| | |
| | | DWORD AddMaxAtk; //增加最大攻击
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| | | };
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| | |
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| | |
|
| | | //全民冲榜排行奖励表
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| | |
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| | | struct tagOSCBillRankAward
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| | | {
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| | | BYTE _OSCBillType; //冲榜类型
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| | | BYTE RankA; //排名A
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| | | BYTE RankB; //至排名B
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| | | dict RankAward; //排名奖励 {"职业":[[物品ID,个数],...], ...}
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| | | };
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| | |
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| | |
|
| | | //全民冲榜达成奖励表
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| | |
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| | | struct tagOSCBillTagAward
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| | | {
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| | | BYTE _OSCBillType; //冲榜类型
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| | | WORD TagCondition; //目标条件值
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| | | dict TagAward; //目标奖励 {"职业":[[物品ID,个数],...], ...}
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| | | };
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| | |
|
| | | //七天登录奖励表
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| | |
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| | | struct tagLoginDayAward
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| | |
| | | BYTE _ItemGroupNum; //物品组编号
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| | | DWORD ItemWeight; //随机权重
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| | | list ItemList; //物品列表[[物品ID,个数,是否拍品], ...]
|
| | | };
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| | |
|
| | | //仙盟阵法表
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| | |
|
| | | struct tagFamilyZhenfa
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| | | {
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| | | BYTE _ZhenfaType; // 阵法类型
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| | | WORD _ZhenfaLV; // 阵法等级
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| | | DWORD LVUpNeedExp; //升下一级所需经验
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| | | list LVAttrType; //累计总属性类型
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| | | list LVAttrValue; //累计总属性值
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| | | };
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| | |
|
| | | //装备洗练等级上限
|