| | |
| | | import ShareDefine
|
| | | import PlayerControl
|
| | | import IpyGameDataPY
|
| | | import PlayerActivity
|
| | | import PlayerBillboard
|
| | | import PlayerZhanling
|
| | | import ItemControler
|
| | |
| | | if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_ArenaTicket, 1):
|
| | | return
|
| | |
|
| | | return True
|
| | | return True, funcLineID
|
| | |
|
| | | def GetFBPlayerLineupID(curPlayer, mapID, funcLineID):
|
| | | ## 获取玩家使用的攻防阵容ID
|
| | |
| | |
|
| | | PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_ArenaCnt, 1)
|
| | | PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Arena, 1)
|
| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_Arena, 1)
|
| | | return
|
| | |
|
| | | def __updArenaBatRecord(curPlayer, turnFight, tagPlayerID, isWin, atkAddScore, defDecScore):
|