| | |
| | | import DataRecordPack
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| | | import NetPackCommon
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| | | import FBCommon
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| | | import PlayerSuccess
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| | | import PlayerPrestigeSys
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| | | import GY_Query_BossFirstKill
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| | | import FormulaControl
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| | |
| | | # NPC等级
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| | | if hasattr(curNPC, "GetCurLV"):
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| | | return max(curNPC.GetCurLV(), curNPC.GetLV())
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| | | if curPlayer and PlayerControl.GetRealmDifficulty(curPlayer):
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| | | npcID = curNPC.GetNPCID()
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| | | needRealmLV = PlayerControl.GetDifficultyRealmLV(PlayerControl.GetRealmDifficulty(curPlayer))
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| | | realmNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCRealmStrengthen", npcID, needRealmLV)
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| | | if realmNPCIpyData:
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| | | return realmNPCIpyData.GetLV()
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| | | return curNPC.GetLV()
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| | |
|
| | | def GetNPCDataPy(npcID):
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| | |
| | | else:
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| | | if GetNPCLV(curNPC) >= curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_KillNPC)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_KillSpecificNPC, 1, [npcID])
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| | | #PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_KillNPC, 1)
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| | |
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| | | if ChConfig.IsGameBoss(curNPC):
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| | |
| | | #不是普通NPC
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| | | elif npcObjType != IPY_GameWorld.gnotNormal:
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| | | return
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| | | npcID = curNPC.GetNPCID()
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| | | #GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID())
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| | | #击杀特定NPC成就
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
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| | | return
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| | |
|
| | | def __GetIsLog(self):
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| | |
| | | # @return 返回值, 获得经验
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| | | # @remarks 获得经验, 可能是小数
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| | | def __GetExp(self, playerLV, isTeam=False, player=None):
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| | | curNPC = self.__Instance
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| | | baseExp = 0
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| | | #玩家不在副本中
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| | | if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
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| | | baseExp = FBLogic.OnGetNPCExp(player, curNPC)
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| | | if baseExp > 0:
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| | | return baseExp
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| | | |
| | | npcID = curNPC.GetNPCID()
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| | | realmLV = PlayerControl.GetDifficultyRealmLV(curNPC.GetSightLevel())
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| | | realmNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCRealmStrengthen", npcID, realmLV)
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| | | if realmNPCIpyData:
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| | | baseExp = realmNPCIpyData.GetExp()
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| | | npcLV = realmNPCIpyData.GetLV()
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| | | else:
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| | | baseExp = curNPC.GetExp()
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| | | npcLV = curNPC.GetLV()
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| | | |
| | | if baseExp == 0:
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| | | #GameWorld.Log("杀怪经验异常,该NPC = %s,无经验"%(curNPC.GetID()))
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| | | return 0
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| | | |
| | | playerID = 0 if not player else player.GetPlayerID()
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| | | # 如果是队伍,则按伤害贡献度计算所获得经验比例
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| | | if isTeam:
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| | | if not player:
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| | | return 0
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| | | hurtPer = AttackCommon.GetTeamPlayerHurtPer(player, curNPC)
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| | | if not hurtPer:
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| | | return 0
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| | | #GameWorld.DebugLog("队员击杀基础经验: npcID=%s,baseExp=%s,hurtPer=%s" % (curNPC.GetNPCID(), baseExp, hurtPer), playerID)
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| | | baseExp *= hurtPer
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| | | #else:
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| | | # GameWorld.DebugLog("个人击杀基础经验: npcID=%s,baseExp=%s" % (curNPC.GetNPCID(), baseExp), playerID)
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| | | |
| | | #经验衰减公式 = max(杀怪经验 * max(1-max(玩家等级-怪物等级-10,0)*0.02),0),1)
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| | | exp = eval(FormulaControl.GetCompileFormula("ExpAttenuation", IpyGameDataPY.GetFuncCfg("ExpAttenuation", 1)))
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| | | #exp = CalcNPCExp(baseExp, playerLV, npcLV)
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| | | #GameWorld.DebugLog("击杀NPC最终基础经验: npcID=%s,npcLV=%s,playerLV=%s,baseExp=%s,exp=%s" |
| | | # % (curNPC.GetNPCID(), npcLV, playerLV, baseExp, exp), playerID)
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| | | return exp
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| | | return 0
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| | |
|
| | | #---------------------------------------------------------------------
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| | |
|
| | |
| | | npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
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| | | if not npcData:
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| | | return 0
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| | | needRealmLV = PlayerControl.GetDifficultyRealmLV(PlayerControl.GetRealmDifficulty(curPlayer))
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| | | realmNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCRealmStrengthen", npcID, needRealmLV)
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| | | if realmNPCIpyData:
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| | | baseExp = realmNPCIpyData.GetExp()
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| | | else:
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| | | baseExp = npcData.GetExp()
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| | | baseExp = npcData.GetExp()
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| | | if not baseExp:
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| | | return 0
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| | | npcLV = npcData.GetLV()
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