exp = 0 # 此次操作前的经验值
        self.cost_item_cnt = 0 # 此次消耗的道具数量
        self.aft_lv = 0 # 此次操作后的等级, 0代表0级, 1代表+1级
        self.aft_exp = 0 # 此次进阶操作后的经验值
        #非必须字段
        #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
        return
    def GetCurEventStr(self):
        if not self.time:
            self.time = GameWorld.GetCurrentDataTimeStr()
        tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
                   self.god_weapon_name, str(self.bef_lv), str(self.bef_exp), str(self.cost_item_cnt),
                   str(self.aft_lv), str(self.aft_exp), self.time]
        return super(god_weapon_lv, self).GetEventStr(tmpList)
    def GetScribeEventName(self): return ShareDefine.Def_UserAction_GodWeaponLV
def WriteEvent_god_weapon_lv(curPlayer, godWeaponName, befLV, befExp, costCnt, aftLV, aftExp):
    ## 写神兵升级记录
    #===========================================================================
    # godWeaponLV = god_weapon_lv()
    # godWeaponLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
    # godWeaponLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
    # godWeaponLV.chr_name = curPlayer.GetPlayerName()
    # godWeaponLV.god_weapon_name = godWeaponName
    # godWeaponLV.bef_lv = befLV
    # godWeaponLV.bef_exp = befExp
    # godWeaponLV.cost_item_cnt = costCnt
    # godWeaponLV.aft_lv = aftLV
    # godWeaponLV.aft_exp = aftExp
    # WriteEvent(godWeaponLV)
    #===========================================================================
    return
class rune_lv(ScribeEvent):
    # 符印升级记录
    def __init__(self):
        #必须字段
        super(rune_lv, self).__init__()
        self.account_id = "" # 账号 ID,平台下唯一,且终生不变
        self.chr_name = "" # 玩家角色名
        self.rune_name = "" # 符印名称
        self.cost_rune_money = 0 # 此次消耗的符印精华
        self.aft_lv = 0 # 此次操作后的等级, 0代表1级
        self.aft_rune_money = 0 # 此次操作后的符印精华
        #非必须字段
        #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
        return
    def GetCurEventStr(self):
        if not self.time:
            self.time = GameWorld.GetCurrentDataTimeStr()
        tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
                   self.rune_name, str(self.cost_rune_money), str(self.aft_lv), str(self.aft_rune_money), self.time]
        return super(rune_lv, self).GetEventStr(tmpList)
    def GetScribeEventName(self): return ShareDefine.Def_UserAction_RuneLV
def WriteEvent_rune_lv(curPlayer, runeName, costruneMoney, aftLV, aftruneMoney):
    ## 写符印升级记录
    #===========================================================================
    # runeLV = rune_lv()
    # runeLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
    # runeLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
    # runeLV.chr_name = curPlayer.GetPlayerName()
    # runeLV.rune_name = runeName
    # runeLV.cost_rune_money = costruneMoney
    # runeLV.aft_lv = aftLV
    # runeLV.aft_rune_money = aftruneMoney
    # WriteEvent(runeLV)
    #===========================================================================
    return
class change_name(ScribeEvent):
    # 改名记录
    def __init__(self):
        #必须字段
        super(change_name, self).__init__()
        self.account_id = "" # 账号 ID,平台下唯一,且终生不变
        self.chr_name = "" # 玩家角色名
        self.old_name = "" # 原来的名字
        self.new_name = "" # 新的名字
        #非必须字段
        #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
        return
    def GetCurEventStr(self):
        if not self.time:
            self.time = GameWorld.GetCurrentDataTimeStr()
        tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
                   self.old_name, self.new_name, self.time]
        return super(change_name, self).GetEventStr(tmpList)
    def GetScribeEventName(self): return ShareDefine.Def_UserAction_ChangeName
def WriteEvent_change_name(curPlayer, oldName, newName):
    ## 改名记录
    #===========================================================================
    # changeName = change_name()
    # changeName.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
    # changeName.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
    # changeName.chr_name = curPlayer.GetPlayerName()
    # changeName.old_name = oldName
    # changeName.new_name = newName
    # WriteEvent(changeName)
    #===========================================================================
    return
class add_zhenqi(ScribeEvent):
    # 真气产出记录
    def __init__(self):
        #必须字段
        super(add_zhenqi, self).__init__()
        self.account_id = "" # 账号 ID,平台下唯一,且终生不变
        self.chr_name = "" # 玩家角色名
        self.eventName = "" # 来源
        self.eventData = "" # 来源附加信息
        self.addValue = 0 # 产出数量
        self.totalValue = 0 # 剩余总量
        #非必须字段
        #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
        return
    def GetCurEventStr(self):
        if not self.time:
            self.time = GameWorld.GetCurrentDataTimeStr()
        tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
                   self.eventName, str(self.eventData), str(self.addValue), str(self.totalValue), self.time]
        return super(add_zhenqi, self).GetEventStr(tmpList)
    def GetScribeEventName(self): return ShareDefine.Def_UserAction_AddZhenqi
def WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, totalValue):
    ## 真气产出记录
    #===========================================================================
    # if eventData:
    #    eventData = str(eventData)
    #    eventData = eventData.replace("\"", "'")
    #    eventData = eventData.replace(",", "|")
    #
    # addZhenQi = add_zhenqi()
    # addZhenQi.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
    # addZhenQi.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
    # addZhenQi.chr_name = curPlayer.GetPlayerName()
    # addZhenQi.eventName = eventName
    # addZhenQi.eventData = eventData
    # addZhenQi.addValue = addValue
    # addZhenQi.totalValue = totalValue
    # WriteEvent(addZhenQi)
    #===========================================================================
    return
class lost_zhenqi(ScribeEvent):
    # 真气消耗记录
    def __init__(self):
        #必须字段
        super(lost_zhenqi, self).__init__()
        self.account_id = "" # 账号 ID,平台下唯一,且终生不变
        self.chr_name = "" # 玩家角色名
        self.eventName = "" # 消耗点
        self.eventData = "" # 消耗点附加信息
        self.lostValue = 0 # 消耗数量
        self.totalValue = 0 # 剩余总量
        #非必须字段
        #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
        return
    def GetCurEventStr(self):
        if not self.time:
            self.time = GameWorld.GetCurrentDataTimeStr()
        tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
                   self.eventName, str(self.eventData), str(self.lostValue), str(self.totalValue), self.time]
        return super(lost_zhenqi, self).GetEventStr(tmpList)
    def GetScribeEventName(self): return ShareDefine.Def_UserAction_LostZhenqi
def WriteEvent_lost_zhenqi(curPlayer, eventName, eventData, lostValue, totalValue):
    ## 真气消耗记录
    #===========================================================================
    # if eventData:
    #    eventData = str(eventData)
    #    eventData = eventData.replace("\"", "'")
    #    eventData = eventData.replace(",", "|")
    #
    # lostZhenQi = lost_zhenqi()
    # lostZhenQi.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
    # lostZhenQi.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
    # lostZhenQi.chr_name = curPlayer.GetPlayerName()
    # lostZhenQi.eventName = eventName
    # lostZhenQi.eventData = eventData
    # lostZhenQi.lostValue = lostValue
    # lostZhenQi.totalValue = totalValue
    # WriteEvent(lostZhenQi)
    #===========================================================================
    return
class coat_lv(ScribeEvent):
    # 时装升级记录
    def __init__(self):
        #必须字段
        super(coat_lv, self).__init__()
        self.account_id = "" # 账号 ID,平台下唯一,且终生不变
        self.chr_name = "" # 玩家角色名
        self.coat_name = "" # 时装名称
        self.bef_lv = 0 # 此次进阶操作前的等级
        self.bef_exp = 0 # 此次进阶操作前的经验值
        self.cost_item_cnt = 0 # 此次消耗的道具数量
        self.aft_lv = 0 # 此次操作后的等级, 0代表0级, 1代表+1级
        self.aft_exp = 0 #此次进阶操作后的经验值
        #非必须字段
        #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
        return
    def GetCurEventStr(self):
        if not self.time:
            self.time = GameWorld.GetCurrentDataTimeStr()
        tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
                   self.coat_name, str(self.bef_lv), str(self.bef_exp), str(self.cost_item_cnt), str(self.aft_lv), str(self.aft_exp), self.time]
        return super(coat_lv, self).GetEventStr(tmpList)
    def GetScribeEventName(self): return ShareDefine.Def_UserAction_CoatLV
def WriteEvent_coat_lv(curPlayer, coatName, befLV, befExp, costItemCnt, aftLV, aftExp):
    return
    ## 写时装升级记录
    #===========================================================================
    # coatLV = coat_lv()
    # coatLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
    # coatLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
    # coatLV.chr_name = curPlayer.GetPlayerName()
    # coatLV.coat_name = coatName
    # coatLV.bef_lv = befLV
    # coatLV.bef_exp = befExp
    # coatLV.cost_item_cnt = costItemCnt
    # coatLV.aft_lv = aftLV
    # coatLV.aft_exp = aftExp
    # WriteEvent(coatLV)
    #===========================================================================
class wingskin_lv(ScribeEvent):
    # 时装升级记录
    def __init__(self):
        #必须字段
        super(wingskin_lv, self).__init__()
        self.account_id = "" # 账号 ID,平台下唯一,且终生不变
        self.chr_name = "" # 玩家角色名
        self.skin_name = "" # 幻化翅膀名称
        self.bef_lv = 0 # 此次进阶操作前的等级
        self.bef_exp = 0 # 此次进阶操作前的经验值
        self.cost_item_cnt = 0 # 此次消耗的道具数量
        self.aft_lv = 0 # 此次操作后的等级, 0代表0级, 1代表+1级
        self.aft_exp = 0 #此次进阶操作后的经验值
        #非必须字段
        #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
        return
    def GetCurEventStr(self):
        if not self.time:
            self.time = GameWorld.GetCurrentDataTimeStr()
        tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
                   self.skin_name, str(self.bef_lv), str(self.bef_exp), str(self.cost_item_cnt), str(self.aft_lv), str(self.aft_exp), self.time]
        return super(wingskin_lv, self).GetEventStr(tmpList)
    def GetScribeEventName(self): return ShareDefine.Def_UserAction_WingSkinLV
def WriteEvent_wingskin_lv(curPlayer, skinName, befLV, befExp, costItemCnt, aftLV, aftExp):
    ## 写幻化翅膀升级记录
    #===========================================================================
    # wingskinLV = wingskin_lv()
    # wingskinLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
    # wingskinLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
    # wingskinLV.chr_name = curPlayer.GetPlayerName()
    # wingskinLV.skin_name = skinName
    # wingskinLV.bef_lv = befLV
    # wingskinLV.bef_exp = befExp
    # wingskinLV.cost_item_cnt = costItemCnt
    # wingskinLV.aft_lv = aftLV
    # wingskinLV.aft_exp = aftExp
    # WriteEvent(wingskinLV)
    #===========================================================================
    return
class horseskin_lv(ScribeEvent):
    # 时装升级记录