hxp
6 天以前 0b314dd1d9f0c39e8d86de7e996c62836aa19aca
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -132,6 +132,7 @@
                        ("list", "EffectValues3", 0),
                        ("BYTE", "TriggerWay3", 0),
                        ("BYTE", "TriggerSrc3", 0),
                        ("WORD", "CoolDownInit", 0),
                        ("WORD", "CoolDownTime", 0),
                        ("list", "BuffStateLimit", 0),
                        ("BYTE", "CurBuffState", 0),
@@ -226,6 +227,7 @@
                        ("DWORD", "BookStarAddPer", 0),
                        ("DWORD", "BookBreakLVAddPer", 0),
                        ("list", "DismissReturnItems", 0),
                        ("list", "RecommendAwardMoney", 0),
                        ),
                "HeroQualityBreak":(
@@ -246,6 +248,11 @@
                        ("DWORD", "Quality", 1),
                        ("DWORD", "HeroLV", 1),
                        ("list", "UPCostItem", 0),
                        ),
                "LineupRecommend":(
                        ("DWORD", "RecommendID", 1),
                        ("list", "HeroIDList", 0),
                        ),
                "PlayerAttr":(
@@ -326,8 +333,8 @@
                        ("DWORD", "PosNPCID4", 0),
                        ("DWORD", "PosNPCID5", 0),
                        ("DWORD", "PosNPCID6", 0),
                        ("DWORD", "PosNPCID7", 0),
                        ("DWORD", "BossID", 0),
                        ("BYTE", "BossPosView", 0),
                        ("list", "SkillIDExList", 0),
                        ("BYTE", "SkillExCnt", 0),
                        ),
@@ -395,11 +402,6 @@
                        ("list", "AttrIDList", 0),
                        ("list", "InitAttrValueList", 0),
                        ("list", "AttrPerStarAddList", 0),
                        ),
                "SkillMatch":(
                        ("BYTE", "IDIndex", 1),
                        ("list", "Skills", 0),
                        ),
                "RolePoint":(
@@ -870,93 +872,6 @@
                        ("dict", "AttrExDict", 0),
                        ),
                "NPCRealmStrengthen":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "RealmDifficulty", 1),
                        ("DWORD", "MapID", 0),
                        ("DWORD", "LV", 0),
                        ("DWORD", "Exp", 0),
                        ("WORD", "MaxDrapLV", 0),
                        ("BYTE", "EquipClassLV", 0),
                        ("DWORD", "DropMoneyMin", 0),
                        ("DWORD", "DropMoneyMax", 0),
                        ("WORD", "LowLV", 0),
                        ("WORD", "HighestLV", 0),
                        ("DWORD", "Defense", 0),
                        ("DWORD", "MDef", 0),
                        ("DWORD", "FireDef", 0),
                        ("DWORD", "SP", 0),
                        ),
                "NPCTimeLostHP":(
                        ("DWORD", "NPCID", 1),
                        ("DWORD", "LostHPPerSecond", 0),
                        ("BYTE", "MaxPlayerCount", 0),
                        ("DWORD", "LostHPPerSecondEx", 0),
                        ("BYTE", "FightPowerMinByLV", 0),
                        ("DWORD", "FightPowerMin", 0),
                        ("DWORD", "FightPowerMax", 0),
                        ("DWORD", "EveryFightPower", 0),
                        ("DWORD", "EveryFightPowerLostHPEx", 0),
                        ),
                "EquipSuitAttr":(
                        ("WORD", "SuiteID", 1),
                        ("BYTE", "SuiteCnt", 0),
                        ("BYTE", "Star", 0),
                        ("dict", "AttrInfo", 0),
                        ("DWORD", "SkillID", 0),
                        ("BYTE", "IsNotify", 0),
                        ("WORD", "ActivateIndex", 0),
                        ),
                "WingRefineAttr":(
                        ("BYTE", "WingClassLV", 1),
                        ("dict", "AttrInfo", 0),
                        ("dict", "ItemColorInfo", 0),
                        ("DWORD", "MaxRefineExp", 0),
                        ),
                "WingRefineExp":(
                        ("DWORD", "ItemID", 1),
                        ("DWORD", "RandExpMin", 0),
                        ("DWORD", "RandExpMax", 0),
                        ("dict", "ExpMaterial", 0),
                        ),
                "NPCDropItem":(
                        ("DWORD", "NPCID", 1),
                        ("WORD", "MaxWorldLV", 0),
                        ("WORD", "MaxDropLV", 0),
                        ("BYTE", "CanDropRatePlus", 0),
                        ("BYTE", "IsDropJobSelf", 0),
                        ("list", "PieRateDrop", 0),
                        ("BYTE", "PieRateDoCnt", 0),
                        ("dict", "IndepRateDrop", 0),
                        ("BYTE", "IndepRateDoCnt", 0),
                        ("dict", "EquipColorMaxDropCount", 0),
                        ("list", "TianxuanEquipRateList", 0),
                        ("dict", "EquipColorSuitInfo", 0),
                        ("dict", "EquipPartKeyRateInfo", 0),
                        ("BYTE", "ColorSuitPartOptimization", 0),
                        ("dict", "KillCountDropEquipPub", 0),
                        ("dict", "ItemIDDropRate", 0),
                        ("dict", "TianxuanItemIDRate", 0),
                        ("dict", "ItemIDMaxDropCount", 0),
                        ("dict", "ItemKeyDropRate", 0),
                        ("dict", "ItemKeyDropRateJob", 0),
                        ("dict", "TianxuanItemKeyRate", 0),
                        ("dict", "ItemKeyMaxDropCount", 0),
                        ("BYTE", "DropMoneyDoCnt", 0),
                        ("WORD", "DropMoneyRate", 0),
                        ("WORD", "DropMoneyMin", 0),
                        ("WORD", "DropMoneyMax", 0),
                        ("dict", "KillCountDropPub", 0),
                        ("list", "KillCountDropPri", 0),
                        ("list", "PriItemIDDrop", 0),
                        ("BYTE", "AucionItemCanSell", 0),
                        ),
                "RuneTower":(
                        ("DWORD", "ID", 1),
                        ("DWORD", "RunePoint", 0),
@@ -1010,55 +925,6 @@
                        ("BYTE", "ADCntMax", 0),
                        ("list", "ADAwardItemList", 0),
                        ("DWORD", "ADMapID", 0),
                        ),
                "EquipGSParam":(
                        ("BYTE", "ClassLV", 1),
                        ("BYTE", "EquipColor", 1),
                        ("BYTE", "IsSuit", 1),
                        ("BYTE", "ItemQuality", 1),
                        ("DWORD", "BaseEquipMaxHPAddPerC", 0),
                        ("DWORD", "BaseEquipAtkAddPerC", 0),
                        ("DWORD", "SuperHitC", 0),
                        ("DWORD", "SuperHitPerC", 0),
                        ("DWORD", "LuckyHitRateC", 0),
                        ("DWORD", "LuckyHitRateReduceC", 0),
                        ("DWORD", "LuckPerC", 0),
                        ("DWORD", "PerLVAtkC", 0),
                        ("DWORD", "PerLVMaxHPC", 0),
                        ("DWORD", "DropMoneyPerC", 0),
                        ("DWORD", "SuperHitReduceC", 0),
                        ("DWORD", "SuperHitRateReduceC", 0),
                        ("DWORD", "HitC", 0),
                        ("DWORD", "MissC", 0),
                        ("DWORD", "PetDamPerC", 0),
                        ("DWORD", "MaxHPPerC", 0),
                        ("DWORD", "AtkPerC", 0),
                        ("DWORD", "SkillAtkRateC", 0),
                        ("DWORD", "SkillAtkRateReduceC", 0),
                        ("DWORD", "SkillAddPer1C", 0),
                        ("DWORD", "SkillAddPer2C", 0),
                        ("DWORD", "SkillAddPer3C", 0),
                        ("DWORD", "SkillAddPer4C", 0),
                        ("DWORD", "SkillAddPer5C", 0),
                        ("DWORD", "SkillAddPer6C", 0),
                        ("DWORD", "SkillAddPer7C", 0),
                        ("DWORD", "SkillReducePer1C", 0),
                        ("DWORD", "SkillReducePer2C", 0),
                        ("DWORD", "SkillReducePer3C", 0),
                        ("DWORD", "SkillReducePer4C", 0),
                        ("DWORD", "SkillReducePer5C", 0),
                        ("DWORD", "SkillReducePer6C", 0),
                        ("DWORD", "SkillReducePer7C", 0),
                        ("DWORD", "ReduceSkillCDPerC", 0),
                        ("DWORD", "LuckyHitPerC", 0),
                        ("DWORD", "FaintDefRateC", 0),
                        ("DWORD", "SuperHitRateC", 0),
                        ("DWORD", "IgnoreDefRateC", 0),
                        ("DWORD", "IgnoreDefRateReduceC", 0),
                        ("DWORD", "ProDefPerC", 0),
                        ("DWORD", "FinalHurtPerC", 0),
                        ("DWORD", "FinalHurtReducePerC", 0),
                        ),
                "Success":(
@@ -1647,12 +1513,6 @@
                        ("WORD", "LowLV", 0),
                        ("WORD", "HighestLV", 0),
                        ("DWORD", "Defense", 0),
                        ),
                "TalentSkill":(
                        ("DWORD", "SkillID", 1),
                        ("BYTE", "TalentType", 0),
                        ("BYTE", "Series", 0),
                        ),
                "ActFlashSale":(
@@ -2525,15 +2385,16 @@
    def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
    def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
    def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
    def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
    def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 list
    def GetCurBuffState(self): return self.attrTuple[32] # Buff״ֵ̬ BYTE
    def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
    def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
    def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
    def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
    def GetCoolDownInit(self): return self.attrTuple[30] # 初始冷却时间 WORD
    def GetCoolDownTime(self): return self.attrTuple[31] # 技能冷却时间 WORD
    def GetBuffStateLimit(self): return self.attrTuple[32] # Buff状态限制组 list
    def GetCurBuffState(self): return self.attrTuple[33] # Buff״ֵ̬ BYTE
    def GetLastTime(self): return self.attrTuple[34] # 持续时间 WORD
    def GetLayerCnt(self): return self.attrTuple[35] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[36] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[37] # Buff叠加规则 DWORD
    def GetDispersedLimit(self): return self.attrTuple[38] # 驱散限制 BYTE
    def GetFightPower(self): return self.attrTuple[39] # 技能战斗力 DWORD
# 武将表
class IPY_Hero():
@@ -2658,7 +2519,8 @@
    def GetBookInitAddPer(self): return self.attrTuple[8] #  图鉴初始加成 DWORD
    def GetBookStarAddPer(self): return self.attrTuple[9] #  图鉴每星级加成 DWORD
    def GetBookBreakLVAddPer(self): return self.attrTuple[10] #  图鉴每突破等级加成 DWORD
    def GetDismissReturnItems(self): return self.attrTuple[11] #  遣散每星返还道具 [[物品ID,个数], ...] list
    def GetDismissReturnItems(self): return self.attrTuple[11] #  遣散每星返还道具 [[物品ID,个数], ...] list
    def GetRecommendAwardMoney(self): return self.attrTuple[12] #  阵容推荐激活奖励货币 类型|值 list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -2694,6 +2556,16 @@
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
    def GetUPCostItem(self): return self.attrTuple[2] #  升级到下级消耗道具 list
# 推荐阵容表
class IPY_LineupRecommend():
    def __init__(self):
        self.attrTuple = None
        return
    def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
    def GetHeroIDList(self): return self.attrTuple[1] #  推荐武将ID列表 list
# 属性条目表
class IPY_PlayerAttr():
@@ -2799,8 +2671,8 @@
    def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
    def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
    def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
    def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
    def GetBossID(self): return self.attrTuple[8] #  本阵容的BossID,没有boss时为0 DWORD
    def GetBossID(self): return self.attrTuple[7] #  本阵容的BossID,没有boss时为0 DWORD
    def GetBossPosView(self): return self.attrTuple[8] # Boss֪ͨվλ BYTE
    def GetSkillIDExList(self): return self.attrTuple[9] #  boss附加技能列表 list
    def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
@@ -2893,16 +2765,6 @@
    def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
    def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 技能搭配表
class IPY_SkillMatch():
    def __init__(self):
        self.attrTuple = None
        return
    def GetIDIndex(self): return self.attrTuple[0] # BYTE
    def GetSkills(self): return self.attrTuple[1] # 主动技能(职业1id|职业2id) list
# 灵根表
class IPY_RolePoint():
@@ -3622,123 +3484,6 @@
    def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
    def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
# 成长型境界怪物表
class IPY_NPCRealmStrengthen():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetRealmDifficulty(self): return self.attrTuple[1] # 境界难度 BYTE
    def GetMapID(self): return self.attrTuple[2] # DWORD
    def GetLV(self): return self.attrTuple[3] # NPC等级 DWORD
    def GetExp(self): return self.attrTuple[4] # 基础经验 DWORD
    def GetMaxDrapLV(self): return self.attrTuple[5] # 玩家最大可掉落等级 WORD
    def GetEquipClassLV(self): return self.attrTuple[6] # 掉落装备阶 BYTE
    def GetDropMoneyMin(self): return self.attrTuple[7] # 最小金币 DWORD
    def GetDropMoneyMax(self): return self.attrTuple[8] # 最大金币 DWORD
    def GetLowLV(self): return self.attrTuple[9] #  推荐最低等级 WORD
    def GetHighestLV(self): return self.attrTuple[10] #  推荐最高等级 WORD
    def GetDefense(self): return self.attrTuple[11] #  推荐防御 DWORD
    def GetMDef(self): return self.attrTuple[12] #  标准击杀时间/毫秒 DWORD
    def GetFireDef(self): return self.attrTuple[13] #  脱机挂经验计算战力 DWORD
    def GetSP(self): return self.attrTuple[14] #  SP DWORD
# NPC时间掉血表
class IPY_NPCTimeLostHP():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetLostHPPerSecond(self): return self.attrTuple[1] # 单人每秒掉血量 DWORD
    def GetMaxPlayerCount(self): return self.attrTuple[2] # 最大人数 BYTE
    def GetLostHPPerSecondEx(self): return self.attrTuple[3] # 每增加一人附加掉血量 DWORD
    def GetFightPowerMinByLV(self): return self.attrTuple[4] # 标准战力是否取等级表 BYTE
    def GetFightPowerMin(self): return self.attrTuple[5] # 标准战力 DWORD
    def GetFightPowerMax(self): return self.attrTuple[6] # 上限战力 DWORD
    def GetEveryFightPower(self): return self.attrTuple[7] # 每x点战力 DWORD
    def GetEveryFightPowerLostHPEx(self): return self.attrTuple[8] # 每x点战力附加伤害 DWORD
# 装备套装属性表
class IPY_EquipSuitAttr():
    def __init__(self):
        self.attrTuple = None
        return
    def GetSuiteID(self): return self.attrTuple[0] # 套装ID WORD
    def GetSuiteCnt(self): return self.attrTuple[1] # 套装件数 BYTE
    def GetStar(self): return self.attrTuple[2] # 星数 BYTE
    def GetAttrInfo(self): return self.attrTuple[3] # 属性 dict
    def GetSkillID(self): return self.attrTuple[4] # 技能ID DWORD
    def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE
    def GetActivateIndex(self): return self.attrTuple[6] # 激活索引 WORD
# 羽翼精炼属性表
class IPY_WingRefineAttr():
    def __init__(self):
        self.attrTuple = None
        return
    def GetWingClassLV(self): return self.attrTuple[0] # 翅膀阶级 BYTE
    def GetAttrInfo(self): return self.attrTuple[1] # 精炼属性信息 dict
    def GetItemColorInfo(self): return self.attrTuple[2] # 精炼经验对应颜色信息 dict
    def GetMaxRefineExp(self): return self.attrTuple[3] # 本阶最大精炼值 DWORD
# 羽翼精炼经验表
class IPY_WingRefineExp():
    def __init__(self):
        self.attrTuple = None
        return
    def GetItemID(self): return self.attrTuple[0] # 精炼物品ID DWORD
    def GetRandExpMin(self): return self.attrTuple[1] # 最小随机精炼值 DWORD
    def GetRandExpMax(self): return self.attrTuple[2] # 最大随机精炼值 DWORD
    def GetExpMaterial(self): return self.attrTuple[3] # 翅膀代数对应精炼值 dict
# NPC掉落表
class IPY_NPCDropItem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetMaxWorldLV(self): return self.attrTuple[1] # 最大世界等级,0为不限制,不受最大掉落等级影响 WORD
    def GetMaxDropLV(self): return self.attrTuple[2] # 最大可掉落的玩家等级, 不影响世界等级 WORD
    def GetCanDropRatePlus(self): return self.attrTuple[3] # 额外提升掉率的是否有效 BYTE
    def GetIsDropJobSelf(self): return self.attrTuple[4] # 是否只掉落本职业 BYTE
    def GetPieRateDrop(self): return self.attrTuple[5] # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...] list
    def GetPieRateDoCnt(self): return self.attrTuple[6] # 饼图概率执行次数 BYTE
    def GetIndepRateDrop(self): return self.attrTuple[7] # 独立概率掉落信息 {(阶,颜色):概率,...} dict
    def GetIndepRateDoCnt(self): return self.attrTuple[8] # 独立概率执行次数 BYTE
    def GetEquipColorMaxDropCount(self): return self.attrTuple[9] # 装备颜色最大掉落物品数 {颜色:上限数量,...} dict
    def GetTianxuanEquipRateList(self): return self.attrTuple[10] # 天玄丹装备掉落饼图 [[概率,(阶,品质)], ...] list
    def GetEquipColorSuitInfo(self): return self.attrTuple[11] # 装备颜色对应套装概率 {颜色:套装概率, ...} dict
    def GetEquipPartKeyRateInfo(self): return self.attrTuple[12] # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...} dict
    def GetColorSuitPartOptimization(self): return self.attrTuple[13] # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装 BYTE
    def GetKillCountDropEquipPub(self): return self.attrTuple[14] # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...} dict
    def GetItemIDDropRate(self): return self.attrTuple[15] # 指定物品ID掉率信息 {物品ID:概率, ...} dict
    def GetTianxuanItemIDRate(self): return self.attrTuple[16] # 天玄丹指定ID概率 {物品ID:概率, ...} dict
    def GetItemIDMaxDropCount(self): return self.attrTuple[17] # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...} dict
    def GetItemKeyDropRate(self): return self.attrTuple[18] # 物品ID集合Key概率, 随机一个, 优先级低 {物品ID集合key:概率, ...} dict
    def GetItemKeyDropRateJob(self): return self.attrTuple[19] # 物品ID集合Key概率, 自身职业, 优先级高 {物品ID集合key:概率, ...} dict
    def GetTianxuanItemKeyRate(self): return self.attrTuple[20] # 天玄丹指定ID集合Key概率{物品ID集合key:概率, ...} dict
    def GetItemKeyMaxDropCount(self): return self.attrTuple[21] # 物品ID集合Key随机次数,没配默认1次 {物品ID集合key:随机次数,...} dict
    def GetDropMoneyDoCnt(self): return self.attrTuple[22] # 掉落金币执行次数 BYTE
    def GetDropMoneyRate(self): return self.attrTuple[23] # 掉落金币概率 WORD
    def GetDropMoneyMin(self): return self.attrTuple[24] # 掉落金币最小值 WORD
    def GetDropMoneyMax(self): return self.attrTuple[25] # 掉落金币最大值 WORD
    def GetKillCountDropPub(self): return self.attrTuple[26] # 击杀次数必掉(公共){击杀次数:[[物品ID, ...], [随机物品ID, ...]], ...} dict
    def GetKillCountDropPri(self): return self.attrTuple[27] # 击杀次数必掉(私有)[击杀次数,[物品ID,...],是否直接放入背包] list
    def GetPriItemIDDrop(self): return self.attrTuple[28] # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...] list
    def GetAucionItemCanSell(self): return self.attrTuple[29] # 掉落拍品可否上架集市 BYTE
# 符印塔表
class IPY_RuneTower():
    
@@ -3823,60 +3568,6 @@
    def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
    def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
    def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD
# 装备评分属性系数表
class IPY_EquipGSParam():
    def __init__(self):
        self.attrTuple = None
        return
    def GetClassLV(self): return self.attrTuple[0] #  装备阶级 BYTE
    def GetEquipColor(self): return self.attrTuple[1] #  装备颜色 BYTE
    def GetIsSuit(self): return self.attrTuple[2] #  是否套装 BYTE
    def GetItemQuality(self): return self.attrTuple[3] # 物品星级 BYTE
    def GetBaseEquipMaxHPAddPerC(self): return self.attrTuple[4] #  基础防具生命百分比系数 DWORD
    def GetBaseEquipAtkAddPerC(self): return self.attrTuple[5] #  基础武器攻击百分比系数 DWORD
    def GetSuperHitC(self): return self.attrTuple[6] #  暴击值系数 DWORD
    def GetSuperHitPerC(self): return self.attrTuple[7] #  暴击值百分比系数 DWORD
    def GetLuckyHitRateC(self): return self.attrTuple[8] #  会心一击率系数 DWORD
    def GetLuckyHitRateReduceC(self): return self.attrTuple[9] #  会心一击抗性系数 DWORD
    def GetLuckPerC(self): return self.attrTuple[10] #  气运百分比系数 DWORD
    def GetPerLVAtkC(self): return self.attrTuple[11] #  每级增加攻击力系数 DWORD
    def GetPerLVMaxHPC(self): return self.attrTuple[12] #  每级增加生命值系数 DWORD
    def GetDropMoneyPerC(self): return self.attrTuple[13] #  增加掉落金币量百分比系数 DWORD
    def GetSuperHitReduceC(self): return self.attrTuple[14] #  暴击减伤百分比系数 DWORD
    def GetSuperHitRateReduceC(self): return self.attrTuple[15] #  暴击抗性系数 DWORD
    def GetHitC(self): return self.attrTuple[16] #  命中系数 DWORD
    def GetMissC(self): return self.attrTuple[17] #  闪避系数 DWORD
    def GetPetDamPerC(self): return self.attrTuple[18] #  灵宠增伤百分比系数 DWORD
    def GetMaxHPPerC(self): return self.attrTuple[19] #  生命加成系数 DWORD
    def GetAtkPerC(self): return self.attrTuple[20] #  攻击加成系数 DWORD
    def GetSkillAtkRateC(self): return self.attrTuple[21] #  技能加成系数 DWORD
    def GetSkillAtkRateReduceC(self): return self.attrTuple[22] #  技能减免系数 DWORD
    def GetSkillAddPer1C(self): return self.attrTuple[23] #  技能伤害增强1系数 DWORD
    def GetSkillAddPer2C(self): return self.attrTuple[24] #  技能伤害增强2系数 DWORD
    def GetSkillAddPer3C(self): return self.attrTuple[25] #  技能伤害增强3系数 DWORD
    def GetSkillAddPer4C(self): return self.attrTuple[26] #  技能伤害增强4系数 DWORD
    def GetSkillAddPer5C(self): return self.attrTuple[27] #  技能伤害增强5系数 DWORD
    def GetSkillAddPer6C(self): return self.attrTuple[28] #  技能伤害增强6系数 DWORD
    def GetSkillAddPer7C(self): return self.attrTuple[29] #  技能伤害增强7系数 DWORD
    def GetSkillReducePer1C(self): return self.attrTuple[30] #  受到技能伤害减少1系数 DWORD
    def GetSkillReducePer2C(self): return self.attrTuple[31] #  受到技能伤害减少2系数 DWORD
    def GetSkillReducePer3C(self): return self.attrTuple[32] #  受到技能伤害减少3系数 DWORD
    def GetSkillReducePer4C(self): return self.attrTuple[33] #  受到技能伤害减少4系数 DWORD
    def GetSkillReducePer5C(self): return self.attrTuple[34] #  受到技能伤害减少5系数 DWORD
    def GetSkillReducePer6C(self): return self.attrTuple[35] #  受到技能伤害减少6系数 DWORD
    def GetSkillReducePer7C(self): return self.attrTuple[36] #  受到技能伤害减少7系数 DWORD
    def GetReduceSkillCDPerC(self): return self.attrTuple[37] #  减少所有技能CD系数 DWORD
    def GetLuckyHitPerC(self): return self.attrTuple[38] #  会心伤害加成系数 DWORD
    def GetFaintDefRateC(self): return self.attrTuple[39] #  控制抵抗系数 DWORD
    def GetSuperHitRateC(self): return self.attrTuple[40] #  暴击率加成系数 DWORD
    def GetIgnoreDefRateC(self): return self.attrTuple[41] #  无视防御系数 DWORD
    def GetIgnoreDefRateReduceC(self): return self.attrTuple[42] #  无视防御减免系数 DWORD
    def GetProDefPerC(self): return self.attrTuple[43] #  防护百分比系数 DWORD
    def GetFinalHurtPerC(self): return self.attrTuple[44] #  最终伤害加成系数 DWORD
    def GetFinalHurtReducePerC(self): return self.attrTuple[45] #  最终伤害减免系数 DWORD
# 成就表
class IPY_Success():
@@ -4765,17 +4456,6 @@
    def GetLowLV(self): return self.attrTuple[2] #  推荐最低等级 WORD
    def GetHighestLV(self): return self.attrTuple[3] #  推荐最高等级 WORD
    def GetDefense(self): return self.attrTuple[4] #  推荐防御 DWORD
# 天赋技能表
class IPY_TalentSkill():
    def __init__(self):
        self.attrTuple = None
        return
    def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
    def GetTalentType(self): return self.attrTuple[1] # 天赋类型 BYTE
    def GetSeries(self): return self.attrTuple[2] # 天赋系别 BYTE
# 限时抢购表
class IPY_ActFlashSale():
@@ -6029,6 +5709,7 @@
        self.__LoadFileData("HeroQualityBreak", onlyCheck)
        self.__LoadFileData("HeroQualityAwake", onlyCheck)
        self.__LoadFileData("HeroQualityLV", onlyCheck)
        self.__LoadFileData("LineupRecommend", onlyCheck)
        self.__LoadFileData("PlayerAttr", onlyCheck)
        self.__LoadFileData("FightPowerRatio", onlyCheck)
        self.__LoadFileData("MainChapter", onlyCheck)
@@ -6039,7 +5720,6 @@
        self.__LoadFileData("PlayerFace", onlyCheck)
        self.__LoadFileData("PlayerFacePic", onlyCheck)
        self.__LoadFileData("ChatBox", onlyCheck)
        self.__LoadFileData("SkillMatch", onlyCheck)
        self.__LoadFileData("RolePoint", onlyCheck)
        self.__LoadFileData("LingQiAttr", onlyCheck)
        self.__LoadFileData("LingQiTrain", onlyCheck)
@@ -6090,19 +5770,12 @@
        self.__LoadFileData("PlayerLV", onlyCheck)
        self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
        self.__LoadFileData("GMAttr", onlyCheck)
        self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
        self.__LoadFileData("NPCTimeLostHP", onlyCheck)
        self.__LoadFileData("EquipSuitAttr", onlyCheck)
        self.__LoadFileData("WingRefineAttr", onlyCheck)
        self.__LoadFileData("WingRefineExp", onlyCheck)
        self.__LoadFileData("NPCDropItem", onlyCheck)
        self.__LoadFileData("RuneTower", onlyCheck)
        self.__LoadFileData("ChinMap", onlyCheck)
        self.__LoadFileData("FBFunc", onlyCheck)
        self.__LoadFileData("FBLine", onlyCheck)
        self.__LoadFileData("Tianzi", onlyCheck)
        self.__LoadFileData("ADAward", onlyCheck)
        self.__LoadFileData("EquipGSParam", onlyCheck)
        self.__LoadFileData("Success", onlyCheck)
        self.__LoadFileData("TongTianLV", onlyCheck)
        self.__LoadFileData("TongTianTask", onlyCheck)
@@ -6163,7 +5836,6 @@
        self.__LoadFileData("AllPeopleParty", onlyCheck)
        self.__LoadFileData("AllPeoplePartyAward", onlyCheck)
        self.__LoadFileData("MapEventPoint", onlyCheck)
        self.__LoadFileData("TalentSkill", onlyCheck)
        self.__LoadFileData("ActFlashSale", onlyCheck)
        self.__LoadFileData("ActWishingWell", onlyCheck)
        self.__LoadFileData("WishingWell", onlyCheck)
@@ -6589,6 +6261,13 @@
        self.CheckLoadData("HeroQualityLV")
        return self.ipyHeroQualityLVCache[index]
    def GetLineupRecommendCount(self):
        self.CheckLoadData("LineupRecommend")
        return self.ipyLineupRecommendLen
    def GetLineupRecommendByIndex(self, index):
        self.CheckLoadData("LineupRecommend")
        return self.ipyLineupRecommendCache[index]
    def GetPlayerAttrCount(self):
        self.CheckLoadData("PlayerAttr")
        return self.ipyPlayerAttrLen
@@ -6658,13 +6337,6 @@
    def GetChatBoxByIndex(self, index):
        self.CheckLoadData("ChatBox")
        return self.ipyChatBoxCache[index]
    def GetSkillMatchCount(self):
        self.CheckLoadData("SkillMatch")
        return self.ipySkillMatchLen
    def GetSkillMatchByIndex(self, index):
        self.CheckLoadData("SkillMatch")
        return self.ipySkillMatchCache[index]
    def GetRolePointCount(self):
        self.CheckLoadData("RolePoint")
@@ -7016,48 +6688,6 @@
        self.CheckLoadData("GMAttr")
        return self.ipyGMAttrCache[index]
    def GetNPCRealmStrengthenCount(self):
        self.CheckLoadData("NPCRealmStrengthen")
        return self.ipyNPCRealmStrengthenLen
    def GetNPCRealmStrengthenByIndex(self, index):
        self.CheckLoadData("NPCRealmStrengthen")
        return self.ipyNPCRealmStrengthenCache[index]
    def GetNPCTimeLostHPCount(self):
        self.CheckLoadData("NPCTimeLostHP")
        return self.ipyNPCTimeLostHPLen
    def GetNPCTimeLostHPByIndex(self, index):
        self.CheckLoadData("NPCTimeLostHP")
        return self.ipyNPCTimeLostHPCache[index]
    def GetEquipSuitAttrCount(self):
        self.CheckLoadData("EquipSuitAttr")
        return self.ipyEquipSuitAttrLen
    def GetEquipSuitAttrByIndex(self, index):
        self.CheckLoadData("EquipSuitAttr")
        return self.ipyEquipSuitAttrCache[index]
    def GetWingRefineAttrCount(self):
        self.CheckLoadData("WingRefineAttr")
        return self.ipyWingRefineAttrLen
    def GetWingRefineAttrByIndex(self, index):
        self.CheckLoadData("WingRefineAttr")
        return self.ipyWingRefineAttrCache[index]
    def GetWingRefineExpCount(self):
        self.CheckLoadData("WingRefineExp")
        return self.ipyWingRefineExpLen
    def GetWingRefineExpByIndex(self, index):
        self.CheckLoadData("WingRefineExp")
        return self.ipyWingRefineExpCache[index]
    def GetNPCDropItemCount(self):
        self.CheckLoadData("NPCDropItem")
        return self.ipyNPCDropItemLen
    def GetNPCDropItemByIndex(self, index):
        self.CheckLoadData("NPCDropItem")
        return self.ipyNPCDropItemCache[index]
    def GetRuneTowerCount(self):
        self.CheckLoadData("RuneTower")
        return self.ipyRuneTowerLen
@@ -7099,13 +6729,6 @@
    def GetADAwardByIndex(self, index):
        self.CheckLoadData("ADAward")
        return self.ipyADAwardCache[index]
    def GetEquipGSParamCount(self):
        self.CheckLoadData("EquipGSParam")
        return self.ipyEquipGSParamLen
    def GetEquipGSParamByIndex(self, index):
        self.CheckLoadData("EquipGSParam")
        return self.ipyEquipGSParamCache[index]
    def GetSuccessCount(self):
        self.CheckLoadData("Success")
@@ -7526,13 +7149,6 @@
    def GetMapEventPointByIndex(self, index):
        self.CheckLoadData("MapEventPoint")
        return self.ipyMapEventPointCache[index]
    def GetTalentSkillCount(self):
        self.CheckLoadData("TalentSkill")
        return self.ipyTalentSkillLen
    def GetTalentSkillByIndex(self, index):
        self.CheckLoadData("TalentSkill")
        return self.ipyTalentSkillCache[index]
    def GetActFlashSaleCount(self):
        self.CheckLoadData("ActFlashSale")