hxp
2025-08-19 14b330f7dd90ab09f2a7a00c2bcf3a8008e0abd3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -86,6 +86,7 @@
                "Skill":(
                        ("DWORD", "SkillID", 1),
                        ("DWORD", "SkillTypeID", 0),
                        ("WORD", "SkillLV", 0),
                        ("WORD", "SkillMaxLV", 0),
                        ("char", "SkillName", 0),
                        ("BYTE", "FuncType", 0),
@@ -96,17 +97,34 @@
                        ("BYTE", "TagFriendly", 0),
                        ("BYTE", "TagAffect", 0),
                        ("BYTE", "TagCount", 0),
                        ("BYTE", "CalcType", 0),
                        ("WORD", "SkillPer", 0),
                        ("DWORD", "SkillValue", 0),
                        ("WORD", "HappenRate", 0),
                        ("WORD", "LastTime", 0),
                        ("WORD", "CoolDownTime", 0),
                        ("WORD", "Priority", 0),
                        ("DWORD", "EffectID1", 0),
                        ("list", "EffectValues1", 0),
                        ("BYTE", "TriggerWay1", 0),
                        ("BYTE", "TriggerSrc1", 0),
                        ("list", "TriggerParams1", 0),
                        ("DWORD", "EffectID2", 0),
                        ("list", "EffectValues2", 0),
                        ("BYTE", "TriggerWay2", 0),
                        ("BYTE", "TriggerSrc2", 0),
                        ("list", "TriggerParams2", 0),
                        ("DWORD", "EffectID3", 0),
                        ("list", "EffectValues3", 0),
                        ("BYTE", "TriggerWay3", 0),
                        ("BYTE", "TriggerSrc3", 0),
                        ("list", "TriggerParams3", 0),
                        ("DWORD", "ConnSkill", 0),
                        ("WORD", "CoolDownTime", 0),
                        ("list", "IgnoreStates", 0),
                        ("list", "BuffStates", 0),
                        ("WORD", "LastTime", 0),
                        ("BYTE", "LayerCnt", 0),
                        ("BYTE", "LayerMax", 0),
                        ("DWORD", "BuffRepeat", 0),
                        ("DWORD", "DieContinue", 0),
                        ("list", "EnhanceSkillList", 0),
                        ("DWORD", "FightPower", 0),
                        ),
@@ -188,6 +206,7 @@
                        ("DWORD", "BookInitAddPer", 0),
                        ("DWORD", "BookStarAddPer", 0),
                        ("DWORD", "BookBreakLVAddPer", 0),
                        ("list", "DismissReturnItems", 0),
                        ),
                "HeroQualityBreak":(
@@ -201,6 +220,7 @@
                        ("DWORD", "Quality", 1),
                        ("DWORD", "AwakeLV", 1),
                        ("list", "UPCostItem", 0),
                        ("DWORD", "RebirthCostMoney", 0),
                        ),
                "HeroQualityLV":(
@@ -2906,29 +2926,47 @@
        
    def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
    def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
    def GetSkillMaxLV(self): return self.attrTuple[2] # 最高等级 WORD
    def GetSkillName(self): return self.attrTuple[3] # 技能名 char
    def GetFuncType(self): return self.attrTuple[4] # 功能分类 BYTE
    def GetSkillType(self): return self.attrTuple[5] # 技能类型 BYTE
    def GetHurtType(self): return self.attrTuple[6] # 伤害类型 BYTE
    def GetAtkType(self): return self.attrTuple[7] # 释放方式 BYTE
    def GetTagAim(self): return self.attrTuple[8] # 瞄准位置 BYTE
    def GetTagFriendly(self): return self.attrTuple[9] # 敌我目标 BYTE
    def GetTagAffect(self): return self.attrTuple[10] # 目标细分 BYTE
    def GetTagCount(self): return self.attrTuple[11] # 目标个数 BYTE
    def GetHappenRate(self): return self.attrTuple[12] # 释放或添加几率 WORD
    def GetLastTime(self): return self.attrTuple[13] # 持续时间 WORD
    def GetCoolDownTime(self): return self.attrTuple[14] # 冷却时间 WORD
    def GetPriority(self): return self.attrTuple[15] # 优先级 WORD
    def GetEffectID1(self): return self.attrTuple[16] # 效果ID1 DWORD
    def GetEffectValues1(self): return self.attrTuple[17] # 效果值列表1 list
    def GetEffectID2(self): return self.attrTuple[18] # 效果ID2 DWORD
    def GetEffectValues2(self): return self.attrTuple[19] # 效果值列表2 list
    def GetEffectID3(self): return self.attrTuple[20] # 效果ID3 DWORD
    def GetEffectValues3(self): return self.attrTuple[21] # 效果值列表3 list
    def GetConnSkill(self): return self.attrTuple[22] # 关联技能 DWORD
    def GetEnhanceSkillList(self): return self.attrTuple[23] # 触发技能ID列表 list
    def GetFightPower(self): return self.attrTuple[24] # 技能战斗力 DWORD
    def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD
    def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD
    def GetSkillName(self): return self.attrTuple[4] # 技能名 char
    def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE
    def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE
    def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE
    def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE
    def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE
    def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE
    def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE
    def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE
    def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
    def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
    def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
    def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
    def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
    def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
    def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
    def GetTriggerSrc1(self): return self.attrTuple[20] # 触发来源 BYTE
    def GetTriggerParams1(self): return self.attrTuple[21] # 触发参数 list
    def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
    def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
    def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
    def GetTriggerSrc2(self): return self.attrTuple[25] # 触发来源 BYTE
    def GetTriggerParams2(self): return self.attrTuple[26] # 触发参数 list
    def GetEffectID3(self): return self.attrTuple[27] # 效果ID3 DWORD
    def GetEffectValues3(self): return self.attrTuple[28] # 效果值列表3 list
    def GetTriggerWay3(self): return self.attrTuple[29] # 触发方式 BYTE
    def GetTriggerSrc3(self): return self.attrTuple[30] # 触发来源 BYTE
    def GetTriggerParams3(self): return self.attrTuple[31] # 触发参数 list
    def GetConnSkill(self): return self.attrTuple[32] # 关联技能 DWORD
    def GetCoolDownTime(self): return self.attrTuple[33] # 技能冷却时间 WORD
    def GetIgnoreStates(self): return self.attrTuple[34] # 无视限制列表 list
    def GetBuffStates(self): return self.attrTuple[35] # Buff״ֵ̬ list
    def GetLastTime(self): return self.attrTuple[36] # 持续时间 WORD
    def GetLayerCnt(self): return self.attrTuple[37] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[38] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[39] # Buff叠加规则 DWORD
    def GetDieContinue(self): return self.attrTuple[40] # Buff死亡存在 DWORD
    def GetEnhanceSkillList(self): return self.attrTuple[41] # 触发技能ID列表 list
    def GetFightPower(self): return self.attrTuple[42] # 技能战斗力 DWORD
# 武将表
class IPY_Hero():
@@ -3047,7 +3085,8 @@
    def GetBookActAwardMoney(self): return self.attrTuple[7] #  图鉴激活奖励货币 类型|值 list
    def GetBookInitAddPer(self): return self.attrTuple[8] #  图鉴初始加成 DWORD
    def GetBookStarAddPer(self): return self.attrTuple[9] #  图鉴每星级加成 DWORD
    def GetBookBreakLVAddPer(self): return self.attrTuple[10] #  图鉴每突破等级加成 DWORD
    def GetBookBreakLVAddPer(self): return self.attrTuple[10] #  图鉴每突破等级加成 DWORD
    def GetDismissReturnItems(self): return self.attrTuple[11] #  遣散每星返还道具 [[物品ID,个数], ...] list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -3070,7 +3109,8 @@
        
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
    def GetUPCostItem(self): return self.attrTuple[2] #  觉醒到下级消耗道具 list
    def GetUPCostItem(self): return self.attrTuple[2] #  觉醒到下级消耗道具 list
    def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
# 品质武将升级表
class IPY_HeroQualityLV():