ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1217,7 +1217,9 @@
                        ("list", "GridItemRateList2", 0),
                        ("dict", "GridItemRateList3", 0),
                        ("list", "GridItemRateList4", 0),
                        ("dict", "AtLeastCntLimitInfo", 0),
                        ("dict", "LuckyItemRateInfo", 0),
                        ("dict", "LuckyItemRateInfoEx", 0),
                        ),
                "TreasureItemLib":(
@@ -1611,6 +1613,15 @@
                        ("dict", "Attr", 0),
                        ),
                "QunyingCross":(
                        ("char", "AppID", 1),
                        ("WORD", "ZoneID", 1),
                        ("DWORD", "CrossServerID", 0),
                        ("list", "ServerIDList", 0),
                        ("BYTE", "SplitServerCnt", 0),
                        ("BYTE", "MatchServerCnt", 0),
                        ),
                "FamilyCross":(
                        ("char", "AppID", 1),
                        ("WORD", "ZoneID", 1),
@@ -1747,6 +1758,10 @@
                "Robot":(
                        ("DWORD", "ID", 1),
                        ("char", "RobotName", 0),
                        ("BYTE", "RealmLV", 0),
                        ("DWORD", "TempNum", 0),
                        ("DWORD", "TempValue1", 0),
                        ("DWORD", "TempValue2", 0),
                        ("char", "ViewCache", 0),
                        ),
                }
@@ -3475,7 +3490,9 @@
    def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
    def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
    def GetGridItemRateList4(self): return self.attrTuple[9] # 第x次x抽必出 list
    def GetLuckyItemRateInfo(self): return self.attrTuple[10] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
    def GetAtLeastCntLimitInfo(self): return self.attrTuple[10] # 最小次数才能产出限制 {格子:至少所需次数才可产出, ...} dict
    def GetLuckyItemRateInfo(self): return self.attrTuple[11] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
    def GetLuckyItemRateInfoEx(self): return self.attrTuple[12] # 非永久卡玩家幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
# 寻宝物品库
class IPY_TreasureItemLib():
@@ -4083,6 +4100,20 @@
    def GetCostItem(self): return self.attrTuple[3] # 消耗材料 dict
    def GetAttr(self): return self.attrTuple[4] # 属性 dict
# 群英榜分区表
class IPY_QunyingCross():
    def __init__(self):
        self.attrTuple = None
        return
    def GetAppID(self): return self.attrTuple[0] # AppID char
    def GetZoneID(self): return self.attrTuple[1] # 分区ID WORD
    def GetCrossServerID(self): return self.attrTuple[2] # 跨服服务器ID DWORD
    def GetServerIDList(self): return self.attrTuple[3] # 互通服务器ID列表 list
    def GetSplitServerCnt(self): return self.attrTuple[4] # 按X个相邻服分割 BYTE
    def GetMatchServerCnt(self): return self.attrTuple[5] # 分割区服内X个服随机匹配一组 BYTE
# 跨服公会表
class IPY_FamilyCross():
    
@@ -4315,7 +4346,11 @@
        
    def GetID(self): return self.attrTuple[0] # 机器人ID,同玩家ID DWORD
    def GetRobotName(self): return self.attrTuple[1] # char
    def GetViewCache(self): return self.attrTuple[2] # 机器人缓存 char
    def GetRealmLV(self): return self.attrTuple[2] # 指定官职 BYTE
    def GetTempNum(self): return self.attrTuple[3] # 功能模版 DWORD
    def GetTempValue1(self): return self.attrTuple[4] # 功能值1 DWORD
    def GetTempValue2(self): return self.attrTuple[5] # 功能值2 DWORD
    def GetViewCache(self): return self.attrTuple[6] # 机器人缓存 char
def Log(msg, playerID=0, par=0):
@@ -4523,6 +4558,7 @@
        self.__LoadFileData("EquipShenEvolve", onlyCheck)
        self.__LoadFileData("EquipStarUp", onlyCheck)
        self.__LoadFileData("EquipPlusEvolve", onlyCheck)
        self.__LoadFileData("QunyingCross", onlyCheck)
        self.__LoadFileData("FamilyCross", onlyCheck)
        self.__LoadFileData("Family", onlyCheck)
        self.__LoadFileData("FamilyEmblem", onlyCheck)
@@ -5817,6 +5853,13 @@
        self.CheckLoadData("EquipPlusEvolve")
        return self.ipyEquipPlusEvolveCache[index]
    def GetQunyingCrossCount(self):
        self.CheckLoadData("QunyingCross")
        return self.ipyQunyingCrossLen
    def GetQunyingCrossByIndex(self, index):
        self.CheckLoadData("QunyingCross")
        return self.ipyQunyingCrossCache[index]
    def GetFamilyCrossCount(self):
        self.CheckLoadData("FamilyCross")
        return self.ipyFamilyCrossLen