ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
@@ -19,8 +19,9 @@
import IpyGameDataPY
import PlayerControl
import ItemControler
import PlayerTask
import FBCommon
import ChConfig
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    ## 回合战斗请求 
@@ -59,6 +60,10 @@
        GameWorld.DebugLog("最后一波未通过,无法挑战本关boss! passWave=%s < %s" % (wave, waveMax))
        return
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ChallengeLVID, levelID)
    PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevelChallenge)
    return True, levelID
def GetFBNPCLineupInfo(curPlayer, mapID, funcLineID):