| | |
| | | import PlayerRecover
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| | | import GameLogic_SkyTower
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| | | import PlayerEquipDecompose
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| | | import PlayerGreatMaster
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| | | import PlayerGatherSoul
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| | | import PlayerGatherTheSoul
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| | | import PlayerFairyDomain
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| | |
| | | # 离线过久恢复为非跨服状态
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| | | if PlayerControl.GetCrossMapID(curPlayer):
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| | | PlayerControl.SetCrossMapID(curPlayer, 0)
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| | | |
| | | |
| | | __FirstLoginOnEnter(curPlayer)
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| | | |
| | | TurnAttack.OnPlayerLogin(curPlayer)
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| | | SyncGuideState(curPlayer)
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| | |
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| | |
| | | #DataRecordPack.DR_PlayerLogin(curPlayer)
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| | | EventReport.WriteEvent_login(curPlayer)
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| | |
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| | | __FirstLoginOnEnter(curPlayer)
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| | | |
| | | # 合服首登处理
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| | | __DoMixServerFirstLogin(curPlayer)
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| | | PlayerBillboard.BillboardOnLogin(curPlayer)
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| | |
| | |
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| | | #PKģʽ
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| | | SyncPKModel(curPlayer)
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| | | |
| | | #大师
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| | | PlayerGreatMaster.MasterOnLogin(curPlayer)
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| | |
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| | | #֪ͨVIP
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| | | PlayerVip.DoOnLogin(curPlayer, tick)
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