ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -31,9 +31,8 @@
import PlayerActBuyCountGift
import PlayerActLoginNew
import PlayerActTask
import IPY_GameWorld
import ItemCommon
import ItemControler
import PlayerTravel
import PlayerHorse
import PlayerArena
import PlayerTask
@@ -45,11 +44,12 @@
                     ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
                     ShareDefine.GameFuncID_Shop:lambda curObj:FunctionNPCCommon.DoShopOpen(curObj),
                     ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
                     ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
                     }
def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
def DoFuncOpenLogic(curPlayer):
def DoFuncOpenLogic(curPlayer, checkServerDay=True):
    '''执行触发功能开启逻辑
    @param finishMissionIDList: 完成的任务ID列表
    '''
@@ -87,7 +87,11 @@
            continue
        
        limitOpenDay = ipyData.GetLimitOpenDay()
        if limitOpenDay and serverDay < limitOpenDay:
        if limitOpenDay and serverDay < limitOpenDay and checkServerDay:
            continue
        limitManLevel = ipyData.GetLimitManLevel()
        if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) < limitManLevel:
            continue
        
        # 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
@@ -128,29 +132,22 @@
def GetFuncOpenAward(curPlayer, funcID):
    ## 领取功能开启奖励
    ipyData = IpyGameDataPY.GetIpyGameData('FunctionForecast', funcID)
    ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
    if not ipyData:
        return
    getState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID)
    if getState:
        GameWorld.DebugLog("功能开启奖励已领取! funcID=%s" % funcID)
        return
    awardDict = ipyData.GetAward()
    job = curPlayer.GetJob()
    itemList = awardDict.get(str(job))
    openState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID)
    if not openState:
        GameWorld.DebugLog("功能未开启无法领取! funcID=%s" % funcID)
        return
    itemList = ipyData.GetAwardList()
    if not itemList:
        return
    # 检查背包
    needSpace = len(itemList)
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    if needSpace > packSpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
        return
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID, 1)
    # 给物品
    for itemID, itemCount in itemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
    ItemControler.NotifyGiveAwardInfo(curPlayer, itemList, "FuncOpenAward")
    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["FuncOpenAward", False, {}])
    Sync_FuncOpenState(curPlayer, [funcID])
    return