| | |
| | | import ChConfig
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| | | import GameWorld
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| | | import ChPyNetSendPack
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| | | import SkillCommon
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| | | import TurnBuffs
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| | | import ObjPool
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| | |
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| | | GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs")
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| | |
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| | | def OnAddBuff(turnFight, batObj, curSkill, buffOwner=None):
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| | | skillID = curSkill.GetSkillID()
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| | | bySkill = curSkill.GetBySkill()
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| | | def GetAddBuffValue(attacker, defender, curSkill):
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| | | callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (curSkill.GetAtkType(), "CalcBuffValue"))
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| | | if not callFunc:
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| | | return []
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| | | return callFunc(attacker, defender, curSkill)
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| | |
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| | | def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None):
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| | | skillID = buffSkill.GetSkillID()
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| | | bySkill = buffSkill.GetBySkill()
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| | | relatedSkillID = bySkill.GetSkillID() if bySkill else 0
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| | | curID = batObj.GetID()
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| | | ownerID = buffOwner.GetID() if buffOwner else curID
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| | | GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s" % (curID, skillID, ownerID, relatedSkillID))
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| | | #检查是否几率触发,附加技能、被动触发的外层已检查过概率,不重复检查
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| | | if not (curSkill.GetIsEnhanceSkill() or SkillCommon.isPassiveTriggerSkill(curSkill)):
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| | | rate = curSkill.GetHappenRate()
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| | | if rate and rate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(rate, ChConfig.Def_MaxRateValue):
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| | | GameWorld.DebugLog(" 概率不触发buff!")
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| | | return
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| | | |
| | | skillTypeID = curSkill.GetSkillTypeID()
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| | | if not buffOwner:
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| | | buffOwner = batObj
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| | | ownerID = buffOwner.GetID()
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| | | buffValueList = GetAddBuffValue(buffOwner, batObj, buffSkill)
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| | | GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,buffValueList=%s" % (curID, skillID, ownerID, relatedSkillID, buffValueList))
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| | | |
| | | skillTypeID = buffSkill.GetSkillTypeID()
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| | | # 先简单做下能加上即可
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| | | buffMgr = batObj.GetBuffManager()
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| | | buffIDList = buffMgr.FindBuffIDBySkillTypeID(skillTypeID)
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| | | if buffIDList:
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| | | GameWorld.DebugLog(" 已经存在该buff: skillTypeID=%s,buffIDList=%s" % (skillTypeID, buffIDList))
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| | | # buff堆叠逻辑
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| | | |
| | | return True
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| | |
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| | | buff = buffMgr.AddBuff(skillID)
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| | | if not buff:
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| | | GameWorld.DebugLog(" 添加buff失败! skillID=%s" % skillID)
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| | | return False
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| | | GameWorld.DebugLog(" AddBuffOK. buffID=%s" % buff.GetBuffID())
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| | | buff.SetOwnerID(ownerID)
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| | | buff.SetRemainTime(curSkill.GetLastTime())
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| | | #buff.SetLayer()
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| | | SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID)
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| | | |
| | | DoBuffAddOver(turnFight, batObj, curSkill, buff, buffOwner)
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| | | __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner)
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| | | return True
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| | |
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| | | def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0):
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| | | clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)
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| | | clientPack.ObjID = curBatObj.GetID()
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| | | clientPack.BuffID = curBuff.GetBuffID()
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| | | clientPack.SkillID = curBuff.GetSkillID()
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| | | clientPack.RelatedSkillID = relatedSkillID
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| | | clientPack.LastTime = curBuff.GetRemainTime()
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| | | clientPack.Layer = curBuff.GetLayer()
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| | | clientPack.OwnerID = curBuff.GetOwnerID()
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| | | turnFight.addBatPack(clientPack)
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| | | def __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner):
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| | | skillID = buffSkill.GetSkillID()
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| | | bySkill = buffSkill.GetBySkill()
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| | | relatedSkillID = bySkill.GetSkillID() if bySkill else 0
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| | | curID = batObj.GetID()
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| | | ownerID = buffOwner.GetID()
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| | | buff = buffMgr.AddBuff(skillID)
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| | | if not buff:
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| | | GameWorld.DebugLog(" 添加buff失败! skillID=%s" % skillID, curID)
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| | | return False
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| | | buffID = buff.GetBuffID()
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| | | GameWorld.DebugLog(" AddBuffOK. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s" |
| | | % (buffID, skillID, ownerID, relatedSkillID, turnFight.getTimeline()), curID)
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| | | buff.SetOwnerID(ownerID)
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| | | buff.SetCalcTime(turnFight.getTimeline())
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| | | buff.SetRemainTime(buffSkill.GetLastTime())
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| | | buff.SetLayer(buffSkill.GetLayerCnt())
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| | | buff.SetBuffValueList(buffValueList)
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| | | buffStates = buffSkill.GetBuffStates()
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| | | for buffState in buffStates:
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| | | buffMgr.AddBuffState(buffState, buffID)
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| | | isNotify = True
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| | | if isNotify:
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| | | SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID)
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| | | |
| | | DoBuffAddOver(turnFight, batObj, buffSkill, buff, buffOwner)
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| | | return
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| | |
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| | | def SyncBuffDel(turnFight, curBatObj, buffID, relatedSkillID=0):
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| | | clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffDel)
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| | | clientPack.ObjID = curBatObj.GetID()
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| | | clientPack.BuffID = buffID
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| | | clientPack.RelatedSkillID = relatedSkillID
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| | | turnFight.addBatPack(clientPack)
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| | | return
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| | |
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| | | def DoBuffAddOver(turnFight, batObj, curSkill, addBuff, buffOwner=None):
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| | | def DoBuffAddOver(turnFight, batObj, buffSkill, addBuff, buffOwner):
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| | | ## buff添加成功后处理
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| | |
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| | | isRefreshAttr = False # 是否刷属性
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| | | skillData = addBuff.GetSkillData()
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| | | |
| | | #atkType = buffSkill.GetAtkType()
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| | | #if atkType:
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| | | # callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (atkType, "OnBuffAddOver"))
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| | | # if callFunc:
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| | | # callFunc(turnFight, batObj, buffSkill, addBuff, buffOwner)
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| | | |
| | | passiveEffMgr = batObj.GetPassiveEffManager()
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| | | # buff效果加入
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| | | for effectIndex in range(0, skillData.GetEffectCount()):
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| | | curEffect = skillData.GetEffect(effectIndex)
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| | | for effectIndex in range(0, buffSkill.GetEffectCount()):
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| | | curEffect = buffSkill.GetEffect(effectIndex)
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| | | effectID = curEffect.GetEffectID()
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| | | if effectID == 0:
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| | | continue
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| | |
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| | | if effectID in ChConfig.AttrIDList:
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| | | if curEffect.GetTriggerWay():
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| | | if curEffect.GetTriggerSrc() == 2:
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| | | passiveEffMgr.AddBuffPassiveEffect(addBuff, buffSkill, curEffect)
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| | | |
| | | elif effectID in ChConfig.AttrIDList:
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| | | isRefreshAttr = True
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| | |
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| | | callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffAddOver"))
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| | | if callFunc:
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| | | GameWorld.DebugLog("OnBuffAddOver, objID=%s,buffID=%s,effectID=%s" % (batObj.GetID(), addBuff.GetBuffID(), effectID))
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| | | callFunc(turnFight, batObj, curSkill, addBuff, curEffect, buffOwner)
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| | | |
| | | #被动触发的
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| | | #triggerType = PassiveBuffEffMng.GetBuffTriggerTypeByEffectID(effectID)
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| | | #if triggerType == -1:
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| | | # continue
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| | | #passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curObj)
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| | | #passiveEff.AddBuffInfoByEffect(curEffect, skillID, onwerID, onwerType)
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| | | |
| | | else:
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| | | callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffAddOver"))
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| | | if callFunc:
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| | | callFunc(turnFight, batObj, buffSkill, addBuff, curEffect, buffOwner)
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| | | |
| | | if isRefreshAttr:
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| | | RefreshBuffAttr(batObj)
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| | |
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| | |
| | |
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| | | def DoBuffDel(turnFight, batObj, curBuff):
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| | | ## 删除buff
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| | | |
| | | isRefreshAttr = False # 是否刷属性
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| | | haveBuffPassiveEff = False
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| | |
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| | | buffMgr = batObj.GetBuffManager()
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| | | buffID = curBuff.GetBuffID()
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| | |
| | | if not effectID:
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| | | continue
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| | |
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| | | callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffDel"))
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| | | |
| | | if callFunc:
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| | | callFunc(turnFight, batObj, curBuff, curEffect)
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| | | if curEffect.GetTriggerWay():
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| | | if curEffect.GetTriggerSrc() == 2:
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| | | haveBuffPassiveEff = True
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| | | |
| | | elif effectID in ChConfig.AttrIDList:
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| | | isRefreshAttr = True
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| | |
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| | | #passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(curObj)
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| | | #if passiveEff:
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| | | # passiveEff.DelBuffInfo(skillData)
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| | | |
| | | else:
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| | | callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffDel"))
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| | | if callFunc:
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| | | callFunc(turnFight, batObj, curBuff, curEffect)
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| | | |
| | | if haveBuffPassiveEff:
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| | | batObj.GetPassiveEffManager().DelBuffPassiveEffect(buffID)
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| | | |
| | | buffStates = skillData.GetBuffStates()
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| | | for buffState in buffStates:
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| | | buffMgr.DelBuffState(buffState, buffID)
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| | | |
| | | # 最后删除buff、通知
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| | | buffMgr.DelBuff(buffID)
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| | | SyncBuffDel(turnFight, batObj, buffID)
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| | | |
| | | if isRefreshAttr:
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| | | RefreshBuffAttr(batObj)
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| | | return
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| | |
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| | | def DoBuffProcess(turnFight, batObj, curBuff):
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| | | skillData = curBuff.GetSkillData()
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| | | callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (skillData.GetAtkType(), "DoBuffProcess"))
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| | | if callFunc:
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| | | callFunc(turnFight, batObj, curBuff)
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| | | return
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| | | |
| | | def RefreshBuffAttr(batObj):
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| | | ''' 刷新buff属性,如果有涉及到buff属性变更的,只能全部buff重新刷
|
| | | '''
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| | |
| | | GameWorld.DebugLog(" befHP=%s/%s, aftHP=%s/%s" % (befHP, befMaxHP, aftHP, aftMaxHP))
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| | | GameWorld.DebugLog(" 最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP))
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| | | return
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| | |
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| | | def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0):
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| | | clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)
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| | | clientPack.ObjID = curBatObj.GetID()
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| | | clientPack.BuffID = curBuff.GetBuffID()
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| | | clientPack.SkillID = curBuff.GetSkillID()
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| | | clientPack.RelatedSkillID = relatedSkillID
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| | | clientPack.LastTime = curBuff.GetRemainTime()
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| | | clientPack.Layer = curBuff.GetLayer()
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| | | clientPack.OwnerID = curBuff.GetOwnerID()
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| | | turnFight.addBatPack(clientPack)
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| | | return
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| | |
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| | | def SyncBuffDel(turnFight, curBatObj, buffID, relatedSkillID=0):
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| | | clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffDel)
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| | | clientPack.ObjID = curBatObj.GetID()
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| | | clientPack.BuffID = buffID
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| | | clientPack.RelatedSkillID = relatedSkillID
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| | | turnFight.addBatPack(clientPack)
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| | | return
|