hxp
6 天以前 0b314dd1d9f0c39e8d86de7e996c62836aa19aca
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
@@ -21,10 +21,12 @@
import ShareDefine
import PlayerControl
import IpyGameDataPY
import PlayerActivity
import PlayerBillboard
import PlayerZhanling
import ItemControler
import PlayerArena
import PlayerGubao
import PyGameData
import FBCommon
import ChConfig
@@ -37,8 +39,8 @@
    '''
    playerID = curPlayer.GetPlayerID()
    matchIDList = PyGameData.g_arenaPlayerMatchDict.get(playerID, [])
    #if tagPlayerID in matchIDList:
    #    return matchIDList.index(tagPlayerID)
    if tagPlayerID in matchIDList:
        return matchIDList.index(tagPlayerID)
    
    gameRecMgr = DBDataMgr.GetGameRecMgr()
    atkRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_ArenaRecord, playerID)
@@ -65,7 +67,7 @@
    if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_ArenaTicket, 1):
        return
    
    return True
    return True, funcLineID
def GetFBPlayerLineupID(curPlayer, mapID, funcLineID):
    ## 获取玩家使用的攻防阵容ID
@@ -140,6 +142,8 @@
    PlayerArena.DoArenaMatchRefresh(curPlayer, True, isSys=True)
    
    PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_ArenaCnt, 1)
    PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Arena, 1)
    PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_Arena, 1)
    return
def __updArenaBatRecord(curPlayer, turnFight, tagPlayerID, isWin, atkAddScore, defDecScore):
@@ -174,7 +178,7 @@
        
    # 被击方
    if tagPlayerID < ShareDefine.RealPlayerIDStart:
        GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
        #GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
        return
    
    # 以战斗记录作为最新积分的更新记录,支持离线玩家上线后更新最新积分