| | |
| | | import PlayerDienstgrad
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| | | import PlayerFreeGoods
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| | | import PlayerRecover
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| | | import PlayerEquipDecompose
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| | | import PlayerCrossRealmPK
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| | | import PlayerCrossChampionship
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| | | import GameFuncComm
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| | |
| | | import PlayerActCollectWords
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| | | import PlayerActTotalRecharge
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| | | import PlayerActRechargePrize
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| | | import PlayerActGarbageSorting
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| | | import PlayerActXianXiaMJ
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| | | import PlayerActGubao
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| | | import PlayerActHorsePetTrain
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| | | import PlayerActLianqi
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| | | import PlayerActGodGift
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| | | import PlayerActFamilyCTGAssist
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| | | import PlayerActRechargeRebateGold
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| | | import PlayerActManyDayRecharge
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| | | import PlayerActSingleRecharge
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| | | import PlayerActHorsePetFeast
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| | | import PlayerActBossTrial
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| | | import PlayerSpringSale
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| | | import GY_Query_BossFirstKill
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| | | import PlayerCrossYaomoBoss
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| | |
| | | import PlayerLove
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| | | import GameObj
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| | | import PlayerChangeJob
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| | | import PlayerGuaji
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| | | import PlayerFace
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| | | import PlayerChatBox
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| | | import PlayerXiangong
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| | | import PlayerMineArea
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| | | import PlayerGoldRush
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| | | import PlayerActLoginNew
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| | | import PlayerActBuyCountGift
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| | | import PlayerActLunhuidian
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| | |
| | | # 通知设置的被动功法
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| | | #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
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| | | PlayerOnlinePrize.OnPlayerLogin(curPlayer)
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| | | #装备分解
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| | | #PlayerEquipDecompose.PlayerLogin(curPlayer)
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| | | # 极品白拿
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| | | PlayerFreeGoods.OnLogin(curPlayer)
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| | | # BOSS复活活动
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| | | PlayerBossReborn.OnLogin(curPlayer)
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| | | # boss历练
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| | | PlayerActBossTrial.OnPlayerLogin(curPlayer)
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| | | # 骑宠盛宴活动
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| | | PlayerActHorsePetFeast.OnLogin(curPlayer)
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| | | # 周狂欢活动
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| | | PlayerWeekParty.OnLogin(curPlayer)
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| | | # 购买次数礼包活动
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| | |
| | | PlayerFeastTravel.OnPlayerLogin(curPlayer)
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| | | # 登录奖励活动
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| | | PlayerActLogin.OnLogin(curPlayer)
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| | | # 垃圾分类活动
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| | | PlayerActGarbageSorting.OnPlayerLogin(curPlayer)
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| | | # 仙匣秘境活动
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| | | PlayerActXianXiaMJ.OnPlayerLogin(curPlayer)
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| | | # 古宝养成活动
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| | | PlayerActGubao.OnPlayerLogin(curPlayer)
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| | | # 骑宠养成活动
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| | | PlayerActHorsePetTrain.OnPlayerLogin(curPlayer)
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| | | # 炼器活动
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| | | PlayerActLianqi.OnPlayerLogin(curPlayer)
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| | | # 天帝礼包活动
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| | |
| | | PlayerZhanling.OnPlayerLogin(curPlayer)
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| | | PlayerTask.OnPlayerLogin(curPlayer)
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| | | PlayerTree.OnPlayerLogin(curPlayer)
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| | | PlayerMineArea.OnPlayerLogin(curPlayer)
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| | | PlayerGuaji.OnPlayerLogin(curPlayer)
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| | | PlayerGoldRush.OnPlayerLogin(curPlayer)
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| | | PlayerActFamilyGCZ.OnPlayerLogin(curPlayer)
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| | | PlayerTalk.OnPlayerLogin(curPlayer)
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| | |
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| | |
| | | # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
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| | | EventReport.WriteEvent_Entry(curPlayer, 4)
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| | | #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
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| | | |
| | | curPlayer.SetFightPoint(1) # 初始化为1倍消耗
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| | |
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| | | #---补满血满魔---
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| | | GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
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| | |
| | | PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList)
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| | |
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| | | PlayerHero.OnPlayerFirstLogin(curPlayer)
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| | | |
| | | #淘金初始化
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| | | PlayerGoldRush.InitGoldEnergy(curPlayer)
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| | |
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1)
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| | | return
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| | |
| | | # 同步排行榜
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| | | PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
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| | |
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| | | # bossƾ֤
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| | | PlayerActBossTrial.OnMixFirstLogin(curPlayer)
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| | | # 仙匣秘境
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| | | PlayerActXianXiaMJ.OnMixFirstLogin(curPlayer)
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| | | # 古宝养成
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| | | PlayerActGubao.OnMixFirstLogin(curPlayer)
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| | | # 骑宠养成
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| | | PlayerActHorsePetTrain.OnMixFirstLogin(curPlayer)
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| | | # 重置玩家改名次数
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| | | #UpdatePlayerName.ResetChangeNameCnt(curPlayer)
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| | | return
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| | |
| | | # 活跃放置奖励
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| | | elif rewardType == ChConfig.Def_RewardType_ActivityPlace:
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| | | PlayerActivity.GetActivityPlaceReward(curPlayer)
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| | | # 挂机奖励
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| | | elif rewardType == ChConfig.Def_RewardType_Guaji:
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| | | PlayerGuaji.OnGetGuajiAward(curPlayer, dataEx)
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| | | # 仙树免费减时
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| | | elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
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| | | PlayerTree.FreeReduceTreeLVTime(curPlayer)
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| | |
| | | #战令奖励
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| | | elif rewardType == ChConfig.Def_RewardType_Zhanling:
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| | | PlayerZhanling.GetZhanlingReward(curPlayer, dataEx, dataExStr)
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| | | #福地聚宝盆奖励
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| | | elif rewardType == ChConfig.Def_RewardType_MineTreasure:
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| | | PlayerMineArea.GetMineTreasureAward(curPlayer, dataEx)
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| | | #玩法前瞻奖励
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| | | elif rewardType == ChConfig.Def_RewardType_GameNotice:
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| | | OnGiveAwardByClient(curPlayer, rewardType, ChConfig.Def_PDict_GameNoticeAwardState, IpyGameDataPY.GetFuncEvalCfg("GameNoticeReward", 1))
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| | |
| | | #PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
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| | | return
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| | |
|
| | | #// A0 08 查看通用记录 #tagCSViewGameRec
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| | | #
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| | | #struct tagCSViewGameRec
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| | | #{
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| | | # tagHead Head;
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| | | # WORD RecType; //记录类型
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| | | # DWORD RecID; //自定义记录ID
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| | | #};
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| | | def OnViewGameRec(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | recType = clientData.RecType
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| | | recID = clientData.RecID
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| | | if recType not in ShareDefine.Def_GameRecTypeList:
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| | | return
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| | | if recType in ShareDefine.Def_ViewGameRecSelfList:
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| | | recID = curPlayer.GetPlayerID()
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| | | recTypeIDMgr = DBDataMgr.GetGameRecMgr().GetRecTypeIDMgr(recType, recID)
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| | | SyncGameRecInfo(curPlayer, recType, recID, recTypeIDMgr.GetDataList())
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| | | return
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| | |
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| | | def SyncGameRecInfo(curPlayer, recType, recID, recDataList):
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| | | recList = []
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| | | for recData in recDataList:
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| | | if not recData:
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| | | continue
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| | | rec = ChPyNetSendPack.tagSCGameRec()
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| | | rec.Time = recData.GetTime()
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| | | rec.Value1 = recData.GetValue1()
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| | | rec.Value2 = recData.GetValue2()
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| | | rec.Value3 = recData.GetValue3()
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| | | rec.Value4 = recData.GetValue4()
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| | | rec.Value5 = recData.GetValue5()
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| | | rec.Value6 = recData.GetValue6()
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| | | rec.Value7 = recData.GetValue7()
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| | | rec.Value8 = recData.GetValue8()
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| | | rec.UserData = recData.GetUserData()
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| | | rec.UserDataLen = len(rec.UserData)
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| | | recList.append(rec)
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| | | |
| | | clientPack = ChPyNetSendPack.tagSCGameRecInfo()
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| | | clientPack.Clear()
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| | | clientPack.RecType = recType
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| | | clientPack.RecID = recID
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| | | clientPack.RecList = recList
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| | | clientPack.Count = len(clientPack.RecList)
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| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
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| | | return
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