| | |
| | | #支持超20亿数值的数值点单位数值, 1亿
|
| | | Def_PerPointValue = 100000000
|
| | |
|
| | | #真实玩家ID、仙盟ID是从100000开始
|
| | | #假玩家ID
|
| | | #真实玩家ID、仙盟ID是从 1000000 开始
|
| | | RealPlayerIDStart = 1000000
|
| | | RealFamilyIDStart = 1000000
|
| | |
|
| | | #机器人ID - 供功能用,线上版本支持的机器人
|
| | | RobotIDStart = 10001
|
| | | RobotIDMax = 19999
|
| | |
|
| | | #假玩家ID - 供内部功能测试用,一般线上版本没有,仅内部功能开发、测试用
|
| | | FackPlayerIDStart = 1
|
| | | FackPlayerIDMax = 9999
|
| | |
|
| | |
| | | Def_Notify_WorldKey_VSFamilyInfo = "VSFamilyInfo" # 仙盟联赛对战仙盟信息
|
| | | Def_Notify_WorldKey_ChampionFamilyID = "ChampionFamilyID" # 仙盟联赛上次冠军仙盟ID
|
| | |
|
| | | Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo" # 仙盟宴会数据
|
| | | Def_Notify_WorldKey_FamilyPartyAddFamilyActivity = "FamilyPartyAddFamilyActivity" # 仙盟宴会地图成员增加仙盟活跃令
|
| | | Def_Notify_WorldKey_FamilyZhenfaInfo = "FamilyZhenfaInfo" # 仙盟阵法数据
|
| | |
|
| | | Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem" # 添加仙盟拍品
|
| | |
| | | Def_Notify_WorldKey_CrossChampionshipStateError = "CrossChampionshipStateError" # 跨服排位赛状态是否已经异常
|
| | |
|
| | | Def_Notify_WorldKey_LuckyCloudBuyInfo = "LuckyCloudBuyInfo" # 本服幸运云购最新一期信息
|
| | |
|
| | | Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo = "CrossBattlefieldCallTeamInfo" # 跨服战场召集队伍信息
|
| | | Def_Notify_WorldKey_CrossBattlefieldSysCallBuyInfo = "CrossBattlefieldSysCallBuyInfo" # 跨服战场系统场次购买召集信息
|
| | |
|
| | | Def_Notify_WorldKey_FuncTeamMemIDInfo = "FuncTeamMemIDInfo" # 功能队伍成员ID信息
|
| | |
|
| | |
| | |
|
| | | Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息
|
| | | Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志
|
| | | Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit" # 缥缈仙域限制事件
|
| | |
|
| | | Def_Notify_WorldKey_AssistBoss = "AssistBoss" # 协助boss
|
| | |
|
| | |
| | | OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # 多日连充活动
|
| | | OperationActionName_SingleRecharge = "ActSingleRecharge" # 单笔累充活动
|
| | | OperationActionName_Turntable = "ActTurntable" # 转盘活动
|
| | | OperationActionName_HorsePetFeast = "ActHorsePetFeast" # 骑宠盛宴活动
|
| | | OperationActionName_GarbageSorting = "ActGarbageSorting" # 垃圾分类活动
|
| | | OperationActionName_XianXiaMJ = "ActXianXiaMJ" # 仙匣秘境活动
|
| | | OperationActionName_GodGift = "ActGodGift" # 天帝礼包活动
|
| | | OperationActionName_BuyOne = "ActBuyOne" # 买一送多活动
|
| | | OperationActionName_BossTrial = "ActBossTrial" # Boss历练
|
| | | OperationActionName_ActLoginNew = "ActLoginNew" # 登录活动-新
|
| | | OperationActionName_ActTask = "ActTask" # 活动任务
|
| | | OperationActionName_BuyCountGift = "ActBuyCountGift" # 购买次数礼包活动
|
| | | OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助
|
| | | OperationActionName_Gubao = "ActGubao" # 古宝养成活动
|
| | | OperationActionName_HorsePetTrain = "ActHorsePetTrain" # 骑宠养成活动
|
| | | OperationActionName_Yunshi = "ActYunshi" # 运势活动
|
| | | OperationActionName_Lunhuidian = "ActLunhuidian" # 轮回殿活动
|
| | | #节日活动类型列表 - 该类型无视开服天,日期到了就开启
|
| | |
| | | OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure,
|
| | | OperationActionName_DailyGiftbag, OperationActionName_SingleRecharge,
|
| | | OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
|
| | | OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
|
| | | OperationActionName_XianXiaMJ, OperationActionName_GodGift,
|
| | | OperationActionName_BuyOne, OperationActionName_BossTrial,
|
| | | OperationActionName_Turntable,
|
| | | OperationActionName_GodGift,
|
| | | OperationActionName_BuyOne,
|
| | | OperationActionName_ActLoginNew, OperationActionName_ActTask,
|
| | | OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
|
| | | OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi,
|
| | | OperationActionName_Yunshi,
|
| | | OperationActionName_Lunhuidian,
|
| | | ] + FeastOperationActionNameList
|
| | | #需要记录开启活动时的世界等级的运营活动
|
| | |
| | | OperationActionName_SpringSale, OperationActionName_LuckyTreasure,
|
| | | OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy,
|
| | | OperationActionName_WeekParty, OperationActionName_Turntable,
|
| | | OperationActionName_CollectWords, OperationActionName_GarbageSorting,
|
| | | OperationActionName_FeastLogin, OperationActionName_XianXiaMJ,
|
| | | OperationActionName_CollectWords,
|
| | | OperationActionName_FeastLogin,
|
| | | OperationActionName_FeastWish, OperationActionName_FeastTravel,
|
| | | OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
|
| | | OperationActionName_GodGift,
|
| | |
| | | OperationActionName_FlashGiftbag, OperationActionName_CostRebate,
|
| | | OperationActionName_SpringSale, OperationActionName_FlashSale,
|
| | | OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
|
| | | OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
|
| | | OperationActionName_XianXiaMJ, OperationActionName_GodGift,
|
| | | OperationActionName_BuyOne, OperationActionName_BossTrial,
|
| | | OperationActionName_Turntable,
|
| | | OperationActionName_GodGift,
|
| | | OperationActionName_BuyOne,
|
| | | OperationActionName_ActLoginNew, OperationActionName_ActTask,
|
| | | OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
|
| | | OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi,
|
| | | OperationActionName_Yunshi,
|
| | | OperationActionName_Lunhuidian,
|
| | | ]
|
| | |
|
| | |
| | | CrossActName_CTGBillboard = "CrossActCTGBillboard" # 充值排行榜
|
| | | CrossActName_AllRecharge = "CrossActAllRecharge" # 全民充值
|
| | | CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # 幸运云购
|
| | | CrossActName_BossTrial = "CrossActBossTrial" # Boss历练 - 跨服
|
| | | CrossActName_XianXiaMJ = "CrossActXianXiaMJ" # 仙匣秘境 - 跨服
|
| | | CrossActName_Gubao = "CrossActGubao" # 古宝养成 - 跨服
|
| | | CrossActName_HorsePetTrain = "CrossActHorsePetTrain" # 骑宠养成 - 跨服
|
| | | CrossActName_Lianqi = "CrossActLianqi" # 炼器 - 跨服
|
| | | CrossActName_FamilyGCZ = "CrossActFamilyGCZ" # 仙盟攻城战
|
| | |
|
| | | #跨服运营活动列表
|
| | | CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial, |
| | | CrossActName_XianXiaMJ, CrossActName_Gubao, CrossActName_HorsePetTrain, CrossActName_Lianqi, CrossActName_FamilyGCZ]
|
| | | CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, |
| | | CrossActName_Lianqi, CrossActName_FamilyGCZ]
|
| | | #需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束
|
| | | CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge]
|
| | |
|
| | |
| | | Def_mitLVUpStar, # 升星
|
| | | Def_mitKeySell, # 一键出售
|
| | | Def_mitUseFuDai, # 开福袋回应
|
| | | Def_mitProduceResult, # 生产采集结果回应
|
| | | Def_mitProduceResult, # 生产采集结果回应 5
|
| | | Def_mitPetEquipMerge, # 宠物装备合成回应
|
| | | Def_mitEquipInherit, # 装备继承
|
| | | Def_mitEquipStarUp, # 装备升星
|
| | | Def_mitEquipMayaPlus, # 装备玛雅加强
|
| | | Def_mitEquipAddAttr, # 装备追加
|
| | | Def_mitEquipAddAttr, # 装备追加 10
|
| | | Def_mitEquipSlotting, # 装备打孔
|
| | | Def_mitMakeScroll, # 卷轴制作
|
| | | Def_mitItemCompound, # 物品合成
|
| | | Def_mitMaterialCompound, # 材料合成
|
| | | Def_mitEquipEvolve, # 装备进阶
|
| | | Def_mitEquipEvolve, # 装备进阶 15
|
| | | Def_mitSuiteCompound, # 套装合成
|
| | | Def_mitEquipDecompose, # 装备分解
|
| | | Def_mitRefine, # 炼丹
|
| | | Def_mitMWUpLevel, # 法宝进阶
|
| | | Def_mitRecycleAttrFruit, # 回收魂石
|
| | | Def_mitRecycleAttrFruit, # 回收魂石 20
|
| | | Def_mitDogzEquipPlus, # 神兽装备强化
|
| | | Def_mitRuneCompound, # 符印合成
|
| | | Def_mitGatherSoulCompound,# 聚魂合成
|
| | | Def_mitGatherSoulDecompose,# 聚魂分解
|
| | | ) = range(1, 25)
|
| | | Def_mitMainDropItemOP,# 主线装备操作 25
|
| | | ) = range(1, 1 + 25)
|
| | |
|
| | | #---写死的技能ID---
|
| | |
|
| | | #---写死的物品属性效果ID---
|
| | | Def_Effect_FreePoint = 200 # 自由灵根,注意此属性ID不能在刷属性中加,只能在某个功能中一次性处理
|
| | | Def_Effect_Metal = 201 # 金
|
| | | Def_Effect_Wood = 202 # ľ
|
| | | Def_Effect_Water = 203 # ˮ
|
| | | Def_Effect_Fire = 204 # 火
|
| | | Def_Effect_Earth = 205 # 土
|
| | | #增加%d力量
|
| | | Def_Effect_STR = 2 |
| | | #增加%d真元
|
| | | Def_Effect_PNE = 5 |
| | | #增加%d筋骨
|
| | | Def_Effect_PHY = 3 |
| | | #增加%d体魄
|
| | | Def_Effect_CON = 4 |
| | | #增加HP
|
| | | Def_Effect_MaxHP = 6
|
| | | #增加%d伤害值(物理和魔法的最大/小),只用到a值
|
| | | Def_Effect_Atk = 7
|
| | | #增加%d防御值
|
| | | Def_Effect_Def = 8 |
| | | #命中(A值为具体值)
|
| | | Def_Effect_Hit = 9 |
| | | #闪避(A值为具体值)
|
| | | Def_Effect_Miss = 10 |
| | | #攻击速度(A值为具体值)
|
| | | Def_Effect_AtkSpeed = 11
|
| | | #暴击伤害(a值为固定值,直接加上)
|
| | | Def_Effect_SuperHit = 13 |
| | | #暴击伤害减少固定值
|
| | | Def_Effect_SuperHitReduce = 14
|
| | | #暴击率(A值为万分率, 永恒为具体数值)
|
| | | Def_Effect_SuperHitRate = 12 |
| | | # 会心一击概率
|
| | | Def_Effect_LuckyHitRate = 15
|
| | | # 会心一击固定伤害
|
| | | Def_Effect_LuckyHit = 16
|
| | | # 会心一击抗性(抗概率), a值为万分率
|
| | | Def_Effect_LuckyHitRateReduce = 17
|
| | | # 技能伤害加成 (用作伤害加成)其中a值为增加的万分率
|
| | | Def_Effect_SkillAtkRate = 18 |
| | | # PVP固定伤害
|
| | | Def_Effect_DamagePVP = 19
|
| | | # PVP固定减伤
|
| | | Def_Effect_DamagePVPReduce = 20
|
| | | #生命回复固定值(A值固定值)
|
| | | Def_Effect_HPRestore = 21
|
| | | #反伤百分比(A值固定值)
|
| | | Def_Effect_DamBackPer = 22 |
| | | #移动速度(A值固定值)
|
| | | Def_Effect_Speed = 23
|
| | | #宠物攻击(A值固定值)
|
| | | Def_Effect_PetAtk = 24
|
| | | #宠物伤害比例提升(A值万分率)
|
| | | Def_Effect_PetDamPer = 25
|
| | | #冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
|
| | | Def_Effect_IceAtk = 26
|
| | | #冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
|
| | | Def_Effect_IceDef = 27
|
| | | #无视防御几率提升
|
| | | Def_Effect_IgnoreDefRate = 28 |
| | | #无视防御抗性, 受击时减少对方的无视防御属性
|
| | | Def_Effect_IgnoreDefRateReduce = 29
|
| | | #玩家每次被攻击有20%的几率减少伤害比率
|
| | | Def_Effect_DamChanceDef = 30
|
| | | #流血伤害
|
| | | Def_Effect_BleedDamage = 31
|
| | | #攻击回血, 每次攻击回复一定生命值, 固定值
|
| | | Def_Effect_AtkBackHP = 32
|
| | | #攻击时有几率使目标玩家眩晕0.5秒
|
| | | Def_Effect_FaintRate = 33
|
| | | #有几率使即将受到的眩晕效果不生效
|
| | | Def_Effect_FaintDefRate = 34
|
| | | # 附加伤害
|
| | | Def_Effect_FinalHurt = 35
|
| | | # 附加减伤
|
| | | Def_Effect_FinalHurtReduce = 36
|
| | | # PVP技能加成 百分比
|
| | | Def_Effect_DamagePerPVP = 37
|
| | | # PVP技能减免 百分比
|
| | | Def_Effect_DamagePerPVPReduce = 38
|
| | | # 连击几率(默认100%技能伤害)
|
| | | Def_Effect_ComboRate = 39
|
| | | # 连击伤害(A值万分率),外层
|
| | | Def_Effect_ComboDamPer = 40
|
| | | #基础攻击百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseAtkAddPer = 41
|
| | | #基础生命百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseMaxHPAddPer = 42
|
| | | #基础防御百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseDefAddPer = 43
|
| | | #命中/攻击成功率提升,A值填万分率
|
| | | Def_Effect_HitRate = 44 #20025
|
| | | #闪避/防御成功率提升,A值填万分率
|
| | | Def_Effect_MissRate = 45 #20026
|
| | | #杀怪经验百分比, 百分比增加基础杀怪经验(a值为万分率,直接加上)
|
| | | Def_Effect_FightExpRate = 46
|
| | | Def_Effect_SkillAtkRateReduce = 49 #20032
|
| | | #增加HP(A值填万分率)
|
| | | Def_Effect_MaxHPPer = 50 #20023
|
| | | #按比率增加物理攻击力,其中a值为增加的万分率
|
| | | Def_Effect_AddAtkByPer = 51 #20018
|
| | | #每1级+%s攻击, 数值取万分率,支持小数算法
|
| | | Def_Effect_PerLVAtk = 52
|
| | | #每1级+%s生命, 数值为固定值
|
| | | Def_Effect_PerLVMaxHP = 53
|
| | | #装备掉率, (a值为万分率,直接加上)
|
| | | Def_Effect_DropEquipPer = 54
|
| | | #金币掉率, (a值为万分率,直接加上)
|
| | | Def_Effect_DropMoneyPer = 55
|
| | | #神兵生命百分比
|
| | | Def_Effect_GodWeaponMaxHPPer = 56
|
| | | #神兵攻击百分比
|
| | | Def_Effect_GodWeaponAtkPer = 57
|
| | | #宝石生命百分比
|
| | | Def_Effect_StoneMaxHPPer = 58
|
| | | #宝石攻击百分比
|
| | | Def_Effect_StoneAtkPer = 59
|
| | | #装备基础百分比 - 含特殊装备位
|
| | | Def_Effect_EquipBaseAddPer = 60
|
| | | #基础装备百分比
|
| | | Def_Effect_BaseEquipAddPer = 64
|
| | | #冰攻百分比(A值为万分率)
|
| | | Def_Effect_IceAtkPer = 61
|
| | | #冰防百分比(A值为万分率)
|
| | | Def_Effect_IceDefPer = 62
|
| | | #基础装备生命百分比
|
| | | Def_Effect_BaseEquipMaxHPAddPer = 63
|
| | | #基础装备攻击百分比
|
| | | Def_Effect_BaseEquipAtkAddPer = 65
|
| | | #防具防御百分比 - 废弃
|
| | | Def_Effect_ArmorDefAddPer = 66
|
| | | #主手基础属性值 百分比
|
| | | Def_Effect_WeaponAddPer = 121
|
| | | #副手基础属性值 百分比
|
| | | Def_Effect_Weapon2AddPer = 122
|
| | | #腰带基础属性值 百分比
|
| | | Def_Effect_BeltAddPer = 123
|
| | | #手套基础属性值 百分比
|
| | | Def_Effect_GloveAddPer = 124
|
| | | #衣袍基础属性值 百分比
|
| | | Def_Effect_ClothesAddPer = 125
|
| | | #帽子基础属性值 百分比
|
| | | Def_Effect_HatAddPer = 126
|
| | | #下装基础属性值 百分比
|
| | | Def_Effect_TrousersAddPer = 127
|
| | | #鞋履基础属性值 百分比
|
| | | Def_Effect_ShoesAddPer = 128
|
| | | #仙器A基础属性值 百分比
|
| | | Def_Effect_ShawlAddPer = 129
|
| | | #仙器B基础属性值 百分比
|
| | | Def_Effect_RingAddPer = 130
|
| | | #仙绳基础属性值 百分比
|
| | | Def_Effect_NeckAddPer = 131
|
| | | #莲台基础属性值 百分比
|
| | | Def_Effect_AmuletAddPer = 132
|
| | |
|
| | | Def_Effect_MinAtk = 67 # 最小攻击
|
| | | Def_Effect_MaxAtk = 68 # 最大攻击
|
| | |
|
| | | #增加%d防御值(A值填万分率)
|
| | | Def_Effect_DefPer = 69 |
| | | #暴击伤害倍率(a值为万分率,直接加上)
|
| | | Def_Effect_SuperHitPer = 70
|
| | | #移动速度百分比(A值万分率)
|
| | | Def_Effect_SpeedPer = 71
|
| | | #防护值(A值为具体值)
|
| | | Def_Effect_MaxProDef = 72
|
| | | #生命上限换算为防护值的百分比(A值为万分率)
|
| | | Def_Effect_ProDefHPPer = 73
|
| | | #防护值吸收伤害比率(A值为具体值)
|
| | | Def_Effect_ProDefAbsorb = 74
|
| | | #基础命中百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseHitAddPer = 75
|
| | | #基础闪避百分比(角色基础+装备基础+强化基础)
|
| | | Def_Effect_BaseMissAddPer = 76
|
| | | Def_Effect_PetMinAtk = 77
|
| | | Def_Effect_PetMaxAtk = 78
|
| | | Def_Effect_OnlyFinalHurt = 79 # 绝版 额外输出伤害
|
| | | Def_Effect_PVPAtkBackHP = 80 # 绝版 PVP攻击回血
|
| | |
|
| | | Def_Effect_HorseAtkPer = 82 # 坐骑攻击百分比
|
| | | Def_Effect_StoneBasePer = 83 # 宝石基础属性百分比
|
| | | Def_Effect_RealmBasePer = 84 # 境界基础属性百分比
|
| | | Def_Effect_PetSkillAtkRate = 85 # 宠物技能伤害比例
|
| | | Def_Effect_WingHPPer = 86 # 翅膀生命百分比
|
| | | Def_Effect_SuiteBasePer = 87 # 套装基础属性百分比
|
| | | Def_Effect_PlusBaseAtkPer = 88 # 强化基础攻击百分比
|
| | |
|
| | | Def_Effect_NPCHurtAddPer = 89 # 对怪物伤害加成
|
| | |
|
| | | Def_Effect_JobAHurtAddPer = 90 # 对目标战士伤害加成
|
| | | Def_Effect_JobBHurtAddPer = 91 # 对目标法师伤害加成
|
| | | Def_Effect_JobCHurtAddPer = 92 # 对目标弓箭伤害加成
|
| | | Def_Effect_JobAAtkReducePer = 93 # 战士攻击伤害减免
|
| | | Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
|
| | | Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
|
| | |
|
| | | Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
|
| | | Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
|
| | | Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
|
| | | Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4
|
| | | Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5
|
| | | Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6
|
| | | Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7
|
| | |
|
| | | Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1
|
| | | Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2
|
| | | Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3
|
| | | Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4
|
| | | Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5
|
| | | Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
|
| | | Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
|
| | |
|
| | | ## 技能伤害百分比增加的 属性ID 列表
|
| | | SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4, |
| | | Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
|
| | | ## 技能伤害百分比减少的 属性ID 列表
|
| | | SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4, |
| | | Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
|
| | | |
| | | Def_Effect_Luck = 120 # 气运
|
| | | Def_Effect_LuckPer = 133 # 气运百分率
|
| | |
|
| | | Def_Effect_NormalHurt = 134 # 普通攻击增伤 |
| | | Def_Effect_NormalHurtPer = 135 # 普通攻击加成 |
| | | Def_Effect_FabaoHurt = 136 # 法宝技能增伤 |
| | | Def_Effect_FabaoHurtPer = 137 # 法宝技能加成 |
| | |
|
| | | Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性
|
| | | Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤
|
| | | Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比
|
| | | Def_Effect_DamagePVE = 141 # PVE固定伤害
|
| | | Def_Effect_FinalHurtPer = 142 # 最终伤害万分率
|
| | | Def_Effect_FinalHurtReducePer = 143 # 最终伤害减少万分
|
| | | Def_Effect_YinjiTime = 144 # 每X毫秒自动消失一个印记
|
| | | Def_Effect_TheFBSkillsCD = 145 # 减少指定技能组CD XX%
|
| | | Def_Effect_BurnValue = 146 # 灼烧固定伤害
|
| | | Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比
|
| | | Def_Effect_SubSpeedPer = 148 # 减移动速度百分比
|
| | |
|
| | | Def_Effect_ReduceSkillCDPer = 149 # 减少技能CD, a值为万分率
|
| | |
|
| | | Def_Effect_ZhuXianRate = 150 # 诛仙一击: 概率直接减少BOSS当前10%血量
|
| | | Def_Effect_ZhuXianReducePer = 151 # 诛仙护体: 受到BOSS伤害减免 万分率
|
| | |
|
| | | Def_Effect_HorseMaxHPPer = 152 # 坐骑生命加成
|
| | | Def_Effect_PetAtkPer = 153 # 灵宠攻击加成
|
| | | Def_Effect_HorseTrainAttrPer = 154 # 坐骑培养属性加成(攻防血)
|
| | | Def_Effect_PetTrainAttrPer = 155 # 灵宠培养属性加成(攻防血)
|
| | | Def_Effect_GuardTrainAttrPer = 156 # 守护培养属性加成(攻防血)
|
| | | Def_Effect_WingTrainAttrPer = 157 # 翅膀培养属性加成(攻防血)
|
| | | Def_Effect_PeerlessWeaponTrainAttrPer = 158 # 灭世培养属性加成(攻防血)
|
| | | Def_Effect_PeerlessWeapon2TrainAttrPer = 159 # 弑神培养属性加成(攻防血)
|
| | | Def_Effect_LianTiAttrPer = 160 # 炼体属性百分比(攻防血)
|
| | |
|
| | | Def_Effect_AffairSpeedPer = 161 # 仙盟事务速度加成
|
| | | Def_Effect_FamilyBossHurtPer = 162 # 仙盟BOSS伤害加成
|
| | | Def_Effect_FamilyWarHPPer = 163 # 仙盟联赛生命加成
|
| | | Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成
|
| | | Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成
|
| | |
|
| | | Def_Effect_BossFinalHurtPer = 166 # Boss最终伤害万分率
|
| | |
|
| | | #法器生命百分比
|
| | | Def_Effect_FaQiMaxHPPer = 167
|
| | | #法器攻击百分比
|
| | | Def_Effect_FaQiAtkPer = 168
|
| | | #法器防御百分比
|
| | | Def_Effect_FaQiDefPer = 169
|
| | |
|
| | | #坐骑幻化生命加成
|
| | | Def_Effect_HorseSkinMaxHPPer = 170 # 坐骑幻化生命加成
|
| | | #坐骑幻化攻击加成
|
| | | Def_Effect_HorseSkinAtkPer = 171 # 坐骑幻化攻击加成
|
| | | #坐骑幻化防御加成
|
| | | Def_Effect_HorseSkinDefPer = 172 # 坐骑幻化防御加成
|
| | |
|
| | | #称号生命加成
|
| | | Def_Effect_TitleMaxHPPer = 173 # 称号生命加成
|
| | | #称号攻击加成
|
| | | Def_Effect_TitleAtkPer = 174 # 称号攻击加成
|
| | | #称号防御加成
|
| | | Def_Effect_TitleDefPer = 175 # 称号防御加成
|
| | |
|
| | | #头像生命加成
|
| | | Def_Effect_FaceMaxHPPer = 176 # 头像生命加成
|
| | | #头像攻击加成
|
| | | Def_Effect_FaceAtkPer = 177 # 头像攻击加成
|
| | | #头像防御加成
|
| | | Def_Effect_FaceDefPer = 178 # 头像防御加成
|
| | |
|
| | | #头像框生命加成
|
| | | Def_Effect_FacePicMaxHPPer = 179 # 头像框生命加成
|
| | | #头像框攻击加成
|
| | | Def_Effect_FacePicAtkPer = 180 # 头像框攻击加成
|
| | | #头像框防御加成
|
| | | Def_Effect_FacePicDefPer = 181 # 头像框防御加成
|
| | |
|
| | | Def_Effect_ComboDefRate = 210 # 抗连击概率
|
| | | Def_Effect_AtkBackRate = 211 # 反击概率
|
| | | Def_Effect_AtkBackDefRate = 212 # 抗反击概率
|
| | | Def_Effect_SuckHPPer = 213 # 吸血比率
|
| | | Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
|
| | | Def_Effect_CurePer = 215 # 强化治疗
|
| | | Def_Effect_CureDefPer = 216 # 弱化治疗
|
| | | Def_Effect_PetStrengthenPer = 217 # 强化灵兽
|
| | | Def_Effect_PetWeakenPer = 218 # 弱化灵兽
|
| | | Def_Effect_SuperHitHurtPer = 219 # 强化暴伤
|
| | | Def_Effect_SuperHitHurtDefPer = 220 # 弱化暴伤
|
| | | Def_Effect_DamBlockRate = 221 # 格挡概率
|
| | | Def_Effect_DamBlockDefRate = 222 # 抗格挡概率
|
| | |
|
| | | #增加%d物理伤害值,其中a值为伤害值
|
| | | Def_Effect_AddAtk = 1005
|
| | | #增加%d魔法伤害值,其中a值为伤害值
|
| | | Def_Effect_AddMAtk = 20020
|
| | | #增加内防
|
| | | Def_Effect_MagicDef = 20001
|
| | | #减技能CD(A值固定值)
|
| | | Def_Effect_ReduceSkillCD = 20031
|
| | | # 卓越一击倍数(a值为万分率,直接加上)
|
| | | Def_Effect_GreatHit = 20029
|
| | |
|
| | | #内力上限(A值为具体值)
|
| | | Def_Effect_MaxMP = 20015
|
| | |
|
| | | #按比率增加魔法攻击力,其中a值为增加的万分率
|
| | | Def_Effect_AddMAtkByPer = 20017
|
| | | #火功(A值为具体值)
|
| | | Def_Effect_FireAtk = 20003
|
| | | #火防(A值为具体值)
|
| | | Def_Effect_FireDef = 20008
|
| | |
|
| | | #风功(A值为具体值)
|
| | | Def_Effect_WindAtk = 20002
|
| | | #风防(A值为具体值)
|
| | | Def_Effect_WindDef = 20007
|
| | |
|
| | | #雷功(A值为具体值)
|
| | | Def_Effect_ThunderAtk = 20004
|
| | | #雷防(A值为具体值)
|
| | | Def_Effect_ThunderDef = 20009
|
| | |
|
| | | #毒功(A值为具体值)
|
| | | Def_Effect_ToxinAtk = 20006
|
| | | #毒防(A值为具体值)
|
| | | Def_Effect_ToxinDef = 20011
|
| | |
|
| | | #翅膀效果id(a值为效果类型)
|
| | | Def_Effect_WingType = 2801
|
| | |
|
| | | #增加宠物属性
|
| | | Def_PetEffect_AddSTR = 5041 #加力量
|
| | | Def_PetEffect_AddPNE = 5042 #加真元
|
| | | Def_PetEffect_AddPHY = 5043 #加筋骨
|
| | | Def_PetEffect_AddCON = 5044 #加体魄
|
| | | Def_PetEffect_AddATK = 5045 #加伤害值
|
| | | Def_PetEffect_AddDEF = 5046 #加外防
|
| | | Def_PetEffect_AddMDEF = 5047 #加内防
|
| | | Def_PetEffect_AddMaxHP = 5052 #加气血
|
| | | Def_PetEffect_AddMaxHPBySelf = 5048 #宠物的气血上限值的百分比加成到主人身上,A值为百分比的值
|
| | | Def_PetEffect_AddATKBySelf = 5049 #宠物的外攻上限值的百分比加成到主人身上,A值为百分比的值 |
| | | Def_PetEffect_AddDEFBySelf = 5050 #宠物的外防上限值的百分比加成到主人身上,A值为百分比的值 |
| | | Def_PetEffect_AddMATKBySelf = 5051 #宠物的内攻上限值的百分比加成到主人身上,A值为百分比的值 |
| | |
|
| | | # 属性果实功能索引定义
|
| | | Def_AttrFruitFuncList = (
|
| | | Def_AttrFruitFunc_Pet, # 宠物
|
| | | Def_AttrFruitFunc_Horse, # 坐骑
|
| | | Def_AttrFruitFunc_Stove, # 丹药
|
| | | ) = range(3)
|
| | |
|
| | | #---排行榜---
|
| | | #排行榜类型BillboardType
|
| | | #此地方改动需要通知修改ChConfig.Def_BT_Cnt, ChConfig.Def_BT_SaveType
|
| | | BillboardTypeList = (
|
| | | Def_BT_FightPower, #个人战斗力 0
|
| | | Def_BT_FightPower_Warrior, #剑修战斗力
|
| | | Def_BT_FightPower_Wizard, #道师战斗力
|
| | | Def_BT_FightPower_Assassin, #枪豪战斗力
|
| | | Def_BT_LV, #个人等级榜
|
| | | Def_BT_FightPower_Horse, #坐骑战斗力 5
|
| | | Def_BT_FightPower_Pet, #宠物战斗力
|
| | | Def_BT_TrialTower, #天神之塔榜
|
| | | Def_BT_OffLineEfficient, #脱机效率榜
|
| | | Def_BT_Realm, #境界榜
|
| | | Def_BT_TotalRecharge, #充值排行榜 10
|
| | | |
| | | Def_BT_Campaign_Plus, #强化战力(开服活动榜)
|
| | | Def_BT_Campaign_Horse, #坐骑战力(开服活动榜)
|
| | | Def_BT_Campaign_StoneLV, #宝石等级(开服活动榜)
|
| | | Def_BT_Campaign_LV, #冲级排行(开服活动榜)
|
| | | Def_BT_Campaign_RealmLV, #境界等级(开服活动榜) 15
|
| | | Def_BT_Campaign_FightPower, #战力排行(开服活动榜)
|
| | | |
| | | Def_BT_FCCostGold, #消费排行榜(仙界盛典)
|
| | | Def_BT_Campaign_RuneLV, #符印等级(开服活动榜)
|
| | | Def_BT_19,
|
| | | Def_BT_Campaign_GodWeaponLV, #神兵等级(开服活动榜) 20
|
| | | Def_BT_Campaign_Recharge, #累计充值(开服活动榜)
|
| | | Def_BT_Campaign_PetLV, #灵宠等级(开服活动榜)
|
| | | |
| | | Def_BT_NewFCCostGold, #消费排行榜(新仙界盛典)
|
| | | Def_BT_Campaign_LingGen, #灵根总点(开服活动榜)
|
| | | Def_BT_Campaign_StarLV, #升星等级(开服活动榜) 25
|
| | | Def_BT_Campaign_Wash, #洗练战力(开服活动榜)
|
| | | |
| | | Def_BT_SkyTower, #天星塔榜
|
| | | Def_BT_Arena, #竞技场榜
|
| | | Def_BT_Environment, #环保榜 (垃圾分类活动)
|
| | | Def_BT_CharmTotal, #魅力总榜 30
|
| | | Def_BT_CharmWeek, #魅力周榜
|
| | | Def_BT_CharmDay, #魅力日榜
|
| | | Def_BT_BossTrialSubmit, #提交boss凭证榜 (boss历练活动)
|
| | | Def_BT_AlineInvade, #异兽入侵
|
| | | Def_BT_BossTrialSubmitBak, #提交boss凭证榜 (boss历练活动 - 上一期) 35
|
| | | Def_BT_BossTrialSubmitFamily, #提交boss凭证仙盟榜 (boss历练活动)
|
| | | Def_BT_BossTrialSubmitFamilyBak, #提交boss凭证仙盟榜 (boss历练活动 - 上一期)
|
| | | Def_BT_XianXiaMJScore, #仙匣秘境积分榜 (仙匣秘境活动)
|
| | | Def_BT_GubaoScore, #古宝养成积分榜 (古宝养成活动)
|
| | | Def_BT_HorsePetTrainScore, #骑宠养成积分榜 (骑宠养成活动) 40
|
| | | |
| | | Def_BT_Max, #排行榜最大类型
|
| | | ) = range(0, 40 + 2) |
| | | Def_BT_MainLevel, # 主线关卡过关榜 0
|
| | | Def_BT_Arena, # 演武场积分周榜 1
|
| | | ) = range(0, 2) |
| | |
|
| | | ''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
|
| | | 与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
|
| | |
| | | '''
|
| | | CrossBillboardTypeList = (
|
| | | Def_CBT_ActCTG, # 跨服运营活动 - 充值榜 150
|
| | | Def_CBT_BattlefieldWJoin, # 跨服战场每周参与榜 151
|
| | | Def_CBT_BattlefieldWCall, # 跨服战场每周召集榜 152
|
| | | Def_CBT_BattlefieldWScore, # 跨服战场每周积分榜 153
|
| | | Def_CBT_BattlefieldWScoreLastWeek, # 跨服战场上周积分榜 154
|
| | | Def_CBT_YaomoBossHurt, # 跨服妖魔boss最新一次伤血排名 155
|
| | | Def_CBT_FamilyFlagwar, # 逐鹿万界 - 单场榜 156
|
| | | Def_CBT_FamilyFlagwarWeek, # 逐鹿万界 - 周总榜 157
|
| | | Def_CBT_BossTrialSubmit, # boss凭证 - 个人榜 158
|
| | | Def_CBT_BossTrialSubmitBak, # boss凭证 - 个人榜 上一期 159
|
| | | Def_CBT_BossTrialSubmitFamily, # boss凭证 - 仙盟榜 160
|
| | | Def_CBT_BossTrialSubmitFamilyBak, # boss凭证 - 仙盟榜 上一期 161
|
| | | Def_CBT_XianXiaMJScore, # 仙匣秘境积分 - 个人榜 162
|
| | | Def_CBT_GubaoScore, # 古宝养成积分 - 个人榜 163
|
| | | Def_CBT_HorsePetTrainScore, # 骑宠养成积分 - 个人榜 164
|
| | | Def_CBT_CrossRealmPK, # 跨服PK竞技场 165
|
| | | Def_CBT_LianqiScore, # 炼器积分 - 个人榜 166
|
| | | Def_CBT_FamilyGCZScore, # 仙盟攻城战 - 仙盟积分总榜 167 (zoneID, 0)
|
| | | Def_CBT_FamilyGCZPlayerHurt, # 仙盟攻城战 - 玩家伤害总榜 168 (zoneID, 0)
|
| | | Def_CBT_FamilyGCZRoundHurt, # 仙盟攻城战 - 本轮分组仙盟伤害榜 169 (zoneID, batType*100+groupNum)
|
| | | ) = range(150, 169 + 1)
|
| | | ) = range(150, 150 + 1)
|
| | |
|
| | | BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
|
| | |
|
| | | BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜"}
|
| | |
|
| | | #仙盟榜单类型
|
| | | FamilyBillboardList = [Def_BT_BossTrialSubmitFamily, Def_BT_BossTrialSubmitFamilyBak, Def_CBT_FamilyGCZScore, Def_CBT_FamilyGCZRoundHurt]
|
| | |
|
| | | #职业对应战力排行榜类型
|
| | | JobFightPowerBillboardDict = {
|
| | | PlayerJob_Warrior:Def_BT_FightPower_Warrior,
|
| | | PlayerJob_Wizard:Def_BT_FightPower_Wizard,
|
| | | PlayerJob_Assassin:Def_BT_FightPower_Assassin,
|
| | | }
|
| | |
|
| | | #排行榜Value1存储境界信息的榜单列表
|
| | | BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, |
| | | Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
|
| | | Def_BT_SkyTower, Def_BT_CharmTotal, Def_BT_CharmWeek, Def_BT_CharmDay
|
| | | ]
|
| | | FamilyBillboardList = []
|
| | |
|
| | | ##---比率---
|
| | | #百分率
|
| | |
| | | CDBPlayerRefresh_DamagePVE, # 对NPC的伤害固定值
|
| | | CDBPlayerRefresh_PetDamPer, # 灵宠增加伤害
|
| | | CDBPlayerRefresh_IgnoreDefRateReduce, # 无视防御抗性
|
| | | CDBPlayerRefresh_DamChanceDef, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
|
| | | CDBPlayerRefresh_ParryRate, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
|
| | | CDBPlayerRefresh_BleedDamage, # 流血伤害 155
|
| | | CDBPlayerRefresh_FaintRate, # 击晕概率
|
| | | CDBPlayerRefresh_FaintDefRate, # 击晕概率抵抗
|
| | | CDBPlayerRefresh_StunRate, # 击晕概率
|
| | | CDBPlayerRefresh_StunRateDef, # 击晕概率抵抗
|
| | | CDBPlayerRefresh_FinalHurt, # 最终输出伤害附加
|
| | | CDBPlayerRefresh_FinalHurtReduce, # 最终输出伤害减少
|
| | | CDBPlayerRefresh_DamagePerPVP, # PVP伤害增加 160
|
| | |
| | | CDBPlayerRefresh_RealmPoint, # 境界修炼点
|
| | | CDBPlayerRefresh_Ysog, # 魔精
|
| | | CDBPlayerRefresh_FamilyActivity, # 仙盟活跃令
|
| | | CDBPlayerRefresh_174,
|
| | | CDBPlayerRefresh_ParryRateDef, # 抗格挡
|
| | | CDBPlayerRefresh_PKState, # 战斗状态 175
|
| | | CDBPlayerRefresh_BossState, # boss״̬
|
| | | CDBPlayerRefresh_BaseAtkMin, # 基础最小攻击
|
| | |
| | | CDBPlayerRefresh_TreasureScore, # 寻宝积分
|
| | | CDBPlayerRefresh_Danjing, # 丹精
|
| | | CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成
|
| | | CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比
|
| | | CDBPlayerRefresh_FinalDamPer, # 最终输出伤害百分比
|
| | | CDBPlayerRefresh_TalentPoint, # 天赋点数 190
|
| | | CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少
|
| | | CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192
|
| | |
| | | CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207
|
| | | CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
|
| | | CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
|
| | | CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210
|
| | | CDBPlayerRefresh_SuperHitRateDef, # 暴击概率抗性 210
|
| | | CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值
|
| | | CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 |
| | | CDBPlayerRefresh_FinalDamPerDef, # 最终伤害减少百分比 |
| | | CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒
|
| | | CDBPlayerRefresh_YinjiCnt, # 当前印记数 214
|
| | | CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215
|
| | |
| | | CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
|
| | | CDBPlayerRefresh_SuccessScore, # 成就积分 247
|
| | | CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
|
| | | CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
|
| | | CDBPlayerRefresh_ComboRateDef, # 抗连击概率 249
|
| | | CDBPlayerRefresh_AtkBackRate, # 反击概率 250
|
| | | CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
|
| | | CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
|
| | | CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
|
| | | CDBPlayerRefresh_SuckHPPerDef, # 抗吸血比率 253
|
| | | CDBPlayerRefresh_Xiantao, # 仙桃 254
|
| | | CDBPlayerRefresh_CurePer, # 强化治疗 255
|
| | | CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
|
| | | CDBPlayerRefresh_CurePerDef, # 弱化治疗 256
|
| | | CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
|
| | | CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
|
| | | CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
|
| | | CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
|
| | | CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
|
| | | CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
|
| | | CDBPlayerRefresh_Lingyu, # 灵玉 261
|
| | | CDBPlayerRefresh_BossTrial, # 凭证积分 262
|
| | | CDBPlayerRefresh_262, # 凭证积分 262
|
| | | CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
|
| | | CDBPlayerRefresh_BossFinalHurtPer, # Boss最终输出伤害百分比 264
|
| | | CDBPlayerRefresh_HorsePetTrainScore, # 骑宠养成积分 265
|
| | | CDBPlayerRefresh_GubaoTrainScore, # 古宝养成积分 266
|
| | | CDBPlayerRefresh_265, # 骑宠养成积分 265
|
| | | CDBPlayerRefresh_266, # 古宝养成积分 266
|
| | | CDBPlayerRefresh_TiandaoFruit, # 天道果 267
|
| | | CDBPlayerRefresh_Tuijinbi, # 推金币 268
|
| | | CDBPlayerRefresh_PayCoinDay, # 代币时效 269
|
| | | CDBPlayerRefresh_XianyuanScore, # 仙缘积分 270
|
| | | CDBPlayerRefresh_HuanjinggeScore, # 幻境阁积分 271
|
| | | CDBPlayerRefresh_HeroScore, # 招募积分 272
|
| | | ) = range(146, 273)
|
| | | CDBPlayerRefresh_PhyDamPer, # 物理增伤 273
|
| | | CDBPlayerRefresh_PhyDamPerDef, # 物理减伤 274
|
| | | CDBPlayerRefresh_MagDamPer, # 法术增伤 275
|
| | | CDBPlayerRefresh_MagDamPerDef, # 法术减伤 276
|
| | | CDBPlayerRefresh_NormalSkillPer, # 普技增伤 277
|
| | | CDBPlayerRefresh_NormalSkillPerDef, # 普技减伤 278
|
| | | CDBPlayerRefresh_AngerSkillPer, # 怒技增伤 279
|
| | | CDBPlayerRefresh_AngerSkillPerDef, # 怒技减伤 280
|
| | | CDBPlayerRefresh_ShieldPer, # 强化护盾 281
|
| | | CDBPlayerRefresh_ShieldPerDef, # 弱化护盾 282
|
| | | CDBPlayerRefresh_DOTPer, # 持续增伤 283
|
| | | CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
|
| | | CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
|
| | | CDBPlayerRefresh_ArenaTicket, # 挑战券 286
|
| | | ) = range(146, 287)
|
| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
|
| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
|
| | |
| | | TYPE_Price_SuccessSocre = 39 # 成就积分
|
| | | TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
|
| | | TYPE_Price_Xiantao = 41 # 仙桃/战锤
|
| | | TYPE_Price_Lingyu = 42 # 灵玉/结晶
|
| | | TYPE_Price_BossTrial = 43 # boss历练凭证积分
|
| | | TYPE_Price_Lingyu = 42 # 灵玉/将星玉髓
|
| | | TYPE_Price_43 = 43 # boss历练凭证积分
|
| | | TYPE_Price_GatherSoul = 44 # 聚魂精华
|
| | | TYPE_Price_HorsePetTrainScore = 45 # 骑宠养成积分
|
| | | TYPE_Price_GubaoTrainScore = 46 # 古宝养成积分
|
| | | TYPE_Price_45 = 45 # 骑宠养成积分
|
| | | TYPE_Price_46 = 46 # 古宝养成积分
|
| | | TYPE_Price_TiandaoFruit = 47 # 天道果
|
| | | TYPE_Price_Tuijinbi = 48 # 推金币
|
| | | TYPE_Price_XianyuanScore = 49 # 仙缘积分
|
| | | TYPE_Price_HuanjinggeScore = 50 # 幻境阁积分
|
| | | TYPE_Price_HeroScore = 51 # 招募积分
|
| | | TYPE_Price_GoldRushEnergy = 52 # 淘金令体力
|
| | | TYPE_Price_ArenaTicket = 53 # 演武场挑战券
|
| | | TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置
|
| | | TYPE_Price_PayCoin = 99 # 代币
|
| | |
|
| | | #key可用于遍历所有货币,value仅GM相关会用到
|
| | | MoneyNameDict = {
|
| | | 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", |
| | | 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", |
| | | 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", |
| | | 39:"成就积分", 40:"万界积分", 41:"战锤", 42:"结晶", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 46:"古宝养成积分", 47:"天道果", |
| | | 49:"仙缘积分", 50:"幻境阁积分", 51:"招募积分",
|
| | | 1:"金币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券",
|
| | | 98:"代币时效", 99:"代币"
|
| | | }
|
| | | #MoneyNameDict = {
|
| | | # 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", |
| | | # 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", |
| | | # 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", |
| | | # 39:"成就积分", 40:"万界积分", 41:"战锤", 42:"将星玉髓", 43:"凭证积分", 44:"聚魂精华", 46:"古宝养成积分", 47:"天道果", |
| | | # 49:"仙缘积分", 50:"幻境阁积分", 51:"招募积分", 52:"淘金令",
|
| | | # 98:"代币时效", 99:"代币"
|
| | | # }
|
| | |
|
| | | #需要记录累计消耗的货币类型
|
| | | UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit]
|
| | |
|
| | | #以下是旧的金钱类型
|
| | | TYPE_Price_Magic_Integral = 101 # 魔方寻宝积分
|
| | | TYPE_Price_GongXun = 105 # 功勋点
|
| | | TYPE_Price_ArrestPoint = 110 # 悬赏积分
|
| | |
|
| | | # 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
|
| | | TYPE_Price_CurrencyDict = {
|
| | |
| | | TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
|
| | | TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
|
| | | TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
|
| | | TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
|
| | | TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
|
| | | TYPE_Price_HorsePetTrainScore:CDBPlayerRefresh_HorsePetTrainScore,
|
| | | TYPE_Price_GubaoTrainScore:CDBPlayerRefresh_GubaoTrainScore,
|
| | | TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
|
| | | TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
|
| | | TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
|
| | | TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
|
| | | TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
|
| | | TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
|
| | | TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
|
| | | }
|
| | |
|
| | |
| | | ) = range(1, 4)
|
| | |
|
| | | # 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
|
| | | GameFuncID_Wing = 3 # 翅膀
|
| | | GameFuncID_Pet = 6 # 宠物,灵宠
|
| | | GameFuncID_MagicWeapon = 7 # 法宝
|
| | | GameFuncID_Horse = 8 # 坐骑
|
| | | GameFuncID_Official = 12 # 官爵,境界
|
| | | GameFuncID_Family = 15 # 战盟,仙盟
|
| | | GameFuncID_GodWeapon = 20 # 神器
|
| | | GameFuncID_Talent = 149 # 天赋
|
| | | GameFuncID_RefineExp = 60 # 经验炼制,祈愿
|
| | | GameFuncID_RefineMoney = 61 # 金币炼制,祈愿
|
| | | GameFuncID_WorldLV = 71 # 世界等级
|
| | | GameFuncID_Billboard = 72 # 排行榜
|
| | | GameFuncID_Friend = 73 # 好友
|
| | | GameFuncID_SignDay = 81 # 签到
|
| | | GameFuncID_RefineStove = 87 # 炼丹炉
|
| | | GameFuncID_EquipWash = 91 # 洗练
|
| | | GameFuncID_Treasure = 99 # 寻宝
|
| | | GameFuncID_FirstGoldTip = 128 # 首充优势提示
|
| | | GameFuncID_EquipDecompose = 123 # 装备分解
|
| | | GameFuncID_DailyQuest = 78 # 日常
|
| | | GameFuncID_FreeGoods = 130 # 极品白拿
|
| | | GameFuncID_OSSail = 132 # 开服特惠
|
| | | GameFuncID_HorsePetRobBoss = 139# 骑宠争夺
|
| | | GameFuncID_AddPoint = 145 # 加点功能/灵根功能
|
| | | GameFuncID_LittleHelper = 146 # 小助手
|
| | | GameFuncID_TJG = 147 # 脱机挂
|
| | | GameFuncID_SuperGift = 150 # 超值礼包
|
| | | GameFuncID_CrossRealmPK = 157 # 跨服天梯
|
| | | GameFuncID_PenglaiBoss = 162 # 蓬莱仙境
|
| | | GameFuncID_ZhuXianBoss = 163 # 诛仙BOSS
|
| | | GameFuncID_Arena = 195 # 竞技场
|
| | | GameFuncID_FaQi = 199 # 法器
|
| | | GameFuncID_LianTi = 207 # 炼体
|
| | | GameFuncID_CrossBattlefield = 208 # 跨服古神战场
|
| | | GameFuncID_Championship = 210 # 排位
|
| | | GameFuncID_MineArea = 227 # 福地
|
| | | GameFuncID_Guaji = 228 # 挂机
|
| | |
|
| | | # 以下为暂时无用的
|
| | | GameFuncID_RunDaily = 34 # 日常跑环
|
| | | GameFuncID_RunFamily = 53 # 战盟跑环
|
| | | GameFuncID_ArrestTask = 7100 # 悬赏任务
|
| | | GameFuncID_Wing = -1 # 翅膀 3
|
| | | GameFuncID_Pet = -1 # 宠物,灵宠 6
|
| | | GameFuncID_Horse = -1 # 坐骑 8
|
| | | GameFuncID_GodWeapon = -1 # 神器 20
|
| | | GameFuncID_OSSail = -1 # 开服特惠 132
|
| | | GameFuncID_AddPoint = -1 # 加点功能/灵根功能 145
|
| | | GameFuncID_LittleHelper = -1 # 小助手 146
|
| | |
|
| | | #家族悬赏任务完成状态记录位标识
|
| | | Def_ArrestOverState_BitDic = {
|
| | |
| | | Def_WorshipTypeList = (
|
| | | Def_WorshipType_ServerNaming, # 服务器冠名 1
|
| | | Def_WorshipType_CrossChampionship, # 跨服排位冠军 2
|
| | | Def_WorshipType_CrossBossTrial, # 跨服boss凭证 3
|
| | | Def_WorshipType_CrossXianXiaMJ, # 跨服秘境寻宝 4
|
| | | Def_WorshipType_CrossHorsePetTrain, # 跨服骑宠养成 5
|
| | | Def_WorshipType_CrossGubaoTrain, # 跨服古宝养成 6
|
| | | Def_WorshipType_3, # 跨服boss凭证 3
|
| | | Def_WorshipType_4, # 跨服秘境寻宝 4
|
| | | Def_WorshipType_5, # 跨服骑宠养成 5
|
| | | Def_WorshipType_6, # 跨服古宝养成 6
|
| | | Def_WorshipType_FamilyGCZ, # 仙盟攻城战 7
|
| | | ) = range(1, 1 + 7)
|
| | |
|
| | | #跨服膜拜类型
|
| | | Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship, Def_WorshipType_CrossBossTrial, Def_WorshipType_CrossXianXiaMJ, |
| | | Def_WorshipType_CrossHorsePetTrain, Def_WorshipType_CrossGubaoTrain, Def_WorshipType_FamilyGCZ,
|
| | | Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship, Def_WorshipType_FamilyGCZ,
|
| | | ]
|
| | |
|
| | | #玩家记录类型
|
| | |
| | | Def_PlayerRecType_WorshipDaily, # 玩家每日膜拜记录 2
|
| | | Def_PlayerRecType_PayCoin, # 代币记录 3
|
| | | Def_PlayerRecType_OfflineUnprocessed, # 离线未处理的逻辑 4
|
| | | Def_PlayerRecType_MineAreaRecord, # 福地其他记录信息 5
|
| | | ) = range(1, 1 + 5)
|
| | | ) = range(1, 1 + 4)
|
| | |
|
| | | #通用信息记录类型 - 新 从 300 开始,原通用记录类型最大到255
|
| | | Def_GameRecTypeList = (
|
| | |
| | | Def_GameRecType_FamilyGCZCityWall, # 仙盟攻城战城池信息, zoneID 305
|
| | | Def_GameRecType_TalkCache, # 聊天缓存,频道 306
|
| | | Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
|
| | | ) = range(300, 1 + 307)
|
| | | Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
|
| | | ) = range(300, 1 + 308)
|
| | | #通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
|
| | | Def_GameRecValueKeyDict = {
|
| | | Def_GameRecType_Xiangong:[1],
|
| | | }
|
| | | #仅查看自己的记录
|
| | | Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord]
|
| | |
|
| | | #通用信息记录类型
|
| | | Def_UniversalGameRecTypeList = (
|
| | |
| | | Def_ActionType_XXX10, #10
|
| | | Def_ActionType_OfficerModelEquip, #记录家族有职位的成员模型装备信息11
|
| | | Def_ActionType_FamilyEvent, #记录家族事件12
|
| | | Def_ActionType_BossTrialSubmit, #boss凭证提交 13
|
| | | Def_ActionType_13, #boss凭证提交 13
|
| | | Def_ActionType_FamilyCTGAssist, #仙盟充值协助活动 14
|
| | | Def_ActionType_FamilyEmblem, #仙盟时效徽章信息 15
|
| | | Def_ActionType_Zhenbaoge, #珍宝阁 16
|
| | |
| | |
|
| | | # 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
|
| | | Def_Campaign_Billboard_Dict = {
|
| | | Def_Campaign_Type_Plus:Def_BT_Campaign_Plus,
|
| | | Def_Campaign_Type_Horse:Def_BT_Campaign_Horse,
|
| | | Def_Campaign_Type_StoneLV:Def_BT_Campaign_StoneLV,
|
| | | Def_Campaign_Type_LV:Def_BT_Campaign_LV,
|
| | | Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV,
|
| | | Def_Campaign_Type_FightPower:Def_BT_Campaign_FightPower,
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| | | Def_Campaign_Type_RuneLV:Def_BT_Campaign_RuneLV,
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| | | Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV,
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| | | Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge,
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| | | Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV,
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| | | Def_Campaign_Type_LingGen:Def_BT_Campaign_LingGen,
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| | | Def_Campaign_Type_StarLV:Def_BT_Campaign_StarLV,
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| | | Def_Campaign_Type_Wash:Def_BT_Campaign_Wash,
|
| | | }
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| | |
|
| | | #队伍最大人数
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| | |
| | | CrossServerMsg_CrossDailyActionState = "CrossDailyActionState" # 跨服日常任务状态信息
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| | | CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # 跨服妖魔boss玩家伤害信息
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| | | CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver" # 逐鹿万界结算信息
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| | | CrossServerMsg_CrossBossTrialFamilyAward = "CrossBossTrialFamilyAward" # 跨服boss历练仙盟奖励结算
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| | | CrossServerMsg_Worship = "Worship" # 膜拜信息
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| | | CrossServerMsg_Xiangong = "Xiangong" # 仙宫信息
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| | | CrossServerMsg_FuncTeamInfo = "FuncTeamInfo" # 功能队伍信息同步
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| | |
| | | ClientServerMsg_ChampionshipWorship = "ChampionshipWorship" # 跨服排位膜拜
|
| | | ClientServerMsg_ActAllRechargeValue = "ActAllRechargeValue" # 跨服全民充值额度
|
| | | ClientServerMsg_CrossYaomoBossHurtAward = "CrossYaomoBossHurtAward" # 跨服妖魔boss玩家伤害领奖
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| | | ClientServerMsg_BossTrialSubmit = "BossTrialSubmit" # boss凭证提交
|
| | | ClientServerMsg_XianXiaMJScore = "XianXiaMJScore" # 仙匣秘境积分
|
| | | ClientServerMsg_CreateFuncTeam = "CreateFuncTeam" # 创建功能队伍
|
| | | ClientServerMsg_ChangeFuncTeam = "ChangeFuncTeam" # 修改功能队伍
|
| | | ClientServerMsg_FuncTeamMemOP = "FuncTeamMemOP" # 功能队伍成员操作
|
| | | ClientServerMsg_QueryFuncTeam = "QueryFuncTeam" # 查询功能队伍
|
| | | ClientServerMsg_GubaoScore = "GubaoScore" # 古宝养成积分
|
| | | ClientServerMsg_HorsePetTrainScore = "HorsePetTrainScore" # 骑宠养成积分
|
| | | ClientServerMsg_QueryXiangong = "QueryXiangong" # 查看仙宫仙名录
|
| | | ClientServerMsg_LianqiScore = "LianqiScore" # 炼器积分
|
| | | ClientServerMsg_SyncFamilyInfo = "SyncFamilyInfo" # 仙盟信息同步
|
| | |
| | | Def_IudetHeroLineup = 81 # 所在阵容信息列表 [阵容类型*10000+阵型类型*100+位置编号, ...]
|
| | |
|
| | | Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品
|
| | | Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
|
| | | #Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
|
| | | Def_IudetCancelUseLimit = 20 # 物品取消使用限制
|
| | | Def_IudetItemLV = 22 # 物品等级,适用于动态物品等级(非物品表配置的固定等级)
|
| | | Def_IudetSource = 24 # 物品来源
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| | |
| | |
|
| | | # 阵容定义
|
| | | LineupList = (
|
| | | Lineup_Main, # 主阵容
|
| | | Lineup_Arena, # 竞技场防守阵容
|
| | | ) = range(1, 1 + 2)
|
| | | Lineup_Main, # 主阵容 1
|
| | | Lineup_Arena, # 竞技场进攻阵容 2
|
| | | Lineup_ArenaDef, # 竞技场防守阵容 3
|
| | | ) = range(1, 1 + 3)
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| | |
|
| | | # 宠物物品数据状态
|
| | | Def_PetStateList = (
|