ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -23,6 +23,8 @@
import ChPyNetSendPack
import IpyGameDataPY
import IPY_GameWorld
import PlayerOnline
import PlayerBeauty
import ShareDefine
import TurnAttack
import DBDataMgr
@@ -109,6 +111,19 @@
            return True
        
    return False
def GetLineupFightPower(curCache, lineupID):
    ## 获取查看缓存中某个阵容对应的战力
    if not curCache:
        return 0
    plusDict = curCache.GetPlusDict()
    if "Lineup" in plusDict:
        lineupDict = plusDict["Lineup"]
        if str(lineupID) in lineupDict:
            lineupInfo = lineupDict[str(lineupID)]
            if "FightPower" in lineupInfo:
                return lineupInfo["FightPower"]
    return curCache.GetFightPowerTotal()
def FindBattleViewCache(playerID):
    ## 获取可战斗的玩家缓存
@@ -253,15 +268,26 @@
        
    # 阵容
    lineupDict = {}
    for lineupID in ShareDefine.LineupList:
    for lineupID in ShareDefine.NeedViewCacheLineupIDList:
        lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, lineupID)
        if not lineupInfo:
            continue
        lineupDict["%s" % lineupID] = lineupInfo
    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
    
    # 其他
    # 红颜
    attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Beauty)
    actCnt = PlayerBeauty.GetBeautyActCnt(curPlayer)
    beautyDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
    
    plusDict = {"Equip":equipDict, "Lineup":lineupDict}
    # 坐骑
    attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Horse)
    horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseLV)
    classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
    horseDict = {"LV":horseLV, "ClassLV":classLV, "Attr":{str(k):v for k, v in attrDict.items()}}
    plusDict = {"Equip":equipDict, "Lineup":lineupDict, "Beauty":beautyDict, "Horse":horseDict}
    curCache.SetPlusDict(plusDict)
    
    return curCache
@@ -352,9 +378,41 @@
                 }
    return robotDict
def UpdRobotViewCache(curCache, robotID):
def LoadRobot():
    ## 加载机器人缓存,在服务器启动、重读配置时加载
    robotFPSortList = []
    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetRobotCount()):
        ipyData = ipyDataMgr.GetRobotByIndex(index)
        robotPlayerID = ipyData.GetID()
        curCache = viewCacheMgr.GetPlayerViewCache(robotPlayerID)
        if not curCache:
            curCache = viewCacheMgr.AddPlayerViewCache(robotPlayerID)
        if not curCache:
            continue
        UpdRobotViewCache(curCache, robotPlayerID, ipyData)
        robotFPSortList.append([curCache.GetFightPowerTotal(), robotPlayerID])
    robotFPSortList.sort(reverse=True) # 战力倒序排序
    IpyGameDataPY.SetConfigEx("robotFPSortList", robotFPSortList)
    GameWorld.Log("加载机器人战力排序: %s, %s" % (len(robotFPSortList), robotFPSortList))
    return robotFPSortList
def GetRobotFightPowerSortList():
    ## 机器人战力倒序排序列表
    # @return: 倒序排序列表 [[战力, 机器人ID], ...],外部使用可随机修改,不会打乱原始排序
    sortList = []
    robotFPSortList = IpyGameDataPY.GetConfigEx("robotFPSortList")
    if not robotFPSortList:
        robotFPSortList = LoadRobot()
    if robotFPSortList:
        sortList += robotFPSortList
    return sortList
def UpdRobotViewCache(curCache, robotID, robotIpyData=None):
    ## 更新机器人查看缓存
    robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
    if not robotIpyData:
        robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
    if not robotIpyData:
        return
    try: