| | |
| | | effList = []
|
| | |
|
| | | # 优先取关联技能的
|
| | | if connSkillTypeID and connSkillTypeID not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_Buff]:
|
| | | if connSkillTypeID and connSkillTypeID not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_SkillSelf, ChConfig.TriggerSrc_BuffSelf]:
|
| | | # 技能
|
| | | key = (triggerWay, connSkillTypeID)
|
| | | if key in self._AffectSkillDict:
|
| | |
| | | return
|
| | | if triggerWay == ChConfig.TriggerWay_CurSkillEff:
|
| | | return
|
| | | if triggerSrc == ChConfig.TriggerSrc_Buff:
|
| | | if triggerSrc in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
|
| | | # buff有效的不加进来
|
| | | return
|
| | |
|
| | | skillID = curSkill.GetSkillID()
|
| | | effectID = effect.GetEffectID()
|
| | | |
| | | if triggerWay == ChConfig.TriggerWay_CalcEffValue:
|
| | | triggerWay = "%s_%s" % (triggerWay, effectID)
|
| | | |
| | | if triggerSrc == ChConfig.TriggerSrc_SkillSelf:
|
| | | triggerSrc = curSkill.GetSkillTypeID()
|
| | |
|
| | | key = (triggerWay, triggerSrc)
|
| | | if key not in self._AffectSkillDict:
|
| | |
| | | return
|
| | | if triggerWay == ChConfig.TriggerWay_CurSkillEff:
|
| | | return
|
| | | if triggerSrc == ChConfig.TriggerSrc_Skill:
|
| | | if triggerSrc in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
|
| | | # 技能有效的不加进来
|
| | | return
|
| | |
|
| | | buffID = buff.GetBuffID()
|
| | | effectID = effect.GetEffectID()
|
| | | |
| | | if triggerWay == ChConfig.TriggerWay_CalcEffValue:
|
| | | triggerWay = "%s_%s" % (triggerWay, effectID)
|
| | | |
| | | if triggerSrc == ChConfig.TriggerSrc_BuffSelf:
|
| | | triggerSrc = skillData.GetSkillTypeID()
|
| | |
|
| | | key = (triggerWay, triggerSrc)
|
| | | if key not in self._AffectBuffDict:
|
| | |
| | | # return False
|
| | | return True
|
| | |
|
| | | def IsInState(self, state):
|
| | | def CheckInState(self, checkInState):
|
| | | ## 是否处于某种状态下
|
| | | if isinstance(checkInState, int):
|
| | | checkInStateList = [checkInState]
|
| | | elif isinstance(checkInState, list) or isinstance(checkInState, tuple):
|
| | | checkInStateList = checkInState
|
| | | else:
|
| | | return False
|
| | | for state in checkInStateList:
|
| | | if self._buffMgr.IsInBuffState(state):
|
| | | return True
|
| | | return False
|
| | | def IsInState(self, state):
|
| | | ## 是否处于指定状态下
|
| | | return self._buffMgr.IsInBuffState(state)
|
| | |
|
| | | def IsInControlled(self):
|