ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -62,8 +62,15 @@
#支持超20亿数值的数值点单位数值, 1亿
Def_PerPointValue = 100000000
#真实玩家ID、仙盟ID是从100000开始
#假玩家ID
#真实玩家ID、仙盟ID是从 1000000 开始
RealPlayerIDStart = 1000000
RealFamilyIDStart = 1000000
#机器人ID - 供功能用,线上版本支持的机器人
RobotIDStart = 10001
RobotIDMax = 19999
#假玩家ID - 供内部功能测试用,一般线上版本没有,仅内部功能开发、测试用
FackPlayerIDStart = 1
FackPlayerIDMax = 9999
@@ -198,8 +205,6 @@
Def_Notify_WorldKey_VSFamilyInfo = "VSFamilyInfo"  # 仙盟联赛对战仙盟信息
Def_Notify_WorldKey_ChampionFamilyID = "ChampionFamilyID"  # 仙盟联赛上次冠军仙盟ID
Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo"  # 仙盟宴会数据
Def_Notify_WorldKey_FamilyPartyAddFamilyActivity = "FamilyPartyAddFamilyActivity"  # 仙盟宴会地图成员增加仙盟活跃令
Def_Notify_WorldKey_FamilyZhenfaInfo = "FamilyZhenfaInfo"  # 仙盟阵法数据
Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem"  # 添加仙盟拍品
@@ -218,9 +223,6 @@
Def_Notify_WorldKey_CrossChampionshipStateError = "CrossChampionshipStateError"  # 跨服排位赛状态是否已经异常
Def_Notify_WorldKey_LuckyCloudBuyInfo = "LuckyCloudBuyInfo"  # 本服幸运云购最新一期信息
Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo = "CrossBattlefieldCallTeamInfo" # 跨服战场召集队伍信息
Def_Notify_WorldKey_CrossBattlefieldSysCallBuyInfo = "CrossBattlefieldSysCallBuyInfo" # 跨服战场系统场次购买召集信息
Def_Notify_WorldKey_FuncTeamMemIDInfo = "FuncTeamMemIDInfo" # 功能队伍成员ID信息
@@ -278,7 +280,6 @@
Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput'  # 红包产出信息
Def_Notify_WorldKey_HurtLog = 'HurtLog'  # 战斗伤害日志
Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit"  # 缥缈仙域限制事件
Def_Notify_WorldKey_AssistBoss = "AssistBoss"  # 协助boss
@@ -319,18 +320,12 @@
OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # 多日连充活动
OperationActionName_SingleRecharge = "ActSingleRecharge" # 单笔累充活动
OperationActionName_Turntable = "ActTurntable" # 转盘活动
OperationActionName_HorsePetFeast = "ActHorsePetFeast" # 骑宠盛宴活动
OperationActionName_GarbageSorting = "ActGarbageSorting" # 垃圾分类活动
OperationActionName_XianXiaMJ = "ActXianXiaMJ" # 仙匣秘境活动
OperationActionName_GodGift = "ActGodGift" # 天帝礼包活动
OperationActionName_BuyOne = "ActBuyOne" # 买一送多活动
OperationActionName_BossTrial = "ActBossTrial" # Boss历练
OperationActionName_ActLoginNew = "ActLoginNew" # 登录活动-新
OperationActionName_ActTask = "ActTask" # 活动任务
OperationActionName_BuyCountGift = "ActBuyCountGift" # 购买次数礼包活动
OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助
OperationActionName_Gubao = "ActGubao" # 古宝养成活动
OperationActionName_HorsePetTrain = "ActHorsePetTrain" # 骑宠养成活动
OperationActionName_Yunshi = "ActYunshi" # 运势活动
OperationActionName_Lunhuidian = "ActLunhuidian" # 轮回殿活动
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
@@ -350,12 +345,12 @@
                           OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure,
                           OperationActionName_DailyGiftbag, OperationActionName_SingleRecharge,
                           OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
                           OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
                           OperationActionName_XianXiaMJ, OperationActionName_GodGift,
                           OperationActionName_BuyOne, OperationActionName_BossTrial,
                           OperationActionName_Turntable,
                           OperationActionName_GodGift,
                           OperationActionName_BuyOne,
                           OperationActionName_ActLoginNew, OperationActionName_ActTask,
                           OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
                           OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi,
                           OperationActionName_Yunshi,
                           OperationActionName_Lunhuidian,
                           ] + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
@@ -366,8 +361,8 @@
                                   OperationActionName_SpringSale, OperationActionName_LuckyTreasure,
                                   OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy,
                                   OperationActionName_WeekParty, OperationActionName_Turntable,
                                   OperationActionName_CollectWords, OperationActionName_GarbageSorting,
                                   OperationActionName_FeastLogin, OperationActionName_XianXiaMJ,
                                   OperationActionName_CollectWords,
                                   OperationActionName_FeastLogin,
                                   OperationActionName_FeastWish, OperationActionName_FeastTravel,
                                   OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
                                   OperationActionName_GodGift,
@@ -378,12 +373,12 @@
                                   OperationActionName_FlashGiftbag, OperationActionName_CostRebate,
                                   OperationActionName_SpringSale, OperationActionName_FlashSale,
                                   OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
                                   OperationActionName_Turntable, OperationActionName_HorsePetFeast, OperationActionName_GarbageSorting,
                                   OperationActionName_XianXiaMJ, OperationActionName_GodGift,
                                   OperationActionName_BuyOne, OperationActionName_BossTrial,
                                   OperationActionName_Turntable,
                                   OperationActionName_GodGift,
                                   OperationActionName_BuyOne,
                                   OperationActionName_ActLoginNew, OperationActionName_ActTask,
                                   OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
                                   OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi,
                                   OperationActionName_Yunshi,
                                   OperationActionName_Lunhuidian,
                                   ]
@@ -391,16 +386,12 @@
CrossActName_CTGBillboard = "CrossActCTGBillboard" # 充值排行榜
CrossActName_AllRecharge = "CrossActAllRecharge" # 全民充值
CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # 幸运云购
CrossActName_BossTrial = "CrossActBossTrial" # Boss历练 - 跨服
CrossActName_XianXiaMJ = "CrossActXianXiaMJ" # 仙匣秘境 - 跨服
CrossActName_Gubao = "CrossActGubao" # 古宝养成 - 跨服
CrossActName_HorsePetTrain = "CrossActHorsePetTrain" # 骑宠养成 - 跨服
CrossActName_Lianqi = "CrossActLianqi" # 炼器 - 跨服
CrossActName_FamilyGCZ = "CrossActFamilyGCZ" # 仙盟攻城战
#跨服运营活动列表
CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial,
                    CrossActName_XianXiaMJ, CrossActName_Gubao, CrossActName_HorsePetTrain, CrossActName_Lianqi, CrossActName_FamilyGCZ]
CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy,
                    CrossActName_Lianqi, CrossActName_FamilyGCZ]
#需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束
CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge]
@@ -451,455 +442,39 @@
    Def_mitLVUpStar,          # 升星
    Def_mitKeySell,           # 一键出售
    Def_mitUseFuDai,          # 开福袋回应
    Def_mitProduceResult,     # 生产采集结果回应
    Def_mitProduceResult,     # 生产采集结果回应 5
    Def_mitPetEquipMerge,     # 宠物装备合成回应
    Def_mitEquipInherit,      # 装备继承
    Def_mitEquipStarUp,       # 装备升星
    Def_mitEquipMayaPlus,     # 装备玛雅加强
    Def_mitEquipAddAttr,      # 装备追加
    Def_mitEquipAddAttr,      # 装备追加 10
    Def_mitEquipSlotting,     # 装备打孔
    Def_mitMakeScroll,        # 卷轴制作
    Def_mitItemCompound,      # 物品合成
    Def_mitMaterialCompound,  # 材料合成
    Def_mitEquipEvolve,       # 装备进阶
    Def_mitEquipEvolve,       # 装备进阶 15
    Def_mitSuiteCompound,     # 套装合成
    Def_mitEquipDecompose,    # 装备分解
    Def_mitRefine,            # 炼丹
    Def_mitMWUpLevel,         # 法宝进阶
    Def_mitRecycleAttrFruit,  # 回收魂石
    Def_mitRecycleAttrFruit,  # 回收魂石 20
    Def_mitDogzEquipPlus,     # 神兽装备强化
    Def_mitRuneCompound,      # 符印合成
    Def_mitGatherSoulCompound,# 聚魂合成
    Def_mitGatherSoulDecompose,# 聚魂分解
) = range(1, 25)
    Def_mitMainDropItemOP,# 主线装备操作 25
) = range(1, 1 + 25)
#---写死的技能ID---
#---写死的物品属性效果ID---
Def_Effect_FreePoint = 200 # 自由灵根,注意此属性ID不能在刷属性中加,只能在某个功能中一次性处理
Def_Effect_Metal = 201 # 金
Def_Effect_Wood = 202 # ľ
Def_Effect_Water = 203 # ˮ
Def_Effect_Fire = 204 # 火
Def_Effect_Earth = 205 # 土
#增加%d力量
Def_Effect_STR = 2
#增加%d真元
Def_Effect_PNE = 5
#增加%d筋骨
Def_Effect_PHY = 3
#增加%d体魄
Def_Effect_CON = 4
#增加HP
Def_Effect_MaxHP = 6
#增加%d伤害值(物理和魔法的最大/小),只用到a值
Def_Effect_Atk = 7
#增加%d防御值
Def_Effect_Def = 8
#命中(A值为具体值)
Def_Effect_Hit = 9
#闪避(A值为具体值)
Def_Effect_Miss = 10
#攻击速度(A值为具体值)
Def_Effect_AtkSpeed = 11
#暴击伤害(a值为固定值,直接加上)
Def_Effect_SuperHit = 13
#暴击伤害减少固定值
Def_Effect_SuperHitReduce = 14
#暴击率(A值为万分率, 永恒为具体数值)
Def_Effect_SuperHitRate = 12
# 会心一击概率
Def_Effect_LuckyHitRate = 15
# 会心一击固定伤害
Def_Effect_LuckyHit = 16
# 会心一击抗性(抗概率), a值为万分率
Def_Effect_LuckyHitRateReduce = 17
# 技能伤害加成 (用作伤害加成)其中a值为增加的万分率
Def_Effect_SkillAtkRate = 18
# PVP固定伤害
Def_Effect_DamagePVP = 19
# PVP固定减伤
Def_Effect_DamagePVPReduce = 20
#生命回复固定值(A值固定值)
Def_Effect_HPRestore = 21
#反伤百分比(A值固定值)
Def_Effect_DamBackPer = 22
#移动速度(A值固定值)
Def_Effect_Speed = 23
#宠物攻击(A值固定值)
Def_Effect_PetAtk = 24
#宠物伤害比例提升(A值万分率)
Def_Effect_PetDamPer = 25
#冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
Def_Effect_IceAtk = 26
#冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
Def_Effect_IceDef = 27
#无视防御几率提升
Def_Effect_IgnoreDefRate = 28
#无视防御抗性, 受击时减少对方的无视防御属性
Def_Effect_IgnoreDefRateReduce = 29
#玩家每次被攻击有20%的几率减少伤害比率
Def_Effect_DamChanceDef = 30
#流血伤害
Def_Effect_BleedDamage = 31
#攻击回血, 每次攻击回复一定生命值, 固定值
Def_Effect_AtkBackHP = 32
#攻击时有几率使目标玩家眩晕0.5秒
Def_Effect_FaintRate = 33
#有几率使即将受到的眩晕效果不生效
Def_Effect_FaintDefRate = 34
# 附加伤害
Def_Effect_FinalHurt = 35
# 附加减伤
Def_Effect_FinalHurtReduce = 36
# PVP技能加成 百分比
Def_Effect_DamagePerPVP = 37
# PVP技能减免 百分比
Def_Effect_DamagePerPVPReduce = 38
# 连击几率(默认100%技能伤害)
Def_Effect_ComboRate = 39
# 连击伤害(A值万分率),外层
Def_Effect_ComboDamPer = 40
#基础攻击百分比(角色基础+装备基础+强化基础)
Def_Effect_BaseAtkAddPer = 41
#基础生命百分比(角色基础+装备基础+强化基础)
Def_Effect_BaseMaxHPAddPer = 42
#基础防御百分比(角色基础+装备基础+强化基础)
Def_Effect_BaseDefAddPer = 43
#命中/攻击成功率提升,A值填万分率
Def_Effect_HitRate = 44 #20025
#闪避/防御成功率提升,A值填万分率
Def_Effect_MissRate = 45 #20026
#杀怪经验百分比, 百分比增加基础杀怪经验(a值为万分率,直接加上)
Def_Effect_FightExpRate = 46
Def_Effect_SkillAtkRateReduce = 49 #20032
#增加HP(A值填万分率)
Def_Effect_MaxHPPer = 50 #20023
#按比率增加物理攻击力,其中a值为增加的万分率
Def_Effect_AddAtkByPer = 51 #20018
#每1级+%s攻击, 数值取万分率,支持小数算法
Def_Effect_PerLVAtk = 52
#每1级+%s生命, 数值为固定值
Def_Effect_PerLVMaxHP = 53
#装备掉率, (a值为万分率,直接加上)
Def_Effect_DropEquipPer = 54
#金币掉率, (a值为万分率,直接加上)
Def_Effect_DropMoneyPer = 55
#神兵生命百分比
Def_Effect_GodWeaponMaxHPPer = 56
#神兵攻击百分比
Def_Effect_GodWeaponAtkPer = 57
#宝石生命百分比
Def_Effect_StoneMaxHPPer = 58
#宝石攻击百分比
Def_Effect_StoneAtkPer = 59
#装备基础百分比 - 含特殊装备位
Def_Effect_EquipBaseAddPer = 60
#基础装备百分比
Def_Effect_BaseEquipAddPer = 64
#冰攻百分比(A值为万分率)
Def_Effect_IceAtkPer = 61
#冰防百分比(A值为万分率)
Def_Effect_IceDefPer = 62
#基础装备生命百分比
Def_Effect_BaseEquipMaxHPAddPer = 63
#基础装备攻击百分比
Def_Effect_BaseEquipAtkAddPer = 65
#防具防御百分比 - 废弃
Def_Effect_ArmorDefAddPer = 66
#主手基础属性值 百分比
Def_Effect_WeaponAddPer = 121
#副手基础属性值 百分比
Def_Effect_Weapon2AddPer = 122
#腰带基础属性值 百分比
Def_Effect_BeltAddPer = 123
#手套基础属性值 百分比
Def_Effect_GloveAddPer = 124
#衣袍基础属性值 百分比
Def_Effect_ClothesAddPer = 125
#帽子基础属性值 百分比
Def_Effect_HatAddPer = 126
#下装基础属性值 百分比
Def_Effect_TrousersAddPer = 127
#鞋履基础属性值 百分比
Def_Effect_ShoesAddPer = 128
#仙器A基础属性值 百分比
Def_Effect_ShawlAddPer = 129
#仙器B基础属性值 百分比
Def_Effect_RingAddPer = 130
#仙绳基础属性值 百分比
Def_Effect_NeckAddPer = 131
#莲台基础属性值 百分比
Def_Effect_AmuletAddPer = 132
Def_Effect_MinAtk = 67 # 最小攻击
Def_Effect_MaxAtk = 68 # 最大攻击
#增加%d防御值(A值填万分率)
Def_Effect_DefPer = 69
#暴击伤害倍率(a值为万分率,直接加上)
Def_Effect_SuperHitPer = 70
#移动速度百分比(A值万分率)
Def_Effect_SpeedPer = 71
#防护值(A值为具体值)
Def_Effect_MaxProDef = 72
#生命上限换算为防护值的百分比(A值为万分率)
Def_Effect_ProDefHPPer = 73
#防护值吸收伤害比率(A值为具体值)
Def_Effect_ProDefAbsorb = 74
#基础命中百分比(角色基础+装备基础+强化基础)
Def_Effect_BaseHitAddPer = 75
#基础闪避百分比(角色基础+装备基础+强化基础)
Def_Effect_BaseMissAddPer = 76
Def_Effect_PetMinAtk = 77
Def_Effect_PetMaxAtk = 78
Def_Effect_OnlyFinalHurt = 79   # 绝版 额外输出伤害
Def_Effect_PVPAtkBackHP = 80    # 绝版 PVP攻击回血
Def_Effect_HorseAtkPer = 82 # 坐骑攻击百分比
Def_Effect_StoneBasePer = 83 # 宝石基础属性百分比
Def_Effect_RealmBasePer = 84 # 境界基础属性百分比
Def_Effect_PetSkillAtkRate = 85 # 宠物技能伤害比例
Def_Effect_WingHPPer = 86 # 翅膀生命百分比
Def_Effect_SuiteBasePer = 87 # 套装基础属性百分比
Def_Effect_PlusBaseAtkPer = 88 # 强化基础攻击百分比
Def_Effect_NPCHurtAddPer = 89 # 对怪物伤害加成
Def_Effect_JobAHurtAddPer = 90 # 对目标战士伤害加成
Def_Effect_JobBHurtAddPer = 91 # 对目标法师伤害加成
Def_Effect_JobCHurtAddPer = 92 # 对目标弓箭伤害加成
Def_Effect_JobAAtkReducePer = 93 # 战士攻击伤害减免
Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4
Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5
Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6
Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7
Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1
Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2
Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3
Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4
Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5
Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
## 技能伤害百分比增加的 属性ID 列表
SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4,
                         Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
## 技能伤害百分比减少的 属性ID 列表
SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4,
                            Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
Def_Effect_Luck = 120 # 气运
Def_Effect_LuckPer = 133 # 气运百分率
Def_Effect_NormalHurt = 134 # 普通攻击增伤
Def_Effect_NormalHurtPer = 135 # 普通攻击加成
Def_Effect_FabaoHurt = 136 # 法宝技能增伤
Def_Effect_FabaoHurtPer = 137 # 法宝技能加成
Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性
Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤
Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比
Def_Effect_DamagePVE = 141  # PVE固定伤害
Def_Effect_FinalHurtPer = 142   # 最终伤害万分率
Def_Effect_FinalHurtReducePer = 143    # 最终伤害减少万分
Def_Effect_YinjiTime = 144    # 每X毫秒自动消失一个印记
Def_Effect_TheFBSkillsCD = 145    # 减少指定技能组CD XX%
Def_Effect_BurnValue = 146    # 灼烧固定伤害
Def_Effect_BurnTimePer = 147    # 延长灼烧时间百分比
Def_Effect_SubSpeedPer = 148    # 减移动速度百分比
Def_Effect_ReduceSkillCDPer = 149   # 减少技能CD, a值为万分率
Def_Effect_ZhuXianRate = 150   # 诛仙一击: 概率直接减少BOSS当前10%血量
Def_Effect_ZhuXianReducePer = 151   # 诛仙护体: 受到BOSS伤害减免 万分率
Def_Effect_HorseMaxHPPer = 152 # 坐骑生命加成
Def_Effect_PetAtkPer = 153 # 灵宠攻击加成
Def_Effect_HorseTrainAttrPer = 154 # 坐骑培养属性加成(攻防血)
Def_Effect_PetTrainAttrPer = 155 # 灵宠培养属性加成(攻防血)
Def_Effect_GuardTrainAttrPer = 156 # 守护培养属性加成(攻防血)
Def_Effect_WingTrainAttrPer = 157 # 翅膀培养属性加成(攻防血)
Def_Effect_PeerlessWeaponTrainAttrPer = 158 # 灭世培养属性加成(攻防血)
Def_Effect_PeerlessWeapon2TrainAttrPer = 159 # 弑神培养属性加成(攻防血)
Def_Effect_LianTiAttrPer = 160 # 炼体属性百分比(攻防血)
Def_Effect_AffairSpeedPer = 161 # 仙盟事务速度加成
Def_Effect_FamilyBossHurtPer = 162 # 仙盟BOSS伤害加成
Def_Effect_FamilyWarHPPer = 163 # 仙盟联赛生命加成
Def_Effect_FamilyWarAtkPer = 164 # 仙盟联赛攻击加成
Def_Effect_FamilySitExpPer = 165 # 仙盟打坐经验加成
Def_Effect_BossFinalHurtPer = 166   # Boss最终伤害万分率
#法器生命百分比
Def_Effect_FaQiMaxHPPer = 167
#法器攻击百分比
Def_Effect_FaQiAtkPer = 168
#法器防御百分比
Def_Effect_FaQiDefPer = 169
#坐骑幻化生命加成
Def_Effect_HorseSkinMaxHPPer = 170 # 坐骑幻化生命加成
#坐骑幻化攻击加成
Def_Effect_HorseSkinAtkPer = 171 # 坐骑幻化攻击加成
#坐骑幻化防御加成
Def_Effect_HorseSkinDefPer = 172 # 坐骑幻化防御加成
#称号生命加成
Def_Effect_TitleMaxHPPer = 173 # 称号生命加成
#称号攻击加成
Def_Effect_TitleAtkPer = 174 # 称号攻击加成
#称号防御加成
Def_Effect_TitleDefPer = 175 # 称号防御加成
#头像生命加成
Def_Effect_FaceMaxHPPer = 176 # 头像生命加成
#头像攻击加成
Def_Effect_FaceAtkPer = 177 # 头像攻击加成
#头像防御加成
Def_Effect_FaceDefPer = 178 # 头像防御加成
#头像框生命加成
Def_Effect_FacePicMaxHPPer = 179 # 头像框生命加成
#头像框攻击加成
Def_Effect_FacePicAtkPer = 180 # 头像框攻击加成
#头像框防御加成
Def_Effect_FacePicDefPer = 181 # 头像框防御加成
Def_Effect_ComboDefRate = 210 # 抗连击概率
Def_Effect_AtkBackRate = 211 # 反击概率
Def_Effect_AtkBackDefRate = 212 # 抗反击概率
Def_Effect_SuckHPPer = 213 # 吸血比率
Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
Def_Effect_CurePer = 215 # 强化治疗
Def_Effect_CureDefPer = 216 # 弱化治疗
Def_Effect_PetStrengthenPer = 217 # 强化灵兽
Def_Effect_PetWeakenPer = 218 # 弱化灵兽
Def_Effect_SuperHitHurtPer = 219 # 强化暴伤
Def_Effect_SuperHitHurtDefPer = 220 # 弱化暴伤
Def_Effect_DamBlockRate = 221 # 格挡概率
Def_Effect_DamBlockDefRate = 222 # 抗格挡概率
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
#增加%d魔法伤害值,其中a值为伤害值
Def_Effect_AddMAtk = 20020
#增加内防
Def_Effect_MagicDef = 20001
#减技能CD(A值固定值)
Def_Effect_ReduceSkillCD = 20031
# 卓越一击倍数(a值为万分率,直接加上)
Def_Effect_GreatHit = 20029
#内力上限(A值为具体值)
Def_Effect_MaxMP = 20015
#按比率增加魔法攻击力,其中a值为增加的万分率
Def_Effect_AddMAtkByPer = 20017
#火功(A值为具体值)
Def_Effect_FireAtk = 20003
#火防(A值为具体值)
Def_Effect_FireDef = 20008
#风功(A值为具体值)
Def_Effect_WindAtk = 20002
#风防(A值为具体值)
Def_Effect_WindDef = 20007
#雷功(A值为具体值)
Def_Effect_ThunderAtk = 20004
#雷防(A值为具体值)
Def_Effect_ThunderDef = 20009
#毒功(A值为具体值)
Def_Effect_ToxinAtk = 20006
#毒防(A值为具体值)
Def_Effect_ToxinDef = 20011
#翅膀效果id(a值为效果类型)
Def_Effect_WingType = 2801
#增加宠物属性
Def_PetEffect_AddSTR = 5041    #加力量
Def_PetEffect_AddPNE = 5042    #加真元
Def_PetEffect_AddPHY = 5043    #加筋骨
Def_PetEffect_AddCON = 5044    #加体魄
Def_PetEffect_AddATK = 5045    #加伤害值
Def_PetEffect_AddDEF = 5046    #加外防
Def_PetEffect_AddMDEF = 5047   #加内防
Def_PetEffect_AddMaxHP = 5052  #加气血
Def_PetEffect_AddMaxHPBySelf = 5048     #宠物的气血上限值的百分比加成到主人身上,A值为百分比的值
Def_PetEffect_AddATKBySelf = 5049       #宠物的外攻上限值的百分比加成到主人身上,A值为百分比的值
Def_PetEffect_AddDEFBySelf = 5050       #宠物的外防上限值的百分比加成到主人身上,A值为百分比的值
Def_PetEffect_AddMATKBySelf = 5051      #宠物的内攻上限值的百分比加成到主人身上,A值为百分比的值
# 属性果实功能索引定义
Def_AttrFruitFuncList = (
                         Def_AttrFruitFunc_Pet, # 宠物
                         Def_AttrFruitFunc_Horse, # 坐骑
                         Def_AttrFruitFunc_Stove, # 丹药
                         ) = range(3)
#---排行榜---
#排行榜类型BillboardType
#此地方改动需要通知修改ChConfig.Def_BT_Cnt, ChConfig.Def_BT_SaveType
BillboardTypeList = (
    Def_BT_FightPower,                        #个人战斗力 0
    Def_BT_FightPower_Warrior,                #剑修战斗力
    Def_BT_FightPower_Wizard,                 #道师战斗力
    Def_BT_FightPower_Assassin,               #枪豪战斗力
    Def_BT_LV,                                #个人等级榜
    Def_BT_FightPower_Horse,                  #坐骑战斗力 5
    Def_BT_FightPower_Pet,                    #宠物战斗力
    Def_BT_TrialTower,                        #天神之塔榜
    Def_BT_OffLineEfficient,                  #脱机效率榜
    Def_BT_Realm,                             #境界榜
    Def_BT_TotalRecharge,                     #充值排行榜 10
    Def_BT_Campaign_Plus,                     #强化战力(开服活动榜)
    Def_BT_Campaign_Horse,                    #坐骑战力(开服活动榜)
    Def_BT_Campaign_StoneLV,                  #宝石等级(开服活动榜)
    Def_BT_Campaign_LV,                       #冲级排行(开服活动榜)
    Def_BT_Campaign_RealmLV,                  #境界等级(开服活动榜) 15
    Def_BT_Campaign_FightPower,               #战力排行(开服活动榜)
    Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
    Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
    Def_BT_19,
    Def_BT_Campaign_GodWeaponLV,              #神兵等级(开服活动榜) 20
    Def_BT_Campaign_Recharge,                 #累计充值(开服活动榜)
    Def_BT_Campaign_PetLV,                    #灵宠等级(开服活动榜)
    Def_BT_NewFCCostGold,                     #消费排行榜(新仙界盛典)
    Def_BT_Campaign_LingGen,                  #灵根总点(开服活动榜)
    Def_BT_Campaign_StarLV,                   #升星等级(开服活动榜) 25
    Def_BT_Campaign_Wash,                     #洗练战力(开服活动榜)
    Def_BT_SkyTower,                          #天星塔榜
    Def_BT_Arena,                             #竞技场榜
    Def_BT_Environment,                       #环保榜 (垃圾分类活动)
    Def_BT_CharmTotal, #魅力总榜 30
    Def_BT_CharmWeek, #魅力周榜
    Def_BT_CharmDay, #魅力日榜
    Def_BT_BossTrialSubmit,                   #提交boss凭证榜 (boss历练活动)
    Def_BT_AlineInvade,                       #异兽入侵
    Def_BT_BossTrialSubmitBak,                #提交boss凭证榜 (boss历练活动 - 上一期) 35
    Def_BT_BossTrialSubmitFamily,             #提交boss凭证仙盟榜 (boss历练活动)
    Def_BT_BossTrialSubmitFamilyBak,          #提交boss凭证仙盟榜 (boss历练活动 - 上一期)
    Def_BT_XianXiaMJScore,                    #仙匣秘境积分榜 (仙匣秘境活动)
    Def_BT_GubaoScore,                        #古宝养成积分榜 (古宝养成活动)
    Def_BT_HorsePetTrainScore,                #骑宠养成积分榜 (骑宠养成活动) 40
    Def_BT_Max, #排行榜最大类型
) = range(0, 40 + 2)
Def_BT_MainLevel,    # 主线关卡过关榜 0
Def_BT_Arena,    # 演武场积分周榜 1
) = range(0, 2)
''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -908,44 +483,14 @@
'''
CrossBillboardTypeList = (
Def_CBT_ActCTG, # 跨服运营活动 - 充值榜 150
Def_CBT_BattlefieldWJoin, # 跨服战场每周参与榜  151
Def_CBT_BattlefieldWCall, # 跨服战场每周召集榜  152
Def_CBT_BattlefieldWScore, # 跨服战场每周积分榜  153
Def_CBT_BattlefieldWScoreLastWeek, # 跨服战场上周积分榜  154
Def_CBT_YaomoBossHurt, # 跨服妖魔boss最新一次伤血排名  155
Def_CBT_FamilyFlagwar, # 逐鹿万界 - 单场榜  156
Def_CBT_FamilyFlagwarWeek, # 逐鹿万界 - 周总榜  157
Def_CBT_BossTrialSubmit, # boss凭证 - 个人榜  158
Def_CBT_BossTrialSubmitBak, # boss凭证 - 个人榜 上一期  159
Def_CBT_BossTrialSubmitFamily, # boss凭证 - 仙盟榜  160
Def_CBT_BossTrialSubmitFamilyBak, # boss凭证 - 仙盟榜 上一期  161
Def_CBT_XianXiaMJScore, # 仙匣秘境积分 - 个人榜  162
Def_CBT_GubaoScore, # 古宝养成积分 - 个人榜  163
Def_CBT_HorsePetTrainScore, # 骑宠养成积分 - 个人榜  164
Def_CBT_CrossRealmPK, # 跨服PK竞技场  165
Def_CBT_LianqiScore, # 炼器积分 - 个人榜  166
Def_CBT_FamilyGCZScore, # 仙盟攻城战 - 仙盟积分总榜  167 (zoneID, 0)
Def_CBT_FamilyGCZPlayerHurt, # 仙盟攻城战 - 玩家伤害总榜  168 (zoneID, 0)
Def_CBT_FamilyGCZRoundHurt, # 仙盟攻城战 - 本轮分组仙盟伤害榜  169 (zoneID, batType*100+groupNum)
) = range(150, 169 + 1)
) = range(150, 150 + 1)
BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜"}
#仙盟榜单类型
FamilyBillboardList = [Def_BT_BossTrialSubmitFamily, Def_BT_BossTrialSubmitFamilyBak, Def_CBT_FamilyGCZScore, Def_CBT_FamilyGCZRoundHurt]
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
                              PlayerJob_Warrior:Def_BT_FightPower_Warrior,
                              PlayerJob_Wizard:Def_BT_FightPower_Wizard,
                              PlayerJob_Assassin:Def_BT_FightPower_Assassin,
                              }
#排行榜Value1存储境界信息的榜单列表
BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin,
                             Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
                             Def_BT_SkyTower, Def_BT_CharmTotal, Def_BT_CharmWeek, Def_BT_CharmDay
                             ]
FamilyBillboardList = []
##---比率---
#百分率
@@ -1057,10 +602,10 @@
CDBPlayerRefresh_DamagePVE,             # 对NPC的伤害固定值
CDBPlayerRefresh_PetDamPer,             # 灵宠增加伤害
CDBPlayerRefresh_IgnoreDefRateReduce,   # 无视防御抗性
CDBPlayerRefresh_DamChanceDef,          # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
CDBPlayerRefresh_ParryRate,             # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
CDBPlayerRefresh_BleedDamage,           # 流血伤害 155
CDBPlayerRefresh_FaintRate,             # 击晕概率
CDBPlayerRefresh_FaintDefRate,          # 击晕概率抵抗
CDBPlayerRefresh_StunRate,              # 击晕概率
CDBPlayerRefresh_StunRateDef,           # 击晕概率抵抗
CDBPlayerRefresh_FinalHurt,             # 最终输出伤害附加
CDBPlayerRefresh_FinalHurtReduce,       # 最终输出伤害减少
CDBPlayerRefresh_DamagePerPVP,          # PVP伤害增加 160
@@ -1077,7 +622,7 @@
CDBPlayerRefresh_RealmPoint,            # 境界修炼点
CDBPlayerRefresh_Ysog,                  # 魔精
CDBPlayerRefresh_FamilyActivity,        # 仙盟活跃令
CDBPlayerRefresh_174,
CDBPlayerRefresh_ParryRateDef,          # 抗格挡
CDBPlayerRefresh_PKState,               # 战斗状态 175
CDBPlayerRefresh_BossState,             # boss״̬
CDBPlayerRefresh_BaseAtkMin,            # 基础最小攻击
@@ -1092,7 +637,7 @@
CDBPlayerRefresh_TreasureScore,         # 寻宝积分
CDBPlayerRefresh_Danjing,               # 丹精
CDBPlayerRefresh_NPCHurtAddPer,         # 对怪物伤害加成
CDBPlayerRefresh_FinalHurtPer,          # 最终输出伤害百分比
CDBPlayerRefresh_FinalDamPer,           # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
CDBPlayerRefresh_DamagePVPReduce,       # PVP固定伤害减少
CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
@@ -1113,9 +658,9 @@
CDBPlayerRefresh_NormalHurtPer,         # 属性普通攻击加成:普通攻击附加的伤害百分比 207
CDBPlayerRefresh_FabaoHurt,             # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
CDBPlayerRefresh_FabaoHurtPer,          # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
CDBPlayerRefresh_SuperHitRateReduce,   # 暴击概率抗性 210
CDBPlayerRefresh_SuperHitRateDef,       # 暴击概率抗性 210
CDBPlayerRefresh_LuckyHitReduce,        # 会心伤害减免固定值 
CDBPlayerRefresh_FinalHurtReducePer,   # 最终伤害减少百分比
CDBPlayerRefresh_FinalDamPerDef,   # 最终伤害减少百分比
CDBPlayerRefresh_YinjiTime,   # 每X秒减少印记时间,毫秒
CDBPlayerRefresh_YinjiCnt,   # 当前印记数 214
CDBPlayerRefresh_SkillAddPer1,   # 技能伤害增强1 215
@@ -1152,31 +697,45 @@
CDBPlayerRefresh_BTGMYuE, # BTGM余额  246
CDBPlayerRefresh_SuccessScore, # 成就积分  247
CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分  248
CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
CDBPlayerRefresh_ComboRateDef, # 抗连击概率 249
CDBPlayerRefresh_AtkBackRate, # 反击概率 250
CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
CDBPlayerRefresh_SuckHPPerDef, # 抗吸血比率 253
CDBPlayerRefresh_Xiantao, # 仙桃  254
CDBPlayerRefresh_CurePer, # 强化治疗 255
CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
CDBPlayerRefresh_CurePerDef, # 弱化治疗 256
CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
CDBPlayerRefresh_Lingyu, # 灵玉 261
CDBPlayerRefresh_BossTrial, # 凭证积分 262
CDBPlayerRefresh_262, # 凭证积分 262
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
CDBPlayerRefresh_BossFinalHurtPer,  # Boss最终输出伤害百分比 264
CDBPlayerRefresh_HorsePetTrainScore, # 骑宠养成积分 265
CDBPlayerRefresh_GubaoTrainScore, # 古宝养成积分 266
CDBPlayerRefresh_265, # 骑宠养成积分 265
CDBPlayerRefresh_266, # 古宝养成积分 266
CDBPlayerRefresh_TiandaoFruit, # 天道果 267
CDBPlayerRefresh_Tuijinbi, # 推金币 268
CDBPlayerRefresh_PayCoinDay, # 代币时效 269
CDBPlayerRefresh_XianyuanScore, # 仙缘积分 270
CDBPlayerRefresh_HuanjinggeScore, # 幻境阁积分 271
CDBPlayerRefresh_HeroScore, # 招募积分 272
) = range(146, 273)
CDBPlayerRefresh_PhyDamPer, # 物理增伤 273
CDBPlayerRefresh_PhyDamPerDef, # 物理减伤 274
CDBPlayerRefresh_MagDamPer, # 法术增伤 275
CDBPlayerRefresh_MagDamPerDef, # 法术减伤 276
CDBPlayerRefresh_NormalSkillPer, # 普技增伤 277
CDBPlayerRefresh_NormalSkillPerDef, # 普技减伤 278
CDBPlayerRefresh_AngerSkillPer, # 怒技增伤 279
CDBPlayerRefresh_AngerSkillPerDef, # 怒技减伤 280
CDBPlayerRefresh_ShieldPer, # 强化护盾 281
CDBPlayerRefresh_ShieldPerDef, # 弱化护盾 282
CDBPlayerRefresh_DOTPer, # 持续增伤 283
CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
CDBPlayerRefresh_ArenaTicket, # 挑战券 286
) = range(146, 287)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1206,36 +765,37 @@
TYPE_Price_SuccessSocre = 39    # 成就积分
TYPE_Price_FamilyFlagWarPoint = 40    # 万界积分
TYPE_Price_Xiantao = 41    # 仙桃/战锤
TYPE_Price_Lingyu = 42    # 灵玉/结晶
TYPE_Price_BossTrial = 43    # boss历练凭证积分
TYPE_Price_Lingyu = 42    # 灵玉/将星玉髓
TYPE_Price_43 = 43    # boss历练凭证积分
TYPE_Price_GatherSoul = 44    # 聚魂精华
TYPE_Price_HorsePetTrainScore = 45    # 骑宠养成积分
TYPE_Price_GubaoTrainScore = 46    # 古宝养成积分
TYPE_Price_45 = 45    # 骑宠养成积分
TYPE_Price_46 = 46    # 古宝养成积分
TYPE_Price_TiandaoFruit = 47    # 天道果
TYPE_Price_Tuijinbi = 48    # 推金币
TYPE_Price_XianyuanScore = 49    # 仙缘积分
TYPE_Price_HuanjinggeScore = 50    # 幻境阁积分
TYPE_Price_HeroScore = 51    # 招募积分
TYPE_Price_GoldRushEnergy = 52    # 淘金令体力
TYPE_Price_ArenaTicket = 53    # 演武场挑战券
TYPE_Price_PayCoinDay = 98    # 代币时效,每日过天重置
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
                 39:"成就积分", 40:"万界积分", 41:"战锤", 42:"结晶", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 46:"古宝养成积分", 47:"天道果",
                 49:"仙缘积分", 50:"幻境阁积分", 51:"招募积分",
                 1:"金币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券",
                 98:"代币时效", 99:"代币"
                 }
#MoneyNameDict = {
#                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
#                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
#                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
#                 39:"成就积分", 40:"万界积分", 41:"战锤", 42:"将星玉髓", 43:"凭证积分", 44:"聚魂精华", 46:"古宝养成积分", 47:"天道果",
#                 49:"仙缘积分", 50:"幻境阁积分", 51:"招募积分", 52:"淘金令",
#                 98:"代币时效", 99:"代币"
#                 }
#需要记录累计消耗的货币类型
UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit]
#以下是旧的金钱类型
TYPE_Price_Magic_Integral = 101      # 魔方寻宝积分
TYPE_Price_GongXun = 105    # 功勋点
TYPE_Price_ArrestPoint = 110    # 悬赏积分
# 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
TYPE_Price_CurrencyDict = {
@@ -1263,14 +823,13 @@
                           TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                           TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
                           TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
                           TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
                           TYPE_Price_HorsePetTrainScore:CDBPlayerRefresh_HorsePetTrainScore,
                           TYPE_Price_GubaoTrainScore:CDBPlayerRefresh_GubaoTrainScore,
                           TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
                           TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
                           TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
                           TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
                           TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
                           TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
                           TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
                           }
@@ -1288,47 +847,19 @@
) = range(1, 4)
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Wing = 3             # 翅膀
GameFuncID_Pet = 6              # 宠物,灵宠
GameFuncID_MagicWeapon = 7      # 法宝
GameFuncID_Horse = 8            # 坐骑
GameFuncID_Official = 12        # 官爵,境界
GameFuncID_Family = 15          # 战盟,仙盟
GameFuncID_GodWeapon = 20       # 神器
GameFuncID_Talent = 149         # 天赋
GameFuncID_RefineExp = 60       # 经验炼制,祈愿
GameFuncID_RefineMoney = 61     # 金币炼制,祈愿
GameFuncID_WorldLV = 71         # 世界等级
GameFuncID_Billboard = 72       # 排行榜
GameFuncID_Friend = 73          # 好友
GameFuncID_SignDay = 81         # 签到
GameFuncID_RefineStove = 87     # 炼丹炉
GameFuncID_EquipWash = 91       # 洗练
GameFuncID_Treasure = 99        # 寻宝
GameFuncID_FirstGoldTip = 128      # 首充优势提示
GameFuncID_EquipDecompose = 123 # 装备分解
GameFuncID_DailyQuest = 78      # 日常
GameFuncID_FreeGoods = 130      # 极品白拿
GameFuncID_OSSail = 132         # 开服特惠
GameFuncID_HorsePetRobBoss = 139# 骑宠争夺
GameFuncID_AddPoint = 145       # 加点功能/灵根功能
GameFuncID_LittleHelper = 146   # 小助手
GameFuncID_TJG = 147            # 脱机挂
GameFuncID_SuperGift = 150      # 超值礼包
GameFuncID_CrossRealmPK = 157   # 跨服天梯
GameFuncID_PenglaiBoss = 162    # 蓬莱仙境
GameFuncID_ZhuXianBoss = 163    # 诛仙BOSS
GameFuncID_Arena = 195          # 竞技场
GameFuncID_FaQi = 199           # 法器
GameFuncID_LianTi = 207         # 炼体
GameFuncID_CrossBattlefield = 208   # 跨服古神战场
GameFuncID_Championship = 210   # 排位
GameFuncID_MineArea = 227       # 福地
GameFuncID_Guaji = 228          # 挂机
# 以下为暂时无用的
GameFuncID_RunDaily = 34        # 日常跑环
GameFuncID_RunFamily = 53       # 战盟跑环
GameFuncID_ArrestTask = 7100    # 悬赏任务
GameFuncID_Wing = -1            # 翅膀 3
GameFuncID_Pet = -1             # 宠物,灵宠 6
GameFuncID_Horse = -1           # 坐骑 8
GameFuncID_GodWeapon = -1       # 神器 20
GameFuncID_OSSail = -1          # 开服特惠 132
GameFuncID_AddPoint = -1        # 加点功能/灵根功能 145
GameFuncID_LittleHelper = -1    # 小助手 146
#家族悬赏任务完成状态记录位标识
Def_ArrestOverState_BitDic = {
@@ -1372,16 +903,15 @@
Def_WorshipTypeList = (
                       Def_WorshipType_ServerNaming, # 服务器冠名 1
                       Def_WorshipType_CrossChampionship, # 跨服排位冠军 2
                       Def_WorshipType_CrossBossTrial, # 跨服boss凭证 3
                       Def_WorshipType_CrossXianXiaMJ, # 跨服秘境寻宝 4
                       Def_WorshipType_CrossHorsePetTrain, # 跨服骑宠养成 5
                       Def_WorshipType_CrossGubaoTrain, # 跨服古宝养成 6
                       Def_WorshipType_3, # 跨服boss凭证 3
                       Def_WorshipType_4, # 跨服秘境寻宝 4
                       Def_WorshipType_5, # 跨服骑宠养成 5
                       Def_WorshipType_6, # 跨服古宝养成 6
                       Def_WorshipType_FamilyGCZ, # 仙盟攻城战 7
                       ) = range(1, 1 + 7)
#跨服膜拜类型
Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship, Def_WorshipType_CrossBossTrial, Def_WorshipType_CrossXianXiaMJ,
                        Def_WorshipType_CrossHorsePetTrain, Def_WorshipType_CrossGubaoTrain, Def_WorshipType_FamilyGCZ,
Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship, Def_WorshipType_FamilyGCZ,
                        ]
#玩家记录类型
@@ -1390,8 +920,7 @@
                         Def_PlayerRecType_WorshipDaily, # 玩家每日膜拜记录 2
                         Def_PlayerRecType_PayCoin, # 代币记录 3
                         Def_PlayerRecType_OfflineUnprocessed, # 离线未处理的逻辑 4
                         Def_PlayerRecType_MineAreaRecord, # 福地其他记录信息 5
                         ) = range(1, 1 + 5)
                         ) = range(1, 1 + 4)
#通用信息记录类型 - 新 从 300 开始,原通用记录类型最大到255
Def_GameRecTypeList = (
@@ -1403,11 +932,14 @@
                       Def_GameRecType_FamilyGCZCityWall, # 仙盟攻城战城池信息, zoneID 305
                       Def_GameRecType_TalkCache, # 聊天缓存,频道 306
                       Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
                       ) = range(300, 1 + 307)
                       Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
                       ) = range(300, 1 + 308)
#通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
Def_GameRecValueKeyDict = {
                           Def_GameRecType_Xiangong:[1],
                           }
#仅查看自己的记录
Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord]
#通用信息记录类型
Def_UniversalGameRecTypeList = (
@@ -1510,7 +1042,7 @@
                      Def_ActionType_XXX10,    #10
                      Def_ActionType_OfficerModelEquip,    #记录家族有职位的成员模型装备信息11
                      Def_ActionType_FamilyEvent,    #记录家族事件12
                      Def_ActionType_BossTrialSubmit,    #boss凭证提交 13
                      Def_ActionType_13,    #boss凭证提交 13
                      Def_ActionType_FamilyCTGAssist,    #仙盟充值协助活动 14
                      Def_ActionType_FamilyEmblem,    #仙盟时效徽章信息 15
                      Def_ActionType_Zhenbaoge,    #珍宝阁 16
@@ -1583,19 +1115,6 @@
# 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
Def_Campaign_Billboard_Dict = {
                               Def_Campaign_Type_Plus:Def_BT_Campaign_Plus,
                               Def_Campaign_Type_Horse:Def_BT_Campaign_Horse,
                               Def_Campaign_Type_StoneLV:Def_BT_Campaign_StoneLV,
                               Def_Campaign_Type_LV:Def_BT_Campaign_LV,
                               Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV,
                               Def_Campaign_Type_FightPower:Def_BT_Campaign_FightPower,
                               Def_Campaign_Type_RuneLV:Def_BT_Campaign_RuneLV,
                               Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV,
                               Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge,
                               Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV,
                               Def_Campaign_Type_LingGen:Def_BT_Campaign_LingGen,
                               Def_Campaign_Type_StarLV:Def_BT_Campaign_StarLV,
                               Def_Campaign_Type_Wash:Def_BT_Campaign_Wash,
                               }
#队伍最大人数
@@ -1663,7 +1182,6 @@
CrossServerMsg_CrossDailyActionState = "CrossDailyActionState" # 跨服日常任务状态信息
CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # 跨服妖魔boss玩家伤害信息
CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver"  # 逐鹿万界结算信息
CrossServerMsg_CrossBossTrialFamilyAward = "CrossBossTrialFamilyAward"  # 跨服boss历练仙盟奖励结算
CrossServerMsg_Worship = "Worship"  # 膜拜信息
CrossServerMsg_Xiangong = "Xiangong"  # 仙宫信息
CrossServerMsg_FuncTeamInfo = "FuncTeamInfo"  # 功能队伍信息同步
@@ -1710,14 +1228,10 @@
ClientServerMsg_ChampionshipWorship = "ChampionshipWorship" # 跨服排位膜拜
ClientServerMsg_ActAllRechargeValue = "ActAllRechargeValue" # 跨服全民充值额度
ClientServerMsg_CrossYaomoBossHurtAward = "CrossYaomoBossHurtAward" # 跨服妖魔boss玩家伤害领奖
ClientServerMsg_BossTrialSubmit = "BossTrialSubmit" # boss凭证提交
ClientServerMsg_XianXiaMJScore = "XianXiaMJScore" # 仙匣秘境积分
ClientServerMsg_CreateFuncTeam = "CreateFuncTeam"   # 创建功能队伍
ClientServerMsg_ChangeFuncTeam = "ChangeFuncTeam"   # 修改功能队伍
ClientServerMsg_FuncTeamMemOP = "FuncTeamMemOP"   # 功能队伍成员操作
ClientServerMsg_QueryFuncTeam = "QueryFuncTeam"   # 查询功能队伍
ClientServerMsg_GubaoScore = "GubaoScore" # 古宝养成积分
ClientServerMsg_HorsePetTrainScore = "HorsePetTrainScore" # 骑宠养成积分
ClientServerMsg_QueryXiangong = "QueryXiangong" # 查看仙宫仙名录
ClientServerMsg_LianqiScore = "LianqiScore" # 炼器积分
ClientServerMsg_SyncFamilyInfo = "SyncFamilyInfo" # 仙盟信息同步
@@ -1780,7 +1294,7 @@
Def_IudetHeroLineup = 81 # 所在阵容信息列表 [阵容类型*10000+阵型类型*100+位置编号, ...]
Def_IudetItemColor = 16  # 物品颜色,如果该值没有就取物品
Def_IudetItemCount = 18  # 物品个数,支持20亿,目前仅特殊转化物品会用到
#Def_IudetItemCount = 18  # 物品个数,支持20亿,目前仅特殊转化物品会用到
Def_IudetCancelUseLimit = 20  # 物品取消使用限制
Def_IudetItemLV = 22  # 物品等级,适用于动态物品等级(非物品表配置的固定等级)
Def_IudetSource = 24  # 物品来源
@@ -1820,9 +1334,10 @@
# 阵容定义
LineupList = (
Lineup_Main, # 主阵容
Lineup_Arena, # 竞技场防守阵容
) = range(1, 1 + 2)
Lineup_Main, # 主阵容 1
Lineup_Arena, # 竞技场进攻阵容 2
Lineup_ArenaDef, # 竞技场防守阵容 3
) = range(1, 1 + 3)
# 宠物物品数据状态
Def_PetStateList = (