| | |
| | | "Skill":(
|
| | | ("DWORD", "SkillID", 1),
|
| | | ("DWORD", "SkillTypeID", 0),
|
| | | ("WORD", "SkillLV", 0),
|
| | | ("WORD", "SkillMaxLV", 0),
|
| | | ("char", "SkillName", 0),
|
| | | ("BYTE", "FuncType", 0),
|
| | |
| | | ("BYTE", "TagFriendly", 0),
|
| | | ("BYTE", "TagAffect", 0),
|
| | | ("BYTE", "TagCount", 0),
|
| | | ("BYTE", "CalcType", 0),
|
| | | ("WORD", "SkillPer", 0),
|
| | | ("DWORD", "SkillValue", 0),
|
| | | ("WORD", "HappenRate", 0),
|
| | | ("WORD", "LastTime", 0),
|
| | | ("WORD", "CoolDownTime", 0),
|
| | | ("WORD", "Priority", 0),
|
| | | ("DWORD", "EffectID1", 0),
|
| | | ("list", "EffectValues1", 0),
|
| | | ("BYTE", "TriggerWay1", 0),
|
| | | ("BYTE", "TriggerSrc1", 0),
|
| | | ("list", "TriggerParams1", 0),
|
| | | ("DWORD", "EffectID2", 0),
|
| | | ("list", "EffectValues2", 0),
|
| | | ("BYTE", "TriggerWay2", 0),
|
| | | ("BYTE", "TriggerSrc2", 0),
|
| | | ("list", "TriggerParams2", 0),
|
| | | ("DWORD", "EffectID3", 0),
|
| | | ("list", "EffectValues3", 0),
|
| | | ("BYTE", "TriggerWay3", 0),
|
| | | ("BYTE", "TriggerSrc3", 0),
|
| | | ("list", "TriggerParams3", 0),
|
| | | ("DWORD", "ConnSkill", 0),
|
| | | ("WORD", "CoolDownTime", 0),
|
| | | ("list", "IgnoreStates", 0),
|
| | | ("list", "BuffStates", 0),
|
| | | ("WORD", "LastTime", 0),
|
| | | ("BYTE", "LayerCnt", 0),
|
| | | ("BYTE", "LayerMax", 0),
|
| | | ("DWORD", "BuffRepeat", 0),
|
| | | ("DWORD", "DieContinue", 0),
|
| | | ("list", "EnhanceSkillList", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ),
|
| | |
| | | ("DWORD", "BookInitAddPer", 0),
|
| | | ("DWORD", "BookStarAddPer", 0),
|
| | | ("DWORD", "BookBreakLVAddPer", 0),
|
| | | ("list", "DismissReturnItems", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityBreak":(
|
| | |
| | | ("DWORD", "Quality", 1),
|
| | | ("DWORD", "AwakeLV", 1),
|
| | | ("list", "UPCostItem", 0),
|
| | | ("DWORD", "RebirthCostMoney", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityLV":(
|
| | |
| | | |
| | | def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
|
| | | def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
|
| | | def GetSkillMaxLV(self): return self.attrTuple[2] # 最高等级 WORD
|
| | | def GetSkillName(self): return self.attrTuple[3] # 技能名 char
|
| | | def GetFuncType(self): return self.attrTuple[4] # 功能分类 BYTE
|
| | | def GetSkillType(self): return self.attrTuple[5] # 技能类型 BYTE
|
| | | def GetHurtType(self): return self.attrTuple[6] # 伤害类型 BYTE
|
| | | def GetAtkType(self): return self.attrTuple[7] # 释放方式 BYTE
|
| | | def GetTagAim(self): return self.attrTuple[8] # 瞄准位置 BYTE
|
| | | def GetTagFriendly(self): return self.attrTuple[9] # 敌我目标 BYTE
|
| | | def GetTagAffect(self): return self.attrTuple[10] # 目标细分 BYTE
|
| | | def GetTagCount(self): return self.attrTuple[11] # 目标个数 BYTE
|
| | | def GetHappenRate(self): return self.attrTuple[12] # 释放或添加几率 WORD
|
| | | def GetLastTime(self): return self.attrTuple[13] # 持续时间 WORD
|
| | | def GetCoolDownTime(self): return self.attrTuple[14] # 冷却时间 WORD
|
| | | def GetPriority(self): return self.attrTuple[15] # 优先级 WORD
|
| | | def GetEffectID1(self): return self.attrTuple[16] # 效果ID1 DWORD
|
| | | def GetEffectValues1(self): return self.attrTuple[17] # 效果值列表1 list
|
| | | def GetEffectID2(self): return self.attrTuple[18] # 效果ID2 DWORD
|
| | | def GetEffectValues2(self): return self.attrTuple[19] # 效果值列表2 list
|
| | | def GetEffectID3(self): return self.attrTuple[20] # 效果ID3 DWORD
|
| | | def GetEffectValues3(self): return self.attrTuple[21] # 效果值列表3 list
|
| | | def GetConnSkill(self): return self.attrTuple[22] # 关联技能 DWORD
|
| | | def GetEnhanceSkillList(self): return self.attrTuple[23] # 触发技能ID列表 list
|
| | | def GetFightPower(self): return self.attrTuple[24] # 技能战斗力 DWORD |
| | | def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD
|
| | | def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD
|
| | | def GetSkillName(self): return self.attrTuple[4] # 技能名 char
|
| | | def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE
|
| | | def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE
|
| | | def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE
|
| | | def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE
|
| | | def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE
|
| | | def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE
|
| | | def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE
|
| | | def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE
|
| | | def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
|
| | | def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
|
| | | def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
|
| | | def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
|
| | | def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
|
| | | def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
|
| | | def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
|
| | | def GetTriggerSrc1(self): return self.attrTuple[20] # 触发来源 BYTE
|
| | | def GetTriggerParams1(self): return self.attrTuple[21] # 触发参数 list
|
| | | def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
|
| | | def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
|
| | | def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
|
| | | def GetTriggerSrc2(self): return self.attrTuple[25] # 触发来源 BYTE
|
| | | def GetTriggerParams2(self): return self.attrTuple[26] # 触发参数 list
|
| | | def GetEffectID3(self): return self.attrTuple[27] # 效果ID3 DWORD
|
| | | def GetEffectValues3(self): return self.attrTuple[28] # 效果值列表3 list
|
| | | def GetTriggerWay3(self): return self.attrTuple[29] # 触发方式 BYTE
|
| | | def GetTriggerSrc3(self): return self.attrTuple[30] # 触发来源 BYTE
|
| | | def GetTriggerParams3(self): return self.attrTuple[31] # 触发参数 list
|
| | | def GetConnSkill(self): return self.attrTuple[32] # 关联技能 DWORD
|
| | | def GetCoolDownTime(self): return self.attrTuple[33] # 技能冷却时间 WORD
|
| | | def GetIgnoreStates(self): return self.attrTuple[34] # 无视限制列表 list
|
| | | def GetBuffStates(self): return self.attrTuple[35] # Buff״ֵ̬ list
|
| | | def GetLastTime(self): return self.attrTuple[36] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[37] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[38] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[39] # Buff叠加规则 DWORD
|
| | | def GetDieContinue(self): return self.attrTuple[40] # Buff死亡存在 DWORD
|
| | | def GetEnhanceSkillList(self): return self.attrTuple[41] # 触发技能ID列表 list
|
| | | def GetFightPower(self): return self.attrTuple[42] # 技能战斗力 DWORD |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |
| | |
| | | def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
|
| | | def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
|
| | | def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
|
| | | def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD |
| | | def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
|
| | | def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list |
| | | |
| | | # 武将品质突破表 |
| | | class IPY_HeroQualityBreak(): |
| | |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
|
| | | def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list |
| | | def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
|
| | | def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD |
| | | |
| | | # 品质武将升级表 |
| | | class IPY_HeroQualityLV(): |