| | |
| | |
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| | | //成就表
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| | |
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| | | struct tagSuccess
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| | | struct Success
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| | | {
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| | | DWORD _ID; //成就ID
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| | | WORD Type; //成就类型
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| | | DWORD SuccID; //成就ID
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| | | WORD _SuccType; //成就类型
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| | | DWORD NeedCnt; //需要数量
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| | | list Condition; //辅助条件
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| | | list PreSuccess; //需要达成前置成就
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| | | dict AwardItem; //奖励物品列表
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| | | dict AwardItem2; //通行证奖励物品列表
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| | | dict Money; //金钱
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| | | DWORD Exp; //经验
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| | | dict AwardAttr; //奖励属性
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| | | DWORD RedPacketID; //红包ID
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| | | DWORD MagicWeaponID; //法宝ID
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| | | DWORD MagicWeaponExp; //法宝升级经验
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| | | list AwardItemList; //奖励物品列表
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| | | };
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| | |
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| | | //通天令等级表
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| | |
| | |
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| | | //商城表
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| | |
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| | | struct tagStore
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| | | struct Store
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| | | {
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| | | DWORD _ID; //ID
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| | | DWORD ShopType; //商店类型
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| | | BYTE OperationActionShop; //是否运营活动商店
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| | | DWORD ItemID; //物品ID
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| | | WORD ItemCnt; //物品数量
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| | | BYTE IsBind; //是否绑定
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| | | list ItemListEx; //扩展物品列表[[物品ID,个数,是否绑定],...]
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| | | DWORD MainItemID; //标的物品ID
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| | | list JobItem; //职业替换物品
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| | | BYTE RefreshLimit; //是否限制刷新限购次数,即是否永久限购,包含活动也不重置
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| | | BYTE RefreshType; //刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点
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| | | list LimitVIPLV; //VIP限制
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| | | DWORD LimitLV; //等级限制
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| | | list LimitCnt; //个人限制数量
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| | | DWORD ServerLimitCnt; //全服限制数量
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| | | BYTE ResetType; //重置类型
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| | | DWORD LimitCnt; //个人限制数量
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| | | BYTE MoneyType; //金钱类型
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| | | DWORD MoneyNum; //金钱数量
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| | | DWORD MoneyOriginal; //原价
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| | | DWORD LimitValue; //限制条件
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| | | char NotifyMark; //广播提示
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| | | char MailKey; //背包不足时邮件KEY
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| | | BYTE UnlockType; //解锁类型
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| | | DWORD UnlockValue; //解锁所需值
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| | | };
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| | |
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| | | //限时特惠表
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| | |
| | | DWORD _NPCID; //ID
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| | | WORD PerPlayerMoneyAward; // 首杀全服玩家奖励灵石额度/人
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| | | list PersonFirstKillAward; // 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...]
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| | | };
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| | |
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| | | //仙盟红包表
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| | |
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| | | struct tagFamilyRedPack
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| | | {
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| | | WORD _ID; //ID
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| | | WORD GetType; //获得途径
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| | | WORD MoneyNum; //红包额度
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| | | BYTE MoneyType; //金钱类型
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| | | BYTE PacketCnt; //红包个数
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| | | };
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| | |
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| | | //节日红包每日成就表
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| | |
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| | | struct tagActFeastRedPacketSucc
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| | | {
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| | | BYTE _FeastDay; //节日第几天
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| | | list FeastSuccIDList; //节日成就ID列表
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| | | };
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| | |
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| | | //NPC秀表
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| | |
| | | DWORD LVExp; //除经验点总经验外升级还需的经验
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| | | DWORD AddMinAtk; //增加最小攻击
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| | | DWORD AddMaxAtk; //增加最大攻击
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| | | };
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| | |
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| | |
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| | | //全民冲榜排行奖励表
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| | |
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| | | struct tagOSCBillRankAward
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| | | {
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| | | BYTE _OSCBillType; //冲榜类型
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| | | BYTE RankA; //排名A
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| | | BYTE RankB; //至排名B
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| | | dict RankAward; //排名奖励 {"职业":[[物品ID,个数],...], ...}
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| | | };
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| | |
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| | |
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| | | //全民冲榜达成奖励表
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| | |
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| | | struct tagOSCBillTagAward
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| | | {
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| | | BYTE _OSCBillType; //冲榜类型
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| | | WORD TagCondition; //目标条件值
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| | | dict TagAward; //目标奖励 {"职业":[[物品ID,个数],...], ...}
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| | | };
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| | |
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| | | //七天登录奖励表
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| | |
| | | list GridItemRateList1; //常规产出格子编号饼图 [[概率, 格子编号], ...]
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| | | list GridItemRateList2; //每满x次保底产出格子编号饼图 [[概率, 格子编号], ...]
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| | | dict GridItemRateList3; //第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...}
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| | | list GridItemRateList4; //第x次x抽必出
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| | | dict LuckyItemRateInfo; //幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...}
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| | | };
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| | |
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| | |
| | | list AwardItemList; //奖励物品列表[[物品ID,个数,是否拍品], ...]
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| | | };
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| | |
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| | | //神秘商店表
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| | |
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| | | struct tagMysteryShop
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| | | {
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| | | list LVRange; //等级范围
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| | | DWORD GoodsID; //商城表ID
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| | | };
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| | |
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| | | //装备位背包索引映射表
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| | |
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| | | struct tagEquipPlaceIndexMap
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| | |
| | | BYTE _ItemGroupNum; //物品组编号
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| | | DWORD ItemWeight; //随机权重
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| | | list ItemList; //物品列表[[物品ID,个数,是否拍品], ...]
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| | | };
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| | |
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| | | //仙盟阵法表
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| | |
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| | | struct tagFamilyZhenfa
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| | | {
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| | | BYTE _ZhenfaType; // 阵法类型
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| | | WORD _ZhenfaLV; // 阵法等级
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| | | DWORD LVUpNeedExp; //升下一级所需经验
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| | | list LVAttrType; //累计总属性类型
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| | | list LVAttrValue; //累计总属性值
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| | | };
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| | |
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| | | //装备洗练等级上限
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| | |
| | |
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| | | //祝福树
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| | |
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| | | struct tagTreeLV
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| | | struct TreeLV
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| | | {
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| | | BYTE _TreeLV; //仙树等级
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| | | DWORD LVUPNeedMoney; //升到下一级所需货币数
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| | |
| | | list EquipColorRateList2; //boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
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| | | };
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| | |
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| | | //历练秘笈
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| | |
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| | | struct LLMJ
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| | | {
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| | | BYTE _MJLV; //秘笈等级
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| | | DWORD CostWarhammer; //消耗战锤
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| | | BYTE ExpAddPer; //经验加成比例,百分比
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| | | DWORD ExpExUpper; //经验加成每日上限
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| | | BYTE DecomposeAddPer; //分解加成比例,百分比
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| | | DWORD DecomposeExUpper; //结晶加成每日上限
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| | | };
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| | |
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| | | //淘金营地表
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| | |
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| | | struct GoldRushCamp
|