hxp
2025-05-29 167357e8425d0dc12f41ed5fdfd4d95f2c2a5aaf
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -30,24 +30,16 @@
import IPY_GameWorld
import PlayerControl
import NPCCommon
#import ItemControler
import SkillCommon
import EffGetSet
import FBLogic
import EventShell
import ReadChConfig
import PetControl
import GameMap
import PlayerTruck
#import PlayerPrestigeSys
import PlayerFamily
#import BossHurtMng
import PassiveBuffEffMng
import PlayerSuccess
import GameFuncComm
import ShareDefine
import SkillShell
import PlayerVip
import FormulaControl
import IpyGameDataPY
import PyGameData
@@ -216,49 +208,6 @@
    curTagPlayer.GameServer_AddEnemy(curPlayer.GetID(), curPlayer.GetName())
    return
## 当玩家杀死镖车的时候触发
#  @param curPlayer 杀人者
#  @param defender 被杀者
#  @param tick 当前时间
#  @return None
#  @remarks 函数详细说明.
def OnPlayerKillTruck(curPlayer, curTruck, tick):
    if curPlayer == None or curTruck == None:
        return
    #区域
    curPlayerAreaType = GameMap.GetAreaTypeByMapPos(curPlayer.GetPosX(), curPlayer.GetPosY())
    truckAreaType = GameMap.GetAreaTypeByMapPos(curTruck.GetPosX(), curTruck.GetPosY())
    #自由区域,合法,返回True
    if curPlayerAreaType == IPY_GameWorld.gatFreePK or truckAreaType == IPY_GameWorld.gatFreePK:
        return
    #家族区域,PK不是同一家族的玩家或其宠物,合法,返回True
    if curPlayerAreaType == IPY_GameWorld.gatFamilyPK or truckAreaType == IPY_GameWorld.gatFamilyPK:
        return
    #已经死亡了,不变色
    if GameObj.GetHP(curPlayer) <= 0:
        return
    curPlayerNameColor = curPlayer.GetPlayerNameColor()
    #自己如果不是白名就不变色
    if curPlayerNameColor != IPY_GameWorld.pncNormal:
        return
    curTruckNameColor = PlayerTruck.GetTruckNameColor(curTruck)
    if curTruckNameColor != IPY_GameWorld.pncNormal:
        #目标玩家不是白名就不变色
        return
    #灰名(9)
    #SkillCommon.AddBuffBySkillType(curPlayer , ChConfig.Def_SkillID_Gray , tick)
    return
## 当玩家杀死玩家的时候触发
#  @param curPlayer 杀人者
#  @param defender 被杀者
@@ -268,12 +217,6 @@
def OnPlayerKillPlayer(curPlayer, defender, tick):
    
    PlayerState.SetPKStateTick(curPlayer, tick)
    #触发击杀玩家事件
    EventShell.EventResponse_OnKillEnemy(curPlayer, defender)
    #触发被杀事件
    EventShell.EventResponse_OnEnemyKill(defender, curPlayer)
    
    #֪ͨ
    PlayerControl.NotifyCode(defender, "PK_lhs_318691", [curPlayer.GetName()])
@@ -731,10 +674,7 @@
            return
        
        curTeam = curObj.GetTeam()
        #2012-04-23 jiang 攻击镖车只算个人伤害
        if curTagObj.GetGameObjType() == IPY_GameWorld.gotNPC and \
           curTagObj.GetGameNPCObjType() == IPY_GameWorld.gnotTruck or curTeam == None:
        if curTeam == None:
            #无队伍,添加个人伤害
            AddHurtValue(curTagObj, curObj.GetPlayerID(), ChConfig.Def_NPCHurtTypePlayer, hurtHP)
            return True
@@ -1791,10 +1731,6 @@
            #设置宠物剩余血量
            PetControl.SetPetHP(defObj, remainHP)
            
        elif defObj.GetGameNPCObjType() == IPY_GameWorld.gnotTruck:
            remainHP = max(PlayerTruck.GetTruckDestroyMinHP(defObj), remainHP)
            GameObj.SetHP(defObj, remainHP)
        elif defObj.GetType() == ChConfig.ntHelpBattleRobot:
            remainHP = min(dHP, max(GameObj.GetMaxHP(defObj)/2, remainHP)) # 助战机器人剩余血量不能少于一半
            GameObj.SetHP(defObj, remainHP)
@@ -2697,10 +2633,6 @@
        return (taget.GetPlayerAction() == IPY_GameWorld.paDie)
    
    elif tagetType == IPY_GameWorld.gotNPC:
        if taget.GetGameNPCObjType() == IPY_GameWorld.gnotTruck:
            #镖车判定是否可以攻击( 损坏的镖车是无敌的 GetCanAttack = 0 )
            return (not taget.GetCanAttack())
        return (taget.GetCurAction() == IPY_GameWorld.laNPCDie)
    
    GameWorld.Log('###GetIsDead = %s ' % (tagetType))
@@ -2902,67 +2834,6 @@
    #敌人关系,可PK,可加减益buff
    return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
#def GetPeaceBuff(curPlayer):
#    return SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_Peace)[0]
## 获取玩家和镖车的关系
#  @param curPlayer: 攻击方实例
#  @param curTagTruck: 镖车实例
#  @return: 可否攻击
def GetPlayerAndTruckRelation(curPlayer, curTagTruck):
    if curPlayer == None or curTagTruck == None:
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_None
    #攻击方玩家区域
    curPlayerAreaType = GameMap.GetAreaTypeByMapPos(curPlayer.GetPosX(), curPlayer.GetPosY())
    #镖车所在区域
    truckAreaType = GameMap.GetAreaTypeByMapPos(curTagTruck.GetPosX(), curTagTruck.GetPosY())
    #攻击方或镖车在安全区
    if curPlayerAreaType == IPY_GameWorld.gatSafe or truckAreaType == IPY_GameWorld.gatSafe:
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_IsSafeArea
    #攻守双方不在同一区域,不可PK,不可加增益buff
    if curPlayerAreaType != truckAreaType:
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_CurAreaNotPK
    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)
    if curTagPlayer:
        if curPlayer.GetID() == curTagPlayer.GetID():
            #不能攻击自己的镖车
            return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_None
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Truck):
        #Truck_hgg_31379:功能未开启,不能攻击镖车
        PlayerControl.NotifyCode(curPlayer, "Truck_hgg_31379", [GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_Truck)])
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_None
    curTruckOTeamID = PlayerTruck.GetTruckTeamID(curTagTruck)
    curTruckFamilyID = PlayerTruck.GetTruckFamilyID(curTagTruck)
    curTruckNameColor = PlayerTruck.GetTruckNameColor(curTagTruck)
    #普通区域
    if curPlayerAreaType == IPY_GameWorld.gatNormal:
        #和平模式
        if curPlayer.GetAttackMode() == IPY_GameWorld.amPeace :
            #如镖车主人不是红名也不是黄名,则给系统提示:不可攻击
            if curTruckNameColor not in [IPY_GameWorld.pncGray, IPY_GameWorld.pncRed]:
                return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_CurAreaNotPK
    curPlayerTeamID = curPlayer.GetTeamID()  # 攻击方队伍ID
    curPlayerFamilyID = curPlayer.GetFamilyID()  # 攻击方家族ID
    if curPlayerTeamID and curTruckOTeamID and curTruckOTeamID == curPlayerTeamID:
        #攻击方和镖车主人同队伍
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_NotAttackTeam
    if curTruckFamilyID and curPlayerFamilyID and curTruckFamilyID == curPlayerFamilyID:
        #攻击方和镖车主人同家族
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_NotAttackFamily
    return ChConfig.Type_Relation_Enemy, ChConfig.Def_PASysMessage_None
def IsPKProtectTime():
    ## 是否是PK保护时间段
    pkProtecTimeList = IpyGameDataPY.GetFuncEvalCfg("PKConfig", 1)
@@ -3066,53 +2937,10 @@
    defendPkValue = defender.GetPKValue()  # 防守者pk值
    defendFightPower = PlayerControl.GetFightPower(defender) # 防守者战斗力
    
#    #今日杀人获得威望值
#    prestigeByDay = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_KillPlayerAddPrestige)
#
#    addPrestige = int(eval(ReadChConfig.GetChConfig("KillPlayerPrestige")))
#    if addPrestige > 0:
#        maxPrestigeByDay = ReadChConfig.GetEvalChConfig("KillPlayerMaxPrestigeByDay")
#        if prestigeByDay < maxPrestigeByDay:
#            #没超过每日杀人获得威望最大值, 给予威望
#            addPrestige = min(addPrestige, maxPrestigeByDay - prestigeByDay)
#            PlayerPrestigeSys.AddPrestigeOffcialLV(curPlayer, addPrestige, ChConfig.Def_AddPrestige_Kill)
#            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_KillPlayerAddPrestige, prestigeByDay + addPrestige)
#        else:
#            #GeRen_wll_0:今日获得威望已达上限
#            PlayerControl.NotifyCode(curPlayer, "PK_liubo_372238")
#
#    elif addPrestige < 0:
#        GameWorld.ErrLog("KillPlayerPrestige计算结果:%s" % addPrestige)
    #恶名值    
    curPlayer.SetInfamyValue(min(attackNotoriety + ChConfig.Def_KillValue_Notoriety,
                             ChConfig.Def_UpperLimit_DWord))
    
    #活跃度
#    activeByDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_KillPlayerAddActive)
#    addActiveValue = int(eval(ReadChConfig.GetChConfig("KillPlayerFamilyAvtive")))
#    if addActiveValue > 0 and curPlayer.GetFamilyID() != 0:
#        maxAvtiveByDay = ReadChConfig.GetEvalChConfig("KillPlayerMaxAvtiveByDay")
#        if activeByDay < maxAvtiveByDay:
#            addActiveValue = min(addActiveValue, maxAvtiveByDay - activeByDay)
#            PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, addActiveValue, True, \
#                                                    PlayerFamily.Def_AddFAVReason_KillPlayer)
#            PlayerControl.NotifyCode(curPlayer, "GeRen_admin_425673", [addActiveValue])
#            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_KillPlayerAddActive, activeByDay + addActiveValue)
#        else:
#            PlayerControl.NotifyCode(curPlayer, "PK_liubo_161795")
#
#    elif addActiveValue < 0:
#        GameWorld.ErrLog("KillPlayerFamilyAvtive计算结果:%s" % addActiveValue)
    #---防守者
    #威望值
#    lostPrestige = int(eval(ReadChConfig.GetChConfig("BeKilledPlayerPrestige")))
#    if lostPrestige > 0:
#        PlayerPrestigeSys.SubPrestigeOffcialLV(defender, lostPrestige, ChConfig.Def_SubPrestige_BeKilled)
#    elif lostPrestige < 0:
#        GameWorld.ErrLog("BeKilledPlayerPrestige计算结果:%s" % lostPrestige)
    #恶名值
    defender.SetInfamyValue(max(defendNotoriety - ChConfig.Def_BeKilledValue_Notoriety, 0))
    return