| | |
| | | #0通哟 1 PVP类型 2PVE类型
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| | | return curSkill.GetHurtType() % 10
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| | |
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| | | def isDamageShieldSkill(skillData):
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| | | ## 是否承伤盾技能
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| | | return skillData.GetAtkType() == ChConfig.BuffAtkType_DamageShield
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| | |
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| | | def isAngerSkill(curSkill):
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| | | ## 是否怒气技能
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| | | return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AngerSkill
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| | |
| | | def isTurnNormalSkill(curSkill):
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| | | ## 是否回合普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻
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| | | return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaSkill
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| | |
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| | | def isAtkbackSkill(curSkill):
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| | | ## 是否反击技能
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| | | return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AtkbackSkill
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| | |
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| | | ## 检查技能是否为被动技能, 用于控制不可释放技能
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| | | def isPassiveSkill(curSkill):
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