| | |
| | | return lv, star, layer
|
| | | def SetGubaoInfo(curPlayer, gubaoID, lv, star, layer):
|
| | | ## 特殊效果层*100000 + 等级*100 + 星级
|
| | | info = min(layer, 99) * 100000 + min(lv, 999) * 100 + min(star, 99)
|
| | | info = min(layer, 9999) * 100000 + min(lv, 999) * 100 + min(star, 99)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoInfo % gubaoID, info)
|
| | | return
|
| | |
|
| | |
| | | if not IsGubaoActivated(curPlayer, gubaoID):
|
| | | continue
|
| | |
|
| | | quality = ipyData.GetGubaoQuality()
|
| | | |
| | | lv, star, layer = GetGubaoInfo(curPlayer, gubaoID)
|
| | | gubaoStarDict[gubaoID] = star
|
| | |
|
| | |
| | | # 特殊属性
|
| | | attrID = ipyData.GetSpecAttrID()
|
| | | effType = ipyData.GetSpecEffType()
|
| | | layerMax = ipyData.GetSpecEffLayerMax()
|
| | | SpecAttrValue = ipyData.GetSpecAttrValue()
|
| | | SpecAttrPerLVAdd = ipyData.GetSpecAttrPerLVAdd()
|
| | | SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
|
| | | attrValue = SpecAttrValue + SpecAttrPerLVAdd * max(lv - 1, 0) + SpecAttrPerStarAdd * star
|
| | | if effType: # 有特殊效果类型的
|
| | | attrValue *= layer
|
| | | specLVAttr = 0
|
| | | lvAttrIpyData = IpyGameDataPY.GetIpyGameData("GubaoLVAttr", quality, lv)
|
| | | if lvAttrIpyData:
|
| | | specAttrIDList = lvAttrIpyData.GetSpecAttrIDList()
|
| | | specAttrValueList = lvAttrIpyData.GetSpecAttrValueList()
|
| | | for sIndex in range(min(len(specAttrIDList), len(specAttrValueList))):
|
| | | if specAttrIDList[sIndex] == attrID:
|
| | | specLVAttr = specAttrValueList[sIndex]
|
| | | if not layerMax:
|
| | | layer, layerMax = 1, 1 # 无层级限制的默认1层
|
| | | attrValue = int((SpecAttrValue + SpecAttrPerStarAdd * star + specLVAttr / float(layerMax)) * layer)
|
| | | attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
|
| | | GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,lv=%s,star=%s,effType=%s,layer=%s,attrID=%s,v=%s,perLV=%s,perStar=%s,attrValue=%s,%s" |
| | | % (gubaoID, lv, star, effType, layer, attrID, SpecAttrValue, SpecAttrPerLVAdd, SpecAttrPerStarAdd, attrValue, attrDict), playerID)
|
| | | GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s" |
| | | % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
|
| | |
|
| | | # 共鸣
|
| | | for index in range(ipyDataMgr.GetGubaoResonanceCount()):
|