ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -226,11 +226,12 @@
    ownerID = buffOwner.GetID()
    buffID = buff.GetBuffID()
    timing = batObj.GetTiming()
    skillType = buffSkill.GetSkillType()
    remainTime = buffSkill.GetLastTime()
    remainTime += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffTime, buffSkill)
    
    GameWorld.DebugLogEx("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s,remainTime=%s,setLayerCnt=%s",
                         buffID, skillID, ownerID, relatedSkillID, timing, remainTime, setLayerCnt, curID)
    GameWorld.DebugLogEx("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s,remainTime=%s,setLayerCnt=%s,afterLogic=%s",
                         buffID, skillID, ownerID, relatedSkillID, timing, remainTime, setLayerCnt, afterLogic, curID)
    buff.SetAddTiming(timing) # 武将当前在什么时机就设置为什么时机
    buff.SetOwnerID(ownerID)
    buff.SetRemainTime(remainTime)
@@ -240,11 +241,13 @@
    if curBuffState:
        buffMgr.AddBuffState(curBuffState, buffID)
        
    if buffSkill.GetSkillType() == ChConfig.Def_SkillType_Halo:
    if skillType == ChConfig.Def_SkillType_Halo:
        __addHaloBuffEffObjID(curID, buff, skillID, ownerID, haloSrcBuff)
        
    if afterLogic and buffSkill:
        buffSkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
        if bySkill:
            bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
    elif isSync:
        SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
        
@@ -254,6 +257,10 @@
    if curBuffState and IsControlledHardState(curBuffState):
        buffSkill.AddAfterLogic(ChConfig.AfterLogic_TriggerAddBuff, [ChConfig.TriggerWay_BeControlledHard, batObj, buff, buffOwner])
        
    #添加持续减益buff
    if skillType == ChConfig.Def_SkillType_LstDepBuff:
        buffSkill.AddAfterLogic(ChConfig.AfterLogic_TriggerAddBuff, [ChConfig.TriggerWay_AddDOTBuff, batObj, buff, buffOwner])
    return buff
def IsControlledHardState(state):