ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerChangeJob.py
@@ -20,7 +20,6 @@
import IpyGameDataPY
import IPY_GameWorld
import PlayerBillboard
import Item_ResetAttrPoint
import DataRecordPack
import PlayerControl
import ItemControler
@@ -105,7 +104,7 @@
    # 1.3 境界 - 被动技能
    for index in range(ipyDataMgr.GetRealmCount()):
        ipyData = ipyDataMgr.GetRealmByIndex(index)
        LearnSkillIDInfo = ipyData.GetLearnSkillIDInfo()
        LearnSkillIDInfo = {}
        if str(curJob) not in LearnSkillIDInfo:
            continue
        curJobLearnSkillIDList = LearnSkillIDInfo[str(curJob)]
@@ -257,7 +256,7 @@
            elmSkillName = elmSkillData.GetSkillName() if elmSkillData else ""
            GameWorld.Log("    重置专精记录等级: elementSkillID=%s(%s),elementSkillIDLV=%s" % (elementSkillID, elmSkillName, elementSkillIDLV), playerID)
            
    Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0)
    #Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0)
    
    # 处理物品
    GameWorld.Log("替换物品: 个数=%s" % len(assignItemList), playerID)