| | |
| | | ("BYTE", "AtkDistType", 0),
|
| | | ("BYTE", "Sex", 0),
|
| | | ("WORD", "LV", 0),
|
| | | ("BYTE", "BossType", 0),
|
| | | ("DWORD", "Atk", 0),
|
| | | ("DWORD", "Def", 0),
|
| | | ("DWORD", "MaxHP", 0),
|
| | |
| | | ("WORD", "HPInheritPer", 0),
|
| | | ("dict", "BatAttrDict", 0),
|
| | | ("list", "FetterIDList", 0),
|
| | | ("BYTE", "RecruitBySelf", 0),
|
| | | ("BYTE", "Specialty", 0),
|
| | | ),
|
| | |
|
| | | "HeroTalent":(
|
| | |
| | |
|
| | | "EquipColor":(
|
| | | ("BYTE", "ItemColor", 1),
|
| | | ("DWORD", "MoneyBase", 0),
|
| | | ("DWORD", "AtkStep", 0),
|
| | | ("DWORD", "DefStep", 0),
|
| | | ("DWORD", "HPStep", 0),
|
| | |
| | | ("list", "CostMoneyList", 0),
|
| | | ("WORD", "EnsureCount", 0),
|
| | | ("BYTE", "OnceLucky", 0),
|
| | | ("WORD", "FullLucky", 0),
|
| | | ("char", "LuckyRateFormat", 0),
|
| | | ("BYTE", "LuckyGridNum", 0),
|
| | | ("dict", "GridNumMaxLimitInfo", 0),
|
| | |
| | | ("list", "GridItemRateList1", 0),
|
| | | ("list", "GridItemRateList2", 0),
|
| | | ("dict", "GridItemRateList3", 0),
|
| | | ("list", "LuckyItemRateList", 0),
|
| | | ("dict", "LuckyItemRateInfo", 0),
|
| | | ),
|
| | |
|
| | | "TreasureItemLib":(
|
| | |
| | | ("DWORD", "LVUPNeedMoney", 0),
|
| | | ("DWORD", "LVUPNeedTime", 0),
|
| | | ("list", "EquipColorRateList", 0),
|
| | | ("list", "EquipColorRateList1", 0),
|
| | | ("list", "EquipColorRateList2", 0),
|
| | | ),
|
| | |
|
| | | "GoldRushCamp":(
|
| | |
| | | ("DWORD", "RefreshWeight", 0),
|
| | | ("BYTE", "WorkerMax", 0),
|
| | | ("BYTE", "NeedSeconds", 0),
|
| | | ),
|
| | |
|
| | | "Robot":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("char", "ViewCache", 0),
|
| | | ),
|
| | | }
|
| | |
|
| | |
| | | def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
|
| | | def GetLV(self): return self.attrTuple[6] # 等级 WORD
|
| | | def GetAtk(self): return self.attrTuple[7] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[8] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[9] # 最大生命值,可超过20E DWORD
|
| | | def GetSkillIDList(self): return self.attrTuple[10] # 技能ID列表 list
|
| | | def GetFinalDamPer(self): return self.attrTuple[11] # 最终增伤 DWORD
|
| | | def GetFinalDamPerDef(self): return self.attrTuple[12] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[13] # 闪避概率 DWORD
|
| | | def GetMissRateDef(self): return self.attrTuple[14] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[15] # 暴击概率 DWORD
|
| | | def GetSuperHitRateDef(self): return self.attrTuple[16] # 抗暴击概率 DWORD
|
| | | def GetStunRate(self): return self.attrTuple[17] # 击晕概率 DWORD
|
| | | def GetStunRateDef(self): return self.attrTuple[18] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[19] # 连击概率 DWORD
|
| | | def GetComboRateDef(self): return self.attrTuple[20] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[21] # 格挡概率 DWORD
|
| | | def GetParryRateDef(self): return self.attrTuple[22] # 抗格挡概率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[23] # 吸血比率 DWORD
|
| | | def GetSuckHPPerDef(self): return self.attrTuple[24] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[25] # 特殊属性信息 {"属性ID":值, ...} dict |
| | | def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
|
| | | def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
|
| | | def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
|
| | | def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
|
| | | def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
|
| | | def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
|
| | | def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
|
| | | def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
|
| | | def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
|
| | | def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
|
| | | def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
|
| | | def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict |
| | | |
| | | # NPC成长表 |
| | | class IPY_NPCStronger(): |
| | |
| | | def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
|
| | | def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
|
| | | def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
|
| | | def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list |
| | | def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
|
| | | def GetRecruitBySelf(self): return self.attrTuple[14] # 招募需要本体 BYTE
|
| | | def GetSpecialty(self): return self.attrTuple[15] # 武将特长 BYTE |
| | | |
| | | # 武将星级天赋表 |
| | | class IPY_HeroTalent(): |
| | |
| | | return |
| | | |
| | | def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
|
| | | def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD
|
| | | def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD
|
| | | def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD
|
| | | def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD
|
| | | def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list
|
| | | def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list
|
| | | def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict |
| | | def GetAtkStep(self): return self.attrTuple[1] # 攻击步长 DWORD
|
| | | def GetDefStep(self): return self.attrTuple[2] # 防御步长 DWORD
|
| | | def GetHPStep(self): return self.attrTuple[3] # 生命步长 DWORD
|
| | | def GetAttrLibCntList(self): return self.attrTuple[4] # 库属性条数列表 list
|
| | | def GetAttrRange(self): return self.attrTuple[5] # 通用属性范围,下限|上限 list
|
| | | def GetAttrRangeDict(self): return self.attrTuple[6] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict |
| | | |
| | | # 装备部位表 |
| | | class IPY_EquipPlace(): |
| | |
| | | def GetCostMoneyList(self): return self.attrTuple[11] # 消耗货币列表 list
|
| | | def GetEnsureCount(self): return self.attrTuple[12] # 每x次必出 WORD
|
| | | def GetOnceLucky(self): return self.attrTuple[13] # 单次幸运值 BYTE
|
| | | def GetFullLucky(self): return self.attrTuple[14] # 满幸运值 WORD
|
| | | def GetLuckyRateFormat(self): return self.attrTuple[15] # 幸运格子概率公式 char
|
| | | def GetLuckyGridNum(self): return self.attrTuple[16] # 幸运格子编号 BYTE
|
| | | def GetGridNumMaxLimitInfo(self): return self.attrTuple[17] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
|
| | | def GetNotifyGridNumList(self): return self.attrTuple[18] # 需要额外广播的格子 list
|
| | | def GetNotifyKey(self): return self.attrTuple[19] # 广播key char
|
| | | def GetAwardMoneyType(self): return self.attrTuple[20] # 额外奖励货币类型 BYTE
|
| | | def GetAwardMoneyValue(self): return self.attrTuple[21] # 单次奖励货币数 WORD |
| | | def GetLuckyRateFormat(self): return self.attrTuple[14] # 幸运格子概率公式 char
|
| | | def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
|
| | | def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
|
| | | def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
|
| | | def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
|
| | | def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
|
| | | def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD |
| | | |
| | | # 寻宝产出库表 |
| | | class IPY_TreasureHouse(): |
| | |
| | | def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
|
| | | def GetLuckyItemRateList(self): return self.attrTuple[9] # 满幸运产出概率饼图 [[概率, 格子编号], ...] list |
| | | def GetLuckyItemRateInfo(self): return self.attrTuple[9] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict |
| | | |
| | | # 寻宝物品库 |
| | | class IPY_TreasureItemLib(): |
| | |
| | | def GetNeedQiyun(self): return self.attrTuple[1] # 所需气运值 DWORD
|
| | | def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 list |
| | | |
| | | # 仙树等级表 |
| | | # 祝福树 |
| | | class IPY_TreeLV(): |
| | | |
| | | def __init__(self): |
| | |
| | | def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
|
| | | def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
|
| | | def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
|
| | | def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list |
| | | def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
|
| | | def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
|
| | | def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list |
| | | |
| | | # 淘金营地表 |
| | | class IPY_GoldRushCamp(): |
| | |
| | | def GetRefreshWeight(self): return self.attrTuple[4] # 常规刷新权重 DWORD
|
| | | def GetWorkerMax(self): return self.attrTuple[5] # 监工上限 BYTE
|
| | | def GetNeedSeconds(self): return self.attrTuple[6] # 耗时秒 BYTE |
| | | |
| | | # 机器人 |
| | | class IPY_Robot(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetID(self): return self.attrTuple[0] # 机器人ID,同玩家ID DWORD
|
| | | def GetViewCache(self): return self.attrTuple[1] # 机器人缓存 char |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.__LoadFileData("GoldRushCamp", onlyCheck)
|
| | | self.__LoadFileData("GoldRushWorker", onlyCheck)
|
| | | self.__LoadFileData("GoldRushItem", onlyCheck)
|
| | | self.__LoadFileData("Robot", onlyCheck)
|
| | | Log("IPY_DataMgr ReloadOK! onlyCheck=%s" % onlyCheck)
|
| | | return
|
| | |
|
| | |
| | |
|
| | | def __StrToList(self, strValue):
|
| | | setList = []
|
| | | if ("[" in strValue and "]" in strValue) or ("(" in strValue and ")" in strValue):
|
| | | if (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
|
| | | setList = eval(strValue)
|
| | | elif strValue in ["0", "-", ""]:
|
| | | pass
|
| | |
| | | for value in strValue.split(ChConfig.Def_Str_Montant):
|
| | | if value.isdigit():
|
| | | value = int(value)
|
| | | elif (value.startswith("[") and value.endswith("]")) or (value.startswith("(") and value.endswith(")")):
|
| | | value = eval(value)
|
| | | setList.append(value)
|
| | | if setList:
|
| | | setList = tuple(setList)
|
| | |
| | | def GetGoldRushItemByIndex(self, index): |
| | | self.CheckLoadData("GoldRushItem") |
| | | return self.ipyGoldRushItemCache[index]
|
| | | |
| | | def GetRobotCount(self): |
| | | self.CheckLoadData("Robot") |
| | | return self.ipyRobotLen
|
| | | def GetRobotByIndex(self, index): |
| | | self.CheckLoadData("Robot") |
| | | return self.ipyRobotCache[index]
|
| | |
|
| | | IPYData = IPY_DataMgr()
|
| | | def IPY_Data(): return IPYData
|