| | |
| | |
|
| | | "HeroSkinAttr":(
|
| | | ("DWORD", "SkinID", 1),
|
| | | ("BYTE", "SkinQuality", 0),
|
| | | ("DWORD", "NeedItemID", 0),
|
| | | ("BYTE", "StarMax", 0),
|
| | | ("list", "WearAttrIDList", 0),
|
| | |
| | | ("DWORD", "StarAddPer", 0),
|
| | | ("list", "BookActAwardMoney", 0),
|
| | | ("list", "DismissReturnItems", 0),
|
| | | ("list", "ReturnItemsEx", 0),
|
| | | ("list", "RecommendAwardMoney", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "InitAttrValueList", 0),
|
| | | ("list", "AttrPerStarAddList", 0),
|
| | | ("BYTE", "EffType", 0),
|
| | | ("DWORD", "EffTypeValue", 0),
|
| | | ("DWORD", "EffValue", 0),
|
| | | ("DWORD", "EffPerStarAdd", 0),
|
| | | ),
|
| | |
|
| | | "Model":(
|
| | |
| | | return |
| | | |
| | | def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
|
| | | def GetNeedItemID(self): return self.attrTuple[1] # 所需道具 DWORD
|
| | | def GetStarMax(self): return self.attrTuple[2] # 最高星级 BYTE
|
| | | def GetWearAttrIDList(self): return self.attrTuple[3] # 穿戴属性ID列表 list
|
| | | def GetWearAttrValueList(self): return self.attrTuple[4] # 穿戴属性值列表 list
|
| | | def GetWearAttrPerStarAddList(self): return self.attrTuple[5] # 穿戴每星加成值列表 list
|
| | | def GetRoleAttrIDList(self): return self.attrTuple[6] # 主公属性ID列表 list
|
| | | def GetRoleAttrValueList(self): return self.attrTuple[7] # 主公属性初始值列表 list
|
| | | def GetRoleAttrPerStarAddList(self): return self.attrTuple[8] # 主公每星加成值列表 list |
| | | def GetSkinQuality(self): return self.attrTuple[1] # 皮肤品质 BYTE
|
| | | def GetNeedItemID(self): return self.attrTuple[2] # 所需道具 DWORD
|
| | | def GetStarMax(self): return self.attrTuple[3] # 最高星级 BYTE
|
| | | def GetWearAttrIDList(self): return self.attrTuple[4] # 穿戴属性ID列表 list
|
| | | def GetWearAttrValueList(self): return self.attrTuple[5] # 穿戴属性值列表 list
|
| | | def GetWearAttrPerStarAddList(self): return self.attrTuple[6] # 穿戴每星加成值列表 list
|
| | | def GetRoleAttrIDList(self): return self.attrTuple[7] # 主公属性ID列表 list
|
| | | def GetRoleAttrValueList(self): return self.attrTuple[8] # 主公属性初始值列表 list
|
| | | def GetRoleAttrPerStarAddList(self): return self.attrTuple[9] # 主公每星加成值列表 list |
| | | |
| | | # 武将品质表 |
| | | class IPY_HeroQuality(): |
| | |
| | | def GetStarAddPer(self): return self.attrTuple[6] # 卡牌每星级加成 DWORD
|
| | | def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
|
| | | def GetDismissReturnItems(self): return self.attrTuple[8] # 遣散每星返还道具 [[物品ID,个数], ...] list
|
| | | def GetRecommendAwardMoney(self): return self.attrTuple[9] # 阵容推荐激活奖励货币 类型|值 list |
| | | def GetReturnItemsEx(self): return self.attrTuple[9] # 额外返还道具基数 [[物品ID,个数], ...] list
|
| | | def GetRecommendAwardMoney(self): return self.attrTuple[10] # 阵容推荐激活奖励货币 类型|值 list |
| | | |
| | | # 武将品质突破表 |
| | | class IPY_HeroQualityBreak(): |
| | |
| | | def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
|
| | | def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
|
| | | def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
|
| | | def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list |
| | | def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
|
| | | def GetEffType(self): return self.attrTuple[10] # 天赋效果类型 BYTE
|
| | | def GetEffTypeValue(self): return self.attrTuple[11] # 效果类型值 DWORD
|
| | | def GetEffValue(self): return self.attrTuple[12] # 效果初始值 DWORD
|
| | | def GetEffPerStarAdd(self): return self.attrTuple[13] # 效果每星成长 DWORD |
| | | |
| | | # 形象表 |
| | | class IPY_Model(): |