| | |
| | | ("list", "EffectValues3", 0),
|
| | | ("BYTE", "TriggerWay3", 0),
|
| | | ("BYTE", "TriggerSrc3", 0),
|
| | | ("WORD", "CoolDownInit", 0),
|
| | | ("WORD", "CoolDownTime", 0),
|
| | | ("WORD", "BuffStateLimit", 0),
|
| | | ("list", "BuffStateLimit", 0),
|
| | | ("BYTE", "CurBuffState", 0),
|
| | | ("WORD", "LastTime", 0),
|
| | | ("BYTE", "LayerCnt", 0),
|
| | |
| | | ("DWORD", "BuffRepeat", 0),
|
| | | ("BYTE", "DispersedLimit", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("char", "SkillMotionName", 0),
|
| | | ),
|
| | |
|
| | | "Hero":(
|
| | |
| | | ("DWORD", "BookStarAddPer", 0),
|
| | | ("DWORD", "BookBreakLVAddPer", 0),
|
| | | ("list", "DismissReturnItems", 0),
|
| | | ("list", "RecommendAwardMoney", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityBreak":(
|
| | |
| | | ("DWORD", "Quality", 1),
|
| | | ("DWORD", "HeroLV", 1),
|
| | | ("list", "UPCostItem", 0),
|
| | | ),
|
| | |
|
| | | "LineupRecommend":(
|
| | | ("DWORD", "RecommendID", 1),
|
| | | ("list", "HeroIDList", 0),
|
| | | ),
|
| | |
|
| | | "PlayerAttr":(
|
| | |
| | | ("DWORD", "PosNPCID4", 0),
|
| | | ("DWORD", "PosNPCID5", 0),
|
| | | ("DWORD", "PosNPCID6", 0),
|
| | | ("DWORD", "PosNPCID7", 0),
|
| | | ("DWORD", "BossID", 0),
|
| | | ("BYTE", "BossPosView", 0),
|
| | | ("list", "SkillIDExList", 0),
|
| | | ("BYTE", "SkillExCnt", 0),
|
| | | ),
|
| | |
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "InitAttrValueList", 0),
|
| | | ("list", "AttrPerStarAddList", 0),
|
| | | ),
|
| | |
|
| | | "SkillMatch":(
|
| | | ("BYTE", "IDIndex", 1),
|
| | | ("list", "Skills", 0),
|
| | | ),
|
| | |
|
| | | "RolePoint":(
|
| | |
| | | ("WORD", "EatPerCount", 0),
|
| | | ("list", "LVUpCostItemInfo", 0),
|
| | | ("DWORD", "ActivateSkillID", 0),
|
| | | ),
|
| | |
|
| | | "GodWeapon":(
|
| | | ("WORD", "Type", 1),
|
| | | ("WORD", "LV", 1),
|
| | | ("DWORD", "Exp", 0),
|
| | | ("list", "AttrType", 0),
|
| | | ("list", "AttrNum", 0),
|
| | | ("DWORD", "SkillID", 0),
|
| | | ("char", "SysMark", 0),
|
| | | ),
|
| | |
|
| | | "FuncConfig":(
|
| | |
| | | ("dict", "AttrExDict", 0),
|
| | | ),
|
| | |
|
| | | "NPCRealmStrengthen":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("BYTE", "RealmDifficulty", 1),
|
| | | ("DWORD", "MapID", 0),
|
| | | ("DWORD", "LV", 0),
|
| | | ("DWORD", "Exp", 0),
|
| | | ("WORD", "MaxDrapLV", 0),
|
| | | ("BYTE", "EquipClassLV", 0),
|
| | | ("DWORD", "DropMoneyMin", 0),
|
| | | ("DWORD", "DropMoneyMax", 0),
|
| | | ("WORD", "LowLV", 0),
|
| | | ("WORD", "HighestLV", 0),
|
| | | ("DWORD", "Defense", 0),
|
| | | ("DWORD", "MDef", 0),
|
| | | ("DWORD", "FireDef", 0),
|
| | | ("DWORD", "SP", 0),
|
| | | ),
|
| | |
|
| | | "NPCTimeLostHP":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("DWORD", "LostHPPerSecond", 0),
|
| | | ("BYTE", "MaxPlayerCount", 0),
|
| | | ("DWORD", "LostHPPerSecondEx", 0),
|
| | | ("BYTE", "FightPowerMinByLV", 0),
|
| | | ("DWORD", "FightPowerMin", 0),
|
| | | ("DWORD", "FightPowerMax", 0),
|
| | | ("DWORD", "EveryFightPower", 0),
|
| | | ("DWORD", "EveryFightPowerLostHPEx", 0),
|
| | | ),
|
| | |
|
| | | "EquipSuitAttr":(
|
| | | ("WORD", "SuiteID", 1),
|
| | | ("BYTE", "SuiteCnt", 0),
|
| | | ("BYTE", "Star", 0),
|
| | | ("dict", "AttrInfo", 0),
|
| | | ("DWORD", "SkillID", 0),
|
| | | ("BYTE", "IsNotify", 0),
|
| | | ("WORD", "ActivateIndex", 0),
|
| | | ),
|
| | |
|
| | | "WingRefineAttr":(
|
| | | ("BYTE", "WingClassLV", 1),
|
| | | ("dict", "AttrInfo", 0),
|
| | | ("dict", "ItemColorInfo", 0),
|
| | | ("DWORD", "MaxRefineExp", 0),
|
| | | ),
|
| | |
|
| | | "WingRefineExp":(
|
| | | ("DWORD", "ItemID", 1),
|
| | | ("DWORD", "RandExpMin", 0),
|
| | | ("DWORD", "RandExpMax", 0),
|
| | | ("dict", "ExpMaterial", 0),
|
| | | ),
|
| | |
|
| | | "NPCDropItem":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("WORD", "MaxWorldLV", 0),
|
| | | ("WORD", "MaxDropLV", 0),
|
| | | ("BYTE", "CanDropRatePlus", 0),
|
| | | ("BYTE", "IsDropJobSelf", 0),
|
| | | ("list", "PieRateDrop", 0),
|
| | | ("BYTE", "PieRateDoCnt", 0),
|
| | | ("dict", "IndepRateDrop", 0),
|
| | | ("BYTE", "IndepRateDoCnt", 0),
|
| | | ("dict", "EquipColorMaxDropCount", 0),
|
| | | ("list", "TianxuanEquipRateList", 0),
|
| | | ("dict", "EquipColorSuitInfo", 0),
|
| | | ("dict", "EquipPartKeyRateInfo", 0),
|
| | | ("BYTE", "ColorSuitPartOptimization", 0),
|
| | | ("dict", "KillCountDropEquipPub", 0),
|
| | | ("dict", "ItemIDDropRate", 0),
|
| | | ("dict", "TianxuanItemIDRate", 0),
|
| | | ("dict", "ItemIDMaxDropCount", 0),
|
| | | ("dict", "ItemKeyDropRate", 0),
|
| | | ("dict", "ItemKeyDropRateJob", 0),
|
| | | ("dict", "TianxuanItemKeyRate", 0),
|
| | | ("dict", "ItemKeyMaxDropCount", 0),
|
| | | ("BYTE", "DropMoneyDoCnt", 0),
|
| | | ("WORD", "DropMoneyRate", 0),
|
| | | ("WORD", "DropMoneyMin", 0),
|
| | | ("WORD", "DropMoneyMax", 0),
|
| | | ("dict", "KillCountDropPub", 0),
|
| | | ("list", "KillCountDropPri", 0),
|
| | | ("list", "PriItemIDDrop", 0),
|
| | | ("BYTE", "AucionItemCanSell", 0),
|
| | | ),
|
| | |
|
| | | "RuneTower":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("DWORD", "RunePoint", 0),
|
| | |
| | | ("BYTE", "ADCntMax", 0),
|
| | | ("list", "ADAwardItemList", 0),
|
| | | ("DWORD", "ADMapID", 0),
|
| | | ),
|
| | |
|
| | | "EquipGSParam":(
|
| | | ("BYTE", "ClassLV", 1),
|
| | | ("BYTE", "EquipColor", 1),
|
| | | ("BYTE", "IsSuit", 1),
|
| | | ("BYTE", "ItemQuality", 1),
|
| | | ("DWORD", "BaseEquipMaxHPAddPerC", 0),
|
| | | ("DWORD", "BaseEquipAtkAddPerC", 0),
|
| | | ("DWORD", "SuperHitC", 0),
|
| | | ("DWORD", "SuperHitPerC", 0),
|
| | | ("DWORD", "LuckyHitRateC", 0),
|
| | | ("DWORD", "LuckyHitRateReduceC", 0),
|
| | | ("DWORD", "LuckPerC", 0),
|
| | | ("DWORD", "PerLVAtkC", 0),
|
| | | ("DWORD", "PerLVMaxHPC", 0),
|
| | | ("DWORD", "DropMoneyPerC", 0),
|
| | | ("DWORD", "SuperHitReduceC", 0),
|
| | | ("DWORD", "SuperHitRateReduceC", 0),
|
| | | ("DWORD", "HitC", 0),
|
| | | ("DWORD", "MissC", 0),
|
| | | ("DWORD", "PetDamPerC", 0),
|
| | | ("DWORD", "MaxHPPerC", 0),
|
| | | ("DWORD", "AtkPerC", 0),
|
| | | ("DWORD", "SkillAtkRateC", 0),
|
| | | ("DWORD", "SkillAtkRateReduceC", 0),
|
| | | ("DWORD", "SkillAddPer1C", 0),
|
| | | ("DWORD", "SkillAddPer2C", 0),
|
| | | ("DWORD", "SkillAddPer3C", 0),
|
| | | ("DWORD", "SkillAddPer4C", 0),
|
| | | ("DWORD", "SkillAddPer5C", 0),
|
| | | ("DWORD", "SkillAddPer6C", 0),
|
| | | ("DWORD", "SkillAddPer7C", 0),
|
| | | ("DWORD", "SkillReducePer1C", 0),
|
| | | ("DWORD", "SkillReducePer2C", 0),
|
| | | ("DWORD", "SkillReducePer3C", 0),
|
| | | ("DWORD", "SkillReducePer4C", 0),
|
| | | ("DWORD", "SkillReducePer5C", 0),
|
| | | ("DWORD", "SkillReducePer6C", 0),
|
| | | ("DWORD", "SkillReducePer7C", 0),
|
| | | ("DWORD", "ReduceSkillCDPerC", 0),
|
| | | ("DWORD", "LuckyHitPerC", 0),
|
| | | ("DWORD", "FaintDefRateC", 0),
|
| | | ("DWORD", "SuperHitRateC", 0),
|
| | | ("DWORD", "IgnoreDefRateC", 0),
|
| | | ("DWORD", "IgnoreDefRateReduceC", 0),
|
| | | ("DWORD", "ProDefPerC", 0),
|
| | | ("DWORD", "FinalHurtPerC", 0),
|
| | | ("DWORD", "FinalHurtReducePerC", 0),
|
| | | ),
|
| | |
|
| | | "Success":(
|
| | |
| | | ("WORD", "OldPrice", 0),
|
| | | ),
|
| | |
|
| | | "AuctionItem":(
|
| | | ("DWORD", "AuctionItemID", 1),
|
| | | ),
|
| | |
|
| | | "VipPrivilege":(
|
| | | ("DWORD", "VIPPriID", 1),
|
| | | ("DWORD", "VIP0", 0),
|
| | |
| | | "Store":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("DWORD", "ShopType", 0),
|
| | | ("BYTE", "OperationActionShop", 0),
|
| | | ("DWORD", "ItemID", 0),
|
| | | ("WORD", "ItemCnt", 0),
|
| | | ("BYTE", "IsBind", 0),
|
| | | ("list", "ItemListEx", 0),
|
| | | ("DWORD", "MainItemID", 0),
|
| | | ("list", "JobItem", 0),
|
| | | ("BYTE", "RefreshLimit", 0),
|
| | | ("BYTE", "RefreshType", 0),
|
| | | ("list", "LimitVIPLV", 0),
|
| | | ("DWORD", "LimitLV", 0),
|
| | | ("list", "LimitCnt", 0),
|
| | | ("DWORD", "ServerLimitCnt", 0),
|
| | | ("BYTE", "ResetType", 0),
|
| | | ("DWORD", "LimitCnt", 0),
|
| | | ("BYTE", "MoneyType", 0),
|
| | | ("DWORD", "MoneyNum", 0),
|
| | | ("DWORD", "MoneyOriginal", 0),
|
| | | ("DWORD", "LimitValue", 0),
|
| | | ("char", "NotifyMark", 0),
|
| | | ("char", "MailKey", 0),
|
| | | ("BYTE", "UnlockType", 0),
|
| | | ("DWORD", "UnlockValue", 0),
|
| | | ),
|
| | |
|
| | | "ActSpringSale":(
|
| | |
| | | ("BYTE", "CanBreakCollect", 0),
|
| | | ),
|
| | |
|
| | | "TreasureNPC":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("dict", "AttackCountDropWeightInfo", 0),
|
| | | ("list", "AttackDropWeightList", 0),
|
| | | ("list", "AttackDropWeightListEx", 0),
|
| | | ("BYTE", "DropCountEx", 0),
|
| | | ("BYTE", "AlchemyDiffLV", 0),
|
| | | ("char", "NotDropNotify", 0),
|
| | | ),
|
| | |
|
| | | "Chests":(
|
| | | ("DWORD", "ChestsItemID", 1),
|
| | | ("DWORD", "CostItemID", 0),
|
| | | ("BYTE", "CostItemCount", 0),
|
| | | ("WORD", "CostGold", 0),
|
| | | ("BYTE", "ShowType", 0),
|
| | | ("BYTE", "IsBind", 0),
|
| | | ("BYTE", "AucionItemCanSell", 0),
|
| | | ("list", "AucionItemDiffSellIDList", 0),
|
| | | ("BYTE", "CostMoneyType", 0),
|
| | | ("WORD", "CostMoneyValue", 0),
|
| | | ),
|
| | |
|
| | | "ChestsAward":(
|
| | |
| | | ("DWORD", "LVExp", 0),
|
| | | ("DWORD", "AddMinAtk", 0),
|
| | | ("DWORD", "AddMaxAtk", 0),
|
| | | ),
|
| | |
|
| | | "OSCBillRankAward":(
|
| | | ("BYTE", "OSCBillType", 1),
|
| | | ("BYTE", "RankA", 0),
|
| | | ("BYTE", "RankB", 0),
|
| | | ("dict", "RankAward", 0),
|
| | | ),
|
| | |
|
| | | "OSCBillTagAward":(
|
| | | ("BYTE", "OSCBillType", 1),
|
| | | ("WORD", "TagCondition", 0),
|
| | | ("dict", "TagAward", 0),
|
| | | ),
|
| | |
|
| | | "LoginDayAward":(
|
| | |
| | | ("list", "GridItemRateList1", 0),
|
| | | ("list", "GridItemRateList2", 0),
|
| | | ("dict", "GridItemRateList3", 0),
|
| | | ("list", "GridItemRateList4", 0),
|
| | | ("dict", "LuckyItemRateInfo", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("WORD", "LowLV", 0),
|
| | | ("WORD", "HighestLV", 0),
|
| | | ("DWORD", "Defense", 0),
|
| | | ),
|
| | |
|
| | | "TalentSkill":(
|
| | | ("DWORD", "SkillID", 1),
|
| | | ("BYTE", "TalentType", 0),
|
| | | ("BYTE", "Series", 0),
|
| | | ),
|
| | |
|
| | | "ActFlashSale":(
|
| | |
| | | ("list", "AwardItemList", 0),
|
| | | ),
|
| | |
|
| | | "MysteryShop":(
|
| | | ("list", "LVRange", 0),
|
| | | ("DWORD", "GoodsID", 0),
|
| | | ),
|
| | |
|
| | | "EquipPlaceIndexMap":(
|
| | | ("DWORD", "GridIndex", 0),
|
| | | ("DWORD", "ClassLV", 1),
|
| | |
| | | ("BYTE", "ItemGroupNum", 1),
|
| | | ("DWORD", "ItemWeight", 0),
|
| | | ("list", "ItemList", 0),
|
| | | ),
|
| | |
|
| | | "FamilyZhenfa":(
|
| | | ("BYTE", "ZhenfaType", 1),
|
| | | ("WORD", "ZhenfaLV", 1),
|
| | | ("DWORD", "LVUpNeedExp", 0),
|
| | | ("list", "LVAttrType", 0),
|
| | | ("list", "LVAttrValue", 0),
|
| | | ),
|
| | |
|
| | | "ItemWashMax":(
|
| | |
| | | ("list", "EquipColorRateList", 0),
|
| | | ("list", "EquipColorRateList1", 0),
|
| | | ("list", "EquipColorRateList2", 0),
|
| | | ),
|
| | |
|
| | | "LLMJ":(
|
| | | ("BYTE", "MJLV", 1),
|
| | | ("DWORD", "CostWarhammer", 0),
|
| | | ("BYTE", "ExpAddPer", 0),
|
| | | ("DWORD", "ExpExUpper", 0),
|
| | | ("BYTE", "DecomposeAddPer", 0),
|
| | | ("DWORD", "DecomposeExUpper", 0),
|
| | | ),
|
| | |
|
| | | "GoldRushCamp":(
|
| | |
| | | def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
|
| | | def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
|
| | | def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
|
| | | def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
|
| | | def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
|
| | | def GetCurBuffState(self): return self.attrTuple[32] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
|
| | | def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
|
| | | def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
|
| | | def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char |
| | | def GetCoolDownInit(self): return self.attrTuple[30] # 初始冷却时间 WORD
|
| | | def GetCoolDownTime(self): return self.attrTuple[31] # 技能冷却时间 WORD
|
| | | def GetBuffStateLimit(self): return self.attrTuple[32] # Buff状态限制组 list
|
| | | def GetCurBuffState(self): return self.attrTuple[33] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[34] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[35] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[36] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[37] # Buff叠加规则 DWORD
|
| | | def GetDispersedLimit(self): return self.attrTuple[38] # 驱散限制 BYTE
|
| | | def GetFightPower(self): return self.attrTuple[39] # 技能战斗力 DWORD |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |
| | |
| | | def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
|
| | | def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
|
| | | def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
|
| | | def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list |
| | | def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
|
| | | def GetRecommendAwardMoney(self): return self.attrTuple[12] # 阵容推荐激活奖励货币 类型|值 list |
| | | |
| | | # 武将品质突破表 |
| | | class IPY_HeroQualityBreak(): |
| | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
|
| | | def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list |
| | | |
| | | # 推荐阵容表 |
| | | class IPY_LineupRecommend(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
|
| | | def GetHeroIDList(self): return self.attrTuple[1] # 推荐武将ID列表 list |
| | | |
| | | # 属性条目表 |
| | | class IPY_PlayerAttr(): |
| | |
| | | def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
|
| | | def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
|
| | | def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
|
| | | def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
|
| | | def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD
|
| | | def GetBossID(self): return self.attrTuple[7] # 本阵容的BossID,没有boss时为0 DWORD
|
| | | def GetBossPosView(self): return self.attrTuple[8] # Boss֪ͨվλ BYTE
|
| | | def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list
|
| | | def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE |
| | | |
| | |
| | | def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
|
| | | def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
|
| | | def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list |
| | | |
| | | # 技能搭配表 |
| | | class IPY_SkillMatch(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetIDIndex(self): return self.attrTuple[0] # BYTE
|
| | | def GetSkills(self): return self.attrTuple[1] # 主动技能(职业1id|职业2id) list |
| | | |
| | | # 灵根表 |
| | | class IPY_RolePoint(): |
| | |
| | | def GetEatPerCount(self): return self.attrTuple[8] # 每次培养消耗x个 WORD
|
| | | def GetLVUpCostItemInfo(self): return self.attrTuple[9] # 突破等级道具ID|个数 list
|
| | | def GetActivateSkillID(self): return self.attrTuple[10] # 激活技能ID DWORD |
| | | |
| | | # 神兵表 |
| | | class IPY_GodWeapon(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetType(self): return self.attrTuple[0] # 神兵类型 WORD
|
| | | def GetLV(self): return self.attrTuple[1] # 等级 WORD
|
| | | def GetExp(self): return self.attrTuple[2] # DWORD
|
| | | def GetAttrType(self): return self.attrTuple[3] # 属性类型 list
|
| | | def GetAttrNum(self): return self.attrTuple[4] # 属性值 list
|
| | | def GetSkillID(self): return self.attrTuple[5] # 激活技能ID DWORD
|
| | | def GetSysMark(self): return self.attrTuple[6] # 系统提示 char |
| | | |
| | | # 功能配置表格 |
| | | class IPY_FuncConfig(): |
| | |
| | | def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
|
| | | def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict |
| | | |
| | | # 成长型境界怪物表 |
| | | class IPY_NPCRealmStrengthen(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetRealmDifficulty(self): return self.attrTuple[1] # 境界难度 BYTE
|
| | | def GetMapID(self): return self.attrTuple[2] # DWORD
|
| | | def GetLV(self): return self.attrTuple[3] # NPC等级 DWORD
|
| | | def GetExp(self): return self.attrTuple[4] # 基础经验 DWORD
|
| | | def GetMaxDrapLV(self): return self.attrTuple[5] # 玩家最大可掉落等级 WORD
|
| | | def GetEquipClassLV(self): return self.attrTuple[6] # 掉落装备阶 BYTE
|
| | | def GetDropMoneyMin(self): return self.attrTuple[7] # 最小金币 DWORD
|
| | | def GetDropMoneyMax(self): return self.attrTuple[8] # 最大金币 DWORD
|
| | | def GetLowLV(self): return self.attrTuple[9] # 推荐最低等级 WORD
|
| | | def GetHighestLV(self): return self.attrTuple[10] # 推荐最高等级 WORD
|
| | | def GetDefense(self): return self.attrTuple[11] # 推荐防御 DWORD
|
| | | def GetMDef(self): return self.attrTuple[12] # 标准击杀时间/毫秒 DWORD
|
| | | def GetFireDef(self): return self.attrTuple[13] # 脱机挂经验计算战力 DWORD
|
| | | def GetSP(self): return self.attrTuple[14] # SP DWORD |
| | | |
| | | # NPC时间掉血表 |
| | | class IPY_NPCTimeLostHP(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetLostHPPerSecond(self): return self.attrTuple[1] # 单人每秒掉血量 DWORD
|
| | | def GetMaxPlayerCount(self): return self.attrTuple[2] # 最大人数 BYTE
|
| | | def GetLostHPPerSecondEx(self): return self.attrTuple[3] # 每增加一人附加掉血量 DWORD
|
| | | def GetFightPowerMinByLV(self): return self.attrTuple[4] # 标准战力是否取等级表 BYTE
|
| | | def GetFightPowerMin(self): return self.attrTuple[5] # 标准战力 DWORD
|
| | | def GetFightPowerMax(self): return self.attrTuple[6] # 上限战力 DWORD
|
| | | def GetEveryFightPower(self): return self.attrTuple[7] # 每x点战力 DWORD
|
| | | def GetEveryFightPowerLostHPEx(self): return self.attrTuple[8] # 每x点战力附加伤害 DWORD |
| | | |
| | | # 装备套装属性表 |
| | | class IPY_EquipSuitAttr(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetSuiteID(self): return self.attrTuple[0] # 套装ID WORD
|
| | | def GetSuiteCnt(self): return self.attrTuple[1] # 套装件数 BYTE
|
| | | def GetStar(self): return self.attrTuple[2] # 星数 BYTE
|
| | | def GetAttrInfo(self): return self.attrTuple[3] # 属性 dict
|
| | | def GetSkillID(self): return self.attrTuple[4] # 技能ID DWORD
|
| | | def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE
|
| | | def GetActivateIndex(self): return self.attrTuple[6] # 激活索引 WORD |
| | | |
| | | # 羽翼精炼属性表 |
| | | class IPY_WingRefineAttr(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetWingClassLV(self): return self.attrTuple[0] # 翅膀阶级 BYTE
|
| | | def GetAttrInfo(self): return self.attrTuple[1] # 精炼属性信息 dict
|
| | | def GetItemColorInfo(self): return self.attrTuple[2] # 精炼经验对应颜色信息 dict
|
| | | def GetMaxRefineExp(self): return self.attrTuple[3] # 本阶最大精炼值 DWORD |
| | | |
| | | # 羽翼精炼经验表 |
| | | class IPY_WingRefineExp(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetItemID(self): return self.attrTuple[0] # 精炼物品ID DWORD
|
| | | def GetRandExpMin(self): return self.attrTuple[1] # 最小随机精炼值 DWORD
|
| | | def GetRandExpMax(self): return self.attrTuple[2] # 最大随机精炼值 DWORD
|
| | | def GetExpMaterial(self): return self.attrTuple[3] # 翅膀代数对应精炼值 dict |
| | | |
| | | # NPC掉落表 |
| | | class IPY_NPCDropItem(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetMaxWorldLV(self): return self.attrTuple[1] # 最大世界等级,0为不限制,不受最大掉落等级影响 WORD
|
| | | def GetMaxDropLV(self): return self.attrTuple[2] # 最大可掉落的玩家等级, 不影响世界等级 WORD
|
| | | def GetCanDropRatePlus(self): return self.attrTuple[3] # 额外提升掉率的是否有效 BYTE
|
| | | def GetIsDropJobSelf(self): return self.attrTuple[4] # 是否只掉落本职业 BYTE
|
| | | def GetPieRateDrop(self): return self.attrTuple[5] # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...] list
|
| | | def GetPieRateDoCnt(self): return self.attrTuple[6] # 饼图概率执行次数 BYTE
|
| | | def GetIndepRateDrop(self): return self.attrTuple[7] # 独立概率掉落信息 {(阶,颜色):概率,...} dict
|
| | | def GetIndepRateDoCnt(self): return self.attrTuple[8] # 独立概率执行次数 BYTE
|
| | | def GetEquipColorMaxDropCount(self): return self.attrTuple[9] # 装备颜色最大掉落物品数 {颜色:上限数量,...} dict
|
| | | def GetTianxuanEquipRateList(self): return self.attrTuple[10] # 天玄丹装备掉落饼图 [[概率,(阶,品质)], ...] list
|
| | | def GetEquipColorSuitInfo(self): return self.attrTuple[11] # 装备颜色对应套装概率 {颜色:套装概率, ...} dict
|
| | | def GetEquipPartKeyRateInfo(self): return self.attrTuple[12] # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...} dict
|
| | | def GetColorSuitPartOptimization(self): return self.attrTuple[13] # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装 BYTE
|
| | | def GetKillCountDropEquipPub(self): return self.attrTuple[14] # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...} dict
|
| | | def GetItemIDDropRate(self): return self.attrTuple[15] # 指定物品ID掉率信息 {物品ID:概率, ...} dict
|
| | | def GetTianxuanItemIDRate(self): return self.attrTuple[16] # 天玄丹指定ID概率 {物品ID:概率, ...} dict
|
| | | def GetItemIDMaxDropCount(self): return self.attrTuple[17] # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...} dict
|
| | | def GetItemKeyDropRate(self): return self.attrTuple[18] # 物品ID集合Key概率, 随机一个, 优先级低 {物品ID集合key:概率, ...} dict
|
| | | def GetItemKeyDropRateJob(self): return self.attrTuple[19] # 物品ID集合Key概率, 自身职业, 优先级高 {物品ID集合key:概率, ...} dict
|
| | | def GetTianxuanItemKeyRate(self): return self.attrTuple[20] # 天玄丹指定ID集合Key概率{物品ID集合key:概率, ...} dict
|
| | | def GetItemKeyMaxDropCount(self): return self.attrTuple[21] # 物品ID集合Key随机次数,没配默认1次 {物品ID集合key:随机次数,...} dict
|
| | | def GetDropMoneyDoCnt(self): return self.attrTuple[22] # 掉落金币执行次数 BYTE
|
| | | def GetDropMoneyRate(self): return self.attrTuple[23] # 掉落金币概率 WORD
|
| | | def GetDropMoneyMin(self): return self.attrTuple[24] # 掉落金币最小值 WORD
|
| | | def GetDropMoneyMax(self): return self.attrTuple[25] # 掉落金币最大值 WORD
|
| | | def GetKillCountDropPub(self): return self.attrTuple[26] # 击杀次数必掉(公共){击杀次数:[[物品ID, ...], [随机物品ID, ...]], ...} dict
|
| | | def GetKillCountDropPri(self): return self.attrTuple[27] # 击杀次数必掉(私有)[击杀次数,[物品ID,...],是否直接放入背包] list
|
| | | def GetPriItemIDDrop(self): return self.attrTuple[28] # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...] list
|
| | | def GetAucionItemCanSell(self): return self.attrTuple[29] # 掉落拍品可否上架集市 BYTE |
| | | |
| | | # 符印塔表 |
| | | class IPY_RuneTower(): |
| | | |
| | |
| | | def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
|
| | | def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
|
| | | def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD |
| | | |
| | | # 装备评分属性系数表 |
| | | class IPY_EquipGSParam(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetClassLV(self): return self.attrTuple[0] # 装备阶级 BYTE
|
| | | def GetEquipColor(self): return self.attrTuple[1] # 装备颜色 BYTE
|
| | | def GetIsSuit(self): return self.attrTuple[2] # 是否套装 BYTE
|
| | | def GetItemQuality(self): return self.attrTuple[3] # 物品星级 BYTE
|
| | | def GetBaseEquipMaxHPAddPerC(self): return self.attrTuple[4] # 基础防具生命百分比系数 DWORD
|
| | | def GetBaseEquipAtkAddPerC(self): return self.attrTuple[5] # 基础武器攻击百分比系数 DWORD
|
| | | def GetSuperHitC(self): return self.attrTuple[6] # 暴击值系数 DWORD
|
| | | def GetSuperHitPerC(self): return self.attrTuple[7] # 暴击值百分比系数 DWORD
|
| | | def GetLuckyHitRateC(self): return self.attrTuple[8] # 会心一击率系数 DWORD
|
| | | def GetLuckyHitRateReduceC(self): return self.attrTuple[9] # 会心一击抗性系数 DWORD
|
| | | def GetLuckPerC(self): return self.attrTuple[10] # 气运百分比系数 DWORD
|
| | | def GetPerLVAtkC(self): return self.attrTuple[11] # 每级增加攻击力系数 DWORD
|
| | | def GetPerLVMaxHPC(self): return self.attrTuple[12] # 每级增加生命值系数 DWORD
|
| | | def GetDropMoneyPerC(self): return self.attrTuple[13] # 增加掉落金币量百分比系数 DWORD
|
| | | def GetSuperHitReduceC(self): return self.attrTuple[14] # 暴击减伤百分比系数 DWORD
|
| | | def GetSuperHitRateReduceC(self): return self.attrTuple[15] # 暴击抗性系数 DWORD
|
| | | def GetHitC(self): return self.attrTuple[16] # 命中系数 DWORD
|
| | | def GetMissC(self): return self.attrTuple[17] # 闪避系数 DWORD
|
| | | def GetPetDamPerC(self): return self.attrTuple[18] # 灵宠增伤百分比系数 DWORD
|
| | | def GetMaxHPPerC(self): return self.attrTuple[19] # 生命加成系数 DWORD
|
| | | def GetAtkPerC(self): return self.attrTuple[20] # 攻击加成系数 DWORD
|
| | | def GetSkillAtkRateC(self): return self.attrTuple[21] # 技能加成系数 DWORD
|
| | | def GetSkillAtkRateReduceC(self): return self.attrTuple[22] # 技能减免系数 DWORD
|
| | | def GetSkillAddPer1C(self): return self.attrTuple[23] # 技能伤害增强1系数 DWORD
|
| | | def GetSkillAddPer2C(self): return self.attrTuple[24] # 技能伤害增强2系数 DWORD
|
| | | def GetSkillAddPer3C(self): return self.attrTuple[25] # 技能伤害增强3系数 DWORD
|
| | | def GetSkillAddPer4C(self): return self.attrTuple[26] # 技能伤害增强4系数 DWORD
|
| | | def GetSkillAddPer5C(self): return self.attrTuple[27] # 技能伤害增强5系数 DWORD
|
| | | def GetSkillAddPer6C(self): return self.attrTuple[28] # 技能伤害增强6系数 DWORD
|
| | | def GetSkillAddPer7C(self): return self.attrTuple[29] # 技能伤害增强7系数 DWORD
|
| | | def GetSkillReducePer1C(self): return self.attrTuple[30] # 受到技能伤害减少1系数 DWORD
|
| | | def GetSkillReducePer2C(self): return self.attrTuple[31] # 受到技能伤害减少2系数 DWORD
|
| | | def GetSkillReducePer3C(self): return self.attrTuple[32] # 受到技能伤害减少3系数 DWORD
|
| | | def GetSkillReducePer4C(self): return self.attrTuple[33] # 受到技能伤害减少4系数 DWORD
|
| | | def GetSkillReducePer5C(self): return self.attrTuple[34] # 受到技能伤害减少5系数 DWORD
|
| | | def GetSkillReducePer6C(self): return self.attrTuple[35] # 受到技能伤害减少6系数 DWORD
|
| | | def GetSkillReducePer7C(self): return self.attrTuple[36] # 受到技能伤害减少7系数 DWORD
|
| | | def GetReduceSkillCDPerC(self): return self.attrTuple[37] # 减少所有技能CD系数 DWORD
|
| | | def GetLuckyHitPerC(self): return self.attrTuple[38] # 会心伤害加成系数 DWORD
|
| | | def GetFaintDefRateC(self): return self.attrTuple[39] # 控制抵抗系数 DWORD
|
| | | def GetSuperHitRateC(self): return self.attrTuple[40] # 暴击率加成系数 DWORD
|
| | | def GetIgnoreDefRateC(self): return self.attrTuple[41] # 无视防御系数 DWORD
|
| | | def GetIgnoreDefRateReduceC(self): return self.attrTuple[42] # 无视防御减免系数 DWORD
|
| | | def GetProDefPerC(self): return self.attrTuple[43] # 防护百分比系数 DWORD
|
| | | def GetFinalHurtPerC(self): return self.attrTuple[44] # 最终伤害加成系数 DWORD
|
| | | def GetFinalHurtReducePerC(self): return self.attrTuple[45] # 最终伤害减免系数 DWORD |
| | | |
| | | # 成就表 |
| | | class IPY_Success(): |
| | |
| | | def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
|
| | | def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD |
| | | |
| | | # 拍卖物品表 |
| | | class IPY_AuctionItem(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetAuctionItemID(self): return self.attrTuple[0] # DWORD |
| | | |
| | | # VIP特权表 |
| | | class IPY_VipPrivilege(): |
| | | |
| | |
| | | |
| | | def GetID(self): return self.attrTuple[0] # ID DWORD
|
| | | def GetShopType(self): return self.attrTuple[1] # 商店类型 DWORD
|
| | | def GetOperationActionShop(self): return self.attrTuple[2] # 是否运营活动商店 BYTE
|
| | | def GetItemID(self): return self.attrTuple[3] # 物品ID DWORD
|
| | | def GetItemCnt(self): return self.attrTuple[4] # 物品数量 WORD
|
| | | def GetIsBind(self): return self.attrTuple[5] # 是否绑定 BYTE
|
| | | def GetItemListEx(self): return self.attrTuple[6] # 扩展物品列表[[物品ID,个数,是否绑定],...] list
|
| | | def GetMainItemID(self): return self.attrTuple[7] # 标的物品ID DWORD
|
| | | def GetJobItem(self): return self.attrTuple[8] # 职业替换物品 list
|
| | | def GetRefreshLimit(self): return self.attrTuple[9] # 是否限制刷新限购次数,即是否永久限购,包含活动也不重置 BYTE
|
| | | def GetRefreshType(self): return self.attrTuple[10] # 刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点 BYTE
|
| | | def GetLimitVIPLV(self): return self.attrTuple[11] # VIP限制 list
|
| | | def GetLimitLV(self): return self.attrTuple[12] # 等级限制 DWORD
|
| | | def GetLimitCnt(self): return self.attrTuple[13] # 个人限制数量 list
|
| | | def GetServerLimitCnt(self): return self.attrTuple[14] # 全服限制数量 DWORD
|
| | | def GetMoneyType(self): return self.attrTuple[15] # 金钱类型 BYTE
|
| | | def GetMoneyNum(self): return self.attrTuple[16] # 金钱数量 DWORD
|
| | | def GetMoneyOriginal(self): return self.attrTuple[17] # 原价 DWORD
|
| | | def GetLimitValue(self): return self.attrTuple[18] # 限制条件 DWORD
|
| | | def GetNotifyMark(self): return self.attrTuple[19] # 广播提示 char
|
| | | def GetMailKey(self): return self.attrTuple[20] # 背包不足时邮件KEY char |
| | | def GetItemID(self): return self.attrTuple[2] # 物品ID DWORD
|
| | | def GetItemCnt(self): return self.attrTuple[3] # 物品数量 WORD
|
| | | def GetItemListEx(self): return self.attrTuple[4] # 扩展物品列表[[物品ID,个数,是否绑定],...] list
|
| | | def GetResetType(self): return self.attrTuple[5] # 重置类型 BYTE
|
| | | def GetLimitCnt(self): return self.attrTuple[6] # 个人限制数量 DWORD
|
| | | def GetMoneyType(self): return self.attrTuple[7] # 金钱类型 BYTE
|
| | | def GetMoneyNum(self): return self.attrTuple[8] # 金钱数量 DWORD
|
| | | def GetMoneyOriginal(self): return self.attrTuple[9] # 原价 DWORD
|
| | | def GetUnlockType(self): return self.attrTuple[10] # 解锁类型 BYTE
|
| | | def GetUnlockValue(self): return self.attrTuple[11] # 解锁所需值 DWORD |
| | | |
| | | # 限时特惠表 |
| | | class IPY_ActSpringSale(): |
| | |
| | | def GetNotifyCollectResult(self): return self.attrTuple[10] # 是否通知采集结果 BYTE
|
| | | def GetCanBreakCollect(self): return self.attrTuple[11] # 被攻击是否打断采集 BYTE |
| | | |
| | | # 宝箱怪表 |
| | | class IPY_TreasureNPC(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # 宝箱怪NPCID DWORD
|
| | | def GetAttackCountDropWeightInfo(self): return self.attrTuple[1] # 攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...} dict
|
| | | def GetAttackDropWeightList(self): return self.attrTuple[2] # 常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...] list
|
| | | def GetAttackDropWeightListEx(self): return self.attrTuple[3] # 额外掉落权重饼图库,每次攻击都会掉落 [[权重, [物品ID,个数,是否拍品]], ...] list
|
| | | def GetDropCountEx(self): return self.attrTuple[4] # 额外库执行次数 BYTE
|
| | | def GetAlchemyDiffLV(self): return self.attrTuple[5] # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 BYTE
|
| | | def GetNotDropNotify(self): return self.attrTuple[6] # 没有掉落时提示信息 char |
| | | |
| | | # 宝箱表开启 |
| | | class IPY_Chests(): |
| | | |
| | |
| | | def GetChestsItemID(self): return self.attrTuple[0] # 宝箱物品ID DWORD
|
| | | def GetCostItemID(self): return self.attrTuple[1] # 消耗物品ID DWORD
|
| | | def GetCostItemCount(self): return self.attrTuple[2] # 消耗物品个数 BYTE
|
| | | def GetCostGold(self): return self.attrTuple[3] # 消耗仙玉 WORD
|
| | | def GetShowType(self): return self.attrTuple[4] # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义 BYTE
|
| | | def GetIsBind(self): return self.attrTuple[5] # 开出物品是否绑定 BYTE
|
| | | def GetAucionItemCanSell(self): return self.attrTuple[6] # 开出拍品可否上架集市 BYTE
|
| | | def GetAucionItemDiffSellIDList(self): return self.attrTuple[7] # 可否上架差异拍品ID列表,即可上架代表不可上架的拍品ID列表,不可上架代表可上架的拍品ID列表 list |
| | | def GetCostMoneyType(self): return self.attrTuple[3] # 开启消耗货币类型 BYTE
|
| | | def GetCostMoneyValue(self): return self.attrTuple[4] # 消耗货币 WORD |
| | | |
| | | # 宝箱表产出表 |
| | | class IPY_ChestsAward(): |
| | |
| | | def GetLVExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
|
| | | def GetAddMinAtk(self): return self.attrTuple[3] # 增加最小攻击 DWORD
|
| | | def GetAddMaxAtk(self): return self.attrTuple[4] # 增加最大攻击 DWORD |
| | | |
| | | # 全民冲榜排行奖励表 |
| | | class IPY_OSCBillRankAward(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
|
| | | def GetRankA(self): return self.attrTuple[1] # 排名A BYTE
|
| | | def GetRankB(self): return self.attrTuple[2] # 至排名B BYTE
|
| | | def GetRankAward(self): return self.attrTuple[3] # 排名奖励 {"职业":[[物品ID,个数],...], ...} dict |
| | | |
| | | # 全民冲榜达成奖励表 |
| | | class IPY_OSCBillTagAward(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
|
| | | def GetTagCondition(self): return self.attrTuple[1] # 目标条件值 WORD
|
| | | def GetTagAward(self): return self.attrTuple[2] # 目标奖励 {"职业":[[物品ID,个数],...], ...} dict |
| | | |
| | | # 七天登录奖励表 |
| | | class IPY_LoginDayAward(): |
| | |
| | | def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
|
| | | def GetLuckyItemRateInfo(self): return self.attrTuple[9] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict |
| | | def GetGridItemRateList4(self): return self.attrTuple[9] # 第x次x抽必出 list
|
| | | def GetLuckyItemRateInfo(self): return self.attrTuple[10] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict |
| | | |
| | | # 寻宝物品库 |
| | | class IPY_TreasureItemLib(): |
| | |
| | | def GetLowLV(self): return self.attrTuple[2] # 推荐最低等级 WORD
|
| | | def GetHighestLV(self): return self.attrTuple[3] # 推荐最高等级 WORD
|
| | | def GetDefense(self): return self.attrTuple[4] # 推荐防御 DWORD |
| | | |
| | | # 天赋技能表 |
| | | class IPY_TalentSkill(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
|
| | | def GetTalentType(self): return self.attrTuple[1] # 天赋类型 BYTE
|
| | | def GetSeries(self): return self.attrTuple[2] # 天赋系别 BYTE |
| | | |
| | | # 限时抢购表 |
| | | class IPY_ActFlashSale(): |
| | |
| | | def GetCTGAtleast(self): return self.attrTuple[3] # 至少充值RMB float
|
| | | def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list |
| | | |
| | | # 神秘商店表 |
| | | class IPY_MysteryShop(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetLVRange(self): return self.attrTuple[0] # 等级范围 list
|
| | | def GetGoodsID(self): return self.attrTuple[1] # 商城表ID DWORD |
| | | |
| | | # 装备位背包索引映射表 |
| | | class IPY_EquipPlaceIndexMap(): |
| | | |
| | |
| | | def GetItemGroupNum(self): return self.attrTuple[0] # 物品组编号 BYTE
|
| | | def GetItemWeight(self): return self.attrTuple[1] # 随机权重 DWORD
|
| | | def GetItemList(self): return self.attrTuple[2] # 物品列表[[物品ID,个数,是否拍品], ...] list |
| | | |
| | | # 仙盟阵法表 |
| | | class IPY_FamilyZhenfa(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetZhenfaType(self): return self.attrTuple[0] # 阵法类型 BYTE
|
| | | def GetZhenfaLV(self): return self.attrTuple[1] # 阵法等级 WORD
|
| | | def GetLVUpNeedExp(self): return self.attrTuple[2] # 升下一级所需经验 DWORD
|
| | | def GetLVAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
|
| | | def GetLVAttrValue(self): return self.attrTuple[4] # 累计总属性值 list |
| | | |
| | | # 装备洗练等级上限 |
| | | class IPY_ItemWashMax(): |
| | |
| | | def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
|
| | | def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list |
| | | |
| | | # 历练秘笈 |
| | | class IPY_LLMJ(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetMJLV(self): return self.attrTuple[0] # 秘笈等级 BYTE
|
| | | def GetCostWarhammer(self): return self.attrTuple[1] # 消耗战锤 DWORD
|
| | | def GetExpAddPer(self): return self.attrTuple[2] # 经验加成比例,百分比 BYTE
|
| | | def GetExpExUpper(self): return self.attrTuple[3] # 经验加成每日上限 DWORD
|
| | | def GetDecomposeAddPer(self): return self.attrTuple[4] # 分解加成比例,百分比 BYTE
|
| | | def GetDecomposeExUpper(self): return self.attrTuple[5] # 结晶加成每日上限 DWORD |
| | | |
| | | # 淘金营地表 |
| | | class IPY_GoldRushCamp(): |
| | | |
| | |
| | | self.__LoadFileData("HeroQualityBreak", onlyCheck)
|
| | | self.__LoadFileData("HeroQualityAwake", onlyCheck)
|
| | | self.__LoadFileData("HeroQualityLV", onlyCheck)
|
| | | self.__LoadFileData("LineupRecommend", onlyCheck)
|
| | | self.__LoadFileData("PlayerAttr", onlyCheck)
|
| | | self.__LoadFileData("FightPowerRatio", onlyCheck)
|
| | | self.__LoadFileData("MainChapter", onlyCheck)
|
| | |
| | | self.__LoadFileData("PlayerFace", onlyCheck)
|
| | | self.__LoadFileData("PlayerFacePic", onlyCheck)
|
| | | self.__LoadFileData("ChatBox", onlyCheck)
|
| | | self.__LoadFileData("SkillMatch", onlyCheck)
|
| | | self.__LoadFileData("RolePoint", onlyCheck)
|
| | | self.__LoadFileData("LingQiAttr", onlyCheck)
|
| | | self.__LoadFileData("LingQiTrain", onlyCheck)
|
| | |
| | | self.__LoadFileData("Realm", onlyCheck)
|
| | | self.__LoadFileData("RealmLVUPTask", onlyCheck)
|
| | | self.__LoadFileData("LianTi", onlyCheck)
|
| | | self.__LoadFileData("GodWeapon", onlyCheck)
|
| | | self.__LoadFileData("FuncConfig", onlyCheck)
|
| | | self.__LoadFileData("FuncOpenLV", onlyCheck)
|
| | | self.__LoadFileData("ItemCompound", onlyCheck)
|
| | |
| | | self.__LoadFileData("PlayerLV", onlyCheck)
|
| | | self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
|
| | | self.__LoadFileData("GMAttr", onlyCheck)
|
| | | self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
|
| | | self.__LoadFileData("NPCTimeLostHP", onlyCheck)
|
| | | self.__LoadFileData("EquipSuitAttr", onlyCheck)
|
| | | self.__LoadFileData("WingRefineAttr", onlyCheck)
|
| | | self.__LoadFileData("WingRefineExp", onlyCheck)
|
| | | self.__LoadFileData("NPCDropItem", onlyCheck)
|
| | | self.__LoadFileData("RuneTower", onlyCheck)
|
| | | self.__LoadFileData("ChinMap", onlyCheck)
|
| | | self.__LoadFileData("FBFunc", onlyCheck)
|
| | | self.__LoadFileData("FBLine", onlyCheck)
|
| | | self.__LoadFileData("Tianzi", onlyCheck)
|
| | | self.__LoadFileData("ADAward", onlyCheck)
|
| | | self.__LoadFileData("EquipGSParam", onlyCheck)
|
| | | self.__LoadFileData("Success", onlyCheck)
|
| | | self.__LoadFileData("TongTianLV", onlyCheck)
|
| | | self.__LoadFileData("TongTianTask", onlyCheck)
|
| | |
| | | self.__LoadFileData("TreasureUp", onlyCheck)
|
| | | self.__LoadFileData("SignIn", onlyCheck)
|
| | | self.__LoadFileData("VIPAward", onlyCheck)
|
| | | self.__LoadFileData("AuctionItem", onlyCheck)
|
| | | self.__LoadFileData("VipPrivilege", onlyCheck)
|
| | | self.__LoadFileData("Store", onlyCheck)
|
| | | self.__LoadFileData("ActSpringSale", onlyCheck)
|
| | |
| | | self.__LoadFileData("RuneCompound", onlyCheck)
|
| | | self.__LoadFileData("ResourcesBack", onlyCheck)
|
| | | self.__LoadFileData("CollectNPC", onlyCheck)
|
| | | self.__LoadFileData("TreasureNPC", onlyCheck)
|
| | | self.__LoadFileData("Chests", onlyCheck)
|
| | | self.__LoadFileData("ChestsAward", onlyCheck)
|
| | | self.__LoadFileData("VIPKillNPC", onlyCheck)
|
| | | self.__LoadFileData("OSCBillRankAward", onlyCheck)
|
| | | self.__LoadFileData("OSCBillTagAward", onlyCheck)
|
| | | self.__LoadFileData("LoginDayAward", onlyCheck)
|
| | | self.__LoadFileData("SpringSale", onlyCheck)
|
| | | self.__LoadFileData("OrderInfo", onlyCheck)
|
| | |
| | | self.__LoadFileData("AllPeopleParty", onlyCheck)
|
| | | self.__LoadFileData("AllPeoplePartyAward", onlyCheck)
|
| | | self.__LoadFileData("MapEventPoint", onlyCheck)
|
| | | self.__LoadFileData("TalentSkill", onlyCheck)
|
| | | self.__LoadFileData("ActFlashSale", onlyCheck)
|
| | | self.__LoadFileData("ActWishingWell", onlyCheck)
|
| | | self.__LoadFileData("WishingWell", onlyCheck)
|
| | |
| | | self.__LoadFileData("LuckyTreasureTemplate", onlyCheck)
|
| | | self.__LoadFileData("CrossActCTGBillboardDabiao", onlyCheck)
|
| | | self.__LoadFileData("CrossActCTGBillboardOrder", onlyCheck)
|
| | | self.__LoadFileData("MysteryShop", onlyCheck)
|
| | | self.__LoadFileData("EquipPlaceIndexMap", onlyCheck)
|
| | | self.__LoadFileData("EquipShenAttr", onlyCheck)
|
| | | self.__LoadFileData("EquipShenEvolve", onlyCheck)
|
| | |
| | | self.__LoadFileData("FamilyDonate", onlyCheck)
|
| | | self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
|
| | | self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
|
| | | self.__LoadFileData("FamilyZhenfa", onlyCheck)
|
| | | self.__LoadFileData("ItemWashMax", onlyCheck)
|
| | | self.__LoadFileData("SkillElement", onlyCheck)
|
| | | self.__LoadFileData("LingGenEffect", onlyCheck)
|
| | |
| | | self.__LoadFileData("Xiangong", onlyCheck)
|
| | | self.__LoadFileData("TiandaoTree", onlyCheck)
|
| | | self.__LoadFileData("TreeLV", onlyCheck)
|
| | | self.__LoadFileData("LLMJ", onlyCheck)
|
| | | self.__LoadFileData("GoldRushCamp", onlyCheck)
|
| | | self.__LoadFileData("GoldRushWorker", onlyCheck)
|
| | | self.__LoadFileData("GoldRushItem", onlyCheck)
|
| | |
| | | self.CheckLoadData("HeroQualityLV") |
| | | return self.ipyHeroQualityLVCache[index]
|
| | | |
| | | def GetLineupRecommendCount(self): |
| | | self.CheckLoadData("LineupRecommend") |
| | | return self.ipyLineupRecommendLen
|
| | | def GetLineupRecommendByIndex(self, index): |
| | | self.CheckLoadData("LineupRecommend") |
| | | return self.ipyLineupRecommendCache[index]
|
| | | |
| | | def GetPlayerAttrCount(self): |
| | | self.CheckLoadData("PlayerAttr") |
| | | return self.ipyPlayerAttrLen
|
| | |
| | | self.CheckLoadData("ChatBox") |
| | | return self.ipyChatBoxCache[index]
|
| | | |
| | | def GetSkillMatchCount(self): |
| | | self.CheckLoadData("SkillMatch") |
| | | return self.ipySkillMatchLen
|
| | | def GetSkillMatchByIndex(self, index): |
| | | self.CheckLoadData("SkillMatch") |
| | | return self.ipySkillMatchCache[index]
|
| | | |
| | | def GetRolePointCount(self): |
| | | self.CheckLoadData("RolePoint") |
| | | return self.ipyRolePointLen
|
| | |
| | | def GetLianTiByIndex(self, index): |
| | | self.CheckLoadData("LianTi") |
| | | return self.ipyLianTiCache[index]
|
| | | |
| | | def GetGodWeaponCount(self): |
| | | self.CheckLoadData("GodWeapon") |
| | | return self.ipyGodWeaponLen
|
| | | def GetGodWeaponByIndex(self, index): |
| | | self.CheckLoadData("GodWeapon") |
| | | return self.ipyGodWeaponCache[index]
|
| | | |
| | | def GetFuncConfigCount(self): |
| | | self.CheckLoadData("FuncConfig") |
| | |
| | | self.CheckLoadData("GMAttr") |
| | | return self.ipyGMAttrCache[index]
|
| | | |
| | | def GetNPCRealmStrengthenCount(self): |
| | | self.CheckLoadData("NPCRealmStrengthen") |
| | | return self.ipyNPCRealmStrengthenLen
|
| | | def GetNPCRealmStrengthenByIndex(self, index): |
| | | self.CheckLoadData("NPCRealmStrengthen") |
| | | return self.ipyNPCRealmStrengthenCache[index]
|
| | | |
| | | def GetNPCTimeLostHPCount(self): |
| | | self.CheckLoadData("NPCTimeLostHP") |
| | | return self.ipyNPCTimeLostHPLen
|
| | | def GetNPCTimeLostHPByIndex(self, index): |
| | | self.CheckLoadData("NPCTimeLostHP") |
| | | return self.ipyNPCTimeLostHPCache[index]
|
| | | |
| | | def GetEquipSuitAttrCount(self): |
| | | self.CheckLoadData("EquipSuitAttr") |
| | | return self.ipyEquipSuitAttrLen
|
| | | def GetEquipSuitAttrByIndex(self, index): |
| | | self.CheckLoadData("EquipSuitAttr") |
| | | return self.ipyEquipSuitAttrCache[index]
|
| | | |
| | | def GetWingRefineAttrCount(self): |
| | | self.CheckLoadData("WingRefineAttr") |
| | | return self.ipyWingRefineAttrLen
|
| | | def GetWingRefineAttrByIndex(self, index): |
| | | self.CheckLoadData("WingRefineAttr") |
| | | return self.ipyWingRefineAttrCache[index]
|
| | | |
| | | def GetWingRefineExpCount(self): |
| | | self.CheckLoadData("WingRefineExp") |
| | | return self.ipyWingRefineExpLen
|
| | | def GetWingRefineExpByIndex(self, index): |
| | | self.CheckLoadData("WingRefineExp") |
| | | return self.ipyWingRefineExpCache[index]
|
| | | |
| | | def GetNPCDropItemCount(self): |
| | | self.CheckLoadData("NPCDropItem") |
| | | return self.ipyNPCDropItemLen
|
| | | def GetNPCDropItemByIndex(self, index): |
| | | self.CheckLoadData("NPCDropItem") |
| | | return self.ipyNPCDropItemCache[index]
|
| | | |
| | | def GetRuneTowerCount(self): |
| | | self.CheckLoadData("RuneTower") |
| | | return self.ipyRuneTowerLen
|
| | |
| | | def GetADAwardByIndex(self, index): |
| | | self.CheckLoadData("ADAward") |
| | | return self.ipyADAwardCache[index]
|
| | | |
| | | def GetEquipGSParamCount(self): |
| | | self.CheckLoadData("EquipGSParam") |
| | | return self.ipyEquipGSParamLen
|
| | | def GetEquipGSParamByIndex(self, index): |
| | | self.CheckLoadData("EquipGSParam") |
| | | return self.ipyEquipGSParamCache[index]
|
| | | |
| | | def GetSuccessCount(self): |
| | | self.CheckLoadData("Success") |
| | |
| | | def GetVIPAwardByIndex(self, index): |
| | | self.CheckLoadData("VIPAward") |
| | | return self.ipyVIPAwardCache[index]
|
| | | |
| | | def GetAuctionItemCount(self): |
| | | self.CheckLoadData("AuctionItem") |
| | | return self.ipyAuctionItemLen
|
| | | def GetAuctionItemByIndex(self, index): |
| | | self.CheckLoadData("AuctionItem") |
| | | return self.ipyAuctionItemCache[index]
|
| | | |
| | | def GetVipPrivilegeCount(self): |
| | | self.CheckLoadData("VipPrivilege") |
| | |
| | | self.CheckLoadData("CollectNPC") |
| | | return self.ipyCollectNPCCache[index]
|
| | | |
| | | def GetTreasureNPCCount(self): |
| | | self.CheckLoadData("TreasureNPC") |
| | | return self.ipyTreasureNPCLen
|
| | | def GetTreasureNPCByIndex(self, index): |
| | | self.CheckLoadData("TreasureNPC") |
| | | return self.ipyTreasureNPCCache[index]
|
| | | |
| | | def GetChestsCount(self): |
| | | self.CheckLoadData("Chests") |
| | | return self.ipyChestsLen
|
| | |
| | | def GetVIPKillNPCByIndex(self, index): |
| | | self.CheckLoadData("VIPKillNPC") |
| | | return self.ipyVIPKillNPCCache[index]
|
| | | |
| | | def GetOSCBillRankAwardCount(self): |
| | | self.CheckLoadData("OSCBillRankAward") |
| | | return self.ipyOSCBillRankAwardLen
|
| | | def GetOSCBillRankAwardByIndex(self, index): |
| | | self.CheckLoadData("OSCBillRankAward") |
| | | return self.ipyOSCBillRankAwardCache[index]
|
| | | |
| | | def GetOSCBillTagAwardCount(self): |
| | | self.CheckLoadData("OSCBillTagAward") |
| | | return self.ipyOSCBillTagAwardLen
|
| | | def GetOSCBillTagAwardByIndex(self, index): |
| | | self.CheckLoadData("OSCBillTagAward") |
| | | return self.ipyOSCBillTagAwardCache[index]
|
| | | |
| | | def GetLoginDayAwardCount(self): |
| | | self.CheckLoadData("LoginDayAward") |
| | |
| | | def GetMapEventPointByIndex(self, index): |
| | | self.CheckLoadData("MapEventPoint") |
| | | return self.ipyMapEventPointCache[index]
|
| | | |
| | | def GetTalentSkillCount(self): |
| | | self.CheckLoadData("TalentSkill") |
| | | return self.ipyTalentSkillLen
|
| | | def GetTalentSkillByIndex(self, index): |
| | | self.CheckLoadData("TalentSkill") |
| | | return self.ipyTalentSkillCache[index]
|
| | | |
| | | def GetActFlashSaleCount(self): |
| | | self.CheckLoadData("ActFlashSale") |
| | |
| | | self.CheckLoadData("CrossActCTGBillboardOrder") |
| | | return self.ipyCrossActCTGBillboardOrderCache[index]
|
| | | |
| | | def GetMysteryShopCount(self): |
| | | self.CheckLoadData("MysteryShop") |
| | | return self.ipyMysteryShopLen
|
| | | def GetMysteryShopByIndex(self, index): |
| | | self.CheckLoadData("MysteryShop") |
| | | return self.ipyMysteryShopCache[index]
|
| | | |
| | | def GetEquipPlaceIndexMapCount(self): |
| | | self.CheckLoadData("EquipPlaceIndexMap") |
| | | return self.ipyEquipPlaceIndexMapLen
|
| | |
| | | def GetFamilyZhenbaogeItemByIndex(self, index): |
| | | self.CheckLoadData("FamilyZhenbaogeItem") |
| | | return self.ipyFamilyZhenbaogeItemCache[index]
|
| | | |
| | | def GetFamilyZhenfaCount(self): |
| | | self.CheckLoadData("FamilyZhenfa") |
| | | return self.ipyFamilyZhenfaLen
|
| | | def GetFamilyZhenfaByIndex(self, index): |
| | | self.CheckLoadData("FamilyZhenfa") |
| | | return self.ipyFamilyZhenfaCache[index]
|
| | | |
| | | def GetItemWashMaxCount(self): |
| | | self.CheckLoadData("ItemWashMax") |
| | |
| | | self.CheckLoadData("TreeLV") |
| | | return self.ipyTreeLVCache[index]
|
| | | |
| | | def GetLLMJCount(self): |
| | | self.CheckLoadData("LLMJ") |
| | | return self.ipyLLMJLen
|
| | | def GetLLMJByIndex(self, index): |
| | | self.CheckLoadData("LLMJ") |
| | | return self.ipyLLMJCache[index]
|
| | | |
| | | def GetGoldRushCampCount(self): |
| | | self.CheckLoadData("GoldRushCamp") |
| | | return self.ipyGoldRushCampLen
|