| | |
| | | return
|
| | |
|
| | | def __doFamilyOnHour():
|
| | | |
| | | needHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1)
|
| | | priorityHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 2) # 优先传给离线不超过x小时的成员,一样按优先级
|
| | | if GameWorld.IsMainServer() and not DBFamily.IsFamilyCross():
|
| | | # 开服前X天会长离线Y小时触发自动转让,优先级高于数值1,格式 X|Y
|
| | | openServerSet = IpyGameDataPY.GetFuncEvalCfg("FamilyLeaderAutoChange", 3)
|
| | | befServerDay = openServerSet[0]
|
| | | serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
|
| | | if serverDay <= befServerDay:
|
| | | needHours = openServerSet[1]
|
| | | priorityHours = openServerSet[2]
|
| | | |
| | | GameWorld.DebugLog("自动传位时长设定: needHours=%s,priorityHours=%s" % (needHours, priorityHours))
|
| | | familyManager = DBDataMgr.GetFamilyMgr()
|
| | | for zoneID in familyManager.GetZoneIDListThisServer():
|
| | | zoneMgr = familyManager.GetZoneFamilyMgr(zoneID)
|
| | | for i in range(0, zoneMgr.GetCount()):
|
| | | family = zoneMgr.GetAt(i)
|
| | | #自动传位
|
| | | __AutoChangeLeader(family)
|
| | | __AutoChangeLeader(family, needHours, priorityHours)
|
| | | return
|
| | |
|
| | | def FamilyCrossCenterOnDay():
|
| | |
| | | CrossPlayer.FamilyNotify(familyID, "XW_JZ_AppointFamily", [memName, changeFamilyLV])
|
| | | return
|
| | |
|
| | | def __AutoChangeLeader(curFamily):
|
| | | def __AutoChangeLeader(curFamily, needHours, priorityHours):
|
| | | ## 自动传位
|
| | | leaderID = curFamily.GetLeaderID()
|
| | | leaderMem = curFamily.FindMember(leaderID)
|
| | |
| | | curTime = int(time.time())
|
| | | passTime = curTime - offTime
|
| | | passHours = passTime / 3600.0
|
| | | needHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1)
|
| | | if passHours < needHours:
|
| | | GameWorld.DebugLogEx("盟主离线未超过限制小时,不处理自动传位!familyID=%s,leaderID=%s,offTime=%s,passHours=%s < %s",
|
| | | familyID, leaderID, GameWorld.ChangeTimeNumToStr(offTime), passHours, needHours)
|
| | | return
|
| | |
|
| | | priorityHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1) # 优先传给离线不超过x小时的成员,一样按优先级
|
| | | |
| | | priorityList = []
|
| | | commList = []
|
| | | for i in range(0, curFamily.GetCount()):
|
| | | member = curFamily.GetAt(i)
|
| | | if member.GetFmLV() == IPY_PlayerDefine.fmlLeader:
|
| | |
| | | fmLV = member.GetFmLV() # ְλ
|
| | | contribTotal = member.GetContribTotal() # 总贡献
|
| | |
|
| | | commList.append([fmLV, sortTime, contribTotal, member])
|
| | | if priorityHours and memPassHours <= priorityHours:
|
| | | priorityList.append([fmLV, sortTime, contribTotal, member])
|
| | |
|
| | | if not priorityList and not commList:
|
| | | # 没有可传位的目标成员
|
| | | if not priorityList:
|
| | | GameWorld.DebugLog("没有可传位的目标成员! familyID=%s" % familyID)
|
| | | return
|
| | |
|
| | | toMember = None
|
| | | if priorityList:
|
| | | priorityList.sort(reverse=True)
|
| | | toMember = priorityList[0][-1]
|
| | | else:
|
| | | commList.sort(reverse=True)
|
| | | toMember = commList[0][-1]
|
| | | |
| | | priorityList.sort(reverse=True)
|
| | | toMember = priorityList[0][-1]
|
| | | |
| | | if not toMember:
|
| | | return
|
| | |
|
| | |
| | | curMember.SetContribTotal(contribTotal)
|
| | | GameWorld.DebugLog("增加成员贡献: familyID=%s,addContribValue=%s,contribDay=%s,contribTotal=%s" % (familyID, addContribValue, contribDay, contribTotal), playerID)
|
| | |
|
| | | Broadcast_FamilyInfo(familyID, isSyncMem=False) # 成员贡献
|
| | | Broadcast_FamilyInfo(familyID, changeMemIDList=[playerID]) # 成员贡献
|
| | | return
|
| | |
|
| | | ## ------------------------------------------------------------------------------------------------
|