hxp
2025-05-29 167357e8425d0dc12f41ed5fdfd4d95f2c2a5aaf
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -292,22 +292,6 @@
    SendEventPack("AddNewMission", dataDict, curPlayer)
    return
##  完成任务
#  @param curPlayer: 玩家实例
#  @param missionID: 任务ID
#  @return: None
def DR_DeleteMission(curPlayer, missionID):
    return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'MissionID':missionID}
    #发送封包
    SendEventPack("DeleteMission", dataDict, curPlayer)
    return
## 仓库存入金钱
#  @param curPlayer: 玩家实例
#  @param moneyType: 金钱类型
@@ -322,24 +306,6 @@
    #发送封包
    SendEventPack("SetMoneyInWarehouse", dataDict, curPlayer)
    return
## 仓库取出金钱
#  @param curPlayer: 玩家实例
#  @param moneyType: 金钱类型
#  @param moneyCount: 金钱数量
#  @return: None
def DR_GetMoneyInWarehouse(curPlayer, moneyType, moneyCount):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'MoneyType':moneyType, 'MoneyCount':moneyCount,
                'WarehouseMoneyCount':PlayerControl.GetWarehouseMoney(curPlayer, moneyType),
                'PlayerMoneyCount':PlayerControl.GetMoney(curPlayer, moneyType)}
    #发送封包
    SendEventPack("GetMoneyInWarehouse", dataDict, curPlayer)
    return
@@ -745,21 +711,6 @@
    SendEventPack("ChangePackItem", dataDict, curPlayer)
    return
## 设置仓库密码
#  @param curPlayer: 玩家实例
#  @param OldPsw: 旧密码
#  @param NewPsw: 新密码
#  @return:
def DR_SetWarehousePsw(curPlayer, oldPsw, newPsw):
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID(),
                "OldPsw":oldPsw, "NewPsw":newPsw}
    SendEventPack("SetWarehousePsw", dataDict, curPlayer)
    return
## 消耗金钱
#  @param curPlayer: 玩家实例
#  @param eventName: 功能事件名
@@ -931,24 +882,6 @@
    SendEventPack("LearnORUPSkill", dataDict, curPlayer)
    return
## 碎片合成给予物品
#  @param curPlayer: 玩家实例
#  @param itemID: 物品ID
#  @param itemCnt: 物品数量
#  @param isBind: 是否绑定
#  @return:
def DR_StuffMachining(curPlayer, itemID, itemCnt, isBind):
    return
    #MySql不识别 True False,改成1和0
    isBind = 1 if isBind else 0
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID(),
                "ItemID":itemID, "ItemCount":itemCnt, "IsBind":isBind}
    SendEventPack("StuffMachining", dataDict, curPlayer)
    return
## 背包格子数量购买
#  @param curPlayer: 玩家实例
#  @param packType: 背包类型
@@ -1040,21 +973,6 @@
                "ItemID":itemID, "ItemGUID":itemGUID, "NPCID":petNpcID, "NPCName":petNpcName}
    
    SendEventPack("UsePetSoul", dataDict, curPlayer)
    return
## 镖车
#  @param curPlayer: 玩家实例
#  @param eventName: 事件名
#  @param addDataDict: 附加属性
#  @return:
def DR_Truck(curPlayer, eventName, addDataDict):
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID()}
    dataDict.update(addDataDict)
    SendEventPack("Truck_%s"%eventName, dataDict, curPlayer)
    return
## 设置玩家SB状态